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boasts: 8 boast
I bet I can beat elemental procession
humility
hesitation
roughshod
= 4 + 2 + 1 + 1 = 8
Protector :assault vest:Commando
The user can hold any number of items.
When an ally consumes or drops an item: Restore that item, then move it to the user.
Movepool Level 0:
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind
Level 1:
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard
Level 2:
Acid Spray
After You
Clear Smog
Comet Punch
Disable
Double-Edge
Entrainment
Gunk Shot
Quash
Razor Wind
Secret Power
Stone Edge
Thief
Venoshock
Level 3:
Acrobatics
Attract
Body Slam
Bounce
Bulldoze
Dig
Follow Me
Frustration
Gastro Acid
Icy Wind
Instruct
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mud Shot
Pounce
Psych Up
Return
Rock Tomb
Scorching Sands
Self-Destruct
Skitter Smack
Sludge Wave
Smack Down
Speed Swap
Spotlight
Struggle Bug
Telekinesis
Throat Chop
Torment
U-turn
Level 4:
Ally Switch
Block
Copycat
Embargo
Endure
Fling
Giga Impact
Gravity
Healing Wish
Hidden Power (Grass)
Hyper Beam
Magic Room
Me First
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Stomping Tantrum
Trick Room
Wish
Wonder Room
Supporter :room service:Butler
At the end of each round, if no raider consumed any items this round: Restore each item that each raider has consumed.
Movepool Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop
Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
Aggressor :twisted spoon:Psychic
The user's attacks are Special.
Level 1:
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn
Level 2:
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock
Level 3:
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp
Level 4:
Belly Drum
Block
Body Press
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Dark)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
G-Max Iron Head
G-Max High Horsepower
G-Max Superpower
Dynamic Punch
Ice Punch
Thunder Punch
Double Iron Bash
G-Max Meltdown
:melmetal:Ignore this action unless Melmetal has one or more Max-Stress markers. :melmetal-gmax:Ignore this action unless Melmetal has two or more Max-Stress markers.
This Stadium is the most prominent Power Spot in all of Galar. Any Pokemon here can maintain Dynamax far beyond what would be normally possible -at a cost- all to force you, the challenger, to push your limits as well. It's the ultimate test of endurance... Will you outlast those gigantic opponents?
Camouflage: Normal | Nature Power: Max Guard | Secret Power: 10% chance to place a Stress marker on the defender.
Dynamic Intelligence
For each of the Bosses' action slots, the referee will select the action they deem most harmful to the challenger's success, rather than rolling randomly. (After the challenger issues orders, and after any random targets are chosen.)
The Fundamental Forces
At the end of each round:
Send out a Boss from the reserve, chosen at random, except Melmetal. If there's only Melmetal in reserve, send them out. (e.g. Melmetal is always the last Boss.)
Then, send out Bosses in the same way until there are at least three Bosses in play. (Or as many as possible.)
Then, place a Max-Stress marker on each Boss in play.
Damage dealt to a Boss by attacks is multiplied by the number of Max-Stress markers on that Boss. (Even if that number is zero.)
When a Boss faints: Each Raider heals 10 HP and 10 Energy.
The Elemental Expression
Apply the following effects, depending on which Bosses are in play:
:machamp-gmax:Machamp: Bosses are Penalty-Proof.
:gengar-gmax:Gengar: Bosses are Bonus-Proof.
:lapras-gmax:Lapras: Raiders are Doomed.
:butterfree-gmax:Butterfree: The abilities of Raiders are ignored.
:snorlax-gmax:Snorlax: If a raider would heal HP; instead, each Boss heals that much HP.
:duraludon-gmax:Duraludon: Bosses are unaffected by Major Status.
"oh right, gastro acid fell off :(." :sv/slowbro-galar::choice specs:
psychic(quick)machamp :sv/fidgit:
instruct(slowbro-g)
at the start of my turn if slowbro-g has psychic sealed then use stealth rock :sv/dragonite:
safeguard
:sv/slowbro-galar::choice specs:
sludge bomb(grimmsnarl)(quick) :sv/fidgit::kee-berry::maranga-berry:
sludge bomb (grimmsnarl)
at the start of priority 0, if I am able, use instruct(slowbro-galar) :sv/dragonite:
thunder punch (corviknight)
at the start of priority 0, if I am able, use mimic(fidgit)
butterfree should be on 20hp.
everyone should have healed 10/10 when hat died
if that is incorrect I will reorder :sv/dragonite: safeguard :sv/fidgit: instruct(slowbro-g) :sv/slowbro-galar: flamethrower (malmetal)
HeliosAflame
-20:tea:JC :shadow mail:Harvest Event Voucher :master ball:Academy Credit
Each raider earns the ability to Dynamax. (Gigantimaxing is Dynamaxing.)
Progress: 4:amulet coin:RC, 8:tea:JC
Completion: 2 more :tea:JC
Team Helios
Protector :safety goggles:Daredevil
The user's Evasion stage is increased by one (1).
While no actions have missed the user this round: Boss actions can't automatically pass their accuracy checks. (It is possible for them to miss the user.)
:sv/rapidash-galar: My Little Ponyta (Rapidash-Galar)
Level 1 EXP: 0 / 10
Level 1:
Agility
Charm
Confusion
Double Kick
Drill Run
Fairy Wind
Growl
Heal Pulse
High Horsepower
Misty Terrain
Morning Sun
Psybeam
Psychic Terrain
Swift
Supporter :wise glasses:Tutor
The Aggressor knows Physical and Special moves known by the user.
The Protector knows Other-category moves known by the user.
Movepool Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Calm Mind
Dazzling Gleam
Defog
Facade
Hone Claws
Hyper Voice
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Vacuum Wave
Whirlwind
Wing Attack
Work Up
Zen Headbutt
Level 1:
Agility
Air Cutter
Confide
Confuse Ray
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
:meteorite: Sovereign Magnificence :bright powder:Bright Powder :life orb:Life Orb
Vs. The Spectacular Spore-verlord! Level 1 (Hard)
:sv/amoonguss: Amoonguss The Spectacular Spore-verlord!
:toedscruel:Toedscruel, :shiinotic:Shiinotic, :breloom:Breloom x1 each
:brute bonnet:Brute Bonnet (★) x1
Sporrible Swamp
The mushrooms have risen... and they intend to spread all over the surface of the globe! Their main node: this foggy swamp where you swear every root is a writhing piece of mycelium... The air is thick with latent spores and you've taken precautions to obstruct your mouth and nose. There! In the stump of a once-great tree! There's the Spore-verlord!
Camouflage: Grass | Nature Power: Spore | Secret Power: 20% chance to inflict Sleep on the defender.
Phase 1 - Spore Proliferation
---
Phase 2 - Dramatic Duels
As this phase starts, pair each minion with a different random raider, who becomes the minion's assigned target (even if any raiders are fainted). Each minion's behaviors refers to their assigned target.
While any Minion has positive remaining HP during this phase: Minions are Unfainting.
Phase 3 - Neurotoxic Reversion
As this phase starts, discard any Weather in play and create Sun with indefinite duration.
Rewards
Player Progress: Phases Completed / 3
Entry Cost: 7 :tea:JC
Progress: 7 EXP for each raider.
Victory: 3 EXP more for each raider.
First-Time Victory: :rocky helmet:Engineer, :utility umbrella:Reporter, and :pretty wing:Scribe vocations
Referee Progress: Rounds reffed by that referee / Total Rounds.