• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Rain Dance

Undefeated.

Rain Dance
"toolbox"

485.png
272.png
141.png
169.png
429.png
211.png

It's interesting how Pokemon function. Some, like Garchomp, can sweep through teams by themselves, no setting up, just running right through teams, although counters can make Pokemon like Garchomp ineffective. Others, like Kingdra, need support before they can even think about taking on the opposition, although wasting one turn is small compared to the damage you'll be outputting after one turn. I'm surprised to see how much Rain dance has grown from pre-platinum, all the way to present day competitive battling. Before I attempted to play rain dance, the first thing I thought was that I was going to need 6 water pokemon that hit extremely hard, and moved very fast. Well, I’ve been testing rain dance for a while now, and I feel that I have accomplished a team that outclasses your standard "rain dance." I've made a jump from OU to UU. UU rain dance is much more of a threat than OU rain dance for many reasons. In UU, the staple "dancers" are still here (Qwilfish, Ludicolo, and Kabutops), and things like Suicune wont be able to try and stop my dancers. Sure the team may "seem" standard, although you need to understand that it's not the way the team looks, but what's on the inside that counts (sound familiar?). For those that look at this team and say "where are the results?" Well, I was laddering about a week ago, and well, 14-0. I laddered a bit today, and again, went 5-0. That's not very impressive, but for the amount of time I usually have on hand, it's acceptable. This team has basically been my test to see if rain dance could be taken down to the UU level and be recreated successfully, and my hypothesis was indeed correct. I was surprised at the success of the team, but it's pretty obvious, mainly because there are still the 3 main sweepers, and much weaker walls. In the UU tier I don't have to deal with things like Blissey and Suicune, who can take the attempts of rain dance and completely flip them upside down, turning into a stalling match, where Blissey spams paralysis, and I get aggravated to a point where I just feel like clicking the x.

Offense is one of those things that you need to be able to adapt to in this current metagame, especially when using this team. You need to understand that this team will not be able to survive if it doesn't receive its boosts, which is why you need at least 3 Pokemon that will be able to actually setup rain dance, and you will especially need to sacrifice reliability, for power. Surf will not be used on any pokemon here, not if Hydro Pump is an option. You will need to understand that this team starts running out of steam late game, and you'll need to preserve your pokemon depending on the situation. You should never have 3 sweepers that can't set up rain dance, because then, your opponent will easily be able to oppose you, simply by out speeding you. If you cannot preserve your pokemon, then you will never be able to fully understand, and correctly play rain dance. Choice items aren't efficient enough to get the job done, and you need to understand the rules of rain dance. If you cannot keep up with simple rules, then you will never be able to efficiently play this team. Rain dance isn't about taking an hour to predict your opponents next move, but to completely render their pokemon speechless with powerful blows that can simply crush those that they call "walls." Yes, with rain, Hydro pump will be able to go through anything that stands in the way. The idea of rain dance, is simply, to be versatile. You should always be 2 steps ahead of your opponent. This goes for all teams, although most don't have the versatility like rain dance. I love how Kabutops is the main threat that people worry about, but really, once rain dance is set up, I have 6 pokemon that I can use whenever I want, just like a toolbox. If a pokemon can beat Kabutops, they usually cannot defeat Azumarril, and if they can also beat Kabutops, then I can bring out Ludicolo. You will definitely have to sacrifice pokemon, because these pokemon aren't "bulky", but they aren't what I would call "frail" either. Frail is pokemon like Alakazam. No. These pokemon are more like Togekiss. They can take one or two hits before biting the dust. You'll be seeing a lot of "high risk, high reward" on this team, such as Life orb over Leftovers, and the previously mentioned Hydro Pump over Surf. You've probably seen them, or played against them on shoddy. If you're one of those people that can't understand a team until you look at the record, I am 84-15, my current rating is 1470. I finally had a break from school to actually play and test, and I must say, this is probably my most successful team. I seriously run through everything.

Rain dance, 2 simple laws
  • Each offensive pokemon needs to be able to deal massive damage, and be able to at most, 2HKO every Pokemon in the selected category. This goes for every offensive pokemon on the team.
  • No offensive pokemon shall be choiced. Choiced Pokemon only lessen your chances for victory.
______________________________________________________________




The Oracle
"Uxie"

480.jpg

=========
Uxie @ Damp Rock
Ability: Levitate
Evs: 252 SpAtk/252 spe/6 Hp
Bold Nature
*Stealth Rock
*Psychic
*Rain Dance
*Thunder Wave
=========
Discussion: The enemy stares down the field and sees my lead, Uxie. I have found Uxie to be the best pokemon for the job of effectively setting up stealth rocks and rain dance. Nothing standard that leads UU hits Uxie really hard, and his moveset is like that of Jirachi, which is very nice to have. My usual start to a match is dropping the rocks turn 1, although it depends on the situation. If the opponent has something that can danger Uxie, I like to set up my Rain dance and retreat to a more safe approach. Uxie is just an all around solid pokemon, with really great stats, and an excellent typing. It's basically a defensive Azelf. Once rain dance is set up, I occasionally have a little fun with my lead, pending on the situation, of course. The new set that I opted for alows me to effectively counter Yanmega, and still stop and disable many leads through Thunder wave. Psychic with special attack breaks through alot of pokemon in UU, I love this set. Uxie is the lead. If you're not using him, you're most likely losing. I swear he's not UU! I decided over a bulkier set an offensive set, it tears through so many things, and still takes hits like a champ.
=========
Mexicancr4ckbby
"Ludicolo"
ludicolo.png

Ludicolo @ Life orb
Ability: Swift Swim
EVs: /108 Spd/252 SAtk/144 Atk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Punch
- Energy Ball
=========
Discussion: My first rain sweeper, and one of the most powerful pokemon in the toolbox. Ludicolo gives amazing coverage as a potent sweeper. Ludicolo has a really amazing typing, which gives him weakness to bug types, and flying types. This means that he can fall prey to Yanmega, although this hasn't happened yet due to the fact that Ludicolo in the rain owns Yanmega's face. I decided to give Ludicolo the Life Orb, thanks to Reyscarface and Ikitsune. The Evs are extremely offensive, but like I said, high risk, high reward. The moves on Ludicolo give him excellent type coverage, and although he's walled by Abomnasnow, he can take on practically every other pokemon and really put a hole through them, especially pokemon like Chansey. As BurtonEarny stated, I cannot OHKO Chansey, but with the extra added Evs, I still get the 2HKO, which is exceptional.
=========
Leonidus
"Kabutops"
kabutops.png

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Stone Edge/X scissor
- Swords Dance
=========
Discussion: Kabutops. A glass cannon. When I say that this thing is frail, this thing is frail! He can't take anything other than a move that he resists, so to work with him you need to either cripple the opponent through Uxie, or switch into something that you scare (which are most things). The life orb only adds to the chaos, boosting his attack 30% more. I'm deciding with X Scissor over Swords Dance, the SD is incredibly nice, but switching is the bane of rain dance, and I need to minimize switches. X scissor blows through Roserade, Shaymin, and puts the 2HKO on Slowbro, which is very nice as he's deifficult to kill otherwise,although once I get up a swords dance, it's basically GG for the opponent. Decisions, decisions...How about we take a second to see how much damage this guy can deal, eh?

STAB and Life Orb added to a 361 attack Kabutops.
(1.5)+(361)+(30%) = 610 attack!!

multiply by 2, and you have a whopping 1220 attack power!

That's massive...

=========
Lyoto "the dragon" Machida
"Crobat"

crobat.png

Crobat @ Damp Rock
Ability: Inner Focus
EVs: 252 Spe/252 Atk/6 Hp
Jolly Nature (+Spe, -SpA)
-Rain Dance
-Brave Bird
-Roost
-U Turn
=========
Discussion: My favorite dance setup on the team. Crobat is arguably one of the most felxible pokemon in the game. He can run many different sets, his speed is incredible, and he hits decently hard also. for rain dance, Crobat's job will vary every game. If the opponent is using Shaymin, then Crobat will turn into an anti Shaymin, and focus on hitting it hard via Brave Bird and U turn. If the enemy is using Toxicroak, Crobat will be anticroak. Brave bird was ultimately chosen over Aerial ace due to damage output. Aerial ace is cute and all, but just like Surf to Hydro Pump, Brave bird packs way more of a punch.
=========
Captain Huggyface
"Ambipom"
ambipom.png


Ambipom (M) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rain Dance
- U-turn
- Fake Out
- Return
=========
Discussion: Intense, isn't he? Yes, Captain Huggyface is the man. I was looking for something that could hop in and out, deal a little damage here, a little damage there, switch out, set up rain dance, etc. I was surprised at how powerful Ambiom actually was in the UU tier, dealing 55% to some pokemon, then just dropping back, only to do it again. The 5 times I fought against this pokemon, he effectively dealt over 150% of damage, which is about 1 and a half pokemon, and really is great. The idea with rain dance is to drop in on something I scare, rain dance, and hop out. I could always Fake out when I need to, but it isn't always necessary. I decided on using a Life Orb over a Damp Rock because I need to hit harder, and i'll be lucky if he can get rain up twice in a game, as he is pretty frail, although essentially untouchable. I went with Return over Brick break because Return hits alot harder, especially with a Life orb, where as Ambipom wont be able to really hurt anything with Brick Break anyways. He's probably one of the most important aspects to this team. His power is tremendous, and dropping in every 3 or so turns to deal 40-50% damage is stunning.

=========
They tried my life
"Qwilfish"
211.jpg

-
Qwilfish @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Swords Dance
- Explosion
- Poison Jab
=========
Discussion: Qwilfish is one of the lesser known rain dance pokemon, although he deserves to be tier one in the rain dance book, in my opinion. The main reason I use Qwilfish is his ability to suck up Toxic spikes. This is incredibly useful, especially when my opponent starts talking shit after I let them get up 3 layers of it. I just send out this guy, and well...they get pretty angry! I especially love using Qwilfish just because he's extremely situational. He can absorb Toxic Spikes, deal heavy damage, and explode, not to mention that Poison jab is very useful against grass types, especially when it recieves STAB. Along with Swords Dance, Qwilfish works almost exactly like another Kabutops, which is very nice.
=========
dpicon480.png
dpicon272.png
dpicon141.png
dpicon424.png
dpicon211.png
CrobatSmallSprite.gif


There you have it, Rain dance at its finest. I can't wait to see what you all think.

-----THREAT LIST-----
key:
Red- Dangerous
Orange- semi dangerous
Black- Poses little to no threat

+=+- Spikes are an extreme threat.
dpiconani492.gif
Shaymin
- Whether it be to tank, stall, or go offensive, Ludicolo can drop it (with rain) and usually beat it. If it decides to air slash, then revenge works as well. He definately can be a problem, but if the rain is up he shouldn't be too much of a threat, thanks to Crobat anyways, although Kabutops can also deal with him through X scissor
---
dpiconani429.gif
Mismagius
- One shotted via Hydro Pump, or Waterfall. If the CM set, I just drop in Qwilfish to completely trash him, under rain, obviously.
---
dpiconani257.gif
Blaziken
- Every pokemon I have can beat it besides Ambipom.
---
dpiconani407.gif
Roserade
- Aggravating as a lead but once it drops the sleep it is practically useless and Ludicolo can destroy it, not to mention Crobat can eat it alive.
---
dpiconani379.gif
Registeel
- Incredibly annoying, the curse sets aren't as big a deal as the SR sets. He's not the biggest problem, but he always finds a way to disable my team.
---
dpiconani350.gif
Milotic
- Ludicolo hits it extremely hard, along with uxie and friends.
---
dpiconani208.gif
Steelix
- GTFO
---
dpiconani169.gif
Crobat
- He's quick but too frail, and he can't outspeed me after a rain dance, where I send in Kabutops and dominate it with a Waterfall or Stone Edge.
---
dpiconani424.gif
Ambipom
- I bait it out, let it get comfortable, and blast it, or it just starts to lose steam as the combination of Life Orb and Stealth Rocks just depletes its health.
---
dpiconani237.gif
Hitmontop
- Fears everything on the team besides Ambipom, especially when Crobat comes in.
---
dpiconani430.gif
Honchkrow
- It's a prediction game, but it won't last long because i'll wreck it with a Hydro Pump, or an Ice Beam.
---
dpiconani442.gif
Spiritomb
- It's really a bad pokemon, doesn't hit me hard, and I can get through it usually before it does much damage, although Will-o-wisp is a nuiscance.
---
dpiconani059.gif
Arcanine
- Luckily, my team is based on rain so his attacks go to pathetic levels, especially when I drop an Aqua jet to his face for the KO.
---
dpiconani036.gif
Clefable
- Used to be a probloem before Ludicolo recieved Focus punch. Now it comes in on me, uses Wish, and gets knocked out :D
---
dpiconani184.gif
Azumarill
- Ludicolo says "hey...."
---
dpiconani344.gif
Claydol
- my team is Rain based so Hydro Pump deals 90734827% damage to it.
---
dpiconani196.gif
Espeon
- The not so abused Scarf set can be a pain, but it isn't strong or fast enough to hit me most of the time, and when it does hit me I survive.
---
dpiconani377.gif
Regirock
- Generally a free knockout.
---
dpiconani480.gif
Uxie
- Used as a suicide lead, any other set fails miserably.
---
dpiconani469.gif
Yanmega
- Hah, it's funny because my pokemon completely outclass Yanmega. I outspeed it, hit it hard, and hit through its subs.
---
dpiconani080.gif
Slowbro
- Definately not fun to deal with. This is a huge threat just because it hits hard and can tank, I usually have to sack one or two to beat it, hate this crackhead. I can usually just drop in Kabutops and hit it hard through X scissor.
---
dpiconani113.gif
Chansey
- This thing is pretty nasty, and I know that it's hard to work around, but once I knock it out, i'm usually so boosted from swordss dance that I don't even have to worry about my opponents pokemon.
---
dpiconani197.gif
Umbreon
- Taunt me, i'll gladly hit you some more.
---
dpiconani297.gif
Hariyama
- It depends on the situation, but Crobat beats it one on one, or even just any of my rain dancers can come in and at worst 2HKO it.
---
dpiconani160.gif
Feraligatr
- Ludicolo hits it hard, Ambipom also drops by to put a hole in it.
---
dpiconani454.gif
Toxicroak
- The reason of Crobat was to counter this guy, and Brave bird one shots him.
---
dpiconani146.gif
Moltres
- Leadtres is annoying, but I occasionally get to setup on it with Uxie, which is nice, otherwise I sacrifice Uxie, get setup, and drop a Hydro Pump.
---
dpiconani272.gif
Ludicolo
- Not fun to mirror, although I can poision jab it for the knockout, because Qwilfish outspeeds it anyways.
---
dpiconani141.gif
Kabutops
- again, not fun to deal with, although it all depends on the speed tie against the mirror.
---
dpiconani359.gif
Absol
- Prediction war. He can win or fail miserably, hate them but they're fun to play against, extremely annoying.
---
dpiconani106.gif
Hitmonlee & Other Fighters
- I wreck them with powerful Hydro Pumps that knock them off of their feet, especially with Crobat as a fallback, Brave bird wrecks through them.
---
dpiconani003.gif
Venusaur
- Less threatening version of Roserade. I just drop in Crobat and Brave bird for the OHKO, although if I dont outspeed it (rare) then I get put to sleep, and while this can be traumatizing, it usually doesn't effect me.
---
dpiconani467.gif
Magmortar
- See Moltres
---
dpiconani254.gif
Sceptile
- Same as any other grass. Just ice beam em to a frozen grave via Ludicolo, as it can't hurt Ludicolo anyways, or even easier, drop in Crobat, Brave bird, and say bye.


I tried, hope you like it!!!
Rate/steal/fix/comment
 
Hello!

Well, you are lucky bro, i have been using a Rain Dance team in UU too lol so i know what could be fixed.

Alright, lets start. First of all, your uxie lead. Uxie is an amazing lead for Rain Dance teams, and any UU teamtoo, good to see you are using it for your needs. Now, i recommend you scratch the moveset a little bit, mainly because of the other leads out there that may or may not stop you.
First of all, SR and Rain dance are the obvious musts, so keep em. The 2 attacking moves are the ones that are bothering me. For using Thunder you will NEED the Rain Dance up, or its pretty much a coin toss, and if you find a lead Crobat or some faster taunter, its kinda unusable.
I think you should drop out Thunder for Psychic, mainly because it completely annihilates Crobat and Roserade leads, which are very very common. Also, Water Pulse is kinda redundant excepting for the Confusion rate, which wont be helping you a lot, so i recommend you change it with Thunder Wave. It will help your pokemons when your rain stops, since Rain Dance teams tend to be very slow without rain. If Regirock and Steelix are mayor concerns, then use Water Pulse.
Now, the spread. I know Uxie is meant to be bulky, but if you choose Psychic, a more offensive spread may be used. Timid 252 HP, 224 Speed, & 24 Sp Attack is my favorite, mainly because it has enough bulk and power to survive a lot of things, it can 2HKO Crobat and Roserade with Psychic and it also outspeeds max speed timid Roserade, which means you will always get your precious rain before it puts you to sleep with Sleep Powder. The tremendous bulk is kinda redundant, mainly because the things you want to stay in, wont threaten you a lot with this spread, and Yanmega will still hurt you even with max/max so IMO so many bulk is completely tradeable for the ability of getting rain and beating more leads.

Kabutops looks perfectly fine.

Now Ludicolo. Ludicolo is an amazing pokemon to sweep with, so using it as a rain dancer seems like a waste of potential! I would completely change that set to this mixed set:

Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 120 Atk/136 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Focus Punch
- Surf
- Grass Knot
- Ice Beam

That gives you massive coverage and lets you beat Chansey, which can be a pain in the ass.

Now without Ludicolo setting up rain, you need a complete rain dancer, heres where the most broken pokemon enters the battle: Crobat.

I would tell you remove Azumarill, mainly because it doesnt get a lot of boosts with the rain, so Crobat can do the best job. Using it as a Rain Dancer it gives you tremendous rain durability, so your sweeps will last a lot.

Now, as a variation, you may keep your ludicolo like that and forget about Crobat, but this time you will remove Azumarill/Ambipom to add the best pokemon in rain, Omastar. Easily the most powerful pokemon for rain teams:

Omastar (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Earth Power
- Hidden Power [Grass]
- Ice Beam

That lets you beat a lot of things in rain, including the mortal enemy of this team, Toxcroak, thanks to Earth Power.

Thats all i can say for you, hope i helped and GL!
 
Thanks alot for the rate. Omastar sounds like a powerful choice, I completely overlooked him. Thunder Wave on Uxie also sounds like a good idea, along with Psychic, although I would prefer to keep my spread for survivability. I'll test Crobat, although I like Azumarril as it is great cleanup late game. Like I said, this all requires testing :D
 
First of all the presentation of this team is stunning.

I only have a small suggestion though. If you dont have rain up what are you doing about a LO Shaymin it outspeeds most of the team and with seed flare, air slash and earth power causes serious problems for this team. To mitigate this threat I suggest you use Crobat over Azumarill who is performing a function similar to both Qwilfish and Kabutops. Crobat easily switches in on shaymin and scares it out with its powerful Brave Bird from there it can set up rain. Setting up rain allowing your sweepers to get in, is absolutely crucial on a rain dance team especially as the members are generally frail, to increase the no. of turns of rain you should consider using Damp Rock too. I really avoid having the move Rain Dance on sweepers on this sort of team for that reason i think this will help a lot. Crobat becomes a crucial member of your team beating not only Shaymin but also resisting Fighting type moves from Hitmontop (a techintop could be annoying) and Toxicroak, inner focus will allow it to handle annoying Fake Out users.

If you do this Qwilfish no longer needs rain dance as you have 3 Rain Dancers so you should probably just put Swords Dance in that slot for that extra oomph it provides. I also would suggest you change Ludi to the set Rey suggests so you nab Chansey /(insert special wall) on the switch.
 
You are indeed correct, and thanks for noticing my presentation. Upon testing, I went 7-1, losing to Life Orb Shaymin in tandem with Absol. Like I said, Absol is a huge guessing game, and although i didn't wnat to admit it, Shaymin is a big threat without the use of Crobat, and Crobat is an amazing rain dancer, so I will be changing Azumarril with Crobat, and changing Ludicolo's set.

I will also change Qwilfish to a Swords Dancer, he isn't bulky enough to drop the rain dance, especially when Earthquake, Thunderbolt, and grass moves take him out :/

excellent rate.
 
May I just say that this rmt is stellar. You really go into detail explaining each pokes function and the team is quite solid. This is a real rmt... I wish that some newer people would take the time that you have as this was enjoyable indeed.

I have actually played this team and I must say that it is one of the best rain teams I've ever seen. Im happy to see you not lead electrode... it just basically sets the scene for a bad rain team.

Ludicolo stands out to me. Its speed ev's are a bit wasteful. with just 108 speed ev's you outspeeding base 85 pokes with a choice scarf... so almost all of them with the exception of the rare roserade. That gives you an additional 148 ev's to work with.

Ive done a damage calc and you cannot come close to a OHKO on chansey with focus punch and are actually only doing about 70 percent. Hydro pump with focus punch is a pretty good chance of a k.o., however it is not guaranteed. Maybe some ev's in Hp or Atk. or simply changing the nature to help endure a guaranteed k.o against chansey, and it works the same even out of the rain... Originally I was scared that you were wanting to outspeed Blaziken, but I then realized you cant outspeed the normal sweeper variant anyway so you arent missing out on outspeeding things in the rain unless I'm forgetting something... Just a thought
 
ahh thanks alot. It took me about 2 and a half hours just to type it up, editing took another half an hour .-.

But great job with the evs. I have pulled the focus punch 70% on Chansey, it was pretty aggravating that I didn't knock it out, although I have a bigger problem.

Registeel is extremely threatening, Hydro pump 2HKOs in the rain, but boost varients hurt extremely bad, and in tandem with Shaymin (once Crobat is ko'd) I am pretty much screwed. Basically I need a fallback aganst Shaymin, and a way to beat Registeel. Any ideas?
 
you could consider yawn on uxie over thunder to have a better way of dealing with registeel by threatening to set up if it stays in. though this doesn't help with shaymin it's better than thunder, uxie doesn't really have time for "fun"

and you may want to consider dropping a considerable amount of attack on crobat in favor of special defense to better tangle with shaymin. crobat doesn't need all that attack especiall when it can be one of the best counters to a pokemon that's otherwise the other bane of this team
 
I like jumpmans idea... I run a max hp crobat though, and it still REALLY hurts to get hit with a hp rock or ice from Shaymin.

If you change ludicolo's nature to mild you should only need to run 126 ev's in atk. which is less wasteful. AND you do more damage with focus punch because you dont have a minus atk. nature anymore... I would suggest doing 126 Atk./252 Sp. Atk./ whatevers left in speed you will even outrun scarfed Roserade in the rain at that point. This is a better spread.

Question about Uxie... WHy not run hp ev's thats supposed to help th eoverall defensiveness of a pokemon.
 
you could consider yawn on uxie over thunder to have a better way of dealing with registeel by threatening to set up if it stays in. though this doesn't help with shaymin it's better than thunder, uxie doesn't really have time for "fun"

and you may want to consider dropping a considerable amount of attack on crobat in favor of special defense to better tangle with shaymin. crobat doesn't need all that attack especiall when it can be one of the best counters to a pokemon that's otherwise the other bane of this team

Yawn on Uxie is a good idea, i'll test it. I love Thunder though just because it paralyzes, but it also rids me of my Lead yanmega weakness. It definately warrants testing though, good idea.

With Crobat, I definately need to drop attack, although I have no idea how much, i'll just have to run calcs .-..

I like jumpmans idea... I run a max hp crobat though, and it still REALLY hurts to get hit with a hp rock or ice from Shaymin.

If you change ludicolo's nature to mild you should only need to run 126 ev's in atk. which is less wasteful. AND you do more damage with focus punch because you dont have a minus atk. nature anymore... I would suggest doing 126 Atk./252 Sp. Atk./ whatevers left in speed you will even outrun scarfed Roserade in the rain at that point. This is a better spread.

Question about Uxie... WHy not run hp ev's thats supposed to help th eoverall defensiveness of a pokemon.

Yeah, that's what worries me, I need to be able to one shot Shaymin. Secondly, i'll have to test with Ludicolo still. Finally, I like Uxie's spread because there are too many physcial and special moves that hit it hard, which is exactly why I run the spread like I do.
 
Yawn on Uxie is a good idea, i'll test it. I love Thunder though just because it paralyzes, but it also rids me of my Lead yanmega weakness. It definately warrants testing though, good idea.

With Crobat, I definately need to drop attack, although I have no idea how much, i'll just have to run calcs .-..



Yeah, that's what worries me, I need to be able to one shot Shaymin. Secondly, i'll have to test with Ludicolo still. Finally, I like Uxie's spread because there are too many physcial and special moves that hit it hard, which is exactly why I run the spread like I do.

You wont lose any special atk at all, just lose def.
It gives you more atk. without the cost of sp. atk.
It is the better spread, I promise... The only drawback is that sucker punch/ pursuit will do more, but I'm not sure that it matters much. If it does matter to you then try a Rash nature to take away the defense loss. Also, you will be a bit faster.
 
Yeah, you're right. I am testing now, and the results are stunning, as you can see by my sig.

I still cant stand Registeel, he aggravates me to no end. Any solutions to this?
 
I think what you mean is his bulk + Thunderwave correct? Well for whatever reason, through and despite our disputes I have come to realize your alright... so I'll try to help.
--------------------------------------------------------------------------------------------------------------------------
Option A:
Well a patch on the problem would be to put EQ on Kabutops instead of Stone Edge. (After damage calcs I found out the damage output is helpful but it does hurt your coverage as you cannot 2HKO def. Shaymin or bulky Ludicolo and are not guaranteed a OHKO on sweeping Shaymin (though it is EXTREMLY likely) which is something that you said you wanted to be able to do in the OP...

Example:
A standard sweeping shaymin (whether physical or special) takes a min of 75 and max of 88 percent from a +2 life orb Waterfall from Kabutops in the rain. Add in SR damage and its most likely dead. if it wasnt at full health when sent out (likely if it used an attack), then its guaranteed.

The only Registeels surviving this pokes EQ are ko'd by the next sweeper you send out easily. However, Waterfall doesnt do THAT much less damage...

Calcs (done on the two most common spreads, plus the very unpractical Max/ Max scenario):
Kabutops attacking is Adamant, +2, Life Orb'd, in the rain.

-Registeel w. 252 Hp/ 0 Def. and Nuetral Def. nature (The standard UU tank)
EQ- 110- 130 percent. OHKO w/ or w/o SR
Waterfall- 100- 117 percent. OHKO even w/o SR

-Registeel w. 252 Hp/ 88 Def. and a + Def. nature (Another common spread)
EQ- 94-111 percent. Always will OHKO w/ SR
Waterfall- 85- 100 precent. Still a chance at a OHKO even w/o SR. -> This may be where you are getting your problems k.o.'ing it

-Registeel w. 252 Hp/ 252 Def. and a + Def. nature (This basically doesn't exist)
EQ- 85- 107 percent. Still a small chance to OHKO even w/o SR
Waterfall- 76- 90 percent. You cannot OHKO even w/ SR

You see the only time it really matters significantly on standard Registeel sets is on max Def. with a + Def. nature

IF you do run EQ, then you are able to OHKO both of the standard Registeels always if you have SR up.(you can even ohko max def. versions some of the time)
HOWEVER, the drawback to this is that you are now walled by def. shaymin and ludicolo and if a milotic is at max health and asleep, then you may not be able to 2HKO it either with EQ even with SR (42- 49 percent damage on a 252 hp/ 220 def. Bold Milotic w/ marvel scale activated) Also, you have a very small chance at not OHKO'ing sweeper shaymin variants w/ waterfall. You still have your Crobat to switch into all of these pokes relativly safely (except Milotic who is just Ludi bait anyway).

-What Im trying to get to is this: you cant easily get that 100 percent beat Registeel AND not have some other issues to worry about.

My suggestion for you would be to switch to Uxie when it comes out to take the Thunder Wave and hit it with a Thunder. That should guarantee that Kabutops kills it in one hit with Waterfall. Registeel costs you turns... thats a problem with rain dance as it leads to a quick loss of momentum, however as long as Uxie is alive, then he shouldn't be able to cripple one of your sweepers.
--------------------------------------------------------------------------------------------------------------------------
Option B:
Run a poke that can Heal Bell AND Rain Dance like Miltank. (though a very bad idea in my eyes I still wanted to include it)

So, in conclusion you will find that I have been no help at all... lol. Sorry.

Edit: after reading your OP you say I said you OHKO chansey, but I didnt say that... I'm sorry if I implied you do, but all I did was give you a spread that gave you a very easy 2HKO spread. That spread is at it's best when you know they have a chansey or just Focus Punch because you know they are going to switch. Then 2HKO'ing the blob is all but guaranteed. However, SR + Focus Punch is a decent chance at a one hit but its not a guarantee.
 
lol, lyoto machida, nice

OK, I have a few things you may want to consider. First, the Uxie spread looks strange. I would suggest maxing Uxie's HP out first, then boosting Def or if you want, even the Def and SpDef. Uxie's base HP is almost half of its base Def/SpDef, so this makes sense.

HP/Def/SpDef
252/252/6
252/176/80

The only thing that is taking Electric attacks well is Uxie, in fact you have no resists at all. This may not be as much of a problem in UU, but in OU, Jolteon or agility Zapdos would have fun with this team. I have been wanting to try a rain dance team for awhile, so I used this one (hope you don't mind lol) and it was apparent (though I used it in OU) that it needs an electric resist. So, I switched ambipom for Lanturn who is still UU.

Lanturn @ Damp Rock
Volt Absorb
Calm
40 HP / 192 SpAtk / 240 SpDef / 32 Spe

Rain Dance
Thunder
Hydro Pump
T-Wave

I actually forgot to set his ability to Volt Absorb, and he still did great :pirate:


Cool team and great presentation.
 
Lanturn just isnt as much damage as Ambipom... and electric attacks beyond thunder wave aren't a common presence in UU at all really.
 
Thanks alot for the rate guys. I just got finished playing Breloominator, I lost due to not correctly using my core, I made a few mistakes, but when I haxxed him man did he complain lol.
Anyways, I definately still need Ambipom, the Fake Out damage is just too good, and he is such a great tech.
I can't see Kabutops using Earthquake. I lose so many OHKOs with it, and although he's a problem, switching it would just create bigger problems, as things like Azumarril would run all over my Kabutops, and in situations, I have beaten Azu 1 on 1, which is very nice (this is just an example)
but anyways, I am still looking for a solution to this Registeel thing. I can 2HKO him, i'll just have to keep thinking.

Wolfy and Burt, thanks for the rates. Burt, thanks for trying exceptionally hard :D
 
Thanks alot for the rate guys. I just got finished playing Breloominator, I lost due to not correctly using my core, I made a few mistakes, but when I haxxed him man did he complain lol.
Anyways, I definately still need Ambipom, the Fake Out damage is just too good, and he is such a great tech.
I can't see Kabutops using Earthquake. I lose so many OHKOs with it, and although he's a problem, switching it would just create bigger problems, as things like Azumarril would run all over my Kabutops, and in situations, I have beaten Azu 1 on 1, which is very nice (this is just an example)
but anyways, I am still looking for a solution to this Registeel thing. I can 2HKO him, i'll just have to keep thinking.

Wolfy and Burt, thanks for the rates. Burt, thanks for trying exceptionally hard :D
I thought that was the case... Just try to play around it with Uxie then...
 
Yeah, I have definately countered leadmega with Uxie's new set. My team is still doing exceptional, and the only thing now is getting through quick electrics, like Electrode.
 
My team is solid, no doubt about that. I was thinking of possibly using Omastar, although I have no clue how this will affect my game, and will completely change everything, I mean, he looks good, but chansey hurts me even more if I do that. I need to find ways to OHKO Chansey, and registeel.
 
I'm not really going to rate anything because this team looks pretty good, but I have a couple suggestions.

You could give Kabutops some HP EVs. You don't really need all the Speed EVs. I'd just give Kabutops enough to outspeed Modest ScarfRoserade. You may find him a lot bulkier then. Secondly, have you tried X-Scissor over Aqua Jet? That'll certainly teach Shaymin, Uxie, and Slowbro to mess with the shellfish.
 
If I was to replace any move on Kabutops' set, it would be Swords Dance. Since flexibility is so important, Aqua jet is one of the most flexible and versatile moves for rain dance, especially on Kabutops. X scissor sounds remarkable, I am testing it out. Kabutops generally has 0% bulkability, so I prefer to keep him as he is.
 
plus you dont want all your sweepers DEPENDING on the rain to outspeed some stuff... Ludicolo just has so much to gain from drooping some speed ev's though its hard to pass up. Kabutops can be bulkyish, but he has that not so hot typing for UU that causes him alot of problems.
 
I second using X-scissor on your Kabutops. I like it over Stone Edge just because I hate it when Stone Edge misses and I just can't think of many pokes I would use Stone Edge on over Waterfall besides Gyara or Salamence. I agree on keeping Aqua Jet, even though you lose coverage, because it has what 80BP and priorty in Rain? Great for finishing off Mach / Bullet Punchers.

Here's something I read in the Kabutops analysis Re: Registeel:

A +2 Aqua Tail, even in rain, has only a minuscule chance to OHKO max HP/max Defense Impish Registeel. Superpower is an option as it will always KO the Steel behemoth.

lol, so you might want to at least give Superpower a try.
 
Superpower also has to be +2 I believe? I am using X Scissor and it is great to deal about a 2HKO to Slowbro, it's not that strong, since it doesnt get STAB or anything, I actually prefer Stone Edge, but i'm still testing.
 
I like your team, the only thing i suggest is X-Scissor over Stone Edge on Kabutops. Then, you can beat Shaymin, roserade and do some big damage to Slowbro.

[quote="MetaNite']You could give Kabutops some HP EVs. You don't really need all the Speed EVs. I'd just give Kabutops enough to outspeed Modest ScarfRoserade. You may find him a lot bulkier then. Secondly, have you tried X-Scissor over Aqua Jet? That'll certainly teach Shaymin, Uxie, and Slowbro to mess with the shellfish.[/quote]

He need's Max Speed ev's to at least TRY win a speed tie against other Kabutops. Rain teams are very common and lose a speed tie isn't really a good thing..

gl with you team :]
 
Back
Top