Creative Movesets
Mixed Simipour
Simipour (M) @ Flight Gem
Trait: Gluttony
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Acrobatics
- Ice Beam
- Hydro Pump
- Low Kick
Credit to TropOUs for the post and Zebraiken for the idea
Low Kick might seem weird here but it has a few specific uses such as 2hkoing Regice(this means you Molk) and OHKOing Cryogonal if I have used its Flight gem before/ a Ludicolo is still alive, it also gets the hit on the rare Lapras and 2HKOes it . And Acrobatics is just to deal with Ludicolo that can be really annoying for him otherwise. Other two moves are standard coverage for Water-types. Because it has problems with other Water-types a Grass-type or Electric pokemon such are recommended to make everything easier for Simipour.
Mixed Attacking Seviper
Seviper (M) @ Life Orb
Trait: Shed Skin
EVs: 52 Atk / 200 SpAtk / 252 Speed
Modest Nature (+SpAtk, -Atk)
- Sludge Wave
- Giga Drain
- Flamethrower / Sucker Punch
- Earthquake
Credit to Full2Half for the idea, AyoGabos for the post
The idea behind this set is to handle the infamous core of Tangela, Quagsire, and Flareon. With 100 Base Special Attack, Seviper can certainly pack a punch with STAB Sludge Wave against Tangela, Giga Drain against Quagsire, and Earthquake against Flareon with the 52 Atk EVs. I think the idea behind this is very creative seeing as the core is able to stifle many offensive teams.
tennisnote: the original set listed Flamethrower, but Flamethrower doesn't hit much more than the other moves, and user bean1706 mentioned he used Sucker Punch for priority.
Offensive Vileplume
Vileplume (F) @ Life Orb
Trait: Effect Spore
EVs: 32 HP / 4 Def / 252 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Sludge Bomb
- Giga Drain
- Synthesis
- Sleep Powder
Credit to Raseri
Offensive Vileplume is a force to be reckoned with. Akin to Venusaur last generation Vileplume uses her exceptional special attack a long with great dual-stabs to demlolish many offensive Pokemon. Braviary, Magmortar and the like are crippled if they come in on Sludge Bomb. Giga Drain lets you beat all the ground types in the meta. Sleep Powder cripples just about everything and Synthesis lets you heal on predicted switches if you need to keep Vileplume alive.
The EVs are specific, enough speed to outrun max speed marowaks, only 32 HP evs to drop LO recoil by one( you hit 299 hp) and the last four in defense to tank fighting types a bit better. Max Special attack for more oomph
Bulky Swords Dance Ursaring
Ursaring (M) @ Leftovers
Trait: Guts
EVs: 252 HP / 28 Atk / 132 SDef / 96 Spd
Careful Nature (+SDef, -SAtk)
- Swords Dance
- Substitute
- Frustration
- Crunch/Earthquake
Credit to CrashinBoomBang
This set looks weird, but it's basically like a more offensive Sub Swords Dance Lickilicky. Ursaring has acceptable bulk; with the given EV's it can easily outspeed and set up a Sub against Tangela which it will be unable to break in one hit. Ursaring can then proceed to alternate between Swords Dance and Substitute until it is at +4 where it will always 2HKO Tangela. If they switch out then you're still at +2 behind your sub, and very few Pokemon can survive boosted STAB attacks from base 130 attack, even if the stat is nearly uninvested.
The last slot depends on what its teammates can remove: If Ghost types are easy to remove then Earthquake is the better option to kill Pokemon such as Golem, Regirock and Bastiodon, all of which can beat Ursaring without Earthquake. If Rock types aren't a problem, then Crunch can be used to kill Ghost types such as Misdreavus, Haunter and Drifblim, which otherwise wall the set.
The EV's, as previously stated, allow Ursaring to Swords Dance up against Tangela, since 4 Special Attack Giga Drain will never break its Sub. 96 Speed lets it outspeed most Tangela so you can use Substitute before they can Sleep Powder or Leech Seed you. The remaining EV's were played in attack to strengthen Ursarings blows a bit.
Lickilicky might seem like a better option thanks to its superior defenses, but Ursaring has a few qualities that make it stand out: First and foremost, its attack stat is almost 1.5x as high as Lickilicky's, which can make a big difference if it can't boost all the way up to +6. For example, Ursaring almost always OHKO's 252/0 Emboar with a +2 Frustration, while Lickilicky would have its Sub broken while being forced out the next turn thanks to the threat of a super-effective Superpower or a Blaze boosted Flare Blitz. Another draw of Ursaring over Lickilicky is Guts: even if Toxic Spikes are up, Ursaring doesn't become useless since its attacks get powered up which allows it to go on a suicide rampage. It also means burns by Lava Plume/Will-O-Wisp don't mean the end for it. The final important thing Ursaring has over Lickilicky is Crunch, which allows it to beat Drifblim, as well as Haunter/Misdreavus more consistently. It's also a decent neutral coverage move.
The things Lickilicky has going for it are the ability to hit Rocks and Ghosts (to a certain extent) at the same time with Power Whip, as well as much greater bulk. Ursaring, unfortunately, is also unable to beat Quagsire without Toxic Spikes (unless you get burned by Scald), while Lickilicky easily OHKO's. Basically, while Lickilicky does have some things going for it, Ursaring can run a SubSD set just as well.
Life Orb Weezing
Weezing @ Life Orb
Trait: Levitate
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature
- Substitute
- Pain Split
- Sludge Bomb
- Fire Blast
Credit to CrashingBoomBang
Weezing's passable Special attack, good movepool and unique typing allow it to be an effective defensive anchor for offensive teams. Possessing useful Fighting and Grass resists as well as a Ground immunity, Weezing can switch into a plethora of threats such as Serperior, Tangela, Amoonguss and Sawk with ease and either set up a Substitute, leech their health with Pain Split or outright attack with a decently powered Sludge Bomb or Fire Blast. Substitute allows Weezing to scout the opponents next move, and prevents Tangela and Amoonguss from using Status or Leech Seed; they are also unable to break it with any move bar Hidden Power [Psychic]. Pain Split allows Weezing to regain some of its health when something it can't handle 1 on 1, such as Probopass, switches in. Sludge Bomb is a STAB move and hits surprisingly hard with maximum investment and a Life Orb boost. Fire Blast is the preferred coverage move because it allows Weezing to get, at the very least, a neutral hit on every type except Rock. Thunderbolt can be used instead of Fire Blast as a coverage moves to hit Water types harder, but loses a lot of power against neutral targets compared to Fire Blast.
Sludge Bomb's poison rate is extremely helpful when faced with threats such as the aforementioned Rock types or special walls such as Lickilicky because it means they can't stall Weezing forever. More speed can be run to outspeed specific targets such as Golem and most Emboar but, most of the time, Haunter does a better job at being a speedy Sub + Pain Split user; Weezing should make use of its great natural bulk. One advantage of a speed set would be Pain Split healing a lot more HP in percent. Be warned, however, that Tangela can now break an eventual Substitute with Hidden Power Rock which makes Weezing unable to retain one every time like it could with that bulky spread.
Like SubSD Ursaring could be compared to Lickilicky, this set can kind of be compared to Haunter. They both make use of the combination of Substitute + Pain Split to keep their low base HP as high as possible. While Haunter is stronger and a lot faster, it is also a lot frailer and absolute Skuntank bait, which is everywhere in the current metagame. Weezing can also risk attacking stuff such as Golem since it's far from being one-shotted by Rock Blast or Sucker Punch.
Standard Movesets with a Twist
SubDisable Drifblim
Drifblim (F) @ Flying Gem
Trait: Unburden
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Acrobatics
- Substitute
- Will-O-Wisp
- Disable
credit to No Luck Involved
It's the standard Acroblim but instead of Destiny Bond it uses Disable. Since Drifblim has similar immunities and resistances as Gengar/Haunter it forces switches in a very similar way. What sets it apart from the standard set is the ability to beat standard bird counters/checks 1v1 like Golem, Regirock, Armaldo and Bastiodon. Max Atk Rock Blast Golem is a problem but as long as Wisp doesn't miss Blim will survive, Disable it and force it out or stall it out. Probopass is a notable exception because it has access to Power Gem and Volt Switch. Electric Types with BoltBeam coverage is also great counter to this but it eats up any Choiced mons.
An advantage Drifblim has over Haunter is its speed after Unburden which allows it to Sub before everything including Scarfers and Disable them, so Drifblim can't be easily forced out offensively. It also has a very powerful attack that only has a few select counters in NU, allowing it to sweep once Rock/Steel and massively bulky stuff have been eliminated which Drifblim itself can do so it's quite self supporting. Like SubDisable Haunter/Gengar, it just loves hazards. I use max Speed because I prefer to have the good initial Speed to tie with Gardevoir and guarantee to outspeed Absol. I haven't found any calcs yet to suggest Adamant is particularly needed.
I was using the standard AcroBlim to support my pseudo bird team to good success and I've recently began testing this as a way to more reliably take out bird counters than Destiny Bond although it does lose the general utility of a super fast DBond.
Lead Torterra
Torterra@Leftovers
Trait: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SAtk)
-Bullet Seed
-Earthquake
-Stealth Rock
-Synthesis
from NoBlue
The main idea that led me to this set is using Bullet Seed to take out Golem before it can set up Stealth Rock. The set itself has a good mix of power and bulk, can set up its own rocks, and has recovery. Bullet Seed is actually pretty useful for Substitute users. Looking at the top 10 leads list up there, Torterra is actually a pretty good matchup for almost all of them.
Choice Band Cinccino
Cinccino (M) @ Choice Band
Trait: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bullet Seed
- Rock Blast
- Frustration
- U-turn
credit to Alex Arthur
You don't really see the drop in speed [from not using scarf] since Zebra outspeeds you anyway :P But seriously this guy can wear down teams or act as a cleaner late game. Though I've lost more than 1 game to his scarfed breath en when he is the only one left.
Mixed Exeggutor
Exeggutor (M) @ Life Orb
Trait: Chlorophyll
EVs: 80 Atk / 252 SAtk / 176 Spd
Rash Nature (+SAtk, -SDef)
- Leaf Storm
- Low Kick
- Psychic
- Sleep Powder
Credit to FLCL
This Exeggutor plays a lot like the Choice Specs set except it has the ability to defeat common checks such as Probopass, Lickilicky, and Cryogonal through the use of Low Kick, which comes off a surprisingly high 245 attack stat. Probopass and Cryogonal are both OHKO'ed on the switch while Specially Defensive is guaranteed to be 2HKO'ed with Rocks up.
Additionally, Life Orb helps to bluff Choice Specs if you have not yet fired off an attack. Using Sleep Powder on the first turn is a good idea since the opponent will likely switch out after that, giving you a free shot on the incoming Pokemon. This can catch opponents off guard as they try to anticipate which Pokemon you will switch in after firing off a "Choice'd Sleep Powder".
The EV's are used to outspeed standard Golem, which enables you to put it to bed before it can use Stealth Rock, unless it's holding the uncommon Lum Berry. Max special attack makes sure Exeggutor can hurt just about everything with a Life Orb Leaf Storm. The rest is dumped into attack to make Low Kick hit as hard as possible. A Rash nature is used to preserve Exeggutor's attack, speed, and decent physical bulk.
Under Rated Movesets / Pokemon
CB Kangaskhan
Kangaskhan (F) @ Choice Band
Trait: Scrappy
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Spd, -SAtk)
- Double-Edge
- Earthquake
- Sucker Punch
- Ice Punch
from CBB
Scrappy is also one of the greatest abilities in the entire game; with it Kangaskhan can easily threaten every non-Rock/Steel Pokemon not called Tangela with its STAB attacks alone, doing 52% minimum to the most defensive Misdreavus with an Adamant Choice Band boosted Double-Edge. Most of the aforementioned Rock and Steel types are easily eliminated by its powerful Earthquake, though, which only leaves Tangela as a truly insurmountable wall. Sucker Punch is also a great priority move, even though locking yourself into it with a Choice Item isn't the best idea. It actually hits surprisingly hard, even from Kangaskhans mediocre attack stat.
The only problem I had with Kangaskhan is that it seems outclassed at some points. It's not as much as a hard hitter as Sawk, doesn't have Emboar's offensive typing and movepool and isn't as fast as stuff like Swellow. In conclusion, it's basically one of the only offensive Pokemon that also combines good bulk and decent speed, making it a rare sight in NU. Its great offensive typing (when taking scrappy into account) is also a godsend.
Bulk Up Scraggy
Scraggy (M) @ Eviolite
Trait: Shed Skin
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Crunch
- Rest
credit to Molk
yes, the best Defensive Bulk up user (except possibly duosion/musharna) is a LC with low stats, but there are quite a few reasons why scraggy should be used over something such as throh. \
1) shed skin, most bulk up users have to deal with toxic spikes, burn, and toxic in general, with the only way to remove it being a cripping, 2 turn rest, or in gurdurr's case, nothing at all! Scraggy's shed skin makes it semi immune to status such as toxic or burn, and lets it set up on walls that rely on toxic to deal damage quite easily. But thats not all, even if scraggy is forced to use rest, it has a pretty high chance of waking up early! (52% to the exact) giving less time for the opponent to crit it while its asleep
2) Dark typing, other bulk up users like gurdurr and throh get their ass kicked by the fairly common gardevoir, musharna, duosion and kadabra. in short, scraggy's dark typing allows it to say "fuck you!" to every psychic and ghost type in the tier! (bar specs gardevoir with focus blast.) It also gives Scraggy perfect coverage bar croagunk with just its STABS! and a significantly stronger and more reliable dark move than its bretheren.
Scraggy's main disadvantages are the inability to deal major damage without multiple bulk up boosts, and the fact that its bait for things like Cbraviary and sawk/gurdurr to come in, and therefore should be used with things that can take on these threats for best results.
Mixed Emboar
Emboar @ Expert Belt
Trait: Blaze
EVs: 160 Atk / 252 SAtk / 96 Spd
Rash Nature (+SAtk, -SDef)
- Superpower
- Fire Blast
- Grass Knot
- Hidden Power [Ice] / Head Smash
Credit to FLCL
Mixed Emboar is simply amazing in the current metagame. It can feign a Choice set and grab surprise KO's on things such as Amoonguss, Carracosta, and Quagsire. This Emboar is extremely hard to wall thanks to its ability to hit hard both physically and specially, making it great against defensive teams. It's best used early game to gain the momentum right away and hopefully punch some hopes in the opponent's team, opening up for a path for a sweep by another Pokemon.
Although this set is slow, it's usually not a problem since Mixed Emboar's main role is to break down walls. It would definitely enjoying having Thunder Wave support though, since it can probably mow over most teams after they are Paralyzed. The main Pokemon that should be paired up with this set are ones that can take advantage of walls being removed, such as Samurott or Absol. Sturdier Pokemon that can switch into Emboar's weaknesses are also good teammates since it is extremely easy to come in after something has died and revenge kill Emboar.
Fire Blast and Superpower are givens on a Mixed Emboar set. They can break down bulky Grass-types who usually run defense and Normal-types who usually run special defense. Grass Knot can grab OHKO's on things such as Golem and Carracosta looking to tank a hit and KO with Earthquake or Waterfall. The last slot is used to hit Altaria, who would otherwise wall Emboar. Hidden Power Ice is the most reliable option, but Head Smash will be the better option once Shadow Tag Lampent comes out.
96 Speed EV's are used to outrun max speed Golem and is the standard option for Choice Band sets. However, since Golem is no longer as common, they can be adjusted to fit your team. Max special attack is used to hit as hard as possible with Fire Blast, which will be Emboar's main move. The rest is dumped into attack to hit harder with Superpower, doing huge amounts of damage to the likes of Flareon and Lickilicky.