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Project PU Next Best Thing [Thanks, Everyone!]

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clefairy.png

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Toxic / Stealth Rock
- Seismic Toss / Moonblast
- Soft-Boiled
- Healing Wish

Nothing that needs to be said or explained, Healing Wish just gives a weakened sweeper, wallbreaker, or wall such as Lycanroc, Zangoose, or Weezing another chance on the field, which is always useful against most opposing teams.

Because there weren't many submissions this round, I figured I'd make a dump of other sets I had found:

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Cosmic Power

If given enough chances to set up, it can turn the tables even on teams with physical attackers such as Stoutland. However, Defense investment might help make the boosts more impactful.

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Counter

If Clefairy has served its use, go out with a boom against, again, physical attackers such as Kingler.

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Encore

Grabs random setup opportunities, nothing much to say.

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Stealth Rock / Toxic
- Seismic Toss / Moonblast
- Soft-Boiled
- Sing

Putting a threat to sleep can always be very helpful, allowing you to bring in a threatening sweeper or wallbreaker in for free. This could even help walls with recovery that would otherwise be at too low health to bring themselves back into the game.

Clefairy @ Eviolite
Ability: Magic Guard
IVs: 0 Atk
- Seismic Toss / Moonblast
- Soft-Boiled
- Toxic / Stealth Rock
- Magic Coat

Helps stop Stealth Rock, Spikes, Toxic Spikes, and Taunt from Pokemon such as Weezing, Regirock, Ferroseed, and Pyroar.

Keep in mind my nomination is still Healing Wish, but these are other sets that could've also been nominated by others, or be put to use by yourself.

Utility Clefairy

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Spe
Sassy Nature
- Soft-Boiled
- Seismic Toss
- Aromatherapy
- Knock Off

Here we have an utility set, which is focused on dealing consistent damage through Seismic Toss while keeping high HP with Soft-Boiled.
Eviolite + the standard EVs spread is fundamental in order to underline Clefairy's defensive capabilities.
Aromatherapy is a key move here because Magic Guard makes Clefairy a Heal Beller immune to most status problems (bar paralysis) and Knock Off is a freely spammable move with high base power (unless Z Crystal or a megastone) and a huge degree of utility removing items all around.
A combination of 2 status moves + 2 attacks is quite resistant towards Taunt.

Moonblast is nice thanks to the STAB, but Seismic Toss is more consistent in almost every possible way;
SR is nice because Clefairy has access to recovery in order to set it multiple times, but Aromatheraphy is also useful to support your team getting rid of status ailments;
Cal Mind + Moonblast is also good, but it is written in the analysis, so is not possible to write it here;
Toxic or Thunder Wave are strong but I find Knock Off better than them because it deal chip damage while being Taunt-proof.
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Soft-Boiled / Protect
- Seismic Toss
- Stealth Rock
- Wish

Wish improves Clefairy's ability to act as a pivot, providing 172HP to any ally switching in on the following turn. This allows common teammates such as Ferroseed, Skuntank and Weezing which typically do not have immediate self-sustain to switch in on opposing threats more easily and regenerate health over the course of a match. Whilst this role is typically better suited to Audino thanks to Audino's larger HP stat and self-healing in Regenerator, Clefairy carves a niche in its typing, role compression and ability.
To elaborate; Clefairy's fairy typing provides a team with a check to the many fighting types in the tier, including Primeape, Gurdurr and Hitmonchan (though Clefairy should be wary of Gunk Shot in the case of the former).

Entry hazards in the form of Stealth Rock in conjunction with Wish allow Clefairy's team to slowly wear down the opponent over the course of the match. Magic Guard, Clefairy's ability of choice, also assists in this role by allowing Clefairy to avoid taking damage from opposing entry hazards. This is especially useful against Toxic Spikes and spike stacking teams as Clefairy is able to sustain itself and its teammates continuously without being chipped away by poison or spike damage.

While Protect can be used, Clefairy also has access to Soft-Boiled, easing prediction by giving Clefairy an alternative self-heal that is not as easily abused as Protect. Using Wish before Soft-Boiled also guarantees Clefairy will end its turn on 100% health provided it does not faint beforehand. Thunder Wave or Toxic could also be used over Stealth Rock if spreading status is preferred or if Stealth Rock can be sourced elsewhere, however it should be noted that on many teams where this is true Audino is likely a better pick.

4HP Skuntank - 348HP (49%)
252HP Weezing - 334HP (51%)
4HP Pyroar - 314HP (54%)
252HP Roselia - 304HP (56%)
244HP Hitmonchan - 302HP (57%)
248HP Ferroseed - 291HP (59%)
0HP Kingler - 251HP (69%)
clefairy.png

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
IVs: 0 Atk
- Toxic / Stealth Rock
- Seismic Toss / Moonblast
- Soft-Boiled
- Healing Wish

Nothing that needs to be said or explained, Healing Wish just gives a weakened sweeper, wallbreaker, or wall such as Lycanroc, Zangoose, or Weezing another chance on the field, which is always useful against most opposing teams.

(The Aromatherapy submission originally had Knock Off as part of its unique factor, but because Knock Off is already slashed on one of Clefairy's sets, I decided to leave that part out of its hide tag description.)

Voting ends Saturday!

My own vote will be going to uhuhuhu7's Wish Clefairy. Has the most similar concept to my own, that is, bringing other teammates back in the game.
 
Congratulations to uhuhuhu7 for winning with Wish Clefairy! Your submission will be logged into the archive!

gastrodon.gif
gastrodon-east.gif

Week 22: Gastrodon

Submissions will close and voting will begin Wednesday, good luck!​
 
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**artwork by me**

Gastrodon @ Choice Specs
Ability: Storm Drain / Sticky Hold
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Scald
- Ice Beam
- Earth Power
- Hidden Power Fire

Most people expect a defensive set, but Gastrodon can also run a surprise offensive set to thwart would-be checks on the switch.
Scald is the main STAB with a nice chance to burn the foe, allowing it to sponge hits easier. Ice Beam smacks Alolan Exeggutor. Earth Power is to smack Pyroar with HP Grass on the switch. Ferroseed is destroyed by HP Fire.
 
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Gastrodon @ Rindo Berry
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Mirror Coat
- Scald
- Recover
- Earthquake

Grass Lure
This set is great. Not only can it destroy grass types with mirror coat, but it can also stay in on choice specs Pyroar that wants to go for HP grass, Eelektross, and AV Lanturn with HP grass. Mirror coat guarantees the KO on grass types and dents Eelektross HARD if it goes for Giga drain. You can opt for Bold max def + rindo berry/mirror coat to get the KO on Eelektross if you want; it really depends on what you want to lure.

252 SpA Choice Specs Pyroar Hidden Power Grass vs. 252 HP / 252+ SpD Gastrodon: 284-336 (66.6 - 78.8%) -- guaranteed 2HKO
252+ SpA Life Orb Ludicolo Giga Drain vs. 252 HP / 252+ SpD Rindo Berry Gastrodon: 221-265 (51.8 - 62.2%) -- guaranteed 2HKO
252+ SpA Lanturn Hidden Power Grass vs. 252 HP / 252+ SpD Gastrodon: 168-200 (39.4 - 46.9%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Lurantis Leaf Storm vs. 252 HP / 252+ SpD Rindo Berry Gastrodon: 192-228 (45 - 53.5%) -- 32.8% chance to 2HKO
252+ SpA Eelektross Giga Drain vs. 252 HP / 252+ SpD Rindo Berry Gastrodon: 126-150 (29.5 - 35.2%) -- 19.3% chance to 3HKO
252+ SpA Exeggutor-Alola Energy Ball vs. 252 HP / 252+ SpD Rindo Berry Gastrodon: 258-306 (60.5 - 71.8%) -- guaranteed 2HKO
 
Stockpile Gastrodon

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover or Rest
- Toxic/Earthquake
- Stockpile

I think that Stockpile is a good addition in this set because, except for Grass type pokemons, Gastrodon can now handle many threats much better with a +1 boost on each side of the spectrum (Def and SpD). Stockpile + Leftovers + Recover may be a good way to win attrition wars.
You have to get rid of Grass pokemons and, when you eventually are able to accomplish this requirement, it is difficult to take down this Gastrodon.

You can even run Rest because of Stockpile improves your defences, so you are able to withstand 2 turns with relative ease.

Be careful of Toxic and Taunt, though.
 
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Gastrodon-East.gif

Gastrodon-East @ Life Orb
Ability: Storm Drain
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Earth Power
- Ice Beam / Hidden Power [Fire]
- Recover

So this basically turns Gastrodon into a solid attacking tank. I thought about posting Specs, but unlike Specs, this set still gives Gastrodon some offensive prowess while still being able to do some solid damage while not being locked into one move. Set itself is straightforward with Scald and Earth Power for STAB and coverage move is mainly for preference, but both hits Grass-types, Ice Beam more for A-Exeggutor and HP Fire for Ferroseed. Recover is just nice to mitigate the Life Orb recoil and any extra damage Gastrodon takes. Speed investment is for uninvestested base 45s, mainly Lurantis.
 
Trap and Setup Gastrodon

Gastrodon @ Rindo Berry / Leftovers / Mental Herb / Aguav Berry
Ability: Storm Drain
EVs: 252 HP / 224 Def / 32 SpD
Calm Nature
IVs: 0 Atk
- Block
- Yawn
- Memento
- Scald

What the goal of this set is, for the most part is to give any mon a free turn of setup. This is especially beneficial to mons that are too frail to get there offense going consistently. The flow chart for this mon is Block -> Yawn -> Memento which will leave them asleep at -2,-2 and your choice of mon to take advantage of this. Since I just started using this set im not sure of the best item and best ev spread is so I just posted even defenses for now. This will also depend more on your team and what abuser(s) you use. You will see further down how I incorperated this set to an already existing team of mind. What you choose to do with this set and this free turn is up to you and your imagination. Here are a few examples I've been having fun with.

Replays:
Sweeping with Belly Drum Zangoose (Terrifying mon but has lacked consistency in setting up with bd, not anymore)
https://replay.pokemonshowdown.com/gen7pu-754474295

Sweeping with Belly Drum Quick Feet Ursaring (Maybe a bit overkill lol)
https://replay.pokemonshowdown.com/gen7pu-754440136

Sweeping with Belly Drum Magmar (Pretty good imo, good coverage good priority)
https://replay.pokemonshowdown.com/gen7pu-754445820

Even Sweeping with Smeargle
https://replay.pokemonshowdown.com/gen7pu-754453396

Poliwrath Specific Setup Gastrodon

Gastrodon @ Damp Rock
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Block
- Yawn
- Memento
- Rain Dance

While all that before is good and fun what I really like about this set is that I think it has found a place on my Trick Rain/Rain Room team, my most successful team. As good as rain dance memento is with dusknoir, I think I like this better. Even at -2,-2 I've found it difficult sometimes to setup a belly drum with Poliwrath. Now I can almost guarantee it. As well I can have more health for priority cause I did not take -2 attack like I would before. I like running special def cause I hope to trap people who are accustom to playing against phys def Gastro. Although you have might have to plan out your rain more carefully now as you need to decide to rain dance before or after they sleep.

Replays:
Quick Ideal Setup
https://replay.pokemonshowdown.com/gen7pu-754489037

Subbing up on the turn before they sleep giving me a chance to belly drum next turn whether they attack or switch
https://replay.pokemonshowdown.com/gen7pu-754497758

Going -> Block -> Yawn -> Rain Dance -> Memento cause I needed an extra turn in the rain
https://replay.pokemonshowdown.com/gen7pu-754501571

EDIT: Yay tour win using this strat
Winners Finals
https://replay.pokemonshowdown.com/gen7pu-754763453
Grand Finals GG Ktut
https://replay.pokemonshowdown.com/gen7pu-754767860
 
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gastrodon.gif

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Curse
- Recover
- Earthquake

A bit simpler than some of the other submissions but probably one of the more effective ones. Curse turns Gastrodon into a win condition that can be pretty effective when your opponent loses their grass type or mon that can toxic it.
 
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Gastrodon @ Rocky Helmet
Ability: Sticky Hold
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Earth Power
- Scald

I call this the 'anti-fighting' set. Hitmonchan will think twice about spinning against you, Primeape is completely nullified, and Gurdurr loses more readily than normal. Additionally, nobody expects Sticky Hold even once they see Helmet, so by the time they figure out you don't have Water Absorb, it's too late anyways.

Gastro is already excellent at sponging physical hits; why not make him into a chip machine like Rocky Helmet Weezing, except with more reliable recovery?
 
gastrodon.gif

Gastrodon @ Leftovers / Darkinium Z
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Memento

I know it might seem like I'm leeching off of the previous Memento nomination, but hold on: this set, 1: has Recover, allowing it to still check attackers such as Lycanroc, and 2: has slightly more physical bulk, which also helps it complete the aforementioned task. The result is a set that's easy to fit onto teams needing a wall as well as setup or wallbreaker support.

Anyways, time for voting! Definitely no shortage of nominations this time around; keep it the great work!

gastrodon.gif

Gastrodon @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Yawn
- Recover

Yawn Gastrodon
Standard phys def Gastro with Yawn over Toxic, which allows it to put potential switch ins out of commission temporarily and force opoosing switches for momentum.
View attachment 118205
**artwork by me**

Gastrodon @ Choice Specs
Ability: Storm Drain / Sticky Hold
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Scald
- Ice Beam
- Earth Power
- Hidden Power Fire

Most people expect a defensive set, but Gastrodon can also run a surprise offensive set to thwart would-be checks on the switch.
Scald is the main STAB with a nice chance to burn the foe, allowing it to sponge hits easier. Ice Beam smacks Alolan Exeggutor. Earth Power is to smack Pyroar with HP Grass on the switch. Ferroseed is destroyed by HP Fire.
tumblr_ow00atApSh1uh3x51o1_400.gif


Gastrodon @ Rindo Berry
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Mirror Coat
- Scald
- Recover
- Earthquake

Grass Lure
This set is great. Not only can it destroy grass types with mirror coat, but it can also stay in on choice specs Pyroar that wants to go for HP grass, Eelektross, and AV Lanturn with HP grass. Mirror coat guarantees the KO on grass types and dents Eelektross HARD if it goes for Giga drain. You can opt for Bold max def + rindo berry/mirror coat to get the KO on Eelektross if you want; it really depends on what you want to lure.

252 SpA Choice Specs Pyroar Hidden Power Grass vs. 252 HP / 252+ SpD Gastrodon: 284-336 (66.6 - 78.8%) -- guaranteed 2HKO
252+ SpA Life Orb Ludicolo Giga Drain vs. 252 HP / 252+ SpD Rindo Berry Gastrodon: 221-265 (51.8 - 62.2%) -- guaranteed 2HKO
252+ SpA Lanturn Hidden Power Grass vs. 252 HP / 252+ SpD Gastrodon: 168-200 (39.4 - 46.9%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Lurantis Leaf Storm vs. 252 HP / 252+ SpD Rindo Berry Gastrodon: 192-228 (45 - 53.5%) -- 32.8% chance to 2HKO
252+ SpA Eelektross Giga Drain vs. 252 HP / 252+ SpD Rindo Berry Gastrodon: 126-150 (29.5 - 35.2%) -- 19.3% chance to 3HKO
252+ SpA Exeggutor-Alola Energy Ball vs. 252 HP / 252+ SpD Rindo Berry Gastrodon: 258-306 (60.5 - 71.8%) -- guaranteed 2HKO
Stockpile Gastrodon

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover or Rest
- Toxic/Earthquake
- Stockpile

I think that Stockpile is a good addition in this set because, except for Grass type pokemons, Gastrodon can now handle many threats much better with a +1 boost on each side of the spectrum (Def and SpD). Stockpile + Leftovers + Recover may be a good way to win attrition wars.
You have to get rid of Grass pokemons and, when you eventually are able to accomplish this requirement, it is difficult to take down this Gastrodon.

You can even run Rest because of Stockpile improves your defences, so you are able to withstand 2 turns with relative ease.

Be careful of Toxic and Taunt, though.
View attachment 118678
Gastrodon-East @ Life Orb
Ability: Storm Drain
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Earth Power
- Ice Beam / Hidden Power [Fire]
- Recover

So this basically turns Gastrodon into a solid attacking tank. I thought about posting Specs, but unlike Specs, this set still gives Gastrodon some offensive prowess while still being able to do some solid damage while not being locked into one move. Set itself is straightforward with Scald and Earth Power for STAB and coverage move is mainly for preference, but both hits Grass-types, Ice Beam more for A-Exeggutor and HP Fire for Ferroseed. Recover is just nice to mitigate the Life Orb recoil and any extra damage Gastrodon takes. Speed investment is for uninvestested base 45s, mainly Lurantis.
Trap and Setup Gastrodon

Gastrodon @ Rindo Berry / Leftovers / Mental Herb / Aguav Berry
Ability: Storm Drain
EVs: 252 HP / 224 Def / 32 SpD
Calm Nature
IVs: 0 Atk
- Block
- Yawn
- Memento
- Scald

What the goal of this set is, for the most part is to give any mon a free turn of setup. This is especially beneficial to mons that are too frail to get there offense going consistently. The flow chart for this mon is Block -> Yawn -> Memento which will leave them asleep at -2,-2 and your choice of mon to take advantage of this. Since I just started using this set im not sure of the best item and best ev spread is so I just posted even defenses for now. This will also depend more on your team and what abuser(s) you use. You will see further down how I incorperated this set to an already existing team of mind. What you choose to do with this set and this free turn is up to you and your imagination. Here are a few examples I've been having fun with.

Replays:
Sweeping with Belly Drum Zangoose (Terrifying mon but has lacked consistency in setting up with bd, not anymore)
https://replay.pokemonshowdown.com/gen7pu-754474295

Sweeping with Belly Drum Quick Feet Ursaring (Maybe a bit overkill lol)
https://replay.pokemonshowdown.com/gen7pu-754440136

Sweeping with Belly Drum Magmar (Pretty good imo, good coverage good priority)
https://replay.pokemonshowdown.com/gen7pu-754445820

Even Sweeping with Smeargle
https://replay.pokemonshowdown.com/gen7pu-754453396
gastrodon.gif

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Curse
- Recover
- Earthquake

A bit simpler than some of the other submissions but probably one of the more effective ones. Curse turns Gastrodon into a win condition that can be pretty effective when your opponent loses their grass type or mon that can toxic it.
View attachment 119173

Gastrodon @ Rocky Helmet
Ability: Sticky Hold
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Earth Power
- Scald

I call this the 'anti-fighting' set. Hitmonchan will think twice about spinning against you, Primeape is completely nullified, and Gurdurr loses more readily than normal. Additionally, nobody expects Sticky Hold even once they see Helmet, so by the time they figure out you don't have Water Absorb, it's too late anyways.

Gastro is already excellent at sponging physical hits; why not make him into a chip machine like Rocky Helmet Weezing, except with more reliable recovery?
gastrodon.gif

Gastrodon @ Leftovers / Darkinium Z
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Memento

I know it might seem like I'm leeching off of the previous Memento nomination, but hold on: this set, 1: has Recover, allowing it to still check attackers such as Lycanroc, and 2: has slightly more physical bulk, which also helps it complete the aforementioned task. The result is a set that's easy to fit onto teams needing a wall as well as setup or wallbreaker support.

Voting closes Saturday!

Definitely a tough choice for me, because most of these I feel can be very viable options. I'll vote in the morning, it's getting late :psyduck:

EDIT: Decided I'll be voting for Taskr's Curse Gastrodon.
 
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