Undefeated.
It's interesting how Pokemon function. Some, like Garchomp, can sweep through teams by themselves, no setting up, just running right through teams, although counters can make Pokemon like Garchomp ineffective. Others, like Kingdra, need support before they can even think about taking on the opposition, although wasting one turn is small compared to the damage you'll be outputting after one turn. I'm surprised to see how much Rain dance has grown from pre-platinum, all the way to present day competitive battling. Before I attempted to play rain dance, the first thing I thought was that I was going to need 6 water pokemon that hit extremely hard, and moved very fast. Well, I’ve been testing rain dance for a while now, and I feel that I have accomplished a team that outclasses your standard "rain dance." I've made a jump from OU to UU. UU rain dance is much more of a threat than OU rain dance for many reasons. In UU, the staple "dancers" are still here (Qwilfish, Ludicolo, and Kabutops), and things like Suicune wont be able to try and stop my dancers. Sure the team may "seem" standard, although you need to understand that it's not the way the team looks, but what's on the inside that counts (sound familiar?). For those that look at this team and say "where are the results?" Well, I was laddering about a week ago, and well, 14-0. I laddered a bit today, and again, went 5-0. That's not very impressive, but for the amount of time I usually have on hand, it's acceptable. This team has basically been my test to see if rain dance could be taken down to the UU level and be recreated successfully, and my hypothesis was indeed correct. I was surprised at the success of the team, but it's pretty obvious, mainly because there are still the 3 main sweepers, and much weaker walls. In the UU tier I don't have to deal with things like Blissey and Suicune, who can take the attempts of rain dance and completely flip them upside down, turning into a stalling match, where Blissey spams paralysis, and I get aggravated to a point where I just feel like clicking the x.
Offense is one of those things that you need to be able to adapt to in this current metagame, especially when using this team. You need to understand that this team will not be able to survive if it doesn't receive its boosts, which is why you need at least 3 Pokemon that will be able to actually setup rain dance, and you will especially need to sacrifice reliability, for power. Surf will not be used on any pokemon here, not if Hydro Pump is an option. You will need to understand that this team starts running out of steam late game, and you'll need to preserve your pokemon depending on the situation. You should never have 3 sweepers that can't set up rain dance, because then, your opponent will easily be able to oppose you, simply by out speeding you. If you cannot preserve your pokemon, then you will never be able to fully understand, and correctly play rain dance. Choice items aren't efficient enough to get the job done, and you need to understand the rules of rain dance. If you cannot keep up with simple rules, then you will never be able to efficiently play this team. Rain dance isn't about taking an hour to predict your opponents next move, but to completely render their pokemon speechless with powerful blows that can simply crush those that they call "walls." Yes, with rain, Hydro pump will be able to go through anything that stands in the way. The idea of rain dance, is simply, to be versatile. You should always be 2 steps ahead of your opponent. This goes for all teams, although most don't have the versatility like rain dance. I love how Kabutops is the main threat that people worry about, but really, once rain dance is set up, I have 6 pokemon that I can use whenever I want, just like a toolbox. If a pokemon can beat Kabutops, they usually cannot defeat Azumarril, and if they can also beat Kabutops, then I can bring out Ludicolo. You will definitely have to sacrifice pokemon, because these pokemon aren't "bulky", but they aren't what I would call "frail" either. Frail is pokemon like Alakazam. No. These pokemon are more like Togekiss. They can take one or two hits before biting the dust. You'll be seeing a lot of "high risk, high reward" on this team, such as Life orb over Leftovers, and the previously mentioned Hydro Pump over Surf. You've probably seen them, or played against them on shoddy. If you're one of those people that can't understand a team until you look at the record, I am 84-15, my current rating is 1470. I finally had a break from school to actually play and test, and I must say, this is probably my most successful team. I seriously run through everything.
The Oracle
"Uxie"
=========
Uxie @ Damp Rock
Ability: Levitate
Evs: 252 SpAtk/252 spe/6 Hp
Bold Nature
*Stealth Rock
*Psychic
*Rain Dance
*Thunder Wave
=========
Discussion: The enemy stares down the field and sees my lead, Uxie. I have found Uxie to be the best pokemon for the job of effectively setting up stealth rocks and rain dance. Nothing standard that leads UU hits Uxie really hard, and his moveset is like that of Jirachi, which is very nice to have. My usual start to a match is dropping the rocks turn 1, although it depends on the situation. If the opponent has something that can danger Uxie, I like to set up my Rain dance and retreat to a more safe approach. Uxie is just an all around solid pokemon, with really great stats, and an excellent typing. It's basically a defensive Azelf. Once rain dance is set up, I occasionally have a little fun with my lead, pending on the situation, of course. The new set that I opted for alows me to effectively counter Yanmega, and still stop and disable many leads through Thunder wave. Psychic with special attack breaks through alot of pokemon in UU, I love this set. Uxie is the lead. If you're not using him, you're most likely losing. I swear he's not UU! I decided over a bulkier set an offensive set, it tears through so many things, and still takes hits like a champ.
=========
Mexicancr4ckbby
"Ludicolo"
Ludicolo @ Life orb
Ability: Swift Swim
EVs: /108 Spd/252 SAtk/144 Atk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Punch
- Energy Ball
=========
Discussion: My first rain sweeper, and one of the most powerful pokemon in the toolbox. Ludicolo gives amazing coverage as a potent sweeper. Ludicolo has a really amazing typing, which gives him weakness to bug types, and flying types. This means that he can fall prey to Yanmega, although this hasn't happened yet due to the fact that Ludicolo in the rain owns Yanmega's face. I decided to give Ludicolo the Life Orb, thanks to Reyscarface and Ikitsune. The Evs are extremely offensive, but like I said, high risk, high reward. The moves on Ludicolo give him excellent type coverage, and although he's walled by Abomnasnow, he can take on practically every other pokemon and really put a hole through them, especially pokemon like Chansey. As BurtonEarny stated, I cannot OHKO Chansey, but with the extra added Evs, I still get the 2HKO, which is exceptional.
=========
Leonidus
"Kabutops"
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Stone Edge/X scissor
- Swords Dance
=========
Discussion: Kabutops. A glass cannon. When I say that this thing is frail, this thing is frail! He can't take anything other than a move that he resists, so to work with him you need to either cripple the opponent through Uxie, or switch into something that you scare (which are most things). The life orb only adds to the chaos, boosting his attack 30% more. I'm deciding with X Scissor over Swords Dance, the SD is incredibly nice, but switching is the bane of rain dance, and I need to minimize switches. X scissor blows through Roserade, Shaymin, and puts the 2HKO on Slowbro, which is very nice as he's deifficult to kill otherwise,although once I get up a swords dance, it's basically GG for the opponent. Decisions, decisions...How about we take a second to see how much damage this guy can deal, eh?
STAB and Life Orb added to a 361 attack Kabutops.
(1.5)+(361)+(30%) = 610 attack!!
multiply by 2, and you have a whopping 1220 attack power!
That's massive...
=========
Lyoto "the dragon" Machida
"Crobat"
Crobat @ Damp Rock
Ability: Inner Focus
EVs: 252 Spe/252 Atk/6 Hp
Jolly Nature (+Spe, -SpA)
-Rain Dance
-Brave Bird
-Roost
-U Turn
=========
Discussion: My favorite dance setup on the team. Crobat is arguably one of the most felxible pokemon in the game. He can run many different sets, his speed is incredible, and he hits decently hard also. for rain dance, Crobat's job will vary every game. If the opponent is using Shaymin, then Crobat will turn into an anti Shaymin, and focus on hitting it hard via Brave Bird and U turn. If the enemy is using Toxicroak, Crobat will be anticroak. Brave bird was ultimately chosen over Aerial ace due to damage output. Aerial ace is cute and all, but just like Surf to Hydro Pump, Brave bird packs way more of a punch.
=========
Captain Huggyface
"Ambipom"
Ambipom (M) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rain Dance
- U-turn
- Fake Out
- Return
=========
Discussion: Intense, isn't he? Yes, Captain Huggyface is the man. I was looking for something that could hop in and out, deal a little damage here, a little damage there, switch out, set up rain dance, etc. I was surprised at how powerful Ambiom actually was in the UU tier, dealing 55% to some pokemon, then just dropping back, only to do it again. The 5 times I fought against this pokemon, he effectively dealt over 150% of damage, which is about 1 and a half pokemon, and really is great. The idea with rain dance is to drop in on something I scare, rain dance, and hop out. I could always Fake out when I need to, but it isn't always necessary. I decided on using a Life Orb over a Damp Rock because I need to hit harder, and i'll be lucky if he can get rain up twice in a game, as he is pretty frail, although essentially untouchable. I went with Return over Brick break because Return hits alot harder, especially with a Life orb, where as Ambipom wont be able to really hurt anything with Brick Break anyways. He's probably one of the most important aspects to this team. His power is tremendous, and dropping in every 3 or so turns to deal 40-50% damage is stunning.
=========
They tried my life
"Qwilfish"
-
Qwilfish @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Swords Dance
- Explosion
- Poison Jab
=========
Discussion: Qwilfish is one of the lesser known rain dance pokemon, although he deserves to be tier one in the rain dance book, in my opinion. The main reason I use Qwilfish is his ability to suck up Toxic spikes. This is incredibly useful, especially when my opponent starts talking shit after I let them get up 3 layers of it. I just send out this guy, and well...they get pretty angry! I especially love using Qwilfish just because he's extremely situational. He can absorb Toxic Spikes, deal heavy damage, and explode, not to mention that Poison jab is very useful against grass types, especially when it recieves STAB. Along with Swords Dance, Qwilfish works almost exactly like another Kabutops, which is very nice.
=========
There you have it, Rain dance at its finest. I can't wait to see what you all think.
-----THREAT LIST-----
key:
Red- Dangerous
Orange- semi dangerous
Black- Poses little to no threat
+=+- Spikes are an extreme threat.
Shaymin - Whether it be to tank, stall, or go offensive, Ludicolo can drop it (with rain) and usually beat it. If it decides to air slash, then revenge works as well. He definately can be a problem, but if the rain is up he shouldn't be too much of a threat, thanks to Crobat anyways, although Kabutops can also deal with him through X scissor
---
Mismagius - One shotted via Hydro Pump, or Waterfall. If the CM set, I just drop in Qwilfish to completely trash him, under rain, obviously.
---
Blaziken - Every pokemon I have can beat it besides Ambipom.
---
Roserade - Aggravating as a lead but once it drops the sleep it is practically useless and Ludicolo can destroy it, not to mention Crobat can eat it alive.
---
Registeel- Incredibly annoying, the curse sets aren't as big a deal as the SR sets. He's not the biggest problem, but he always finds a way to disable my team.
---
Milotic - Ludicolo hits it extremely hard, along with uxie and friends.
---
Steelix - GTFO
---
Crobat - He's quick but too frail, and he can't outspeed me after a rain dance, where I send in Kabutops and dominate it with a Waterfall or Stone Edge.
---
Ambipom - I bait it out, let it get comfortable, and blast it, or it just starts to lose steam as the combination of Life Orb and Stealth Rocks just depletes its health.
---
Hitmontop - Fears everything on the team besides Ambipom, especially when Crobat comes in.
---
Honchkrow - It's a prediction game, but it won't last long because i'll wreck it with a Hydro Pump, or an Ice Beam.
---
Spiritomb- It's really a bad pokemon, doesn't hit me hard, and I can get through it usually before it does much damage, although Will-o-wisp is a nuiscance.
---
Arcanine- Luckily, my team is based on rain so his attacks go to pathetic levels, especially when I drop an Aqua jet to his face for the KO.
---
Clefable- Used to be a probloem before Ludicolo recieved Focus punch. Now it comes in on me, uses Wish, and gets knocked out :D
---
Azumarill- Ludicolo says "hey...."
---
Claydol - my team is Rain based so Hydro Pump deals 90734827% damage to it.
---
Espeon - The not so abused Scarf set can be a pain, but it isn't strong or fast enough to hit me most of the time, and when it does hit me I survive.
---
Regirock - Generally a free knockout.
---
Uxie- Used as a suicide lead, any other set fails miserably.
---
Yanmega - Hah, it's funny because my pokemon completely outclass Yanmega. I outspeed it, hit it hard, and hit through its subs.
---
Slowbro- Definately not fun to deal with. This is a huge threat just because it hits hard and can tank, I usually have to sack one or two to beat it, hate this crackhead. I can usually just drop in Kabutops and hit it hard through X scissor.
---
Chansey- This thing is pretty nasty, and I know that it's hard to work around, but once I knock it out, i'm usually so boosted from swordss dance that I don't even have to worry about my opponents pokemon.
---
Umbreon- Taunt me, i'll gladly hit you some more.
---
Hariyama- It depends on the situation, but Crobat beats it one on one, or even just any of my rain dancers can come in and at worst 2HKO it.
---
Feraligatr- Ludicolo hits it hard, Ambipom also drops by to put a hole in it.
---
Toxicroak- The reason of Crobat was to counter this guy, and Brave bird one shots him.
---
Moltres- Leadtres is annoying, but I occasionally get to setup on it with Uxie, which is nice, otherwise I sacrifice Uxie, get setup, and drop a Hydro Pump.
---
Ludicolo- Not fun to mirror, although I can poision jab it for the knockout, because Qwilfish outspeeds it anyways.
---
Kabutops- again, not fun to deal with, although it all depends on the speed tie against the mirror.
---
Absol - Prediction war. He can win or fail miserably, hate them but they're fun to play against, extremely annoying.
---
Hitmonlee & Other Fighters- I wreck them with powerful Hydro Pumps that knock them off of their feet, especially with Crobat as a fallback, Brave bird wrecks through them.
---
Venusaur- Less threatening version of Roserade. I just drop in Crobat and Brave bird for the OHKO, although if I dont outspeed it (rare) then I get put to sleep, and while this can be traumatizing, it usually doesn't effect me.
---
Magmortar- See Moltres
---
Sceptile - Same as any other grass. Just ice beam em to a frozen grave via Ludicolo, as it can't hurt Ludicolo anyways, or even easier, drop in Crobat, Brave bird, and say bye.
I tried, hope you like it!!!
Rate/steal/fix/comment
Rain Dance
"toolbox"
"toolbox"
It's interesting how Pokemon function. Some, like Garchomp, can sweep through teams by themselves, no setting up, just running right through teams, although counters can make Pokemon like Garchomp ineffective. Others, like Kingdra, need support before they can even think about taking on the opposition, although wasting one turn is small compared to the damage you'll be outputting after one turn. I'm surprised to see how much Rain dance has grown from pre-platinum, all the way to present day competitive battling. Before I attempted to play rain dance, the first thing I thought was that I was going to need 6 water pokemon that hit extremely hard, and moved very fast. Well, I’ve been testing rain dance for a while now, and I feel that I have accomplished a team that outclasses your standard "rain dance." I've made a jump from OU to UU. UU rain dance is much more of a threat than OU rain dance for many reasons. In UU, the staple "dancers" are still here (Qwilfish, Ludicolo, and Kabutops), and things like Suicune wont be able to try and stop my dancers. Sure the team may "seem" standard, although you need to understand that it's not the way the team looks, but what's on the inside that counts (sound familiar?). For those that look at this team and say "where are the results?" Well, I was laddering about a week ago, and well, 14-0. I laddered a bit today, and again, went 5-0. That's not very impressive, but for the amount of time I usually have on hand, it's acceptable. This team has basically been my test to see if rain dance could be taken down to the UU level and be recreated successfully, and my hypothesis was indeed correct. I was surprised at the success of the team, but it's pretty obvious, mainly because there are still the 3 main sweepers, and much weaker walls. In the UU tier I don't have to deal with things like Blissey and Suicune, who can take the attempts of rain dance and completely flip them upside down, turning into a stalling match, where Blissey spams paralysis, and I get aggravated to a point where I just feel like clicking the x.
Offense is one of those things that you need to be able to adapt to in this current metagame, especially when using this team. You need to understand that this team will not be able to survive if it doesn't receive its boosts, which is why you need at least 3 Pokemon that will be able to actually setup rain dance, and you will especially need to sacrifice reliability, for power. Surf will not be used on any pokemon here, not if Hydro Pump is an option. You will need to understand that this team starts running out of steam late game, and you'll need to preserve your pokemon depending on the situation. You should never have 3 sweepers that can't set up rain dance, because then, your opponent will easily be able to oppose you, simply by out speeding you. If you cannot preserve your pokemon, then you will never be able to fully understand, and correctly play rain dance. Choice items aren't efficient enough to get the job done, and you need to understand the rules of rain dance. If you cannot keep up with simple rules, then you will never be able to efficiently play this team. Rain dance isn't about taking an hour to predict your opponents next move, but to completely render their pokemon speechless with powerful blows that can simply crush those that they call "walls." Yes, with rain, Hydro pump will be able to go through anything that stands in the way. The idea of rain dance, is simply, to be versatile. You should always be 2 steps ahead of your opponent. This goes for all teams, although most don't have the versatility like rain dance. I love how Kabutops is the main threat that people worry about, but really, once rain dance is set up, I have 6 pokemon that I can use whenever I want, just like a toolbox. If a pokemon can beat Kabutops, they usually cannot defeat Azumarril, and if they can also beat Kabutops, then I can bring out Ludicolo. You will definitely have to sacrifice pokemon, because these pokemon aren't "bulky", but they aren't what I would call "frail" either. Frail is pokemon like Alakazam. No. These pokemon are more like Togekiss. They can take one or two hits before biting the dust. You'll be seeing a lot of "high risk, high reward" on this team, such as Life orb over Leftovers, and the previously mentioned Hydro Pump over Surf. You've probably seen them, or played against them on shoddy. If you're one of those people that can't understand a team until you look at the record, I am 84-15, my current rating is 1470. I finally had a break from school to actually play and test, and I must say, this is probably my most successful team. I seriously run through everything.
Rain dance, 2 simple laws
- Each offensive pokemon needs to be able to deal massive damage, and be able to at most, 2HKO every Pokemon in the selected category. This goes for every offensive pokemon on the team.
- No offensive pokemon shall be choiced. Choiced Pokemon only lessen your chances for victory.
The Oracle
"Uxie"
=========
Uxie @ Damp Rock
Ability: Levitate
Evs: 252 SpAtk/252 spe/6 Hp
Bold Nature
*Stealth Rock
*Psychic
*Rain Dance
*Thunder Wave
=========
Discussion: The enemy stares down the field and sees my lead, Uxie. I have found Uxie to be the best pokemon for the job of effectively setting up stealth rocks and rain dance. Nothing standard that leads UU hits Uxie really hard, and his moveset is like that of Jirachi, which is very nice to have. My usual start to a match is dropping the rocks turn 1, although it depends on the situation. If the opponent has something that can danger Uxie, I like to set up my Rain dance and retreat to a more safe approach. Uxie is just an all around solid pokemon, with really great stats, and an excellent typing. It's basically a defensive Azelf. Once rain dance is set up, I occasionally have a little fun with my lead, pending on the situation, of course. The new set that I opted for alows me to effectively counter Yanmega, and still stop and disable many leads through Thunder wave. Psychic with special attack breaks through alot of pokemon in UU, I love this set. Uxie is the lead. If you're not using him, you're most likely losing. I swear he's not UU! I decided over a bulkier set an offensive set, it tears through so many things, and still takes hits like a champ.
=========
Mexicancr4ckbby
"Ludicolo"
Ludicolo @ Life orb
Ability: Swift Swim
EVs: /108 Spd/252 SAtk/144 Atk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Punch
- Energy Ball
=========
Discussion: My first rain sweeper, and one of the most powerful pokemon in the toolbox. Ludicolo gives amazing coverage as a potent sweeper. Ludicolo has a really amazing typing, which gives him weakness to bug types, and flying types. This means that he can fall prey to Yanmega, although this hasn't happened yet due to the fact that Ludicolo in the rain owns Yanmega's face. I decided to give Ludicolo the Life Orb, thanks to Reyscarface and Ikitsune. The Evs are extremely offensive, but like I said, high risk, high reward. The moves on Ludicolo give him excellent type coverage, and although he's walled by Abomnasnow, he can take on practically every other pokemon and really put a hole through them, especially pokemon like Chansey. As BurtonEarny stated, I cannot OHKO Chansey, but with the extra added Evs, I still get the 2HKO, which is exceptional.
=========
Leonidus
"Kabutops"
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Stone Edge/X scissor
- Swords Dance
=========
Discussion: Kabutops. A glass cannon. When I say that this thing is frail, this thing is frail! He can't take anything other than a move that he resists, so to work with him you need to either cripple the opponent through Uxie, or switch into something that you scare (which are most things). The life orb only adds to the chaos, boosting his attack 30% more. I'm deciding with X Scissor over Swords Dance, the SD is incredibly nice, but switching is the bane of rain dance, and I need to minimize switches. X scissor blows through Roserade, Shaymin, and puts the 2HKO on Slowbro, which is very nice as he's deifficult to kill otherwise,although once I get up a swords dance, it's basically GG for the opponent. Decisions, decisions...How about we take a second to see how much damage this guy can deal, eh?
STAB and Life Orb added to a 361 attack Kabutops.
(1.5)+(361)+(30%) = 610 attack!!
multiply by 2, and you have a whopping 1220 attack power!
That's massive...
=========
Lyoto "the dragon" Machida
"Crobat"
Crobat @ Damp Rock
Ability: Inner Focus
EVs: 252 Spe/252 Atk/6 Hp
Jolly Nature (+Spe, -SpA)
-Rain Dance
-Brave Bird
-Roost
-U Turn
=========
Discussion: My favorite dance setup on the team. Crobat is arguably one of the most felxible pokemon in the game. He can run many different sets, his speed is incredible, and he hits decently hard also. for rain dance, Crobat's job will vary every game. If the opponent is using Shaymin, then Crobat will turn into an anti Shaymin, and focus on hitting it hard via Brave Bird and U turn. If the enemy is using Toxicroak, Crobat will be anticroak. Brave bird was ultimately chosen over Aerial ace due to damage output. Aerial ace is cute and all, but just like Surf to Hydro Pump, Brave bird packs way more of a punch.
=========
Captain Huggyface
"Ambipom"
Ambipom (M) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rain Dance
- U-turn
- Fake Out
- Return
=========
Discussion: Intense, isn't he? Yes, Captain Huggyface is the man. I was looking for something that could hop in and out, deal a little damage here, a little damage there, switch out, set up rain dance, etc. I was surprised at how powerful Ambiom actually was in the UU tier, dealing 55% to some pokemon, then just dropping back, only to do it again. The 5 times I fought against this pokemon, he effectively dealt over 150% of damage, which is about 1 and a half pokemon, and really is great. The idea with rain dance is to drop in on something I scare, rain dance, and hop out. I could always Fake out when I need to, but it isn't always necessary. I decided on using a Life Orb over a Damp Rock because I need to hit harder, and i'll be lucky if he can get rain up twice in a game, as he is pretty frail, although essentially untouchable. I went with Return over Brick break because Return hits alot harder, especially with a Life orb, where as Ambipom wont be able to really hurt anything with Brick Break anyways. He's probably one of the most important aspects to this team. His power is tremendous, and dropping in every 3 or so turns to deal 40-50% damage is stunning.
=========
They tried my life
"Qwilfish"
-
Qwilfish @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Swords Dance
- Explosion
- Poison Jab
=========
Discussion: Qwilfish is one of the lesser known rain dance pokemon, although he deserves to be tier one in the rain dance book, in my opinion. The main reason I use Qwilfish is his ability to suck up Toxic spikes. This is incredibly useful, especially when my opponent starts talking shit after I let them get up 3 layers of it. I just send out this guy, and well...they get pretty angry! I especially love using Qwilfish just because he's extremely situational. He can absorb Toxic Spikes, deal heavy damage, and explode, not to mention that Poison jab is very useful against grass types, especially when it recieves STAB. Along with Swords Dance, Qwilfish works almost exactly like another Kabutops, which is very nice.
=========
There you have it, Rain dance at its finest. I can't wait to see what you all think.
-----THREAT LIST-----
key:
Red- Dangerous
Orange- semi dangerous
Black- Poses little to no threat
+=+- Spikes are an extreme threat.
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I tried, hope you like it!!!
Rate/steal/fix/comment



















