Seems to me like fast attackers have an advantage in this meta because they actually know what type the opponent will be before attacking. For that reason, Scarf users are probably a good idea.
High speed is very much good as is priority access, but Choice items of any kind are restricting the Pokemon's ability to dynamically alter itself. It'll still be useful for surprise KOs as always, but a Choiced Pokemon can more readily find itself forced into a switch-or-die scenario because it cannot change move, even against Pokemon it would be able to defeat in normal play: Scarfed whatever used Earthquake! Scizor lost 40% of its health on the switch in. Scarfed whatever used Earthquake again, knocking now-Mega Scizor down to about 20% health!... and Mega Scizor uses Aerial Ace and is completely safe from Scarfed whatever's further assaults, and can now simply grind it down with more Aerial Aces if it doesn't switch. Hmmm.
basically what I'm saying is (if you didn't get it ://///) staying in on a scizor w/ scarf EQ in this meta when you only do 40% and they can clearly switch type. That's literally staying in on a probably lose/lose situationA: I have no idea what most what you just said is supposed to mean.
B: What I do understand in no way refutes my example.
Your arguing choice locked mons are dumb because of this, yet I'm saying that's no different then simply having another counter.That was my point exactly.
Will any pokémon with adaptability + protean get banned?
Will any pokémon with adaptability + protean get banned?
- Using Curse transforms the user into a Ghost-type first, so the user will use the Ghost-type version of Curse
I believe Roost is made to make pure Flying-types into Normal-types, so you won't be typeless.Some interesting effects:
- Roost should make you typeless, so it's a great recovery for fast mons with poor defensive typed attacks