Gen 3 Random Battle (LIVE!)

HoeenHero

The Misspelled Hero!
is a Battle Simulator Administratoris a Programmeris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributor Alumnus
PS Admin
The Random Battle formats are some of the most popular tiers on Pokemon Showdown, mostly because you don't need to make a team, the server generates one for you. Almost all generations have a random battle format, gens 3 and 4 are missing, and I've heard many help-room requests for a gen 3 random battle ladder. I created this thread to collect movepools for a gen 3 random battle format.

As you probably know, pokemon in random battles don't have rigid sets of 4 moves, an ability, item, ect. They actually have a pool of viable moves for the pokemon, 4 of these are randomly picked when generating the set. There are checks to make sure you don't get a horrible set (most of the time), for example, it wont give you both recover and rest unless there are no moves left in the movepool to replace one of them. Abilities are initially choosen based on their overall rating and a bit of luck, and can be rejected if they dont work with the choosen movepool, pokemon, or other team members. Items are chosen based on the moves (ex: if you have rest without sleep talk or an ability that heals status like shed skin, you get a chesto berry). Evs and Ivs can be adjusted to strengthen a set (ex: gyro ball / trick room gets min speed, even though those move don't exist in gen 3).

Anyone is welcome to contribute anytime! But please read how to contribute below first.

Movepools should have 6-9 moves in most cases.

- Species
Add: Move1, Move2 (if any)
Remove: Move1, Move2 (if any)
And elaborate why the move(s) should be added/removed, especially if your editing a movepool not just creating one.

Example:
- Ludicolo
Add: Hydro Pump, Surf, Giga Drain, Ice Beam, Rain Dance (yes this is less than the amount of moves I suggested, its just an example though!)
Hydro Pump and Surf are water STAB, Surf is there for better accuracy over H Pump, Giga is grass STAB, Ice beam has worked well in my experience, Ludicolo works best in the rain since both of its abilities only work in rain.


Feel free to suggest combos of items, abilities, or moves such as the ability Wonder Guard always getting Focus Sash so it can survive 1 hit or Outrage usually giving a Lum Berry to cure post-outrage confusion once.

If you want to contribute feel free to post here! I'll handle implementing the scripts & movepools (unless real life gets in the way) in the code. But feel free to help me out with that if your into that kind of thing, I'll setup a branch for this on my fork of PS.

And one more thing, we only need movepools for fully evolved pokemon. Don't submit a move pool for a pokemon that can still evolve unless the pokemon is viable (evolite chansey is a good example from later gens).

Thanks to Tiksi for helping me set this thread up!
 
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HoeenHero

The Misspelled Hero!
is a Battle Simulator Administratoris a Programmeris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributor Alumnus
PS Admin
Movepools

Venusaur: Sleep Powder, Sludge Bomb, Leech Seed, Toxic, Curse, Swords Dance, Synthesis, Hidden Power Fire
Charizard: Substitute, Hidden Power Grass, Fire Blast, Sunny Day, Flamethrower, Earthquake, Overheat, Belly Drum, Focus Punch, Dragon Dance, Hidden Power Flying, Iron Tail, Body Slam
Blastoise: Surf, Ice Beam, Earthquake, Rapid Spin, Rest, Sleep Talk, Roar, Toxic, Counter, Mirror Coat
Butterfree: Sleep Powder, Stun Spore, Morning Sun, Substitute, Whirlwind, Psychic, Hidden Power Fire, Giga Drain
Beedrill: Sludge Bomb, Hidden Power Bug, Brick Break, Double Edge, Swords Dance, Substitute
Pidgeot: Hidden Power Flying, Return, Pursuit, Whirlwind, Rest, Sleep Talk, Toxic
Raticate: Facade, Shadow Ball, Super Fang, Taunt, Substitute, Quick Attack, Hidden Power Fighting
Fearow: Return, Double-Edge, Quick Attack, Drill Peck, Hidden Power Ground, Hidden Power Fighting, Agility, Substitute, Baton Pass
Arbok: Sludge Bomb, Earthquake, Rock Slide, Hidden Power Fire, Rest, Sleep Talk
Raichu: Hidden Power Ice, Thunderbolt, Body Slam, Substitute, Toxic, Thunder Wave, Surf
Sandslash: Earthquake, Rapid Spin, Swords Dance, Rock Slide, Counter, Brick Break, Toxic, Body Slam
Nidoqueen: Earthquake, Ice Beam, Fire Blast, Thunderbolt, Shadow Ball, Superpower, Sludge Bomb
Nidoking: Earthquake, Sludge bomb, Ice Beam, Thunderbolt, Substitute, Megahorn, Focus Punch, Fire Blast, Shadow Ball, Superpower
Clefable: Thunderbolt, Ice Beam, Flamethrower, Double-Edge, Return, Meteor Mash, Shadow Ball, Calm Mind, Belly Drum, Cosmic Power, Softboiled, Wish, Protect, Rest, Encore, Counter
Ninetales: Overheat, Fire Blast, Sunny Day, Solar Beam, Flamethrower, Swagger, Will-o-Wisp, Hypnosis
Wigglytuff: Wish, Protect, Seismic Toss, Toxic, Double Edge, Brick Break, Shadow Ball, Facade
Vileplume: Sunny Day, Solar Beam, Synthesis, Sludge Bomb, Giga Drain, Hidden Power Fire, Leech Seed, Toxic
Parasect: Swords Dance, Spore, Return, Hidden Power Ground, Sludge Bomb, Aromatherapy, Giga Drain
Venomoth: Signal Beam, Sludge Bomb, Hidden Power Ground, Substitute, Baton Pass, Sleep Powder
Dugtrio: Earthquake, Rock Slide, Hidden Power Ice, Aerial Ace, Substitute
Persian: Fake Out, Return, Shadow Ball, Hidden Power Fighting, Thunderbolt, Hidden Power Ice, Taunt, Toxic, Screech, Substitute, Hypnosis, Body Slam, Roar, Rest, Sleep Talk
Golduck: Surf, Hydro Pump, Ice Beam, Hidden Power Grass, Calm Mind, Hypnosis, Substitute
Primeape: Cross Chop, Earthquake, Overheat, Taunt, Toxic, Rock Slide, Return
Arcanine: Fire Blast, Extreme Speed, Hidden Power Ground, Rest, Sleep Talk, Toxic, Roar
Poliwrath: Earthquake, Hydro Pump, Ice Beam, Bulk Up, Brick Break, Toxic
Alakazam: Fire Punch, Ice Punch, Thunder Punch, Psychic, Calm Mind, Encore, Thunder Wave, Substitute, Recover
Machamp: Cross Chop, Earthquake, Bulk Up, Body Slam, Rock Slide, Rest, Sleep Talk
Victreebel: Sleep Powder, Sludge Bomb, Synthesis, Sunny Day, Hidden Power Fighting, Body Slam, Swords Dance
Tentacruel: Ice Beam, Rapid Spin, Hydro Pump, Giga Drain, Toxic, Haze
Golem: Earthquake, Rock Slide, Double-Edge, Explosion, Counter
Rapidash: Fire Blast, Agility, Substitute, Baton Pass, Toxic, Hidden Power Grass, Rest, Sleep Talk
Slowbro: Calm Mind, Disable, Fire Blast, Ice Beam, Surf, Rest, Sleep Talk, Psychic
Magneton: Thunderbolt, Hidden Power Ice, Rest, Sleep Talk, Thunder Wave, Toxic
Farfetch'd: Swords Dance, Agility, Slash, Hidden Power Ground, Shadow Ball, Substitute, Flail
Dodrio: Double-Edge, Return, Drill Peck, Quick Attack, Flail, Hidden Power Ground, Agility, Substitute, Endure, Baton Pass, Taunt, Rest
Dewgong: Rest, Sleep Talk, Ice Beam, Surf, Perish Song, Toxic, Hidden Power Fire, Fake Out
Muk: Sludge Bomb, Hidden Power Ground, Curse, Fire Blast, Ice Punch, Body Slam, Rest, Sleep Talk, Toxic, Shadow Punch, Memento, Taunt
Cloyster: Surf, Ice Beam, Spikes, Rapid Spin, Explosion, Toxic
Gengar: Thunderbolt, Ice Punch, Fire Punch, Explosion, Will-O-Wisp, Destiny Bond, Taunt, Substitute, Mean Look, Perish Song, Shadow Ball
Hypno: Psychic, Hypnosis, Fire Punch, Ice Punch, Thunder Punch, Calm Mind
Kingler: Double-Edge, Return, Body Slam, Hidden Power Ground, Mud Shot, Swords Dance, Crabhammer, Knock Off, Toxic, Rest, Sleep Talk, Haze, Surf
Electrode: Thunderbolt, Thunder, Hidden Power Grass, Hidden Power Ice, Explosion, Rain Dance, Light Screen, Taunt, Thunder Wave, Substitute
Exeggutor: Solar Beam, Giga Drain, Psychic, Hidden Power Ice, Hidden Power Fire, Explosion, Sunny Day, Sleep Powder, Stun Spore, Synthesis, Leech Seed
Marowak: Earthquake, Bonemerang, Rock Slide, Double-Edge, Swords Dance
Hitmonlee: Brick Break, High Jump Kick, Rock Slide, Earthquake, Mach Punch, Focus Punch, Reversal, Substitute, Endure, Bulk Up
Hitmonchan: Bulk Up, High Jump Kick, Rapid Spin, Mach Punch, Return, Earthquake, Rock Slide
Lickitung: Wish, Protect, Heal Bell, Seismic Toss, Body Slam, Earthquake
Weezing: Sludge Bomb, Haze, Flamethrower, Explosion, Pain Split, Will-o-Wisp, Thunderbolt, Shadow Ball, Toxic
Rhydon: Earthquake, Rock Slide, Hidden Power Rock, Megahorn, Double-Edge, Focus Punch, Substitute, Toxic
Tangela: Sunny Day, Solar Beam, Hidden Power Fire, Sleep Powder, Giga Drain, Stun Spore, Leech Seed
Kangaskhan: Fake Out, Body Slam, Double-Edge, Earthquake, Rock Slide, Brick Break, Shadow Ball, Wish
Seaking: Hydro Pump, Ice Beam, Hidden Power Grass, Megahorn, Rain Dance
Starmie: Surf, Thunderbolt, Ice Beam, Psychic, Rapid Spin, Recover, Thunder Wave, Toxic
Mr. Mime: Taunt, Thunderbolt, Psychic, Fire Punch, Ice Punch, Light Screen, Reflect, Calm Mind, Encore, Baton Pass
Jynx: Ice Beam, Psychic, Hidden Power Fire, Lovely Kiss, Calm Mind, Substitute, Mean Look, Perish Song
Electabuzz: Thunderbolt, Ice Punch, Fire Punch, Cross Chop, Focus Punch, Substitute, Toxic, Thunder Wave
Magmar: Cross Chop, Fire Blast, Psychic, Thunder Punch, Toxic
Pinsir: Swords Dance, Hidden Power Bug, Rock Slide, Brick Break, Return, Earthquake
Tauros: Body Slam, Double-Edge, Return, Earthquake, Hidden Power Rock
Gyarados: Hidden Power Flying, Earthquake, Double-Edge, Hydro Pump, Blizzard, Dragon Dance, Taunt, Thunder Wave
Lapras: Dragon Dance, Return, Ice Beam, Hydro Pump, Thunderbolt, Heal Bell, Psychic
Ditto: Transform
Vaporeon: Hydro Pump, Surf, Ice Beam, Wish, Toxic, Protect, Roar
Jolteon: Thunderbolt, Hidden Power Ice, Substitute, Agility, Baton Pass, Toxic, Thunder Wave, Wish
Flareon: Return, Body Slam, Quick Attack, Shadow Ball, Fire Blast, Overheat, Hidden Power Grass
Omastar: Rain Dance, Hydro Pump, Ice Beam, Spikes, Toxic, Haze
Kabutops: Return, Brick Break, Rock Slide, Swords Dance, Rapid Spin, Toxic
Aerodactyl: Rock Slide, Earthquake, Hidden Power Flying, Double-Edge, Substitute, Taunt, Toxic
Snorlax: Earthquake, Brick Break, Shadow Ball, Return, Self-Destruct, Rock Slide, Rest, Sleep Talk
Articuno: Ice Beam, Toxic, Roar, Reflect, Heal Bell, Rest, Sleep Talk, Haze, Extrasensory, Substitute, Agility
Zapdos: Agility, Baton Pass, Thunderbolt, Hidden Power Ice, Toxic, Substitute, Thunder Wave
Moltres: Fire Blast, Flamethrower, Hidden Power Grass, Double-Edge, Morning Sun, Toxic, Agility, Will-O-Wisp, Substitute
Dragonite: Hidden Power Flying, Earthquake, Dragon Dance, Fire Blast, Flamethrower, Ice Beam, Thunderbolt, Thunder Wave, Heal Bell, Substitute, Focus Punch
Mewtwo: Calm Mind, Psychic, Ice Beam, Thunderbolt, Flamethrower, Bulk Up, Shadow Ball, Earthquake, Brick Break, Recover, Taunt, Self-Destruct
Mew: Soft-Boiled, Calm Mind, Psychic, Ice Beam, Thunderbolt, Flamethrower, Swords Dance, Shadow Ball, Earthquake, Focus Punch, Substitute, Taunt, Hypnosis, Toxic, Transform, Roar, Reflect, Counter, Explosion
Meganium: Hidden Power Grass, Razor Leaf, Body Slam, Return, Earthquake, Swords Dance, Counter, Synthesis, Leech Seed, Toxic, Reflect, Light Screen
Typhlosion: Fire Blast, Flamethrower, Earthquake, Thunder Punch, Hidden Power Ice, Hidden Power Grass, Substitute
Feraligatr: Earthquake, Rock Slide, Ice Beam, Focus Punch, Substitute, Swords Dance
Furret: Return, Double Edge, Shadow Ball, Brick Break, Hidden Power Ground, Quick Attack, Surf, Flamethrower, Trick
Noctowl: Psychic, Toxic, Whirlwind, Reflect, Hypnosis
Ledian: Swords Dance, Substitute, Baton Pass, Light Screen, Reflect, Return, Hidden Power Bug, Hidden Power Flying
Ariados: Night Shade, Sludge Bomb, Signal Beam, Spider Web, Baton Pass, Substitute, Agility
Crobat: Sludge Bomb, Hidden Power Flying, Aerial Ace, Hidden Power Ground, Hidden Power Fighting, Shadow Ball, Giga Drain, Taunt
Lanturn: Surf, Hydro Pump, Thunderbolt, Ice Beam, Thunder Wave, Toxic, Rest, Sleep Talk
Togetic: Seismic Toss, Toxic, Softboiled, Baton Pass, Encore, Wish, Flamethrower, Aerial Ace, Double Edge, Shadow Ball
Xatu: Psychic, Night Shade, Calm Mind, Wish, Protect, Baton Pass, Reflect, Light Screen, Thunder Wave, Toxic
Ampharos: Thunderbolt, Hidden Power Ice, Fire Punch, Focus Punch, Substitute, Thunder Wave, Heal Bell, Reflect, Light Screen
Bellossom: Sleep Powder, Stun Spore, Leech Seed, Moonlight, Giga Drain, Sludge Bomb, Hidden Power Ground
Azumarill: Focus Punch, Body Slam, Hydro Pump, Surf, Substitute, Encore, Sing
Sudowoodo: Rock Slide, Earthquake, Explosion, Double-Edge, Brick Break, Focus Punch, Rest, Sleep Talk
Politoed: Hydro Pump, Surf, Ice Beam, Hidden Power Grass, Toxic, Hypnosis, Counter
Jumpluff: Hidden Power Flying, Leech Seed, Encore, Sleep Powder, Synthesis, Toxic, Substitute
Aipom: Taunt, Double Edge, Shadow Ball, Baton Pass, Focus Punch, Thunder Wave
Sunflora: Synthesis, Growth, Giga Drain, Razor Leaf, Hidden Power Ice, Leech Seed, Hidden Power Fire, Sunny Day, Solarbeam
Yanma: Aerial Ace, Signal Beam, Hidden Power Ground, Hypnosis, Substitute, Reversal
Quagsire: Earthquake, Surf, Ice Beam, Toxic, Rest, Sleep Talk, Curse, Counter
Espeon: Psychic, Morning Sun, Calm Mind, Substitute, Wish, Protect, Baton Pass, Reflect, Light Screen
Umbreon: Psychic, Mean Look, Charm, Curse, Substitute, Wish, Protect, Baton Pass, Taunt, Toxic, Moonlight
Murkrow: Drill Peck, Shadow Ball, Hidden Power Fighting, Feint Attack, Mean Look, Perish Song, Substitute, Protect, Taunt
Slowking: Surf, Psychic, Fire Blast, Flamethrower, Ice Beam, Calm Mind, Thunder Wave, Counter, Rest, Sleep Talk
Misdreavus: Calm Mind, Thunderbolt, Hidden Power Ice, Psychic, Mean Look, Perish Song, Substitute, Protect, Taunt, Thunder Wave
Unown: Hidden Power Psychic
Wobbuffet: Counter, Mirror Coat, Encore, Safeguard, Tickle
Girafarig: Psychic, Thunderbolt, Calm Mind, Agility, Substitute, Baton Pass, Thunder Wave, Wish, Reflect, Light Screen
Forretress: Hidden Power Bug, Earthquake, Counter, Explosion, Rapid Spin, Spikes, Toxic, Light Screen, Hidden Power Steel
Dunsparce: Headbutt, Thunder Wave, Rock Slide, Shadow Ball, Curse, Rest, Sleep Talk, Body Slam
Gligar: Earthquake, Hidden Power Flying, Rock Slide, Iron Tail, Steel Wing, Swords Dance, Counter, Endure
Steelix: Earthquake, Rock Slide, Hidden Power Rock, Hidden Power Steel, Iron Tail, Roar, Toxic, Rest, Explosion, Double-Edge
Granbull: Return, Double-Edge, Body Slam, Earthquake, Shadow Ball, Focus Punch, Overheat, Fire Blast, Substitute, Heal Bell, Thunder Wave, Counter
Qwilfish: Spikes, Surf, Hydro Pump, Sludge Bomb, Self-Destruct, Destiny Bond, Swords Dance, Thunder Wave, Shadow Ball, Return
Scizor: Steel Wing, Silver Wind, Hidden Power Rock, Morning Sun, Swords Dance, Agility, Baton Pass, Hidden Power Bug
Shuckle: Toxic, Protect, Encore, Rest, Sleep Talk, Wrap
Heracross: Megahorn, Brick Break, Rock Slide, Swords Dance, Substitute, Focus Punch, Endure, Reversal, Rest, Sleep Talk
Sneasel: Brick Break, Shadow Ball, Double-Edge, Return, Quick Attack, Focus Punch, Substitute, Swords Dance, Taunt
Ursaring: Return, Body Slam, Earthquake, Focus Punch, Swords Dance, Sleep Talk
Magcargo: Rest, Sleep Talk, Flamethrower, Hidden Power Grass, Toxic
Piloswine: Earthquake, Rock Slide, Toxic, Ice Beam, Icy Wind, Rest, Sleep Talk
Corsola: Calm Mind, Recover, Surf, Toxic, Refresh
Octillery: Sludge Bomb, Ice Beam, Rock Blast, Surf, Hidden Power Ground, Thunder Wave, Flamethrower, Fire Blast, Psychic
Delibird: Aerial Ace, Focus Punch, Ice Beam, Quick Attack
Mantine: Surf, Hydro Pump, Ice Beam, Hidden Power Grass, Toxic, Haze, Rain Dance, Rest, Sleep Talk
Skarmory: Drill Peck, Whirlwind, Spikes, Toxic, Protect, Rest, Taunt, Substitute
Houndoom: Pursuit, Fire Blast, Flamethrower, Will-o-Wisp, Crunch, Hidden Power Grass
Kingdra: Hydro Pump, Surf, Ice Beam, Hidden Power Grass, Dragon Breath, Double-Edge, Return, Rain Dance, Rest, Sleep Talk
Donphan: Earthquake, Rock Slide, Body Slam, Rapid Spin, Counter, Toxic, Roar, Rest, Sleep Talk
Porygon2: Thunderbolt, Ice Beam, Return, Shadow Ball, Recover, Toxic, Thunder Wave
Stantler: Return, Earthquake, Double-Edge, Hypnosis, Shadow Ball, Thunderbolt, Calm Mind
Smeargle: Extreme Speed, Explosion, Spore, Spikes, Transform, Perish Song, Belly Drum, Tail Glow, Agility, Ingrain, Spider Web, Substitute, Baton Pass
Hitmontop: Brick Break, High Jump Kick, Rock Slide, Earthquake, Mach Punch, Endeavor, Substitute, Endure, Bulk Up, Rapid Spin, Counter
Miltank: Return, Body Slam, Earthquake, Shadow Ball, Counter, Curse, Milk Drink, Heal Bell, Toxic, Thunder Wave
Blissey: Ice Beam, Thunderbolt, Flamethrower, Seismic Toss, Toxic, Thunder Wave, Wish, Protect, Softboiled, Calm Mind, Counter
Raikou: Thunderbolt, Hidden Power Ice, Calm Mind, Hidden Power Grass, Crunch, Substitute, Roar, Rest, Sleep Talk
Entei: Calm Mind, Fire Blast, Flamethrower, Hidden Power Grass, Hidden Power Ice, Double-Edge, Return, Sunny Day, Solar Beam, Substitute
Suicune: Hydro Pump, Surf, Ice Beam, Hidden Power Grass, Calm Mind, Toxic, Roar, Substitute, Rest, Sleep Talk
Tyranitar: Rock Slide, Earthquake, Pursuit, Fire Blast, Ice Beam, Hidden Power Grass, Dragon Dance, Taunt, Toxic
Lugia: Recover, Ice Beam, Calm Mind, Aeroblast, Earthquake, Toxic, Whirlwind, Reflect, Light Screen
Ho-Oh: Sacred Fire, Hidden Power Flying, Thunderbolt, Earthquake, Recover, Whirlwind, Reflect, Substitute
Celebi: Psychic, Hidden Power Grass, Shadow Ball, Hidden Power Fighting, Recover, Calm Mind, Swords Dance, Baton Pass, Reflect, Heal Bell, Toxic, Leech Seed
Sceptile: Leaf Blade, Dragon Claw, Hidden Power Fire, Hidden Power Ice, Crunch, Thunder Punch, Leech Seed, Substitute
Blaziken: Flamethrower, Fire Blast, Brick Break, Earthquake, Rock Slide, Sky Uppercut, Swords Dance, Hidden Power Grass, Substitute, Focus Punch
Swampert: Earthquake, Hydro Pump, Ice Beam, Rock Slide, Toxic, Protect, Surf, Rest, Sleep Talk, Curse
Mightyena: Shadow Ball, Hidden Power Fighting, Body Slam, Iron Tail, Taunt, Heal Bell
Linoone: Belly Drum, Extreme Speed, Return, Shadow Ball, Flail, Substitute, Hidden Power Fighting
Beautifly: Toxic, Stun Spore, Morning Sun, Whirlwind, Giga Drain, Hidden Power Bug
Dustox: Sludge Bomb, Hidden Power Fire, Moonlight, Toxic, Light Screen, Whirlwind
Ludicolo: Hydro Pump, Surf, Leech Seed, Ice Beam, Rain Dance, Thunder Punch, Giga Drain, Fake Out
Shiftry: Shadow Ball, Brick Break, Fake Out, Sunny Day, Solar Beam, Hidden Power Fire, Hidden Power Ice
Swellow: Double-Edge, Return, Facade, Hidden Power Flying, Hidden Power Ground, Hidden Power Fighting, Quick Attack, Steel Wing
Pelipper: Rest, Sleep Talk, Surf, Ice Beam, Hidden Power Electric, Toxic
Gardevoir: Psychic, Thunderbolt, Fire Punch, Ice Punch, Calm Mind, Memento, Taunt, Hypnosis, Thunder Wave, Will-O-Wisp, Destiny Bond, Substitute, Reflect, Wish, Protect
Masquerain: Double-Edge, Hydro Pump, Ice Beam, Rain Dance, Stun Spore, Toxic, Substitute
Breloom: Swords Dance, Hidden Power Rock, Sky Uppercut, Mach Punch, Focus Punch, Substitute, Leech Seed, Spore, Stun Spore
Slaking: Return, Double-Edge, Earthquake, Shadow Ball, Focus Punch, Fire Blast
Ninjask: Silver Wind, Hidden Power Flying, Aerial Ace, Hidden Power Rock, Swords Dance, Substitute, Protect, Baton Pass
Shedinja: Shadow Ball, Hidden Power Bug, Silver Wind, Hidden Power Ground, Hidden Power Fighting, Hidden Power Rock, Protect, Toxic, Agility, Baton Pass
Exploud: Double-Edge, Return, Body Slam, Earthquake, Shadow Ball, Fire Blast, Flamethrower, Overheat, Ice Beam, Toxic
Hariyama: Cross Chop, Revenge, Rock Slide, Hidden Power Ghost, Substitute, Focus Punch, Fake Out, Bulk Up, Knock Off, Whirlwind, Rest, Sleep Talk
Nosepass: Thunderbolt, Fire Punch, Earthquake, Explosion, Taunt, Thunder Wave, Toxic
Delcatty: Calm Mind, Baton Pass, Thunderbolt, Ice Beam, Substitute
Sableye: Seismic Toss, Shadow Ball, Knock Off, Toxic, Recover, Fake Out
Mawile: Swords Dance, Baton Pass, Taunt, Brick Break, Hidden Power Steel, Sludge Bomb
Aggron: Earthquake, Rock Slide, Iron Tail, Focus Punch, Ice Beam, Substitute, Thunder Wave, Toxic, Counter
Medicham: Brick Break, High Jump Kick, Fake Out, Rock Slide, Focus Punch, Substitute, Shadow Ball, Recover
Manectric: Thunderbolt, Hidden Power Ice, Crunch, Hidden Power Grass, Substitute, Thunder Wave
Plusle: Thunderbolt, Hidden Power Grass, Encore, Baton Pass, Agility, Substitute
Minun: Thunderbolt, Hidden Power Grass, Encore, Baton Pass, Agility, Substitute
Volbeat: Signal Beam, Brick Break, Shadow Ball, Baton Pass, Moonlight, Seismic Toss, Trick
Illumise: Thunderbolt, Ice Beam, Giga Drain, Substitute, Baton Pass, Wish
Roselia: Hidden Power Fire, Giga Drain, Aromatherapy, Leech Seed, Synthesis, Spikes
Swalot: Sludge Bomb, Explosion, Fire Punch, Giga Drain, Thunder Punch, Ice Beam, Counter, Yawn
Sharpedo: Earthquake, Double-Edge, Hydro Pump, Crunch, Ice Beam, Hidden Power Electric, Agility
Wailord: Rest, Sleep Talk, Body Slam, Water Spout, Hydro Pump, Surf, Ice Beam, Toxic, Hidden Power Grass
Camerupt: Fire Blast, Earthquake, Rock Slide, Explosion, Toxic, Rest, Sleep Talk, Roar
Torkoal: Fire Blast, Flamethrower, Hidden Power Grass, Rock Slide, Explosion, Yawn, Rest, Sleep Talk
Grumpig: Psychic, Fire Punch, Icy Wind, Calm Mind, Taunt, Substitute
Spinda: Double-Edge, Return, Body Slam, Endure, Flail, Shadow Ball, Focus Punch, Brick Break, Fire Punch, Ice Punch, Icy Wind, Psychic, Seismic Toss, Encore, Hypnosis, Teeter Dance, Trick, Calm Mind, Baton Pass
Flygon: Earthquake, Rock Slide, Hidden Power Flying, Fire Blast, Dragon Claw, Toxic
Cacturne: Spikes, Giga Drain, Hidden Power Dark, Thunder Punch, Substitute, Focus Punch, Hidden Power Ice
Altaria: Dragon Dance, Earthquake, Hidden Power Flying, Fire Blast, Ice Beam, Rest, Toxic, Heal Bell, Haze, Sing
Zangoose: Double-Edge, Return, Shadow Ball, Brick Break, Quick Attack, Focus Punch, Swords Dance, Taunt, Fire Blast
Seviper: Sludge Bomb, Flamethrower, Giga Drain, Earthquake, Taunt
Lunatone: Psychic, Ice Beam, Explosion, Calm Mind, Baton Pass, Hypnosis
Solrock: Rock Slide, Earthquake, Shadow Ball, Body Slam, Explosion, Overheat, Light Screen
Whiscash: Earthquake, Rock Slide, Surf, Ice Beam, Hidden Power Bug, Spark, Rest, Sleep Talk, Toxic
Crawdaunt: Surf, Ice Beam, Crunch, Knock Off, Swords Dance, Return
Claydol: Earthquake, Ice Beam, Hidden Power Fire, Psychic, Explosion, Rapid Spin, Toxic, Reflect, Light Screen
Cradily: Earthquake, Rock Slide, Giga Drain, Hidden Power Fire, Barrier, Amnesia, Mirror Coat, Toxic, Recover
Armaldo: Rock Slide, Rock Blast, Earthquake, Hidden Power Bug, Knock Off, Rapid Spin, Swords Dance
Milotic: Surf, Ice Beam, Mirror Coat, Toxic, Hypnosis, Recover, Rest, Sleep Talk, Hidden Power Grass
Castform-Sunny: Sunny Day, Thunderbolt, Ice Beam, Flamethrower, Weather Ball, Solar Beam
Castform-Rainy: Rain Dance, Thunderbolt, Thunder, Weatherball, Ice Beam
Castform-Snowy: Hail, Weather Ball, Thunderbolt, Thunder Wave, Flamethrower, Blizzard
Kecleon: Return, Shadow Ball, Brick Break, Trick, Iron Tail, Thunder Wave
Banette: Shadow Ball, Hidden Power Fighting, Knock Off, Will-O-Wisp, Thunder Wave, Toxic, Endure, Destiny Bond
Dusclops: Night Shade, Shadow Ball, Ice Beam, Calm Mind, Rest, Pain Split, Will-O-Wisp, Sleep Talk
Tropius: Sunny Day, Solarbeam, Synthesis, Hidden Power Fire, Swords Dance, Hidden Power Flying, Earthquake
Chimecho: Psychic, Hidden Power Fire, Heal Bell, Taunt, Toxic, Reflect, Light Screen, Hypnosis
Absol: Swords Dance, Shadow Ball, Hidden Power Fighting, Aerial Ace, Calm Mind, Ice Beam, Thunderbolt, Flamethrower, Substitute, Taunt, Baton Pass, Thunder Wave
Glalie: Ice Beam, Hidden Power Grass, Earthquake, Explosion, Taunt, Toxic, Spikes
Walrein: Ice Beam, Surf, Earthquake, Hidden Power Grass, Toxic, Rest, Sleep Talk, Encore, Roar, Yawn, Icy Wind
Huntail: Double-Edge, Body Slam, Surf, Hydro Pump, Ice Beam, Crunch, Hidden Power Grass, Hidden Power Ground, Rain Dance
Gorebyss: Surf, Hydro Pump, Ice Beam, Hidden Power Grass, Rain Dance, Agility, Substitute, Baton Pass
Relicanth: Rock Slide, Earthquake, Double-Edge, Body Slam, Yawn, Rest, Sleep Talk
Luvdisc: Rain Dance, Surf, Ice Beam, Sweet Kiss
Salamence: Dragon Dance, Hidden Power Flying, Earthquake, Brick Break, Rock Slide, Fire Blast, Hydro Pump, Dragon Claw, Wish, Protect, Roar
Metagross: Meteor Mash, Earthquake, Rock Slide, Body Slam, Explosion, Psychic, Ice Punch, Agility, Rest, Sleep Talk
Regirock: Rock Slide, Earthquake, Explosion, Substitute, Focus Punch, Thunder Wave, Counter, Curse, Rest, Sleep Talk
Regice: Ice Beam, Thunderbolt, Hidden Power Fire, Explosion, Rest, Sleep Talk, Psych Up, Curse, Thunder Wave
Registeel: Earthquake, Rock Slide, Hidden Power Steel, Seismic Toss, Explosion, Counter, Curse, Rest, Sleep Talk, Toxic, Thunder Wave
Latias: Dragon Claw, Ice Beam, Thunderbolt, Recover, Calm Mind, Toxic, Refresh, Safeguard, Roar
Latios: Dragon Claw, Ice Beam, Thunderbolt, Hidden Power Fire, Recover, Calm Mind, Roar
Kyogre: Surf, Hydro Pump, Ice Beam, Thunder, Water Spout, Sleep Talk, Calm Mind, Rest
Groudon: Earthquake, Rock Slide, Swords Dance, Overheat, Roar
Rayquaza: Dragon Dance, Earthquake, Extreme Speed, Rock Slide, Hidden Power Flying, Dragon Claw, Ice Beam, Fire Blast, Thunderbolt, Surf
Jirachi: Psychic, Thunderbolt, Fire Punch, Ice Punch, Calm Mind, Thunder Wave, Toxic, Reflect, Light Screen, Wish, Protect
Deoxys: Superpower, Shadow Ball, Psycho Boost, Extreme Speed, Fire Punch, Thunderbolt, Ice Beam
Deoxys-Attack: Superpower, Shadow Ball, Psycho Boost, Extreme Speed, Fire Punch, Thunderbolt, Ice Beam
Deoxys-Defense: Recover, Rest, Spikes, Taunt, Substitute, Toxic, Thunder Wave, Night Shade, Counter, Mirror Coat, Reflect, Light Screen, Knock Off
Deoxys-Speed: Shadow Ball, Superpower, Ice Beam, Thunderbolt, Fire Punch, Psychic, Knock Off, Spikes, Taunt, Toxic, Recover, Calm Mind, Reflect, Light Screen, Substitute
 
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Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Here are some to start out!

-Deoxys / Deoxys-A
Add: Superpower, Shadow Ball, Psycho Boost, Extreme Speed, Fire Punch, Thunderbolt, Ice Beam
Superpower and Shadow Ball get good coverage and nail many types that would exploit Psychic. Psycho Boost lets you deal the most damage at once, great for a frail and powerful Pokemon. Extreme Speed lets you revenge kill speed-boosters. The other moves provide good special coverage.
Combinations:
Spower + Sball: They cover weaknesses well, with Spower hitting the Steels and Darks that shrug off Shadow Ball and Sball hitting the Ghosts immune to Spower.
Physical Move(s) + Psycho Boost: The two physical moves handle Psychic resists like Steel and Dark (Spower) and opposing Psychics (Sball), and Psycho Boost fits better with physical moves since its SpA drops don't hurt them.
Sball / Espeed + Fire Punch: Fire Punch nails the Steel types that resist the first two, on their lower SpD and without lowering stats.
BoltBeam

-Deoxys-D
Add: Recover, Rest, Spikes, Taunt, Substitute, Toxic, Thunder Wave, Night Shade, Counter, Mirror Coat, Reflect, Light Screen, Knock Off
Recover/Rest give needing healing, Taunt/Substitute punish support and status users that would exploit DeoD, Toxic / Knock Off and Thunder Wave cripple opponents (walls and offensive foes respectively), Night Shade deals consistent damage despite weak offenses, and Reflect / Light Screen support the team.
Combinations:
Rest: Rest should not be paired with Taunt or Substitute, as the point of Rest is to heal and remove status, but the other two protect against it already.
CounterCoat: Although it restricts movepool slots, it lets you reflect any damaging attack.
Dual Screens: Lets DeoD support its team very thoroughly, also making Light Clay better

-Groudon
Add: Earthquake, Rock Slide, Hidden Power Bug, Swords Dance, Overheat, Roar
Earthquake is STAB, Rock Slide makes "EdgeQuake" and hits fliers, HP Bug hits Grasses and Levitating Psychics, Swords Dance makes you extremely hard to wall, Overheat hits certain physical walls and foes somehow unfazed by other moves (e.g. Skarmory), and Roar uses Groudon's physical bulk to handle and phaze physical attackers
Combinations: EdgeQuake

-Ho-oh
Add: Sacred Fire, Hidden Power Flying, Thunderbolt, Earthquake, Recover, Whirlwind, Reflect, Substitute
Sacred Fire deals fairly powerful STAB and deters physical attackers/chips foes with the burn rate, HP Flying is reliable STAB coming off of that massive attack, Tbolt hits waters, EQ hits Rock-types, Recover increases durability, Whirlwind phazes special attackers, Reflect increases durability further by patching up the "bad" physical defense and makes rock moves less catastrophic, Sub blocks Toxic/Twave and scouts for Rock moves and gives Sacred Fire more time to burn
Combinations: Recover makes the support moves usable for longer, particularly Substitute.
Leftovers takes advantage of Substitute turns

-Kyogre
Add: Surf, Hydro Pump, Ice Beam, Thunder, Water Spout, Sleep Talk, Calm Mind, Rest
Surf or Hydro Pump gives STAB, Ice Beam hits Grasses and Dragons, Thunder hits other Waters and is more accurate thanks to Rain, Water Spout is hilariously strong and exploits forced switches, Sleep Talk lets you absorb Sleep moves and helps Rest, Calm Mind makes you even stronger and harder to break, Rest uses your good bulk to stick around even longer.
Combinations:
ReSTalk
CM or Water Spout + Rest: restores HP lost while setting CM and re-powers Water Spout
Chestorest

-Latias
Add: Dragon Claw, Ice Beam, Thunderbolt, Recover, Calm Mind, Toxic, Refresh, Safeguard, Roar
Dragon Claw is good STAB, Ice Beam isn't STAB but gets more super effective coverage, Tbolt comes in handy since Ice Beam also gets more not very effective coverage, Recover is great, CM works awesomely with your great bulk and power, Toxic handles walls quicker/more reliably than CM, Refresh and Safeguard handle crippling poison and paralysis, Roar phazes opposing Calm Minders (and is especially good since your Roar probably outspeed theirs, if they have one)
BoltBeam: Great on its own, and also reduces the chance of redundant coverage in Dclaw/Ice Beam
Combinations:
CM + Refresh or Roar: Each option removes obstacles to CM, status and phazers/opposing CM respectively

-Latios
Add: Dragon Claw, Ice Beam, Thunderbolt, Hidden Power Fire, Recover, Calm Mind, Roar
See Latias, except you're a bit stronger but a bit less bulkier. Oh, and HP Fire kills Steels and is slightly more powerful against Ices. Also you don't have Refresh/Safeguard/Toxic of course.
Combinations: See Latias except no Refresh.

-Lugia
Add: Recover, Ice Beam, Calm Mind, Aeroblast, Earthquake, Toxic, Whirlwind, Reflect, Light Screen
You aren't Lugia without healing, Ice Beam is good for mono-attacking and you don't have some awesome SpA or other option to encourage a partner, CM uses recover and ice beam to bludgeon through all, since your attack is just as "bad" as your SpA why not Aeroblast pummel / critfish and EQ the Rocks/Steels, Toxic kills walls since you're weak af, Wwind phazes (especially on CM, see Latias) and accumulated hazard damage if you have those, a screen makes you even more hilariously hard to break somewhere but two at once is restrictive
Combinations:
CM+Wwind
Aeroblast+EQ: EQ hits the rocks and steels in the way of your Aeroblasts
Toxic + Wwind: Helps you spread the "love" around and make opposing teams much more breakable

-Mew
Add: Soft-Boiled, Calm Mind, Psychic, Ice Beam, Thunderbolt, Flamethrower, Swords Dance, Shadow Ball, Earthquake, Focus Punch, Substitute, Taunt, Hypnosis, Toxic, Transform, Roar, Reflect, Counter, Explosion
The short version is that Mew has countless tricks up its sleeve, and that this lengthy list exploits them mercilessly. You really never know what you're going to expect.
Combinations (the ones of particular note):
SubPunch
Hypnosis or Reflect + Transform, to get the edge on Transform targets
 
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Adeleine

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The rest of the Ubers:

-Mewtwo
Add: Calm Mind, Psychic, Ice Beam, Thunderbolt, Flamethrower, Bulk Up, Shadow Ball, Earthquake, Brick Break, Recover, Taunt, Self-Destruct
You can freely exploit both sides of the physical special split with these coverage, setup, and support options. Taunt gives walls and hazard stackers/statusers a bad time as you smite them or even set up. Self-Destruct is super powerful with the Defense-halving and is easy to capitalize on when Mewtwo is weak, as it has the Speed to outpace most things and boom. The other attacks are basically Mewtwo's usably good attacks on both fronts.
Combinations:
Brick Break / Shadow Ball + Psychic: As with Deo-D, Fighting/Ghost help Psychic's (the type and the move) weaknesses.
Ice Beam + EQ: Ice Beam hits the fliers unaffected by EQ, which hits the Steels that ignore Ice Beam.

-Rayquaza
Add: Dragon Dance, Earthquake, Extreme Speed, Rock Slide, Hidden Power Flying, Hidden Power Bug, Dragon Claw, Ice Beam, Fire Blast, Thunderbolt, Surf
Dragon Dance makes your excellent Attack sky-high (get it?) and gives the Speed to sweep. Both HPs handle Pokemon that ignore EQ and dont mind Rock Slide that much, with Flying getting STAB and Bug hitting most Psychic ones harder. Don't underestimate a special set coming off of the same 150 base stat, and look at that beautiful coverage possibility. DClaw is STAB of course.
Combinations:
EQ + either HP: As discussed, HP covers EQ weaknesses, while EQ hits the Rock-types (and Electrics for HP Flying) bothering them.
Espeed: Generally it is better without Dragon Dance as it's redundant with DD's Speed boosts, except against other priority users.

-Wobbuffet
Add: Counter, Mirror Coat, Encore, Safeguard, Tickle
There isn't too much to explain here. Safeguard and Tickle are probably competing for the final slot, they have a rather hard time proving their worth over the other three.

And now some badmons (NU) for the funs.

-Aipom
Add: Double-Edge, Return, Brick Break, Hidden Power Ground, Shadow Ball, Screech, Thunder Wave
In addition to Normal STAB, you have your choice of Rock/Steel coverage, and Shadow Ball for Ghosts. Screech is useful if you somehow force a switch, since it lets you actually damage things your 75 Attack couldn't previously, and lets you account for switches without predicting a move per se. Thunder Wave gives some team support, as even though Speed is Aipom's highest stat, it's still only 85.

-Arbok
Add: Sludge Bomb, Earthquake, Rock Slide, Hidden Power Ghost, Hidden Power Fire, Rest, Sleep Talk
Sludge Bomb is your main STAB, EQ hits the Poisons and Rocks that don't mind it, and Rock Slide in turns pairs well with Earthquake. The Hidden Powers threaten Pokemon not particularly scared of any move, Ghost types and Steel-types of the Forretress variety respectively. The latter two use your Poison typing to wall walls, eating Toxic and ReSTalking Seismic Toss / other chip damage. Sludge Bomb's high poison rate can help chip the walls, if it is called.
Combinations:
Mainly Sludge Bomb + Earthquake, but EdgeQuake and the HPs also help in coverage of course.

-Ariados
Add: Night Shade, Sludge Bomb, Signal Beam, Spider Web, Baton Pass, Substitute, Agility
In addition to the STABs, Night Shade is there to deal consistent damage since Ariados's coverage is pretty atrocious. Spider Web makes it a useful trapper, and Substitute provides a bit of extra utility. Agility has BP utility and could technically have use on other sets, although 40 speed is pretty horrid even after a boost... BP most notably passes things, but drypass is semi-plausible thanks to Ariados's low speed.
Combinations:
Spider Web + Baton Pass: Did you know that using Spider Web + Baton Pass in Generation 3 trapped the opponent until the BP recipient switched out? Now you do!
Substitute + Baton Pass: It's something else to Baton Pass if your opponent is overly reliant on status moves (most other things can break a 70/70/60 Substitute)
Agility + Baton Pass

-Beautifly
Add: Toxic, Stun Spore, Morning Sun, Whirlwind, Giga Drain, Hidden Power Bug
You really don't have much to work with here, but twin status + healing and phazing ability give you some semblance of defensive presence. Giga Drain can annoy the Rocks and Grounds before you kill you, and HP Bug is terribly weak but hits some good Pokemon super effectively.

-Beedrill
Add: Swords Dance, Agility, Sludge Bomb, Hidden Power Bug, Brick Break, Hidden Power Ground, Baton Pass, Endure
Swords Dance and Agility let you Baton Pass cool things and make something of yourself if you don't roll Baton Pass. Sludge Bomb/HP Bug are STAB, and Brick Break and HP Ground are your pre-eminent coverage options. Endure can be used with Berries for boost shenanigans.
Combinations:
Salac Berry Endure is best if you lack Agility, since it lets you be fast enough to successfully execute BP before dying. If you have Agility, Liechi can work too.

-Bellossom
Add: Sleep Powder, Stun Spore, Leech Seed, Moonlight, Giga Drain, Sludge Bomb, Hidden Power Ground
In addition to the standard switch-forcing Grass-type support moves, Moonlight heals, Giga Drain is STAB, and the other two hit threats ignoring Grass STAB (Grass types and Poison/Rock types respectively). 80 Attack is enough to make the super effective hits deal damage. Also, Sludge Bomb's poison chance can be convenient now and then.

-Butterfree
Add: Sleep Powder, Stun Spore, Morning Sun, Substitute, Whirlwind, Nightmare, Psychic, Hidden Power Fighting
Sleep Powder and Stun Spore pair perfectly with Compound Eyes in disabling the opponent's team, while Morning Sun keeps you alive to do it. Substitute exploits forced switches and lets you decide what to do to the new entrant in peace, and give you a shield if they reveal Sleep Talk or wake up. Whirlwind lets you cause switch chaos and rack up hazard damage if you have those. Nightmare gives a semblance of staying power by preventing opponents from just staying in on you and eating up weak attacks. Psychic and HP Fire give something of an offensive coverage.
Combinations:
Nightmare pairs well with Whirlwind by putting stronger pressure on sleeping opponents to switch.
HP Fighting hits the Steel and Dark types that tank Psychics.
Morning Sun heals Substitute damage.
Quick Claw or Focus Sash gives you a better chance of getting Sleep Powder off against faster opponents, 75 Speed isnt awesome. Morning Sun can also heal from Sash's 1 HP, and Sub can protect you after you sleep a foe via QC.

-Cacturne
Add: Spikes, Giga Drain, Hidden Power Dark, Thunder Punch, Substitute, Focus Punch, Hidden Power Ice
Spikes gives it utility and punishes switches (forced both by it and teammates), Giga Drain and HP Dark are STAB (chosen over Feint/HP Grass bc of Giga Drain's healing), Tpunch hits Flying mons less affected by the STAB combination (like Gyarados and Skarmory), and SubPunch gives you more of that much-needed coverage and temporarily shields Cacturne's poor bulk. Unlike Thunder Punch, HP Ice gets coverage on Dragon-types.
 
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MZ

And now for something completely different
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Fortunately ADV PU just started becoming a thing people are actually playing, which means I can steal a bunch of real sets for mons that probably nobody really cared about. Sorry if the descriptions suck, most of the sets are just kind of obvious once you read the moves though so I couldn't say much. Oh and the set compendium in the PU subforum is here btw https://pastebin.com/t8iB2LpC

-Minun or Plusle
Add: Thunderbolt, Hidden Power Grass, Encore, Baton Pass, Agility, Substitute
Main stab, only real coverage move needed, and a bunch of utility moves to pass agility, subs, or boosts from petaya berries (can put petaya if u have sub and BP on sets or just not bother with it i guess) plus encore to mess with support stuff bc really frail

-Furret
Add: Frustration, Double Edge, Shadow Ball, Brick Break, Hidden Power Ground, Quick Attack, Surf, Flamethrower, Trick (only with CB)
A couple of normal stab moves, standard coverage for ghosts, two different standard coverage moves for rock/steels, priority because why not, two potential gimmick moves to hit things like forretress and rock/grounds, and a standard move for choiced mons

-Piloswine
Add: Earthquake, Rock Slide, Toxic, Ice Beam, Icy Wind, Rest, Sleep Talk (these last 2 go together)
Stabs, rock slide is just a generally ok move, toxic to cripple random things, recovery

-Seviper
Add: Sludge Bomb, Flamethrower, Giga Drain, Earthquake, Taunt
This is pretty much all it has in its moveset, main stab+moves for rock ground and steel types+taunt to occasionally mess with things

-Kingler
Add: Swords Dance, Endure, Flail, Hidden Power Ghost
Water types are special so there's nothing else worth running on this really. UU analysis has utility knock off and body slam sets if you really want to add but lol. Oh and it should always have Salac Berry

-Wailord
Add: Rest, Sleep Talk (together obv), Body Slam, Water Spout, Hydro Pump, Surf, Ice Beam, Toxic, Hidden Power Grass
Restalk is the only way to be mildly bulky, triple water moves basically comes down to spout being an unreliable gimmick and surf being better than hydro if it were supposed to be a defensive rest talk user, Ice Beam hits grasses, HP Grass hits Waters, and Toxic hits whatever u want

-Yanma
Add: Aerial Ace, Signal Beam, Hidden Power Ground, Hypnosis, Substitute, Reversal
lol this used to be a FE mon. If it has reversal then it should have sub too and this is all it can possibly do

-Magcargo
Add: Rest, Sleep Talk, Flamethrower, Hidden Power Electric, Toxic
No point in not running it rest talk, flamethrower is basic move, hp electric and toxic are the only way you're touching water/dragon/rock types

-Sunflora
Add: Synthesis, Growth, Giga Drain, Razor Leaf, Hidden Power Ice, Leech Seed, Hidden Power Fire, Sunny Day, Solarbeam
The last 3 moves should only go together with Growth for a dedicated sun set. Otherwise the first five moves can be mixed together however really. Synthesis and Leech Seed can keep it mildly healthy, Growth if this thing somehow gets a shot at boosting, Giga Drain has awful PP and power back then so Razor Leaf is another option

-Crawdaunt
Add: Surf, Ice Beam, Crunch, Knock Off, Swords Dance, Frustration, Hidden Power Ghost
If SD is on the set then both Frustration and HP Ghost ought to be as well. Otherwise it can just get a random assortment of physical and special attacks to try to do damage with its super limited movepool

-Togetic
Add: Seismic Toss, Toxic, Softboiled, Baton Pass, Encore, Wish, Flamethrower, Aerial Ace, Double Edge, Focus Punch, Shadow Ball
The first 7 moves are pretty standard defensive fair, the last four are only if it also gets hustle and a choice band. I'm not sure if they're just meming with that set but it seems funny enough that I'd put it in

-Lickitung
Add: Wish, Protect, Heal Bell, Seismic Toss, Knock Off, Earthquake
Basic defensive support moves and the only attacks it gets worth anything

-Aipom
Add: Taunt, Double Edge, Shadow Ball, Baton Pass, Focus Punch, Thunder Wave
This mon has no moves, taunt, twave, and BP can try to mess with things and that's about it for attacks. their main set is CB so just avoid taunt on that

-Corsola
Add: Calm Mind, Recover, Surf, Toxic, Refresh
The last 2 moves are a tossup, otherwise the only thing this mon gets is some sort of CM mono-attacking set so the first 3 are obligatory

-Seaking
Add: Hydro Pump, Ice Beam, Hidden Power Grass, Megahorn, Rain Dance
The only attacking moves it gets for main stab and moves to hit grass/dragon/water types, rain dance can also try to set up swift swim

-Parasect
Add: Swords Dance, Spore, Frustration, Hidden Power Ground, Sludge Bomb, Aromatherapy, Rest, Sleep Talk, Giga Drain
The last four moves should just be a completely separate set from the first, either a swords dance/physically attacking set or some kind of defensive thing

-Venomoth
Add: Signal Beam, Sludge Bomb, Hidden Power Ground, Substitute, Baton Pass, Sleep Powder
The only stab moves it gets, something to hit steel types, and then the potential to mess around with sleep and subpassing

-Noctowl
Add: Psychic, Rest, Sleep Talk, Toxic, Whirlwind, Reflect, Hypnosis
Psychic is pretty much the only decent attack it gets, and then you've got recovery and some utility moves to try to support hopefully better mons

-Beedril
Add: Sludge Bomb, Hidden Power Bug, Brick Break, Double Edge, Swords Dance, Substitute, Endeavor (only with sub)
This thing has only 2 stab options and then the other moves are for hitting steels, general power, and either boosting attack to kill things or using endeavor to kill things. If it's got sub endeavor it should have a salac berry

-Pelipper
Add: Rest, Sleep Talk, Surf, Ice Beam, Hidden Power Electric, Toxic
Recovery, only good attack, two things to hit waters, only way to cripple anything

-Volbeat
Add: Signal Beam, Brick Break, Shadow Ball, Baton Pass, Moonlight, Seismic Toss, Trick
Trick should only go on choice band sets, which should not have moonlight or seismic toss. Otherwise it's stab, only decent coverage moves, recovery because why not, BP is never bad for slow pivoting, and seismic toss is just because it's so weak off of CB sets you might as well have the option

-Wigglytuff
Add: Wish, Protect, Seismic Toss, Toxic, Double Edge, Brick Break, Shadow Ball, Facade
If you want to just have a defensive set for simplicity ok, otherwise it's one defensive set and one CB set with all the moves being pretty obvious. I think most of these mons have some kind of CB set just because there's nothing else to do with them

-Delcatty
Add: Calm Mind, Baton Pass, Thunderbolt, Ice Beam, Substitute
CM+BP is required to give it some kind of utility, the rest of the moves either do a bit of damage to random things or maybe let it sub up on all these crappy toxic mons I've posted above

-Delibird
Add: Aerial Ace, Focus Punch, Ice Beam, Quick Attack
Band hustle is the only thing this mon should do ever

-Mightyena
Add: Shadow Ball, Hidden Power Fighting, Body Slam, Iron Tail, Taunt, Heal Bell
This is all it gets for an offensive movepool to deal some damage, taunt and heal bell are just left over to maybe give it some utility

-Tropius
Add: Sunny Day, Solarbeam, Synthesis, Hidden Power Fire, Swords Dance, Hidden Power Flying, Earthquake
There's two distinct sets here. Sunny Day Chlorophyll sweeper has solarbeam for a somewhat strong attack, HP Fire for a grass coverage move, and synthesis for boosted healing, while SD has its only physical stab attack, rock/steel coverage, and should also have synthesis since it has passable bulk kinda

-Castform
Add: Weather Ball, Thunder, Ice Beam, Rain Dance
The only other thing it can do is different weathers that are straight up worse than rain so i dont see why bother

-Dunsparce
Add: Headbutt, Thunder Wave, Rock Slide, Shadow Ball, Curse, Rest, Sleep Talk, Body Slam
Serene Grace paraflinching with the first four moves or the last four moves together as Crosparce, both sets are pretty basic

-Farfetch'd
Add: Swords Dance, Agility, Slash, Hidden Power Ground, Shadow Ball, Substitute, Flail
The moves are basically all it gets but the slashing is a bit odd. Flail should only be with sub, and can have SD or just shadow ball+hp ground for coverage moves along with a salac berry. Sets without flail should have 1-2 of sd/agility/sub but not all 3, and then get slash and 1-2 coverage moves

-Illumise
Add: Thunderbolt, Ice Beam, Giga Drain, Substitute, Baton Pass, Wish
It can try to pass wishes/subs or just use the only coverage moves it has, but that's about it

-Ledian
Add: Swords Dance, Substitute, Baton Pass, Light Screen, Reflect, Return
Either it's got dual screens BP attack, or SubSD BP attack, nothing else this guy can do

-Luvdisc
Add: Rain Dance, Surf, Ice Beam, Sweet Kiss
lol
 
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Adeleine

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UU Mons "we're not aipom tier bad!"

-Absol
Add: Swords Dance, Shadow Ball, Hidden Power Fighting, Aerial Ace, Calm Mind, Ice Beam, Thunderbolt, Flamethrower, Substitute, Taunt, Baton Pass, Thunder Wave
Ghost/Fighting gives good coverage and Ace hits Fighting mons coming in, CM moves are focused on super effective hits (Bite is pretty eh, especially w/ unimpressive Speed). Both Sub and Taunt stop status, and while Sub is passable and better handles less predictable status, Taunt ruins phazers and such. BP lets you use the boosts to help other (probably faster) mons sweep. Twave is odd since it doesnt fit well with setup or BP or both, but could go on some kind of mixed set to mitigate Absol's not-awesome speed and cripple foes.

-Aggron
Add: Earthquake, Rock Slide, Iron Tail, Focus Punch, Ice Beam, Substitute, Thunder Wave, Toxic, Counter
In addition to the ever-excellent EdgeQuake (which you have half stab on), Iron Tail is massively powerful if it hits, Sub(Punch) exploits forced switches (bc Pokemon either shred or are shredded by Aggron with less middle ground). Ice Beam hits random grounds and bulky dragons for impressive damage, Twave and Toxic cripple counters in different ways (Twave also syncs with Rock Slide flinches), and Counter gives physical threats looking to chip you a big surprise.

-Altaria
Add: Dragon Dance, Earthquake, Hidden Power Flying, Fire Blast, Ice Beam, Rest, Toxic, Heal Bell, Haze, Sing
Natural Cure Rest makes setting Dragon Dance much less risky, Fire Blast not only hits the Steels not scared of Earthquake, but also many Toxic-immune Pokemon (like said Steels). Toxic makes you dangerous when not DD, Heal Bell and Haze give good support, and Sing is hilarious(ly deadly) when successful especially when combined with DD. Ice Beam is a good special move that gets good coverage on its own, making room for more support moves.

-Ampharos
Add: Thunderbolt, Hidden Power Ice, Hidden Power Grass, Fire Punch, Focus Punch, Substitute, Thunder Wave, Heal Bell, Reflect, Light Screen
A solid special arsenal (with your choice of Ground-killing HP) is complemented by the special wall-assassinating Focus Punch, good with Substitute and the switches Thunder Wave forces. The other moves, like Twave (which also helps Ampharos's poor speed), support the team.

-Azumarill
Add: Focus Punch, Hidden Power Ghost, Body Slam, Hydro Pump, Surf, Substitute, Encore, Sing
Huge Power is great, terrible physical coverage isn't, so the first two maximize neutral coverage while keeping decent power. Body Slam isn't bad coverage by Azu standards and spreads useful paralysis. Hydro Pump/Surf at least dent special walls while everything else is a tool to let you Focus Punch more often.

-Banette
Add: Shadow Ball, Hidden Power Fighting, Knock Off, Will-O-Wisp, Thunder Wave, Toxic, Endure, Destiny Bond
Good physical attacks, tank item removal, and any of the crippling status moves. Endure should be with Salac, since 65 Speed and 1 HP won't get much done. Destiny Bond is the natural partner to let you and your heightened speed take something with you, but Endure can be used to convincingly bluff Dbond and buy another turn.

-Blastoise
Add: Surf, Ice Beam, Earthquake, Rapid Spin, Rest, Sleep Talk, Roar, Toxic, Counter, Mirror Coat
The attacks to keep an offensive presence, Spin to clear obnoxious hazards, ReSTalk to stay healthy, Roar and Toxic for standard supportive tank moves... and then CounterCoat to randomly punish things that think they can break you if you're healthy enough. Please don't roll Rest/Sleep Talk/Rapid Spin/Roar...

-Camerupt
Add: Fire Blast, Earthquake, Rock Slide, Explosion, Toxic, Rest, Sleep Talk, Roar
Great STABs are supplemented by Rock Slide to make EdgeQuake and defeat flyers, Explosion to defeat all the Pokemon, and Toxic to cripple your standard bulky water etc. switchins. ReSTalk gives variety and lets you actively try to check things like Electrics. Roar takes advantage of its good offensive typing and ability to force switches.

-Clefable
Add: Thunderbolt, Ice Beam, Flamethrower, Double-Edge, Return, Meteor Mash, Shadow Ball, Calm Mind, Belly Drum, Cosmic Power, Softboiled, Wish, Protect, Rest, Encore, Counter
A whole host of attacks and tricks to surprise your opponent and probably set up something in the process. Flamethrower notably hits the Steels vexing this Normal-type, Meteor Mash is better than it is in SM and gets coverage on Rocks but Steels though... If using Counter, Shadow Ball makes you not helpless against Ghosts. Usually Meteor Mash's neutral coverage is okay though.

-Cradily (the GOD)
Add: Earthquake, Rock Slide, Giga Drain, Hidden Power Fire, Barrier, Amnesia, Mirror Coat, Toxic, Recover, Rest
Every set should at least have EQ or HP Fire to answer Steels. Rock Slide for STAB + EdgeQuake, Giga Drain for surprising Waters/Grounds not expecting this STAB, Barrier/Amnesia for hilarious bulk, Mirror Coat to use that high Special Defense offensively (partners will with Barrier or Amnesia to encourage special hits/tank them even better), Toxic deals with non-Steels not frightened by any direct attack, Recover is very important healing, Rest heals and rids of Toxic (since you're helpless, this pairs good with Barrier/Amnesia)
 
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Eyan

sleep is the cousin of death
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UU Mons "we're not aipom tier bad!"

-Absol
Add: Swords Dance, Shadow Ball, Hidden Power Fighting, Aerial Ace, Calm Mind, Ice Beam, Thunderbolt, Flamethrower, Substitute, Taunt, Baton Pass, Thunder Wave
Ghost/Fighting gives good coverage and Ace hits Fighting mons coming in, CM moves are focused on super effective hits (Bite is pretty eh, especially w/ unimpressive Speed). Both Sub and Taunt stop status, and while Sub is passable and better handles less predictable status, Taunt ruins phazers and such. BP lets you use the boosts to help other (probably faster) mons sweep. Twave is odd since it doesnt fit well with setup or BP or both, but could go on some kind of mixed set to mitigate Absol's not-awesome speed and cripple foes.

-Aggron
Add: Earthquake, Rock Slide, Iron Tail, Focus Punch, Ice Beam, Substitute, Thunder Wave, Toxic, Counter
In addition to the ever-excellent EdgeQuake (which you have half stab on), Iron Tail is massively powerful if it hits, Sub(Punch) exploits forced switches (bc Pokemon either shred or are shredded by Aggron with less middle ground). Ice Beam hits random grounds and bulky dragons for impressive damage, Twave and Toxic cripple counters in different ways (Twave also syncs with Rock Slide flinches), and Counter gives physical threats looking to chip you a big surprise.

-Altaria
Add: Dragon Dance, Earthquake, Hidden Power Flying, Fire Blast, Rest, Toxic, Heal Bell, Haze, Sing
Natural Cure Rest makes setting Dragon Dance much less risky, Fire Blast not only hits the Steels not scared of Earthquake, but also many Toxic-immune Pokemon (like said Steels). Toxic makes you dangerous when not DD, Heal Bell and Haze give good support, and Sing is hilarious(ly deadly) when successful especially when combined with DD.

-Ampharos
Add: Thunderbolt, Hidden Power Ice, Hidden Power Grass, Fire Punch, Focus Punch, Substitute, Thunder Wave, Heal Bell, Reflect, Light Screen
A solid special arsenal (with your choice of Ground-killing HP) is complemented by the special wall-assassinating Focus Punch, good with Substitute and the switches Thunder Wave forces. The other moves, like Twave (which also helps Ampharos's poor speed), support the team.

-Azumarill
Add: Focus Punch, Hidden Power Ghost, Body Slam, Hydro Pump, Surf, Substitute, Encore, Sing
Huge Power is great, terrible physical coverage isn't, so the first two maximize neutral coverage while keeping decent power. Body Slam isn't bad coverage by Azu standards and spreads useful paralysis. Hydro Pump/Surf at least dent special walls while everything else is a tool to let you Focus Punch more often.

-Banette
Add: Shadow Ball, Hidden Power Fighting, Knock Off, Will-O-Wisp, Thunder Wave, Toxic, Endure, Destiny Bond
Good physical attacks, tank item removal, and any of the crippling status moves. Endure should be with Salac, since 65 Speed and 1 HP won't get much done. Destiny Bond is the natural partner to let you and your heightened speed take something with you, but Endure can be used to convincingly bluff Dbond and buy another turn.

-Blastoise
Add: Surf, Ice Beam, Earthquake, Rapid Spin, Rest, Sleep Talk, Roar, Toxic, Counter, Mirror Coat
The attacks to keep an offensive presence, Spin to clear obnoxious hazards, ReSTalk to stay healthy, Roar and Toxic for standard supportive tank moves... and then CounterCoat to randomly punish things that think they can break you if you're healthy enough. Please don't roll Rest/Sleep Talk/Rapid Spin/Roar...

-Camerupt
Add: Fire Blast, Earthquake, Rock Slide, Explosion, Toxic, Rest, Sleep Talk
Great STABs are supplemented by Rock Slide to make EdgeQuake and defeat flyers, Explosion to defeat all the Pokemon, and Toxic to cripple your standard bulky water etc. switchins. ReSTalk gives variety and lets you actively try to check things like Electrics.

-Clefable
Add: Thunderbolt, Ice Beam, Flamethrower, Double-Edge, Return, Meteor Mash, Shadow Ball, Calm Mind, Belly Drum, Cosmic Power, Softboiled, Wish, Protect, Rest, Encore, Counter
A whole host of attacks and tricks to surprise your opponent and probably set up something in the process. Flamethrower notably hits the Steels vexing this Normal-type, Meteor Mash is better than it is in SM and gets coverage on Rocks but Steels though... If using Counter, Shadow Ball makes you not helpless against Ghosts. Usually Meteor Mash's neutral coverage is okay though.

-Cradily (the GOD)
Add: Earthquake, Rock Slide, Giga Drain, Hidden Power Fire, Barrier, Amnesia, Mirror Coat, Toxic, Recover, Rest
Every set should at least have EQ or HP Fire to answer Steels. Rock Slide for STAB + EdgeQuake, Giga Drain for surprising Waters/Grounds not expecting this STAB, Barrier/Amnesia for hilarious bulk, Mirror Coat to use that high Special Defense offensively (partners will with Barrier or Amnesia to encourage special hits/tank them even better), Toxic deals with non-Steels not frightened by any direct attack, Recover is very important healing, Rest heals and rids of Toxic (since you're helpless, this pairs good with Barrier/Amnesia)
Alright let's see.

  • Absol: Only reason to run special Absol is Baton Pass, so if there's Calm Mind, make sure there's Baton Pass on the same set.
  • Aggron: This is "fine" but Counter is kinda iffy, since most physical attacks either screw it up (Earthquake) or bounce off like it's nothing because let's be real, how many physical attacks in gen 3 really threaten Aggron?
  • Altaria: Best set is Roar / Rest / Heal Bell / Ice Beam AFAIK, but there's no mention of Ice Beam anywhere. Randbats sets but eh.
  • Ampharos: Fine
  • Azumarill: It should get Return. Special moves, in general, are ass on it but meh. Remove Surf probably. Hydro Pump is "acceptable"
  • Banette: Fine
  • Blastoise: Fine
  • Camerupt: Add Roar
  • Clefable: Remove Belly Drum, maybe even Cosmic Power, since Cosmic Power Belly Drum Clefable is a gimmick set, unless you can guarantee BD will always be Belly Drum / Return / Cosmic Power / Soft-Boiled. Return and Double-Edge are honestly kinda bad without BD but it's not horrible considering it's randbats.
  • Cradily: It's fine-ish. Just think that the Toxic / Recover / Barrier / Amnesia won't be too good in randbats, just very annoying.
Overall, these aren't too bad. Most of the important moves are mentioned. It's just the sets itself that might suck depending on what checks the randomised moves go through.
 

Camden

Hey, it's me!
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So I've wanted this for a while and I'm really glad it's finally being worked on, but I think this should be moved to RoA. I would love to have input on this from ADV players themselves, as I know many of them have been wanting this for quite some time as well.
 
should do gen 4 first tbh. it's closer to gen 5 so it would be much easier to adapt the gen 5 script to gen 4. movepools are one thing but they are pointless without the random battle set generator.
 

Adeleine

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Alright let's see.

  • Absol: Only reason to run special Absol is Baton Pass, so if there's Calm Mind, make sure there's Baton Pass on the same set.agreed
  • Aggron: This is "fine" but Counter is kinda iffy, since most physical attacks either screw it up (Earthquake) or bounce off like it's nothing because let's be real, how many physical attacks in gen 3 really threaten Aggron?sure
  • Altaria: Best set is Roar / Rest / Heal Bell / Ice Beam AFAIK, but there's no mention of Ice Beam anywhere. Randbats sets but eh.sure I'll add that, can't hurt at least
  • Ampharos: Fine
  • Azumarill: It should get Return. Special moves, in general, are ass on it but meh. Remove Surf probably. Hydro Pump is "acceptable"id like at least one special move but if it can't be surf, that's fine.
  • Banette: Fine
  • Blastoise: Fine
  • Camerupt: Add Roar k
  • Clefable: Remove Belly Drum, maybe even Cosmic Power, since Cosmic Power Belly Drum Clefable is a gimmick set, unless you can guarantee BD will always be Belly Drum / Return / Cosmic Power / Soft-Boiled. Return and Double-Edge are honestly kinda bad without BD but it's not horrible considering it's randbats. I'll talk to hoeen about how set generation works for this one
  • Cradily: It's fine-ish. Just think that the Toxic / Recover / Barrier / Amnesia won't be too good in randbats, just very annoying. indeed
Overall, these aren't too bad. Most of the important moves are mentioned. It's just the sets itself that might suck depending on what checks the randomised moves go through.
Thanks for the qc! My only real question is what should happen on Azu with Return bc it has Body Slam now. Keep both? Drop one or the other?

So I've wanted this for a while and I'm really glad it's finally being worked on, but I think this should be moved to RoA. I would love to have input on this from ADV players themselves, as I know many of them have been wanting this for quite some time as well.
To bring back my idea from Staff, I proposed that we make rough drafts here and then went to ROA, since it's harder to sustain participation when they're being asked to make full sets.

should do gen 4 first tbh. it's closer to gen 5 so it would be much easier to adapt the gen 5 script to gen 4. movepools are one thing but they are pointless without the random battle set generator.
I'll wait to start on this until we decide for sure what we're doing regarding these and ROA, but I love quotes idea of doing them at the same time.
 

HoeenHero

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should do gen 4 first tbh. it's closer to gen 5 so it would be much easier to adapt the gen 5 script to gen 4. movepools are one thing but they are pointless without the random battle set generator.
I assummed gen 3 would be done first since we've done 1 & 2 first for the 4 old gens that didn't get randbats ladders when they were the most recent gen. As for doing 3 & 4 at the same time, possibly but someone else would need to handle & code 4 while i'm doing 3.
I was planning to write the scripts too ofc, since it wont work without them.

So I've wanted this for a while and I'm really glad it's finally being worked on, but I think this should be moved to RoA. I would love to have input on this from ADV players themselves, as I know many of them have been wanting this for quite some time as well.
Thats a pretty good idea, the experience would be good for building strong movepools.

Will update the list with the new movepools soon.
 

HoeenHero

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- Beedrill
Remove: Endeavor
Only works with sub + salac, which since this is randbats, is unlikely to happen.

- Togetic
Add/Remove: none atm
The movepool could use some work, since this is randbats and the moves are randomly selected and filtered to prevent bad combos, CB probably wont be given to a mon with a high chance for a defensive move (only if it rolls all attacking moves).

- Ludicolo
Add: Hydro Pump, Surf, Leech Seed, Ice Beam, Rain Dance, Thunder Punch, Giga Drain, Toxic, Synthesis
Hydro and Surf are STAB, surf for better acc, ice beam and giga drain work for offense, Leech Seed, tox, and synthesis are part of the standard ludicolo stall

- Castform-Sunny
Add: Sunny Day, Thunderbolt, Ice Beam, Flamethrower, Weather Ball, Solar Beam
Sunny Day for the forme change, Solarbeam works well in sun, weather ball is more powerful, flamethrower has a burn chance, tbolt and ice beam for other options.

- Castform-Rainy
Add: Rain Dance, Thunderbolt, Thunder, Weatherball, Ice Beam
Rain Dance for the forme change, Thunder is 100% accurate in rain, Tbolt for when theres no rain, Weather Ball for STAB, ice beam for coverage.

- Castform-Snowy
Add: Hail, Weather Ball, Thunderbolt, Thunder Wave, Flamethrower, Blizzard, Ice Beam
Hail for the forme change, Blizzard is 100% accurate in hail, Ice Beam for more accuracy out of hail, T wave for status (there isnt much option), the rest is for coverage.
 

Adeleine

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I can start shredding the gen4 random battle sets if someone agrees to do the technical things, btw.

Moar sets, I'll talk to Hoeen about Sub/Endure and Berry things.

-Electabuzz
Add: Thunderbolt, Ice Punch, Fire Punch, Hidden Power Grass, Cross Chop, Focus Punch, Substitute, Toxic, Thunder Wave
A nice assortment of special options to complement Thunderbolt, killing Grasses and Grounds, plus a choice of Fighting coverage for special walls and some utility moves.

-Electrode
Add: Thunderbolt, Thunder, Hidden Power Grass, Hidden Power Ice, Explosion, Rain Dance, Light Screen, Taunt, Thunder Wave, Substitute
You're not going to sweep with Electrode so this is mostly support. STAB and a HP (Ice hits Grasses but not Water/Ground etc) prevent you from being completely passive, Explosion is near obligatory, and the support options help your team since Electrode can't do a ton alone without exploding. Rain Dance and Thunder pair, Sub is nice since you outspeed everything not priority (almost) and pairs with berries (probably Liechi) to max out final damage.

-Exploud
Add: Double-Edge, Return, Body Slam, Earthquake, Shadow Ball, Fire Blast, Flamethrower, Overheat, Ice Beam, Toxic
One of the three STAB options (Body Slam's paralysis helps his middling speed), your best coverage types (your Fire move beats Steel!), and Toxic to break bulkier foes not hit super effectively as your offenses aren't spectacular.

-Fearow
Add: Return, Double-Edge, Quick Attack, Drill Peck, Hidden Power Ground, Hidden Power Fighting, Agility, Substitute, Baton Pass
Good STABs, since QA is so weak it probably pairs best with Band, your choice of Rock/Steel killing HP (Fighting hits things like Solrock and Aerodactyl tolerably that ignore you otherwise), and Agility/Sub to Baton Pass.

-Feraligatr
Add: Earthquake, Rock Slide, Hidden Power Flying, Return, Ice Beam, Hydro Pump, Focus Punch, Substitute, Swords Dance
Earthquake off of that strong Attack with complementary coverage (hitting fliers and Grasses respectively), Ice Beam kills physically bulky Dragons/Grasses/Grounds, SubPunch exploits his good bulk and the huge power of Focus Punch, and SD lets you wallbreak. Return is good neutral coverage, and Hydro Pump comes off of STAB and decent SpA to surprise many physical walls

-Girafarig
Add: Psychic, Thunderbolt, Calm Mind, Agility, Substitute, Baton Pass, Thunder Wave, Wish, Reflect, Light Screen
In addition to all the BP boosters, Psychic/Tbolt lets you be somewhat non-passive, and Twave/Screens let you support your team in another way. Sub+Wish lets you/the recipient receive the wishes safely.

-Gligar
Add: Earthquake, Hidden Power Flying, Rock Slide, Iron Tail, Steel Wing, Swords Dance, Counter, Endure, Toxic
This is mostly straightforward. STAB, the extent of your non-redundant coverage, and the other three to add some pizzaz. Endure pairs best with Salac (and Swords Dance). Toxic is great when you can set up on or Quake steels/poisons

-Golduck
Add: Surf, Hydro Pump, Ice Beam, Hidden Power Grass, Calm Mind, Hypnosis, Substitute, Disable
STAB + Coverage (HP Grass hits waters), CM to try to sweep, and Golduck's intriguing support options in Hypnosis and SubDisable. Going to switch in that Starmie and use Thunderbolt? Surprise!

-Golem
Add: Earthquake, Rock Slide, Hidden Power Bug, Double-Edge, Explosion, Counter, Toxic
EdgeQuake plus Hidden Power Bug to get rid of Grasses; it also crushes Psychics (especially Celebi/Exeggutor). Double-Edge loves being backed by Rock Head and STAB EQ. Explosion is awesome, and you have the bulk to Counter back even super effective STAB in many cases.

-Gorebyss
Add: Surf, Hydro Pump, Ice Beam, Hidden Power Grass, Rain Dance, Agility, Substitute, Baton Pass
Standard Water STAB/Coverage, Rain Dance to activate Swift Swim and boost STAB, plus things you can Baton Pass for. You can use Substitute+Petaya on BP if you feel cheeky.

-Granbull
Add: Return, Double-Edge, Body Slam, Earthquake, Shadow Ball, Focus Punch, Overheat, Fire Blast, Substitute, Heal Bell, Thunder Wave, Counter
Standard physical coverage with a Fire move to own random Steels not threatened by EQ. The powerful options were chosen since 60 SpA is pretty bad. SubPunch is always appreciated on bruisers like this and Sub lets it spread paralysis better. Sub also pairs well with switches forced by Intimidate. Heal Bell is useful support, and Counter is much more plausible thanks to Intimidate.

-Grumpig
Add: Psychic, Hidden Power Dark, Fire Punch, Icy Wind, Calm Mind, Taunt, Substitute,
In addition to STAB, HP Dark hits opposing Psychics, and Fire Punch hits Steels. Icy Wind hits 4x weaknesses like Salamence and Gligar, and lets Grumpigs okay 80 Soeed catch up to the speedy metagame. CM lets you sweep-ish and break through tanks, while Taunt (also prevents opposing CM/phazing) and Sub (blocks attacks and requires less prediction) improve your matchup against defensive threats.

-Hitmonlee
Add: Brick Break, High Jump Kick, Hidden Power Ghost, Rock Slide, Earthquake, Mach Punch, Focus Punch, Reversal, Substitute, Endure, Bulk Up
Most of this is whatever good STAB and coverage Hitmonlee has (HJK is less extreme here but still decent), Mach Punch is coveted (non-Normal!) STAB priority, FPunch is super powerful STAB and starts mindgames, and Reversal goes with Salac Endure/Sub. Bulk Up works with your decent Speed and patches your bad Defense, and also lets you do something while you wait for the opportunity to set up Reversal.

-Hitmontop
Add: Add: Brick Break, High Jump Kick, Hidden Power Ghost, Rock Slide, Earthquake, Mach Punch, Substitute, Endure, Bulk Up, Rapid Spin, Counter
Mostly the same as Hitmonlee, except you don't learn Reversal, and Rapid Spin over Focus Punch since Spikes stink and you don't get the latter. Also, your balanced bulk and threat you pose to special mons help make Counter a strong option.
 
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Adeleine

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Decided to do some OU mons this time.

-Aerodactyl
Add: Rock Slide, Earthquake, Hidden Power Flying, Double-Edge, Substitute, Taunt, Toxic
Standard STAB+coverage plus Rock Head-backed Double-Edge, and Substitute/Taunt/Toxic to outwit and cripple foes (especially bulky Waters). Your Speed makes Liechi + Sub more reliable than it would be otherwise.

-Blissey
Add: Ice Beam, Thunderbolt, Flamethrower, Hidden Power Grass, Seismic Toss, Toxic, Thunder Wave, Wish, Protect, Softboiled, Calm Mind, Counter
Calm Mind looks silly but it's the first set on the analysis and does sound kind of scary. BoltBeam and Flamethrower/HP Grass are the coverage pairs, if only one attack Ice Beam is best. Seismic Toss gives reliable damage on defensive sets, you have the standard Blissey support moves, and the ever-frightening Counter.

-Celebi
Add: Psychic, Hidden Power Grass, Shadow Ball, Hidden Power Fighting, Recover, Calm Mind, Swords Dance, Baton Pass, Reflect, Heal Bell, Toxic, Leech Seed
Setup on both sides of the split, Baton Pass to give them to teammates. The physical set can't use STAB, but has HP Fighting and Shadow Ball to surprise Dark and Psychic types. Recover is amazing, In addition to helping it stall, the others support the team by crippling troublesome foes and healing status. Reflect>LScreen since Calm Mind boosts Spd and SD doesn't boost Def. Leech Seed works well with many things as it forces switches.

-Claydol
Add: Earthquake, Ice Beam, Hidden Power Fire, Psychic, Explosion, Rapid Spin, Toxic, Reflect, Light Screen
EQ is good STAB that prevents passivity, and Ice Beam pairs very well and takes out fliers/opposing Grounds that wouldn't care much about it. HP Fire hits Spikes setters, Psychic hits spinblocking Gengar while being decently strong all-around, and Rapid Spin clears Spikes. Toxic makes it less setup bait and hits bulky Waters, and Explosion/screens give it use if it cannot or doesn't need to spin.

-Cloyster
Add: Surf, Ice Beam, Spikes, Rapid Spin, Explosion, Toxic
STAB, amazing utility, and Explosion are pretty straightforward. Toxic makes you less bait to bulky Waters and pressures things like Celebi if you lack things like Ice Beam

-Dugtrio
Add: Earthquake, Rock Slide, Hidden Power Bug, Hidden Power Ghost, Aerial Ace, Substitute
Dugtrio has one job and always does it the same general way. Complementing EdgeQuake is HP coverage against Psychic/some Grass and Psychic/Ghost respectively. Aerial Ace nails grasses if you lack Bug plus Heracross/Breloom, and Substitute lets you scout random lures, expanding what you can safely trap, and maybe come out protected after removing an especially passive Pokemon.

-Flygon
Add: Earthquake, Rock Slide, Hidden Power Bug, Hidden Power Flying, Fire Blast, Dragon Claw, Toxic
The HP handles the grasses and whatnot able to take EdgeQuake (former also hits Psychic, latter hits Grass/Poison SE and Heracross), Fire Blast roasts Steels like Skarm able to take EQ, and Dragon Claw hits opposing Flygon and Intimidate Salamence. Toxic punishes things like Claydol and bulky Waters that would wall otherwise, and cripples other random things that could be problematic (like P2 and other Flygon)

-Forretress
Add: Hidden Power Bug, Earthquake, Counter, Explosion, Rapid Spin, Spikes, Toxic, Light Screen
In addition to the standard support moves and Explosion, HP Bug gives STAB and makes you less Passive, Earthquake hits Steels like Magnet Pull Magneton, Counter uses your Defense and ability to take even boosted hits to crush physical sweepers or chip-damagers, and Light Screen supports the team while patching up your worse Special Defense and by extension Fire weakness.

-Gengar
Add: Thunderbolt, Ice Punch, Fire Punch, Explosion, Will-O-Wisp, Destiny Bond, Taunt, Substitute, Mean Look, Perish Song
Fire Punch is added to BoltBeam to punish bulky Steels, WoW cripples physical attackers you couldn't touch otherwise, Perish Trapping (esp with Sub) is a fun surprise, and everything else eliminates or renders helpless certain opponents.

-Gyarados
Add: Hidden Power Flying, Hidden Power Rock, Earthquake, Double-Edge, Hydro Pump, Blizzard, Dragon Dance, Taunt, Thunder Wave
Hidden Power Flying is standard bc STAB, but HP Rock gives an unorthodox EdgeQuake. This physical movepool is horrendous so here's Double-Edge, the special moves lure and eliminate common stops like bulky grounds and Zapdos (Blizzard), Taunt prevents Blissey and co. from stopping the setup fun, and Twave is helpful support that betters a decent 81 Speed.
 

Adeleine

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Some odds and ends. Namely, the missing Uber and the former Fully Evolveds not already on the list.

-Deoxys-S
Add: Shadow Ball, Superpower, Ice Beam, Thunderbolt, Fire Punch, Psychic, Knock Off, Spikes, Taunt, Toxic, Recover, Calm Mind, Reflect, Light Screen, Substitute
The physical moves are only two in number since they're only there because there aren't good Special options for removing Darks/Ghosts(/Blissey). The special moves are prioritized for Psychic, which is okay since its STAB and another special move will generally hit all resistors at least neutrally. Knock Off, Taunt, and Toxic make the lives of defensive mons misery, Recover and Spike setting are great, screens support (especially effective off of that massive speed) and patch up DeoS's average bulk, CM lets you turn your awesome speed and good coverage towards sweeping, and Sub works very well on such a fast mon able to patch up its defenses/be non-passive.

-Murkrow
Add: Drill Peck, Shadow Ball, Hidden Power Ground, Hidden Power Fighting, Feint Attack, Mean Look, Perish Song, Substitute, Protect, Taunt
An assortment of the best Murkrow has to offer in the attacking department; HP is literally its only way besides Mud Slap to hit Steels neutrally. The other moves are primarily for Perish-Trapping but a fairly fast Taunt could be helpful elsewhere if you survive after setting it.

-Sneasel
Add: Brick Break, Shadow Ball, Hidden Power Flying, Double-Edge, Return, Quick Attack, Focus Punch, Substitute, Swords Dance, Taunt
The lack of viable STAB makes HP Flying and Normal disturbingly viable, to break down bulky grasses/fightings and deal more neutral damage respectively. Quick Attack is quite weak but can finish off a 1HP Pokemon and get slightly more powerful after a SD. SubPunch is good and Sneasel's poor bulk makes Substitue protection and more power in Focus Punch much appreciated. Swords Dance uses your solid Attack/Speed and usable moves to sweep, and a respectably fast Taunt can come in handy.

-Magneton
Add: Thunderbolt, Hidden Power Grass, Hidden Power Ice, Rest, Sleep Talk, Thunder Wave, Toxic
Tbolt is STAB, the HPs deal with Grounds, Twave and Toxic cripple offensive mons/tanks, and RestTalk lets you trap more reliably / do other things (like absorb sleep) besides trapping

-Rhydon
Add: Earthquake, Rock Slide, Hidden Power Rock, Megahorn, Double-Edge, Focus Punch, Substitute, Toxic
EdgeQuake is complemented by the Grass/Psychic-killing Megahorn and Rock Head-backed Double-Edge. Toxic makes prediction easier against bulkier foes only threatened by one move (or maybe none at all), and SubPunch particularly helps protect that lower SpD and typing weak to many special moves. HP Rock is a possibility since you don't really have the speed to flinch on Rock Slide often, and its more accurate.

-Tangela
Add: Sunny Day, Solar Beam, Hidden Power Fire, Sleep Powder, Giga Drain, Stun Spore, Leech Seed
Sunny Day to activate Chlorophyll/SBeam/Fire power boost is generally best, sleeping is always useful, the other moves give some kind of variety and helps if Sunny Day hurts your team.

-Porygon2
Add: Thunderbolt, Ice Beam, Return, Shadow Ball, Sharpen, Recover, Toxic, Thunder Wave
Standard tanking with a good coverage combination in BoltBeam, healing, and a status option. After TWave you can actually outspeed things and Recover before they move. Sharpen sweeping can catch your opponent off guard and slowly ensure their downfall, as many things fail to beat Recover.

-Nosepass
Add: Thunderbolt, Fire Punch, Earthquake, Explosion, Taunt, Thunder Wave, Toxic
Terrible stats don't give many options, so the attacks are all ways to exploit Magnet Pull and kill Steels. Taunt blocks Whirlwind and any Spikes/Toxic you can somehow outspeed (you'll probably just prevent them after theyve been used once). TWave and Toxic let you be marginally supportive, and Explosion is when you know you're done for if you can get it off.

-Dusclops
Add: Night Shade, Shadow Ball, Ice Beam, Calm Mind, Rest, Pain Split, Will-O-Wisp, Sleep Talk
One of the first two gives you an offensive presence, Ice Beam is so the CM set has something to work with. Speak of CM, Dusclops's massive (physical and special) bulk and ability to Rest away Toxic make it work. Rest and Pain Split are the recovery options, Will-O-Wisp cripples physical attackers that might otherwise take advantage of you (like Tyranitar), and Sleep Talk makes you able to burn or attack while Resting.
 

Adeleine

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A few random mons I found possibly interesting

-Regice
Add: Ice Beam, Thunderbolt, Hidden Power Fire, Explosion, Rest, Sleep Talk, Psych Up, Curse, Thunder Wave
BoltBeam has HP Fire to kill the Steels that aren't too scared of anything else and could exploit you. Restalk keeps you healthy enough to perform as a special check, Psych Up trolls CM (youre super bulky specially) and Curse (theyre getting slower so you can outspeed) users and is scary effective with Rest, while Twave spreads paralysis and compensates for your own unimpressive Speed.

-Tyranitar
Add: Rock Slide, Earthquake, Hidden Power Bug, Hidden Power Flying, Pursuit, Fire Blast, Ice Beam, Hidden Power Grass, Dragon Dance, Taunt, Toxic
With EdgeQuake and a bulky Grass HP (Bug hits Psychics/Darks, Flying hits Grass/Poison and suckers Fighting switchins), you have an assortment of lures (Pursuit for Gengar/general Psychic cowards, Fire Blast for Skarm/Forry, Ice Beam for Flygon/Mence, HP Grass for Swampert, Toxic kinda lures a bunch of things), DD to sweep with your great power and to patch up your less impressive Speed, and finally Taunt to facilitate DD setup.

-Armaldo
Add: Rock Slide, Rock Blast, Earthquake, Hidden Power Bug, Knock Off, Rapid Spin, Swords Dance
STAB + EdgeQuake formation, Rock Blast to pressure Substituted spinblockers/victims although it is less reliable, Knock Off and Rapid Spin are great utility, and SD makes entrants suddenly much more pressured if they cant OHKO (especially spinblockers)

-Ninjask
Add: Silver Wind, Hidden Power Flying, Aerial Ace, Hidden Power Rock, Swords Dance, Substitute, Protect, Baton Pass
The standard Baton Pass boosts/sub shenanigans plus anti-passivity options that could even let you sweepclean with SD. Sub can also snag a last gasp Liechi/Starf + Speed boost.

-Shedinja
Add: Shadow Ball, Hidden Power Bug, Silver Wind, Hidden Power Ground, Hidden Power Fighting, Hidden Power Rock, Protect, Toxic, Agility, Baton Pass
STABs plus Hidden Power options (Silver Wind is to allow Bug STAB plus other HP) to handle common counters, Protect because Shedinja needs to scout for random death, if you aren't dead you're forcing a switch so Toxic is great. Agility and BP let you exploit your switch forcing nature: set Agility, suddenly outspeed your counter (hopefully) and pass the speed to a teammate. Slow drypassing is actually good as well for pivoting and avoiding Sand Stream death from a sand setter switchin.
 
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Eyan

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I can start shredding the gen4 random battle sets if someone agrees to do the technical things, btw.

Moar sets, I'll talk to Hoeen about Sub/Endure and Berry things.

-Electabuzz
Add: Thunderbolt, Ice Punch, Fire Punch, Hidden Power Grass, Cross Chop, Focus Punch, Substitute, Toxic, Thunder Wave
A nice assortment of special options to complement Thunderbolt, killing Grasses and Grounds, plus a choice of Fighting coverage for special walls and some utility moves.

-Electrode
Add: Thunderbolt, Thunder, Hidden Power Grass, Hidden Power Ice, Explosion, Rain Dance, Light Screen, Taunt, Thunder Wave, Substitute
You're not going to sweep with Electrode so this is mostly support. STAB and a HP (Ice hits Grasses but not Water/Ground etc) prevent you from being completely passive, Explosion is near obligatory, and the support options help your team since Electrode can't do a ton alone without exploding. Rain Dance and Thunder pair, Sub is nice since you outspeed everything not priority (almost) and pairs with berries (probably Liechi) to max out final damage.

-Exploud
Add: Double-Edge, Return, Body Slam, Earthquake, Shadow Ball, Fire Blast, Flamethrower, Overheat, Ice Beam, Toxic
One of the three STAB options (Body Slam's paralysis helps his middling speed), your best coverage types (your Fire move beats Steel!), and Toxic to break bulkier foes not hit super effectively as your offenses aren't spectacular.

-Fearow
Add: Return, Double-Edge, Quick Attack, Drill Peck, Hidden Power Ground, Hidden Power Fighting, Agility, Substitute, Baton Pass
Good STABs, since QA is so weak it probably pairs best with Band, your choice of Rock/Steel killing HP (Fighting hits things like Solrock and Aerodactyl tolerably that ignore you otherwise), and Agility/Sub to Baton Pass. Sub pairs with Liechi since after an agility you outspeed everything, and even if you can't pass a sub you can pass Liechi's boost (or even use it yourself)

-Feraligatr
Add: Earthquake, Rock Slide, Hidden Power Flying, Ice Beam, Focus Punch, Substitute, Swords Dance
Earthquake off of that strong Attack with complementary coverage (hitting fliers and Grasses respectively), Ice Beam kills physically bulky Dragons/Grasses/Grounds, SubPunch exploits his good bulk and the huge power of Focus Punch, and SD lets you wallbreak.

-Girafarig
Add: Psychic, Thunderbolt, Calm Mind, Agility, Substitute, Baton Pass, Thunder Wave, Wish, Reflect, Light Screen
In addition to all the BP boosters, Psychic/Tbolt lets you be somewhat non-passive, and Twave/Screens let you support your team in another way. Sub+Wish lets you/the recipient receive the wishes safely.

-Gligar
Add: Earthquake, Hidden Power Flying, Rock Slide, Iron Tail, Steel Wing, Swords Dance, Counter, Endure
This is mostly straightforward. STAB, the extent of your non-redundant coverage, and the other three to add some pizzaz. Endure pairs best with Salac (and Swords Dance).

-Golduck
Add: Surf, Hydro Pump, Ice Beam, Hidden Power Grass, Calm Mind, Hypnosis, Substitute, Disable
STAB + Coverage (HP Grass hits waters), CM to try to sweep, and Golduck's intriguing support options in Hypnosis and SubDisable. Going to switch in that Starmie and use Thunderbolt? Surprise!

-Golem
Add: Earthquake, Rock Slide, Hidden Power Bug, Double-Edge, Explosion, Counter
EdgeQuake plus Hidden Power Bug to get rid of Grasses; it also crushes Psychics (especially Celebi/Exeggutor). Double-Edge loves being backed by Rock Head and STAB EQ. Explosion is awesome, and you have the bulk to Counter back even super effective STAB in many cases.

-Gorebyss
Add: Surf, Hydro Pump, Ice Beam, Hidden Power Grass, Rain Dance, Agility, Amnesia, Iron Defense, Substitute, Baton Pass
Standard Water STAB/Coverage, Rain Dance to activate Swift Swim and boost STAB, plus these random things you can Baton Pass for some reason. You can use Substitute+Petaya on BP if you feel cheeky.

-Granbull
Add: Return, Double-Edge, Body Slam, Earthquake, Shadow Ball, Focus Punch, Overheat, Fire Blast, Substitute, Heal Bell, Thunder Wave, Counter
Standard physical coverage with a Fire move to own random Steels not threatened by EQ. The powerful options were chosen since 60 SpA is pretty bad. SubPunch is always appreciated on bruisers like this and Sub lets it spread paralysis better. Sub also pairs well with switches forced by Intimidate. Heal Bell is useful support, and Counter is much more plausible thanks to Intimidate.

-Grumpig
Add: Psychic, Hidden Power Dark, Fire Punch, Icy Wind, Calm Mind, Taunt, Substitute,
In addition to STAB, HP Dark hits opposing Psychics, and Fire Punch hits Steels. Icy Wind hits 4x weaknesses like Salamence and Gligar, and lets Grumpigs okay 80 Soeed catch up to the speedy metagame. CM lets you sweep-ish and break through tanks, while Taunt (also prevents opposing CM/phazing) and Sub (blocks attacks and requires less prediction) improve your matchup against defensive threats.

-Hitmonlee
Add: Brick Break, High Jump Kick, Hidden Power Ghost, Rock Slide, Earthquake, Mach Punch, Focus Punch, Reversal, Substitute, Endure, Bulk Up
Most of this is whatever good STAB and coverage Hitmonlee has (HJK is less extreme here but still decent), Mach Punch is coveted (non-Normal!) STAB priority, FPunch is super powerful STAB and starts mindgames, and Reversal goes with Salac Endure/Sub. Bulk Up works with your decent Speed and patches your bad Defense, and also lets you do something while you wait for the opportunity to set up Reversal.

-Hitmontop
Add: Add: Brick Break, High Jump Kick, Hidden Power Ghost, Rock Slide, Earthquake, Mach Punch, Endeavor, Substitute, Endure, Bulk Up, Rapid Spin, Counter
Mostly the same as Hitmonlee, except Endeavor (good with Mach Punch!) since you get that instead of Reversal, and Rapid Spin over Focus Punch since Spikes stink and you don't get the latter. And since you have tolerable physical bulk, Counter is viable.
  • Electabuzz: Legit not even sure what Fire Punch does, even in the context of it having to face ADV OU Pokemon
  • Electrode: Fine
  • Exploud: Fine
  • Fearow: Substitute should only be on sets with Baton Pass. SubLiechi is an ass set, especially in randbats. Passing a boost is nice but when there are Pokemon that can do proper Sub SD, +1 doesn't help most Pokemon enough, and you're unlikely to sweep with Fearow even at +1. Hidden Power Fighting doesn't really hit Solrock. It's neutral damage but it's gonna do 0. It should still be in the set though because of stuff like Tyranitar in the randbats.
  • Feraligatr: Add Return; it's great neutral coverage on SD sets. Also, add Hydro Pump.
  • Girafarig: Fine
  • Gligar: It has a useful typing for Toxic tbh, so add that
  • Golduck: Fine
  • Golem: Add Toxic
  • Gorebyss: Agility, Amnesia, Iron Defense, and Substitute should ONLY be on Baton Pass sets. Probably just remove Iron Defense and Amnesia tbh. Gorebyss can't make use of them and you are unlikely to find good partners to pass it to. It's only really for Baton Pass chains on teams.
  • Granbull: Fine, just make sure Fire Blast and Overheat don't overlap, of course
  • Grumpig: Fine
  • Hitmonlee: Substitute should only be there if Bulk Up is on the set, and it should never be there with Reversal. Reversal should only be there if Endure is there.
  • Hitmontop: Remove Endeavor. It's only nice if you can do SubEndeavor with a Salac Berry. And SubEndeavor Mach Punch would need Hidden Power Ghost as the last move or you're walled by Ghost-types, which probably isn't gonna be guaranteed. Btw, Counter isn't just "viable" on Hitmontop, it's like one of 3 Pokemon in ADV UU that can make use of it well (not relevant but a nitpick on the description).
If you need item suggestions, just ask, since a lot of these Pokemon can use pinch berries with Endure or Substitute, such as SubPetaya Electabuzz.
 

Adeleine

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  • Electabuzz: Legit not even sure what Fire Punch does, even in the context of it having to face ADV OU Pokemon It crushes Forretress and hits things like Magneton and Steelix, while getting Steels super effectively (some like Metagross aren't weak to Chop/FPunch) and Grasses harder than HP Ice.
  • Electrode: Fine
  • Exploud: Fine
  • Fearow: Substitute should only be on sets with Baton Pass. SubLiechi is an ass set, especially in randbats. Passing a boost is nice but when there are Pokemon that can do proper Sub SD, +1 doesn't help most Pokemon enough, and you're unlikely to sweep with Fearow even at +1. Hidden Power Fighting doesn't really hit Solrock. It's neutral damage but it's gonna do 0. It should still be in the set though because of stuff like Tyranitar in the randbats. Solrock is always bulkier than I remember... I'll change that and toss Liechi
  • Feraligatr: Add Return; it's great neutral coverage on SD sets. Also, add Hydro Pump. Nice, will do
  • Girafarig: Fine
  • Gligar: It has a useful typing for Toxic tbh, so add that true... yeah
  • Golduck: Fine
  • Golem: Add Toxic sure
  • Gorebyss: Agility, Amnesia, Iron Defense, and Substitute should ONLY be on Baton Pass sets. Probably just remove Iron Defense and Amnesia tbh. Gorebyss can't make use of them and you are unlikely to find good partners to pass it to. It's only really for Baton Pass chains on teams. Fair, probably the best way to ensure decent sets as well
  • Granbull: Fine, just make sure Fire Blast and Overheat don't overlap, of course
  • Grumpig: Fine
  • Hitmonlee: Substitute should only be there if Bulk Up is on the set, and it should never be there with Reversal. Reversal should only be there if Endure is there. wow sub/bulk up/reversal takes on a special aura of bad
  • Hitmontop: Remove Endeavor. It's only nice if you can do SubEndeavor with a Salac Berry. And SubEndeavor Mach Punch would need Hidden Power Ghost as the last move or you're walled by Ghost-types, which probably isn't gonna be guaranteed. Btw, Counter isn't just "viable" on Hitmontop, it's like one of 3 Pokemon in ADV UU that can make use of it well (not relevant but a nitpick on the description). done especially as set generator won't be kind in this regard likely
If you need item suggestions, just ask, since a lot of these Pokemon can use pinch berries with Endure or Substitute, such as SubPetaya Electabuzz. while this could be quite helpful, iirc items aren't assigned directly to pokemon but are based on what moves it gets, so just keep in mind that it won't be direct
It feels like Substitute is viable on almost everything lol. As for the set check, it's in the quoted post.
Edit: implemented
 

Eyan

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I'll give Fire Punch hitting Steelix, but to be fair, Forretress doesn't do anything back to Electabuzz, Magneton is at a stalemate with it regarding who KOes the other first, and Metagross takes almost the exact same amount from Thunderbolt. Keep it, but it just looks like such an inferior choice.

Edit: "and Grasses harder than HP Ice" um, we have Ice Punch and HP Grass, not HP Ice.
 

Adeleine

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yeah you're right about me missing that lol but also yeah I'll keep it for now. Here are some BL mons plus a former-Fully Evolved I seem to have missed (Misdreavus)

-Dodrio
Add: Double-Edge, Return, Drill Peck, Quick Attack, Flail, Hidden Power Ground, Agility, Substitute, Endure, Baton Pass, Taunt, Rest
Alongside the standard STABs, Quick Attack is relatively powerful off of a Choice Band, and HP Ground gives good coverage on Rocks/Steels. Flail is very powerful after Endure or enough HP loss from Sub, but you probably need a way to boost speed (Agility or Salac). Agility and Sub also work well with BP. Taunt off a base 100 Speed and Early Bird Rest give it ways to handle bulkier foes.

-Exeggutor
Add: Solar Beam, Giga Drain, Psychic, Hidden Power Ice, Hidden Power Fire, Explosion, Sunny Day, Sleep Powder, Stun Spore, Synthesis, Leech Seed
Hidden Powers complement STAB to hit Dragons+Flyings/Steels, Sunny Day triggers Chloro/Solar Beam/HP Fire boost/Synthesis boost. Leech Seed and the powders are great support, Explosion is itself.

-Gardevoir
Add: Psychic, Thunderbolt, Fire Punch, Ice Punch, Calm Mind, Memento, Taunt, Hypnosis, Thunder Wave, Will-O-Wisp, Destiny Bond, Substitute, Reflect, Wish, Protect
Wow. Tbolt gives good neutral coverage, Fire Punch hits the Steels (and some Psychics) Psychic despises, Ice Punch hits a lot of things super effectively, and CM helps you use these to sweep. You have three status options and Toxic isn't one!, Dbond and Memento are good suicide options, Reflect patches up your mediocre Defense, Tauht helps you stallbreak and works well with CM, and WishTect heals you and the team. Substitute lets you use support moves/CM with less prediction and more confidence.

-Jynx:
Add: Ice Beam, Psychic, Hidden Power Fire, Lovely Kiss, Calm Mind, Substitute, Mean Look, Perish Song
Hidden Power Fire complements STAB by hitting Steels, Substitute protects you in case Lovely Kissed Pokemon wake up unusually early and helps PerishTrapper, Mean Look mainly lets you perish trap, mean look with lovely kiss/cm could work but it needs both of the other two and that's unlikely to be guaranteed

-Marowak
Add: Earthquake, Bonemerang, Rock Slide, Double-Edge, Hidden Power Bug, Swords Dance
Earthquake is a more reliable Ground STAB, but Bonemerang breaks ubiquitous Substitutes. Double Edge is good and powerful neutral coverage backed by Rock Head, HP Bug hits Grasses and Psychics especially hard. Swords Dance makes you hilariously strong. Thick Club always.

-Misdreavus
Add: Calm Mind, Thunderbolt, Hidden Power Ice, Psychic, Mean Look, Perish Song, Substitute, Protect, Taunt, Thunder Wave
Besides Perish Trapping and Destiny Bond sacrificing, you have CM and your three best special attacks to use alongside Substitute and Taunt.

-Registeel
Add: Earthquake, Rock Slide, Hidden Power Steel, Seismic Toss, Explosion, Counter, Curse, Rest, Sleep Talk, Toxic, Thunder Wave
EdgeQuake+STAB are options to prevent passivity that run off your Attack stat and work well with Curse, while SToss/Counter/Toxic don't rely on it. Curse and ResTalk exploit and further your great bulk and defensive typing. Spreading paralysis is great so long as Toxic-less Registeel can still hurt things.

-Smeargle
Add: Extreme Speed, Explosion, Spore, Spikes, Transform, Perish Song, Belly Drum, Tail Glow, Agility, Ingrain, Spider Web, Substitute, Baton Pass
Spore is of course mandatory, the attacks give something of an offensive presence (after a Belly Drum) and Espeed can break Endurers, Spikes are so good, Transform is much better when the opponent can't attack, and Perish Song pairs with Spider Web and Sub to perish trap. Everything not mentioned, plus BD/Spider Web, is baton passable. Agility helps if they switch in something faster than Smeargle after you Spore something.

-Ursaring
Add: Return, Body Slam, Earthquake, Hidden Power Ghost, Focus Punch, Swords Dance, Sleep Talk
Standard Normal coverage with Focus Punch to hit Steels not weak to Ground harder. Body Slam can paralyze and help your poor Speed. Swords Dance turns you form very powerful to hilariously so, Sleep Talk lets you absorb Sleep and take advantage of Guts boosting power while asleep.

-Scizor
Add: Steel Wing, Silver Wind, Hidden Power Ground, Hidden Power Rock, Morning Sun, Swords Dance, Agility, Baton Pass
Stab is complemented by a HP to hit Fires (and Steels or Flying respectively). Morning Sun lets you use your great defensive typing and bulk to boost staying power, and SD/Agility let you sweep or Baton Pass boosts.

-Slaking
Add: Return, Double-Edge, Earthquake, Shadow Ball, Focus Punch, Fire Blast
A Normal STAB with standard Normal coverage, Focus Punch and Fire Blast get situational coverage. Hyper Beam isn't used so that you can switch out after attacking. Speaking of switching out, this near-requirement makes Choice Band always best.
 
Last edited by a moderator:
Hello All! Thank you for allowing my friends and I in the Randbats GC to help we will begin right away and give updates on anything we decide through both of you all. If anyone else is interested in helping pm me on PS or through Smogon. I am very excited and thank you for this opportunity!
-djchozley
 

HoeenHero

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Vulpix-Alola asked me to post these for her:

- Tauros
Add: Body Slam, Double-Edge, Return, Earthquake, Hidden Power Ghost, Hidden Power Rock
Lots of great coverage options to hit hard on a majority of Pokemon.

- Venusaur
Add: Sleep Powder, Sludge Bomb, Leech Seed, Toxic, Curse, Swords Dance, Synthesis, Hidden Power Fire
All of these moves help Venusaur live long and stall a bit.

- Ninetales
Add: Overheat, Fire Blast, Sunny Day, Solar Beam, Flamethrower, Swagger, Will-o-Wisp, Hypnosis, Heat Wave
This set helps out Ninetales in the long run. Sunny day can automatically charge Solar Beam so it can easily KO water types, and it's pretty fast. Hypnosis is simply a gamble, but this is random battles, you have to gamble to do anything in the long run. Sunny Day also powres up Flamethrower, Fire Blast and/or Heat Wave. Will-O-Wisp is to shut down Physical Attackers and Swagger is just to be annoying.

- Linoone
Add: Belly Drum, Extreme Speed, Return, Shadow Ball, Flail, Subsitute, Hidden Power Fighting
Belly Drum helps Linoone get some instant boosts, most of the time while protected by subsitute. It gets extreme speed to get a priority STAB attack. Shadow ball hits most ghosts super effectively and most of the time Linoone does not get outsped. It also has Hidden Power Fighting for some extra damage on tanky rock or steel types, such as Aggron.
 
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