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Hi I'm late again oops. Anyway, this week's winner is BackAtYouBro with his (stolen) Life Orb 3 Attacks + Roost Drampa with a total of 5 votes ! Congrats ! Also I'm bad and I forgot to update the archives sorry. Both the archives and leaderboard will be updated shortly uwu.
Without further ado, this week's subject is...
Lanturn ! Lanturn's incredible defensive typing, ability, bulk, and access to Heal Bell make it a solid pivot and cleric on many builds, as it's capable of checking numerous dangerous threats such as Aurorus, Oricorio-E, and Nasty Plot Alolan Persian and it doesn't give up a lot of momentum thanks to Volt Switch. While not as common, Lanturn's Choice Specs set allows it to make use of its large movepool and Volt Switch to act as a very strong pivot. However, while it is seen as a potent glue and (offensive) pivot, its large movepool allows it to potentially run other sets. Have fun !
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 172 SpA / 136 SpD / 200 Spe
Modest Nature
- Scald
- Volt Switch
- Ice Beam
- Hidden Power Grass / Discharge
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 220 Def / 248 SpD
Calm Nature
- Volt Switch
- Scald
- Toxic
- Heal Bell / Protect
Lanturn @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 56 SpD / 200 Spe
Modest Nature
- Hydro Pump
- Volt Switch
- Ice Beam
- Hidden Power Grass / Hidden Power Fire
Lanturn @ Waterium Z
Ability: Volt Absorb
EVs: 252 SpA / 56 SpD / 200 Spe
Timid Nature
- Hydro Pump
- Thunder
- Ice Beam
- Rain Dance
So this set just seems kind of nice. With the +1 Speed from Z-Rain Dance, Lanturn reaches a speed of 357 which allows it to outspeed threats such as Lycanroc, Dugtrio-A, and other non-scarfed base 110s. Thunder is a given knowing that rain is in effect. Ice Beam is there for coverage like all waters have and STAB Hydro Pump just hits things hard especially in the rain. Bye bye Mudsdales who think they can live 1 Hydro.
Thought I'd give this a go, here is a double dance Lanturn set utilizing Agility and Charge Beam. With a Modest nature you come just short of +1 Oricorio but the dmg output from Modest is a lot more favourable imo. Charge Beam can allow you to get multiple boosts, making up for its lack of power. Life Orb provides more immediate power, even without the +1 boost you can still OHKO offensive Slash and Lilligant after Rocks with Hydro and Ice Beam respectively. Agility giving it a favourable match-up against these Pokemon and other offensive Mons too. Hydro gives the most dmg output to remove pretty much every ground type unlike Scald, but Surf is an option if you really don't like two low accuracy moves. The damage difference is very notable if you opt for this.
Lanturn @ Electrium Z
Ability: Volt Absorb
EVs: 252 SpA / 52 SpD / 204 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Scald
- Whirlpool
- Soak
Shoutouts to dibs for the entire set :3 This Lanturn aims to whittle down and remove specially defensive walls like Clefairy, Audino, and Alolan Sandslash that can normally tank hits by trapping them with Whirlpool, making them weak to Eletric with Soak, and then breaking through them with Z-Thunderbolt. The Z move also makes Lanturn a bit more threatening in general, and Soak can mess with slower targets by removing STAB and forcing switches. The given Speed EVs hit the 220 speed tier, which outpaces the slower breakers like Jellicent and Aggron.
Lanturn @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 56 SpD / 200 Spe
Modest Nature
- Thunderbolt
- Hydro Pump
- Ice Beam
- Hp Grass/Sucker Punch/Volt Switch
Nothing too complex, just exchanging power of specs for the ability to change up moves. Recoil can even be recovered through smart switches with Volt Absorb which is always nice. Sucker Punch surprises weakened stuff and think they can still revenge and more importantly will tilt your opponent real fucking hard. Hope you guys enjoy this 100% original and creative set!
Lanturn @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Volt Switch
- Ice Beam
- Hidden Power Grass / Thunderbolt
Scarf Lanturn is a pretty cool set as it allows it to outspeed everything up to base 115s, which means that it can revenge kill stuff like Lycanroc, Dodrio, Simisear, +2 Carracosta, Alolan Persian and others. Also, it can somewhat check Oricorio-E if it switches in as it Roosts / attacks or if Lanturn is brought in via U-turn / Volt Switch.
Lanturn @ Waterium Z
Ability: Volt Absorb
EVs: 252 SpA / 56 SpD / 200 Spe
Timid Nature
- Hydro Pump
- Thunder
- Ice Beam
- Rain Dance
who doesnt vote for WhirlpoolSoak lanturn??? It traps ferroseed and clef! Yes, we don't see them anymore! And what?? It still traps uuh audino, which is (almost) everywhere!!!