Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Toxic / Stealth Rock
- Seismic Toss / Moonblast
- Soft-Boiled
- Healing Wish
Nothing that needs to be said or explained, Healing Wish just gives a weakened sweeper, wallbreaker, or wall such as Lycanroc, Zangoose, or Weezing another chance on the field, which is always useful against most opposing teams.
Because there weren't many submissions this round, I figured I'd make a dump of other sets I had found:
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Cosmic Power
If given enough chances to set up, it can turn the tables even on teams with physical attackers such as Stoutland. However, Defense investment might help make the boosts more impactful.
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Counter
If Clefairy has served its use, go out with a boom against, again, physical attackers such as Kingler.
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Encore
Grabs random setup opportunities, nothing much to say.
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Stealth Rock / Toxic
- Seismic Toss / Moonblast
- Soft-Boiled
- Sing
Putting a threat to sleep can always be very helpful, allowing you to bring in a threatening sweeper or wallbreaker in for free. This could even help walls with recovery that would otherwise be at too low health to bring themselves back into the game.
Clefairy @ Eviolite
Ability: Magic Guard
IVs: 0 Atk
- Seismic Toss / Moonblast
- Soft-Boiled
- Toxic / Stealth Rock
- Magic Coat
Helps stop Stealth Rock, Spikes, Toxic Spikes, and Taunt from Pokemon such as Weezing, Regirock, Ferroseed, and Pyroar.
		Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Cosmic Power
If given enough chances to set up, it can turn the tables even on teams with physical attackers such as Stoutland. However, Defense investment might help make the boosts more impactful.
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Counter
If Clefairy has served its use, go out with a boom against, again, physical attackers such as Kingler.
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Encore
Grabs random setup opportunities, nothing much to say.
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Stealth Rock / Toxic
- Seismic Toss / Moonblast
- Soft-Boiled
- Sing
Putting a threat to sleep can always be very helpful, allowing you to bring in a threatening sweeper or wallbreaker in for free. This could even help walls with recovery that would otherwise be at too low health to bring themselves back into the game.
Clefairy @ Eviolite
Ability: Magic Guard
IVs: 0 Atk
- Seismic Toss / Moonblast
- Soft-Boiled
- Toxic / Stealth Rock
- Magic Coat
Helps stop Stealth Rock, Spikes, Toxic Spikes, and Taunt from Pokemon such as Weezing, Regirock, Ferroseed, and Pyroar.
Keep in mind my nomination is still Healing Wish, but these are other sets that could've also been nominated by others, or be put to use by yourself.
Utility Clefairy
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Spe
Sassy Nature
- Soft-Boiled
- Seismic Toss
- Aromatherapy
- Knock Off
Here we have an utility set, which is focused on dealing consistent damage through Seismic Toss while keeping high HP with Soft-Boiled.
Eviolite + the standard EVs spread is fundamental in order to underline Clefairy's defensive capabilities.
Aromatherapy is a key move here because Magic Guard makes Clefairy a Heal Beller immune to most status problems (bar paralysis) and Knock Off is a freely spammable move with high base power (unless Z Crystal or a megastone) and a huge degree of utility removing items all around.
A combination of 2 status moves + 2 attacks is quite resistant towards Taunt.
Moonblast is nice thanks to the STAB, but Seismic Toss is more consistent in almost every possible way;
SR is nice because Clefairy has access to recovery in order to set it multiple times, but Aromatheraphy is also useful to support your team getting rid of status ailments;
Cal Mind + Moonblast is also good, but it is written in the analysis, so is not possible to write it here;
Toxic or Thunder Wave are strong but I find Knock Off better than them because it deal chip damage while being Taunt-proof.
		Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Spe
Sassy Nature
- Soft-Boiled
- Seismic Toss
- Aromatherapy
- Knock Off
Here we have an utility set, which is focused on dealing consistent damage through Seismic Toss while keeping high HP with Soft-Boiled.
Eviolite + the standard EVs spread is fundamental in order to underline Clefairy's defensive capabilities.
Aromatherapy is a key move here because Magic Guard makes Clefairy a Heal Beller immune to most status problems (bar paralysis) and Knock Off is a freely spammable move with high base power (unless Z Crystal or a megastone) and a huge degree of utility removing items all around.
A combination of 2 status moves + 2 attacks is quite resistant towards Taunt.
Moonblast is nice thanks to the STAB, but Seismic Toss is more consistent in almost every possible way;
SR is nice because Clefairy has access to recovery in order to set it multiple times, but Aromatheraphy is also useful to support your team getting rid of status ailments;
Cal Mind + Moonblast is also good, but it is written in the analysis, so is not possible to write it here;
Toxic or Thunder Wave are strong but I find Knock Off better than them because it deal chip damage while being Taunt-proof.
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Soft-Boiled / Protect
- Seismic Toss
- Stealth Rock
- Wish
Wish improves Clefairy's ability to act as a pivot, providing 172HP to any ally switching in on the following turn. This allows common teammates such as Ferroseed, Skuntank and Weezing which typically do not have immediate self-sustain to switch in on opposing threats more easily and regenerate health over the course of a match. Whilst this role is typically better suited to Audino thanks to Audino's larger HP stat and self-healing in Regenerator, Clefairy carves a niche in its typing, role compression and ability.
To elaborate; Clefairy's fairy typing provides a team with a check to the many fighting types in the tier, including Primeape, Gurdurr and Hitmonchan (though Clefairy should be wary of Gunk Shot in the case of the former).
Entry hazards in the form of Stealth Rock in conjunction with Wish allow Clefairy's team to slowly wear down the opponent over the course of the match. Magic Guard, Clefairy's ability of choice, also assists in this role by allowing Clefairy to avoid taking damage from opposing entry hazards. This is especially useful against Toxic Spikes and spike stacking teams as Clefairy is able to sustain itself and its teammates continuously without being chipped away by poison or spike damage.
While Protect can be used, Clefairy also has access to Soft-Boiled, easing prediction by giving Clefairy an alternative self-heal that is not as easily abused as Protect. Using Wish before Soft-Boiled also guarantees Clefairy will end its turn on 100% health provided it does not faint beforehand. Thunder Wave or Toxic could also be used over Stealth Rock if spreading status is preferred or if Stealth Rock can be sourced elsewhere, however it should be noted that on many teams where this is true Audino is likely a better pick.
	
	
		
			
	
		Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Soft-Boiled / Protect
- Seismic Toss
- Stealth Rock
- Wish
Wish improves Clefairy's ability to act as a pivot, providing 172HP to any ally switching in on the following turn. This allows common teammates such as Ferroseed, Skuntank and Weezing which typically do not have immediate self-sustain to switch in on opposing threats more easily and regenerate health over the course of a match. Whilst this role is typically better suited to Audino thanks to Audino's larger HP stat and self-healing in Regenerator, Clefairy carves a niche in its typing, role compression and ability.
To elaborate; Clefairy's fairy typing provides a team with a check to the many fighting types in the tier, including Primeape, Gurdurr and Hitmonchan (though Clefairy should be wary of Gunk Shot in the case of the former).
Entry hazards in the form of Stealth Rock in conjunction with Wish allow Clefairy's team to slowly wear down the opponent over the course of the match. Magic Guard, Clefairy's ability of choice, also assists in this role by allowing Clefairy to avoid taking damage from opposing entry hazards. This is especially useful against Toxic Spikes and spike stacking teams as Clefairy is able to sustain itself and its teammates continuously without being chipped away by poison or spike damage.
While Protect can be used, Clefairy also has access to Soft-Boiled, easing prediction by giving Clefairy an alternative self-heal that is not as easily abused as Protect. Using Wish before Soft-Boiled also guarantees Clefairy will end its turn on 100% health provided it does not faint beforehand. Thunder Wave or Toxic could also be used over Stealth Rock if spreading status is preferred or if Stealth Rock can be sourced elsewhere, however it should be noted that on many teams where this is true Audino is likely a better pick.
4HP Skuntank - 348HP (49%)
252HP Weezing - 334HP (51%)
4HP Pyroar - 314HP (54%)
252HP Roselia - 304HP (56%)
244HP Hitmonchan - 302HP (57%)
248HP Ferroseed - 291HP (59%)
0HP Kingler - 251HP (69%)
		252HP Weezing - 334HP (51%)
4HP Pyroar - 314HP (54%)
252HP Roselia - 304HP (56%)
244HP Hitmonchan - 302HP (57%)
248HP Ferroseed - 291HP (59%)
0HP Kingler - 251HP (69%)
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Toxic / Stealth Rock
- Seismic Toss / Moonblast
- Soft-Boiled
- Healing Wish
Nothing that needs to be said or explained, Healing Wish just gives a weakened sweeper, wallbreaker, or wall such as Lycanroc, Zangoose, or Weezing another chance on the field, which is always useful against most opposing teams.
(The Aromatherapy submission originally had Knock Off as part of its unique factor, but because Knock Off is already slashed on one of Clefairy's sets, I decided to leave that part out of its hide tag description.)
Voting ends Saturday!
My own vote will be going to uhuhuhu7's Wish Clefairy. Has the most similar concept to my own, that is, bringing other teammates back in the game.




	









