Rapidash

Grim

The Ghost
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QC: Raiza / Anty / WhiteDMist
GP: GatoDelFuego / The Dutch Plumberjack

[OVERVIEW]

Rapidash has a niche as one of the few pure physical Fire-types in PU, and it is the best one, as it has superior coverage, higher Speed, and access to instant recovery in Morning Sun over the stronger and bulkier Flareon. Rapidash fits very well on offensive and balanced teams due to its good Speed and Attack, as well as Flash Fire, which grants Rapidash a 1.5 boost to Flare Blitz if it switches into a Fire move. This ability, together with its Fire-typing, also makes Rapidash a great Pokemon on sun teams to cover the Fire weakness that Victreebel, Leafeon, and Sawsbuck create and takes advantage of the sun to augment Flare Blitz and Morning Sun. Rapidash also has access to good coverage moves such as Wild Charge and Drill Run to hit Pokemon hard that resist Flare Blitz. Rapidash's typing is occasionally useful, as coupled with Flash Fire, it makes it a great check to offensive Fire-types such as Ninetales and certain Grass-types; however, it also leaves Rapidash weak to a lot of common attacking types such as Water and Ground and gives it a weakness to all entry hazards. This entry hazard weakness, coupled with recoil moves and low bulk, limits the amount of times Rapidash can switch in if it doesn't get an opportunity to use Morning Sun. Rapidash's coverage moves are also somewhat lacking in power without an item to boost them, but those boosting items come with their own disadvantages, such as extra recoil damage and locking Rapidash into one move.

[SET]
name: 3 attacks + Morning Sun
move 1: Flare Blitz
move 2: Wild Charge
move 3: Drill Run / Will-O-Wisp
move 4: Morning Sun
item: Charcoal / Leftovers
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Flare Blitz is a strong STAB move that can get a Flash Fire boost if Rapidash switches into a Fire attack. Wild Charge is necessary coverage to hit Water-types such as Pelipper and Poliwrath for super effective damage, which would otherwise wall Rapidash. Drill Run hits Fire-types such as Ninetales and Heatmor, which Rapidash checks with Flash Fire, as well as Rock-types such as Golem. Will-O-Wisp is an option over Drill Run because most Fire-types are already 2HKOed by Wild Charge and most, if not all, bulky Rock-types are crippled by burns. Morning Sun recovers the health Rapidash loses form entry hazards and recoil and avoids Sucker Punch.

Set Details
========

The given EV spread, along with a Jolly nature, maximizes Rapidash's Speed so it can revenge kill a fair amount of Pokemon in PU, such as Simipour, Dodrio, and Ninetales. Maximum Attack investment allows Rapidash to hit as hard as possible. Charcoal is the preferred item, as it grants Rapidash a 1.2 boost to Flare Blitz without causing additional recoil damage and allows Rapidash to bluff a Choice item. Leftovers can be used because two out of three of Rapidash's attacking moves cause recoil and it has a weakness to all entry hazards, so recovering some of the health Rapidash loses is useful. Life Orb is an option to give a 1.3 boost to all of Rapidash's attacking moves, but the added recoil and the fact that Rapidash will mostly be using Flare Blitz anyway often makes it an inferior option.

Usage Tips
========

It is important to predict very well early-game, as removing Fire-resistant Pokemon such as Golem and Poliwrath is essential if you want to clean up with Rapidash. Rapidash does have the coverage to hit them, but it needs to hit most Fire-resistant Pokemon on the switch, as it cannot OHKO them. Use Morning Sun on predicted switches to recover the health Rapidash loses due to recoil and entry hazards. Pivot Rapidash into Fire-types, such as Flareon and Ninetales, and defensive Ghost-types that use Will-O-Wisp, such as Misdreavus and Gourgeist, as it can get a Flash Fire boost from Fire moves and defeat opposing Fire-types with Drill Run. Switching into anything else than a resisted or very weak attack is usually a bad idea, as Rapidash's bulk is quite mediocre; Rapidash should often only be brought in to revenge kill Pokemon it outspeeds. Rapidash works best against balanced teams, as it can often break their defensive cores with its strong attacks and good coverage and has the Speed to outrun a lot of offensive threats as well.

Team Options
========

Rapidash fits well on offensive teams that struggle with Grass-types or with Ninetales. Entry hazard removers such as Pelipper and Armaldo are good teammates because Rapidash is vulnerable to all kinds of entry hazards. Rapid Spin users are especially good partners because Rapidash appreciates entry hazards on the opponent's side. Grass-types such as Roselia and Jumpluff are good teammates because they cover Rapidash's Water and Ground weaknesses and hit Rock-types for super effective damage. In return, Rapidash checks Ice- and Fire-types such as Regice and Ninetales. Water-types can defeat Ground- and Rock-types for Rapidash. Poliwrath is an especially good teammate, as it resists Rock and Water, two of Rapidash's weaknesses, while Rapidash resists two of Poliwrath's weaknesses in Grass and Fairy. Carracosta is another good offensive teammate, as Rapidash deals with bulky Grass-types such as Tangela and can also lure in Poliwrath and weaken it with Wild Charge, while Carracosta defeats bulky Rock-types for Rapidash. Entry hazards from Pokemon such as Golem and Whirlipede are valuable, as they make it easier for Rapidash to KO Pokemon, such as 2HKO Lickilicky with Flare Blitz and Stealth Rock or one layer of Spikes up. Slow users of U-turn and Volt Switch, such as Volbeat and Probopass, can bring Rapidash in safely without having to risk it taking heavy damage. Volbeat can also set up sun for Rapidash so its STAB moves are augmented and it can use Solar Beam without having to set up sun itself.

[STRATEGY COMMENTS]
Other Options
=============

Low Kick can be used over Drill Run, as it hits Golem and Aurorus for more damage and also hits Lickilicky hard. However, it misses out on Fire-types. Megahorn hits bulky Psychic-types such as Duosion, Grumpig, and Solrock for huge damage, which would otherwise be a check and counters, respectively. Flame Charge makes it easier for Rapidash to clean up late-game. Baton Pass maintains momentum, but Rapidash does not really have the room for it, as it prefers having better coverage and recovery. The combination of Sunny Day + Solar Beam works well, as it gives Rapidash a better chance to defeat bulky Rock-types such as Golem, Barbaracle, and Carracosta. Rapidash can act as a revenge killer with a Choice Scarf or hit much harder with a Choice Band. Neither is preferred, however, as Rapidash relies highly on its coverage to function. Choice sets should also be used with Baton Pass to not lose momentum.

Checks and Counters
===================

**Rock-types**: Rock-types such as Golem, Carracosta, Barbaracle, and Solrock can take at least one Drill Run, or in the latter's case are immune to it, and KO Rapidash in return with their Rock STAB attack. They can also set up Stealth Rock against Rapidash, or a Shell Smash in Carracosta and Barbaracle's case.

**Bulky Water-types**: Bulky Water-types such as Carracosta and Poliwrath can survive a Wild Charge with ease and KO in return with Scald or set up Stealth Rock or Rain Dance, respectively. It should be noted that Rapidash needs a Life Orb and three layers of Spikes to 2HKO defensive Poliwrath, so not even hitting it with Wild Charge on the switch beats Poliwrath.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Stunfisk, Piloswine, and Togetic can take a hit from Rapidash and either KO it with their STAB moves or cripple it with status. However, due to a lack of a Fire resistance they often cannot switch in.

**Faster Pokemon**: Faster Pokemon such as Purugly, Raichu, and Floatzel can outspeed Rapidash and can take care of it with their STAB moves. It doesn't matter if they hit Rapidash for super effective damage or not, as Rapidash is quite frail and easy to wear down.

**Priority Moves**: Strong or super effective priority moves such as Sucker Punch and Aqua Jet from Pawniard and Carracosta can take care of Rapidash with just a little prior damage, which is very easy to get, as Rapidash gets worn down really easily. They can also set up a Swords Dance or Shell Smash as Rapidash is forced to switch out.

**Residual Damange**: Due to a weakness to all entry hazards and the use of recoil moves, Rapidash tends to faint very fast if it does not get an opportunity to use Morning Sun.
 
Last edited:

Grim

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Ready for QC.

In case anyone is wondering Magnemite told me to just redo it as the meta and view on Rapidash has changed a lot since the last one was written.
 

Anty

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IMO remove low kick from moves as most relevant normal types get hit harder by flare blitz, im p sure the only one that isnt is lick, and drill run is way too important not to have (which also hits rock types that beat you anyway). Life Orb should be moved to set details as it gets warn down way too quickly with life orb, and combined with rocks you will have to mourning sun every other turn

This looks good so far, i will check it later GrimoireGod
 

Raiza

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GrimoireGod

Overview
########
Mention that being a pure physical Fire-type is already a niche and makes Rapidash unique if you compare it to other Fire-types such as Ninetales. Rapidash also has less power than Flareon and access to an instant recovery in Morning Sun.
Flash Fire also boosts Rapidash damage output on its STAB move when hit by a Fire-type move so mention that.
Talk about positive effects of Sun towards Morning Sun too.
Glaring Fire-type weakness of who? Rapidash surely not, mention some examples, people could make mistakes.
Specify that Rapidash typing isn't that great even if it could be useful in a lot of occasions, as it leaves it weak to common types, it also leaves it weak to entry hazards as you already mentioned.
When you talk about weakness to hazards, specify it also limits Rapidash switch-ins.

Moves
========
You didn't remove Low Kick from moves o.o
Mention that Wild Charge also hits effectively other Flying-types, While Drill run also hits effectively Poison-types. (of course mention those guys)

Usage Tips
========
Mention that usually Rapidash doesn't like being switched in on strong attackers as it is still frail, so it rather prefers being brought in as a revengekiller on Pokemon it outspeeds.

Team Options
========
As you also suggest entry hazards support other than hazard removal, you can specify that a Rapid Spin user is slightly more appreciated, as it doesn't remove own entry hazards differently from a Defog user.
Mention slow VoltTurn to bring Rapidash in with safety without letting it risk to get heavily damaged.
 

MZ

And now for something completely different
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Grumpig is far more relevant than Duosion and Solrock for things that Megahorn hits
 

Anty

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In the overview you should talk about rapidash's ability to check offensive fire types (particularly ninetales!), and certain grass types.

Moves: drill run is weaker vs arbok than flare blitz (you probably forgot about STAB), and wild charge is weaker if running flame plate, or same strength if lefties (but has less recoil)

TO: for grass types i would give an example of one which can switch into water types (eg rose), also mention how grass types like how rap checks ice and fire types. Also mention water types in general who can beat rock and grounds, and like weakening of grass types. Costa is especcially a good team mate as it likes the luring of poliwrath (along with weakening grass types. Also say the type of team rapidash fits into (often offensive ones which are troubled by ninetales/grass types)

OO: For willowisp say that prevents costa from freely setting up on you. Mention baton pass when talking about the choice sets

The rest looks good:
QC 2/3 GrimoireGod
 

WhiteDMist

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Remove Prinplup from Checks and Counters. Remove Low Kick from the Overview.

In Usage Tips, mention that Morning Sun also helps avoid Sucker Punch. Note that Volbeat also sets up Sun for Rapidash in TO.



qc approved
3/3
 
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**Amcheck**


[OVERVIEW]

Rapidash has a niche as one of the few pure physical Fire-types in PU, and is the best one as it has superior coverage, higher Speed, and access to instant recovery in Morning Sun over the stronger and bulkier Flareon. Rapidash fits very well on offensive and balanced teams due to its good Speed and Attack, as well as Flash Fire, which can grant Rapidash a 1.5 boost to Flare Blitz if it switches into a Fire move. This ability, together with its Fire-typing, (remove hyphen) also makes Rapidash a great Pokemon on sun teams to cover the glaring Fire weakness that Victreebel, Leafeon, and Sawsbuck create has, and takes advantage of the sun to augment Flare Blitz and Morning Sun. Rapidash also has access to good coverage options moves (Subjective I guess.) such as Wild Charge and Drill Run to hit Pokemon hard that resist Flare Blitz. (period) hard. Rapidash's typing, while occassionaly occasionally useful as coupled with Flash Fire, (AC) it makes Rapidash it a great check to offensive Fire-types such as Ninetales and certain Grass-types, is unfortunately (semi colon) however, its typing not that great as it leaves Rapidash weak to a lot of common attacking types such as Water and Ground, and gives it a weakness to all entry hazards. This entry hazard weakness coupled with recoil moves and low bulk, (AC) results in Rapidash often fainting very fast and limits the amount of times Rapidash can switch in if it doesn't get an opportunity to use Morning Sun. Rapidash's coverage moves are also somewhat lacking in power without an item to boost them, but those boosting items come with their own disadvantages, such as extra recoil damage and locking Rapidash into one move.

[SET]
name: 3 attacks + Morning Sun
move 1: Flare Blitz
move 2: Wild Charge
move 3: Drill Run
move 4: Morning Sun
item: Charcoal / Leftovers
a
bility: Flash Fire
Item: Charcoal / Leftovers
nature: Jolly

EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
(Make all of these that I corrected lowercase.)

[SET COMMENTS]
Moves
========

Flare Blitz is a strong STAB move that can potentially get a Flash Fire boost if Rapidash switches into a Fire attack. Wild Charge is needed coverage to hit Water-types such as Pelipper and Poliwrath for super effective damage, which would otherwise wall Rapidash. Drill Run hits Fire-types such as Ninetales and Heatmor, (AC) which Rapidash checks with Flash Fire, as well as Rock-types such as Golem. Morning Sun recovers the health Rapidash loses from entry hazards, (AC) and recoil, (AC) and avoids bypass Sucker Punch.

Set Details
========

The given EV spread, along with a Jolly nature, maximizes Rapidash's Speed, (AC) so it can revenge kill a fair amount of Pokemon in PU, such as Simipour and Dodrio, and (Would mention another Pokemon here and stop with a period.) Maximum Attack maximizes Attack allows Rapidash to hit as hard as possible. Charcoal is the preferred item, (AC) as it grants Rapidash a 1.2 boost to Flare Blitz without causing additional recoil damage, and allows Rapidash to bluff a Choice-item (remove hyphen). Leftovers can be used as two out of three of Rapidash's attack moves cause recoil and it has a weakness to all entry hazards, so recovering some of the health Rapidash loses is useful. Life Orb is an option to give a 1.3 boost to all of Rapidash's attack moves, but the added recoil and the fact that Rapidash will mostly be using Flare Blitz anyway often makes it an inferior option.

Usage Tips
========

It is essential important (Mainly cause you said "essential" twice.) to predict very well early-game, (add hyphen) as removing Fire resistant Pokemon such as Golem and Poliwrath is essential if you want to clean up with Rapidash. Rapidash does have the coverage to hit them, but it needs to hit most Fire resistant Pokemon on the switch as it cannot OHKO them. Use Morning Sun on predicted switches to recover the health Rapidash loses due to recoil and entry hazards. Pivot Rapidash into Fire-types, such as Flareon and Ninetales, and defensive Ghost-types that use Will-O-Wisp, such as Misdreavus and Gourgeist, as it can potentially get a Flash Fire boost from Fire moves and defeat opposing Fire-types with Drill Run. Switching into anything else than a resisted or very weak attack is usually a bad idea, (AC) as Rapidash's bulk is quite mediocre, and should often only be brought in as a revenge killer to Pokemon Rapidash outspeeds. Rapidash works best against balanced teams, (AC) as it can often break their defensive cores with its strong attacks and good coverage, and has the Speed to outspeed a lot of offensive threats as well.

Team Options
========

Rapidash fits well into on offensive teams that struggle with Grass-types or with Ninetales. Entry hazard removers such as Pelipper and Armaldo are good teammates because Rapidash is vulnerable to all kinds of entry hazards. (comma) especially (lowercase) Rapid Spin users are good because Rapidash appreciates entry hazards on the opponents side. Grass-types such as Roselia and Jumpluff are good teammates because they cover Rapidash's Water and Ground weaknesses, as well as hit Rock-types for super effective damage. In return, Rapidash checks Ice- and Fire-types such as Regice and Ninetales. Water-types can defeat Ground- and Rock-types for Rapidash. Poliwrath is an especially good teammate make for great partners, as it resists Rock and Water, two of Rapidash's weaknesses, while Rapidash resists two of Poliwrath's weaknesses in Grass and Fairy. Carracosta is another good offensive teammate, (AC) as Rapidash deals with bulky Grass-types such as Tangela and can also lure in Poliwrath and weaken it with Wild Charge. (But what does Carracosta do for Rapidash?) Entry hazards setters from Pokemon such as Golem and Whirlipede are valuable, as they make it easier for Rapidash to KO Pokemon, such as the 2HKO with Flare Blitz on Lickilicky with Stealth Rock or one layer of Spikes up. Slow users of U-turn and Volt Switch, such as Volbeat and Probopass, can bring Rapidash in safely without having to risk it taking heavy damage. Volbeat can also set up sun Sunny Day for Rapidash, (AC) so its STAB moves are augemented augmented and it can use Solar Beam without having to set up sun itself.

[STRATEGY COMMENTS]
Other Options
=============

Low Kick can be used over Drill Run, (AC) as it hits Golem and Aurorus for more damage and also hits Lickilicky hard. However, it misses out on Fire-types. Will-O-Wisp cripples Pokemon physical attackers such as Carracosta, Golem, and Solrock that tend to switch in against Rapidash, and avoids Sucker Punch from Mightyena and Pawniard. Will-O-Wisp is especially useful to prevent Carracosta from freely setting up Shell Smash against Rapidash. Megahorn hits bulky Psychic-types such as Duosion, Grumpig, and Solrock for huge damage, which would otherwise be a check and counters, (Debatable but, wouldn't it be "which would otherwise be checks and counters"?) respectively. Flame Charge makes it possible for Rapidash to clean up late-game. Baton Pass maintains momentum, but Rapidash does not really have the room for it, (AC) as it prefers having better coverage and recovery. The combination of Sunny Day + Solar Beam works well, (AC) as it gives Rapidash a better chance to defeat bulky Rock-types such as Golem, Barbaracle, and Carracosta. Last but not least, Rapidash can act as a revenge killer with a Choice Scarf, or hit much harder with a Choice Band. Neither are preferred,; (semi colon) however, as Rapidash highly relies relies highly on its coverage to function. Choiced sets should also be used with Baton Pass to not lose momentum.

Checks and Counters
===================

**Rock-types**: Rock-types such as Golem, Carracosta, Barbaracle, and Solrock (Solrock has levitate, so it is unaffected by Drill Run.) can take at least one Drill Run and KO it in return with their Rock-type STAB attack. They can also set up Stealth Rock against Rapidash, or a Shell Smash in Carracosta and Barbaracle's case.

**Bulky Water-types**: Bulky Water-types such as Carracosta and Poliwrath can survive a Wild Charge with ease and KO in return with Scald, or set up Stealth Rock or Rain Dance, respectively. It should be noted that Rapidash needs a Life Orb and three layers of Spikes to 2HKO defensive Poliwrath, so not even hitting it with Wild Charge on the switch beats Poliwrath.

**Defensive Pokemon**: Physically defensive Pokemon such as Stunfisk, Piloswine, and Togetic, can take a hit from Rapidash and either KO it with their STAB moves, or cripple it with status. However, due to a lack of a Fire resistance they often cannot switch in.

**Faster Pokemon**: Faster Pokemon such as Purugly, Raichu, and Floatzel, (RC) are faster than can outspeed Rapidash and can take care of it with their STAB moves. It doesn't matter if they hit Rapidash for super effective damage or not, as Rapidash is quite frail and easy to wear down.

**Priority Moves**: Strong or super effective priority moves such as Sucker Punch and Aqua Jet from Pawniard and Carracosta can take care of Rapidash with just a little prior damage, which is very easy to get as Rapidash gets worn down really easily. They can also set up a Swords Dance or Shell Smash as Rapidash is forced to switch out.

**Residual Damange**: Due to a weakness to all entry hazards and the use of recoil moves, (AC) Rapidash tends to faint very fast if it does not get an opportunity to use Morning Sun.


I left some things alone. Didn't want to risk messing with them.

Tagging GatoDelFuego for a check. u_u
 

Anty

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Talking with qc (raiza/kingler/galbia) will-o-wisp should get a slash w/ drill run (obvious reasons ie stopping costa/baracle) and drill is most expendable move as fires mostly get 2hkod by wild charge and rocks are crippled by willo anyway (other too moves are way too important bc willo is bad w/o recovery and wild hits waters)
 

GatoDelFuego

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working over lucina

additional REMOVE CHANGE COMMENTS

[OVERVIEW]

Rapidash has a niche as one of the few pure physical Fire-types in PU, and is the best one as it has superior coverage, higher Speed, and access to instant recovery in Morning Sun over the stronger and bulkier Flareon. Rapidash fits very well on offensive and balanced teams due to its good Speed and Attack, as well as Flash Fire, which can grant Rapidash a 1.5 boost to Flare Blitz if it switches into a Fire move. This ability, together with its Fire-typing, (remove hyphen) also makes Rapidash a great Pokemon on sun teams to cover the glaring the Fire weakness that Victreebel, Leafeon, and Sawsbuck create has, create is fine here--has at the moment is not the correct conjugation. The three Pokemon have a weakness and takes advantage of the sun to augment Flare Blitz and Morning Sun. Rapidash also has access to good coverage options moves (Subjective I guess.) such as Wild Charge and Drill Run to hit Pokemon hard that resist Flare Blitz. (period) hard. Rapidash's typing, while occassionaly occasionally useful as coupled with Flash Fire, (AC) it makes Rapidash it a great check to offensive Fire-types such as Ninetales and certain Grass-types, is unfortunately (semi colon) however, its typing not that great as it leaves Rapidash weak to a lot of common attacking types such as Water and Ground, and gives it a weakness to all entry hazards. This entry hazard weakness coupled with recoil moves and low bulk, (AC) this is a comma splice; don't implement it results in Rapidash often fainting very fast and these both mean the same thing and I like the later one more limits the amount of times Rapidash can switch in if it doesn't get an opportunity to use Morning Sun. Rapidash's coverage moves are also somewhat lacking in power without an item to boost them, but those boosting items come with their own disadvantages, such as extra recoil damage and locking Rapidash into one move.

[SET]
name: 3 attacks + Morning Sun
move 1: Flare Blitz
move 2: Wild Charge
move 3: Drill Run
move 4: Morning Sun
item: Charcoal / Leftovers
a
bility: Flash Fire
Item: Charcoal / Leftovers
nature: Jolly

EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
(Make all of these that I corrected lowercase.)

[SET COMMENTS]
Moves
========

Flare Blitz is a strong STAB move that can potentially get a Flash Fire boost if Rapidash switches into a Fire attack. Wild Charge is needed coverage to hit Water-types such as Pelipper and Poliwrath for super effective damage, which would otherwise wall Rapidash. Drill Run hits Fire-types such as Ninetales and Heatmor, (AC) which Rapidash checks with Flash Fire, as well as Rock-types such as Golem. Morning Sun recovers the health Rapidash loses from entry hazards, (AC) and recoil, (AC) and avoids bypass the commas here are a bit odd. These three items are not all in a list--the first two are of the same idea, but avoiding Sucker Punch is unrelated. Some of the stuff here is right and some is not right. First off, 'avoids' is a bit more correct than 'bypass' (which should be bypasses, by the way), because it prevents Sucker Punch from even happening; something like Feint 'bypasses' Protect. The final flow should be: "health Rapidash loses form entry hazards and recoil, and avoids Sucker Punch". Sucker Punch.

Set Details
========

The given EV spread, along with a Jolly nature, maximizes Rapidash's Speed, (AC) this comma is a bit odd--it's not entirely incorrect but it creates a perception of two independent clauses closed off by commas. Probably ok to leave in though. so it can revenge kill a fair amount of Pokemon in PU, such as Simipour and Dodrio, and (Would mention another Pokemon here and stop with a period.) If this is done, then the 'and' between Simipour and Dodrio must be replaced with a comma. Maximum Attack investment maximizes Attack allows Rapidash to hit as hard as possible. Charcoal is the preferred item, (AC) as it grants Rapidash a 1.2 boost to Flare Blitz without causing additional recoil damage, and allows Rapidash to bluff a Choice-item (remove hyphen). Leftovers can be used as two out of three of Rapidash's attacking moves either 'attacking moves', just 'attacks', or just 'moves'. cause recoil and it has a weakness to all entry hazards, so recovering some of the health Rapidash loses is useful. Life Orb is an option to give a 1.3 boost to all of Rapidash's attack moves same deal here, but the added recoil and the fact that Rapidash will mostly be using Flare Blitz anyway often makes it an inferior option.

Usage Tips
========

It is essential important (Mainly cause you said "essential" twice.) that's not that big of a problem! to predict very well early-game, (add hyphen) as removing Fire-resistant Pokemon such as Golem and Poliwrath is essential if you want to clean up with Rapidash. Rapidash does have the coverage to hit them, but it needs to hit most Fire-resistant Pokemon on the switch as it cannot OHKO them. Use Morning Sun on predicted switches to recover the health Rapidash loses due to recoil and entry hazards. Pivot Rapidash into Fire-types, such as Flareon and Ninetales, and defensive Ghost-types that use Will-O-Wisp, such as Misdreavus and Gourgeist, as it can potentially get a Flash Fire boost from Fire moves and defeat opposing Fire-types with Drill Run. Switching into anything else than a resisted or very weak attack is usually a bad idea, (AC) as Rapidash's bulk is quite mediocre; (SC) and Rapidash should often only be brought in as a revenge killer to Pokemon Rapidash outspeeds. This sentence is tricky. The comma you added was good, but following that...'Rapidash's bulk is mediocre, and should be brought in as a revenge killer'. A comma here is fine to have, but the sentence wording was made in a way that it's saying 'rapidash's bulk is mediocre, and rapidash's bulk should only be brought in as a revenge killer. Rapidash works best against balanced teams, (AC) as it can often break their defensive cores with its strong attacks and good coverage, This is a similar situation. However, the subject of both clauses is the same, so it's correct with your additional comma added. and has the Speed to outspeed a lot of offensive threats as well.

Team Options
========

Rapidash fits well into on offensive teams that struggle with Grass-types or with Ninetales. Entry hazard removers such as Pelipper and Armaldo are good teammates because Rapidash is vulnerable to all kinds of entry hazards. (comma) especially (lowercase) Rapid Spin users are especially good partners because Rapidash appreciates entry hazards on the opponent's side. This sentence was tricky too. Its original form was incorrect, but changing that period to a comma only fixed half the problem. with MY additional change the second half is an independent clause, and that period should stay a period. If the comma change was done, keep 'especially' lowercased but have the sentence be 'especially Rapid Spin users because...'. Grimoire tag me to make sure this is done right. Grass-types such as Roselia and Jumpluff are good teammates because they cover Rapidash's Water and Ground weaknesses, as well as and hit this is a very complex change to explain. 'as well as' is more suited to precluding an 'in-progres' verb in this case. ie 'as well as hitting'. BUT 'as well as' can also be used with this tense, however this structure is unsuited for that. 'good teammates because they...as well as hit' isn't exactly right. 'good teammates because they CAN X...as well as hit' would be right. my change to 'and' is much simpler but the other one can be done if you choose grimoire Rock-types for super effective damage. In return, Rapidash checks Ice- and Fire-types such as Regice and Ninetales. Water-types can defeat Ground- and Rock-types for Rapidash. Poliwrath is an especially good teammate make for great partners, 'Poliwrath make for great partners' is pretty wrong. I think there's something incorrectly removed here--in my opinion don't remove anything and leave these two sentences as they are as it resists Rock and Water, two of Rapidash's weaknesses, while Rapidash resists two of Poliwrath's weaknesses in Grass and Fairy. Carracosta is another good offensive teammate, (AC) as Rapidash deals with bulky Grass-types such as Tangela and can also lure in Poliwrath and weaken it with Wild Charge. (But what does Carracosta do for Rapidash?) Entry hazards setters 'setters from Pokemon' is incorrect. Keep it as-is from Pokemon such as Golem and Whirlipede are valuable, as they make it easier for Rapidash to KO Pokemon, such as the 2HKO with Flare Blitz on Lickilicky with Flare Blitz and Stealth Rock or one layer of Spikes up. Slow users of U-turn and Volt Switch, such as Volbeat and Probopass, can bring Rapidash in safely without having to risk it taking heavy damage. Volbeat can also set up sun Sunny Day 'sun' is alright for Rapidash, (AC) I like it without this comma so its STAB moves are augemented augmented and it can use Solar Beam without having to set up sun itself.

[STRATEGY COMMENTS]
Other Options
=============

Low Kick can be used over Drill Run, (AC) as it hits Golem and Aurorus for more damage and also hits Lickilicky hard. However, it misses out on Fire-types. Will-O-Wisp cripples Pokemon physical attackers such as Carracosta, Golem, and Solrock that tend to switch in against Rapidash, and avoids Sucker Punch from Mightyena and Pawniard. Will-O-Wisp is especially useful to prevent Carracosta from freely setting up Shell Smash against Rapidash. Megahorn hits bulky Psychic-types such as Duosion, Grumpig, and Solrock for huge damage, which would otherwise be a check and counters, (Debatable but, wouldn't it be "which would otherwise be checks and counters"?) respectively. Flame Charge makes it possible for Rapidash to clean up late-game. Baton Pass maintains momentum, but Rapidash does not really have the room for it, (AC) as it prefers having better coverage and recovery. The combination of Sunny Day + Solar Beam works well, (AC) as it gives Rapidash a better chance to defeat bulky Rock-types such as Golem, Barbaracle, and Carracosta. Last but not least, Rapidash can act as a revenge killer with a Choice Scarf, or hit much harder with a Choice Band. Neither are preferred,; (semi colon) this should stay a comma. 'Neither are preferred, as Rapidash relies on coverage' is correct--the usage of 'however' closed off is ok either way. But 'however, Rapidash relies highly on its coverage' is not an opposing stamement; 'however' has not place there. The choices for this sentence are either 'Neither are preferred, however, as Rapidash etc etc' OR 'Neither are preferred; Rapidash highly relies on its coverage etc'. The original sentence was correct however, as Rapidash highly relies relies highly either of these are ok~ on its coverage to function. Choiced sets should also be used with Baton Pass to not lose momentum.

Checks and Counters
===================

**Rock-types**: Rock-types such as Golem, Carracosta, Barbaracle, and Solrock (Solrock has levitate, so it is unaffected by Drill Run.) can take at least one Drill Run and KO it in return with their Rock-type this is OK before STAB attack. They can also set up Stealth Rock against Rapidash, or a Shell Smash in Carracosta and Barbaracle's case.

**Bulky Water-types**: Bulky Water-types such as Carracosta and Poliwrath can survive a Wild Charge with ease and KO in return with Scald, or set up Stealth Rock or Rain Dance, respectively. It should be noted that Rapidash needs a Life Orb and three layers of Spikes to 2HKO defensive Poliwrath, so not even hitting it with Wild Charge on the switch beats Poliwrath.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Stunfisk, Piloswine, and Togetic, can take a hit from Rapidash and either KO it with their STAB moves, or cripple it with status. However, due to a lack of a Fire resistance they often cannot switch in.

**Faster Pokemon**: Faster Pokemon such as Purugly, Raichu, and Floatzel, (RC) are faster than can outspeed Rapidash and can take care of it with their STAB moves. It doesn't matter if they hit Rapidash for super effective damage or not, as Rapidash is quite frail and easy to wear down.

**Priority Moves**: Strong or super effective priority moves such as Sucker Punch and Aqua Jet from Pawniard and Carracosta can take care of Rapidash with just a little prior damage, which is very easy to get as Rapidash gets worn down really easily. They can also set up a Swords Dance or Shell Smash as Rapidash is forced to switch out.

**Residual Damange**: Due to a weakness to all entry hazards and the use of recoil moves, (AC) Rapidash tends to faint very fast if it does not get an opportunity to use Morning Sun.

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Lumari

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(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

Rapidash has a niche as one of the few pure physical Fire-types in PU, and it is the best one, (AC) as it has superior coverage, higher Speed, and access to instant recovery in Morning Sun over the stronger and bulkier Flareon. Rapidash fits very well on offensive and balanced teams due to its good Speed and Attack, as well as Flash Fire, which can grant grants Rapidash a 1.5 boost to Flare Blitz if it switches into a Fire move. This ability, together with its Fire-typing, (AC) also makes Rapidash a great Pokemon on sun teams to cover the Fire weakness that Victreebel, Leafeon, and Sawsbuck create and takes advantage of the sun to augment Flare Blitz and Morning Sun. Rapidash also has access to good coverage moves such as Wild Charge and Drill Run to hit Pokemon hard that resist Flare Blitz. Rapidash's typing (RC) while is occasionally useful, (AC) as coupled with Flash Fire, it makes it a great check to offensive Fire-types such as Ninetales and certain Grass-types; (SC) however, it also leaves Rapidash weak to a lot of common attacking types such as Water and Ground (RC) and gives it a weakness to all entry hazards. This entry hazard weakness, (AC) coupled with recoil moves and low bulk, limits the amount of times Rapidash can switch in if it doesn't get an opportunity to use Morning Sun. Rapidash's coverage moves are also somewhat lacking in power without an item to boost them, but those boosting items come with their own disadvantages, such as extra recoil damage and locking Rapidash into one move.

[SET]
name: 3 attacks + Morning Sun
move 1: Flare Blitz
move 2: Wild Charge
move 3: Drill Run / Will-O-Wisp
move 4: Morning Sun
item: Charcoal / Leftovers
ability: Flash Fire
nature: Jolly
EVs evs: 252 Atk / 4 Def / 252 Spe
(line break)
[SET COMMENTS]
Moves
========

Flare Blitz is a strong STAB move that can potentially (redundant with 'can') get a Flash Fire boost if Rapidash switches into a Fire attack. Wild Charge is needed necessary coverage to hit Water-types such as Pelipper and Poliwrath for super effective damage, which would otherwise wall Rapidash. Drill Run hits Fire-types such as Ninetales and Heatmor, which Rapidash checks with Flash Fire, as well as Rock-types such as Golem. Will-O-Wisp is an option over Drill Run because most Fire-types are already 2HKOed by Wild Charge and most, if not all, bulky Rock-types are crippled by burns. Morning Sun recovers the health Rapidash loses form entry hazards and recoil (RC) and avoids Sucker Punch.

Set Details
========

The given EV spread, along with a Jolly nature, maximizes Rapidash's Speed (RC) so it can revenge kill a fair amount of Pokemon in PU, such as Simipour, Dodrio, and Ninetales. Maximum Attack investment allows Rapidash to hit as hard as possible. Charcoal is the preferred item, as it grants Rapidash a 1.2 boost to Flare Blitz without causing additional recoil damage (RC) and allows Rapidash to bluff a Choice item. Leftovers can be used as because (idk but causal 'as' requires a comma and that looks strange here) two out of three of Rapidash's attacking moves cause recoil and it has a weakness to all entry hazards, so recovering some of the health Rapidash loses is useful. Life Orb is an option to give a 1.3 boost to all of Rapidash's attack attacking moves, but the added recoil and the fact that Rapidash will mostly be using Flare Blitz anyway often makes it an inferior option.

Usage Tips
========

It is important to predict very well early-game, as removing Fire-resistant Pokemon such as Golem and Poliwrath is essential if you want to clean up with Rapidash. Rapidash does have the coverage to hit them, but it needs to hit most Fire-resistant Pokemon on the switch, (AC) as it cannot OHKO them. Use Morning Sun on predicted switches to recover the health Rapidash loses due to recoil and entry hazards. Pivot Rapidash into Fire-types, such as Flareon and Ninetales, and defensive Ghost-types that use Will-O-Wisp, such as Misdreavus and Gourgeist, as it can potentially get a Flash Fire boost from Fire moves and defeat opposing Fire-types with Drill Run. Switching into anything else than a resisted or very weak attack is usually a bad idea, as Rapidash's bulk is quite mediocre; Rapidash should often only be brought in as a revenge killer to revenge kill Pokemon Rapidash it outspeeds. Rapidash works best against balanced teams, as it can often break their defensive cores with its strong attacks and good coverage (RC) and has the Speed to outspeed outrun (optional, just less repetitive) a lot of offensive threats as well.

Team Options
========

Rapidash fits well on offensive teams that struggle with Grass-types or with Ninetales. Entry hazard removers such as Pelipper and Armaldo are good teammates because Rapidash is vulnerable to all kinds of entry hazards. Rapid Spin users are especially good partners because Rapidash appreciates entry hazards on the opponent's side. Grass-types such as Roselia and Jumpluff are good teammates because they cover Rapidash's Water and Ground weaknesses (RC) and hit Rock-types for super effective damage. In return, Rapidash checks Ice- and Fire-types such as Regice and Ninetales. Water-types can defeat Ground- and Rock-types for Rapidash. Poliwrath is an especially good teammate, (AC) as it resists Rock and Water, two of Rapidash's weaknesses, while Rapidash resists two of Poliwrath's weaknesses in Grass and Fairy. Carracosta is another good offensive teammate, as Rapidash deals with bulky Grass-types such as Tangela and can also lure in Poliwrath and weaken it with Wild Charge, while Carracosta defeats bulky Rock-types for Rapidash. Entry hazards from Pokemon such as Golem and Whirlipede are valuable, as they make it easier for Rapidash to KO Pokemon, such as 2HKO Lickilicky with Flare Blitz and Stealth Rock or one layer of Spikes up. Slow users of U-turn and Volt Switch, such as Volbeat and Probopass, can bring Rapidash in safely without having to risk it taking heavy damage. Volbeat can also set up sun for Rapidash so its STAB moves are augmented and it can use Solar Beam without having to set up sun itself.

[STRATEGY COMMENTS]
Other Options
=============

Low Kick can be used over Drill Run, as it hits Golem and Aurorus for more damage and also hits Lickilicky hard. However, it misses out on Fire-types. Megahorn hits bulky Psychic-types such as Duosion, Grumpig, and Solrock for huge damage, which would otherwise be a check and counters, respectively. Flame Charge makes it easier for Rapidash to clean up late-game. Baton Pass maintains momentum, but Rapidash does not really have the room for it, as it prefers having better coverage and recovery. The combination of Sunny Day + Solar Beam works well, as it gives Rapidash a better chance to defeat bulky Rock-types such as Golem, Barbaracle, and Carracosta. Rapidash can act as a revenge killer with a Choice Scarf (RC) or hit much harder with a Choice Band. Neither are is preferred, however, as Rapidash relies highly on its coverage to function. Choice sets should also be used with Baton Pass to not lose momentum.

Checks and Counters
===================

**Rock-types**: Rock-types such as Golem, Carracosta, Barbaracle, and Solrock can take at least one Drill Run, or in the latter's (apostrophe) case are immune to it, and KO it Rapidash in return with their Rock STAB attack. They can also set up Stealth Rock against Rapidash, or a Shell Smash in Carracosta and Barbaracle's case.

**Bulky Water-types**: Bulky Water-types such as Carracosta and Poliwrath can survive a Wild Charge with ease and KO in return with Scald (RC) or set up Stealth Rock or Rain Dance, respectively. It should be noted that Rapidash needs a Life Orb and three layers of Spikes to 2HKO defensive Poliwrath, so not even hitting it with Wild Charge on the switch beats Poliwrath.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Stunfisk, Piloswine, and Togetic (RC) can take a hit from Rapidash and either KO it with their STAB moves (RC) or cripple it with status. However, due to a lack of a Fire resistance they often cannot switch in.

**Faster Pokemon**: Faster Pokemon such as Purugly, Raichu, and Floatzel can outspeed Rapidash and can take care of it with their STAB moves. It doesn't matter if they hit Rapidash for super effective damage or not, as Rapidash is quite frail and easy to wear down.

**Priority Moves**: Strong or super effective priority moves such as Sucker Punch and Aqua Jet from Pawniard and Carracosta can take care of Rapidash with just a little prior damage, which is very easy to get, (AC) as Rapidash gets worn down really easily. They can also set up a Swords Dance or Shell Smash as Rapidash is forced to switch out.

**Residual Damange**: Due to a weakness to all entry hazards and the use of recoil moves, Rapidash tends to faint very fast if it does not get an opportunity to use Morning Sun.



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