This is my very first thread on Smogon, so please bear with me.
Here is my suicide-bombing team. It pretty much relies on random pokemon to explode and wear down the opponent, then for Metagross to late-game sweep.
Bronzong@Leftovers
[Levitate] Brave (+Atk/-Spe)
252 HP / 252 Atk / 4 SpD
~Trick Room
~Gyro Ball
~Earthquake
~Explosion
Pretty much your classic Trick Room 'Zong; Trick Room is used to outspeed everything to become a nice and bulky sweeper, Gyro Ball is the main attack, since it's power is increased by STAB, and EQ is there to hit Fire and Water types. When Trick Room is on it's last turn, or when Bronzong is low on health, he'll go out with a boom, killing almost anything it doesn't resist.
Lickilicky@Life Orb
[Own Tempo] Brave (+Atk/-Spe)
116 HP / 252 Atk / 140 SpA
~Shadow Ball
~Fire Blast/Flamethrower
~Earthquake
~Explosion
My wall/threat crippler. Shadow Ball is for Ghost types, Fire Blast/Flamethrower is for Steel-types, depending on whether I choose to go with more power or more accuracy. EQ is for Fire, Rock, Steel and Electric types, or just to hit Special-based walls. STAB Explosion is to pretty much destroy everything the other 3 moves can't kill.
Tyranitar@Choice Scarf
[Sand Stream] Jolly (+Spe/-SpA)
4 HP / 252 Atk / 252 Spe
~Crunch
~Stone Edge/Rock Slide
~Earthquake
~Pursuit
My Infernape/Ghost counter. Plain and simple. Either trap Ghost pokemon with Pursuit, hit 'Nape with EQ, or attack with STAB'd Crunch or Rock Slide/Stone Edge. This T-Tar can also be used to sweep late-game, but for now I'll leave that to Metagross.
Snorlax@Leftovers
[Thick Fat] Brave (+Atk/-Spe)
252 HP / 252 Atk / 4 SpD
~Curse
~Crunch
~Body Slam
~Selfdestruct
A classic Curselax. Curse is to bring up Defense and Attack to make it even stronger and bulkier than before, Crunch is to deal with those pesky Ghost types that love to switch into Explosion and EQ. Body Slam deals massive damage, and occasionally paralyzes some potential threats. STAB Selfdestruct is to take out anything Snorlax sees as a threat.
Magnezone@Life Orb
[Magnet Pull] Naive (+Spe/-SpD)
40 Atk / 252 SpA / 216 Spe
~Magnet Rise
~Thunderbolt
~HP Fire
~Explosion
My steel killer. HP Fire for that SoB, Scizor, who somehow always finds a way to counter all my teams, Magnet Rise to avoid being OHKO'd by an Earthquake, Thunderbolt to deal high amounts of damage towards physically-based bulkness, and Explosion to finish things off. Pretty standard.
Metagross@Life Orb
[Clear Body] Adamant/Jolly (+Atk or +Spe/-SpA)
4 HP / 252 Atk / 252 Spe
~Bullet Punch/Meteor Mash
~Earthquake
~Ice Punch
~Explosion
Just another exploder, since ScarfTar kind of does late-game (and mid-game) sweeping a little better. BP is for priority, but MM is for power. EQ is for the Fire types that love to switch in on a Steel attack, and Ice Punch is for those godforsaken Dragons. Explosion is for when Metagross has finished his work, and he can safely commit suicide, taking almost anything down with him.
This is my Suicide-Bombing team. :)
Please give suggestions/improvements, and point out the weaknesses/counters. I know Heatran used to be a counter, but I think I took care of it by adding a Snorlax.
Any comments?
Here is my suicide-bombing team. It pretty much relies on random pokemon to explode and wear down the opponent, then for Metagross to late-game sweep.
Bronzong@Leftovers
[Levitate] Brave (+Atk/-Spe)
252 HP / 252 Atk / 4 SpD
~Trick Room
~Gyro Ball
~Earthquake
~Explosion
Pretty much your classic Trick Room 'Zong; Trick Room is used to outspeed everything to become a nice and bulky sweeper, Gyro Ball is the main attack, since it's power is increased by STAB, and EQ is there to hit Fire and Water types. When Trick Room is on it's last turn, or when Bronzong is low on health, he'll go out with a boom, killing almost anything it doesn't resist.
Lickilicky@Life Orb
[Own Tempo] Brave (+Atk/-Spe)
116 HP / 252 Atk / 140 SpA
~Shadow Ball
~Fire Blast/Flamethrower
~Earthquake
~Explosion
My wall/threat crippler. Shadow Ball is for Ghost types, Fire Blast/Flamethrower is for Steel-types, depending on whether I choose to go with more power or more accuracy. EQ is for Fire, Rock, Steel and Electric types, or just to hit Special-based walls. STAB Explosion is to pretty much destroy everything the other 3 moves can't kill.
Tyranitar@Choice Scarf
[Sand Stream] Jolly (+Spe/-SpA)
4 HP / 252 Atk / 252 Spe
~Crunch
~Stone Edge/Rock Slide
~Earthquake
~Pursuit
My Infernape/Ghost counter. Plain and simple. Either trap Ghost pokemon with Pursuit, hit 'Nape with EQ, or attack with STAB'd Crunch or Rock Slide/Stone Edge. This T-Tar can also be used to sweep late-game, but for now I'll leave that to Metagross.
Snorlax@Leftovers
[Thick Fat] Brave (+Atk/-Spe)
252 HP / 252 Atk / 4 SpD
~Curse
~Crunch
~Body Slam
~Selfdestruct
A classic Curselax. Curse is to bring up Defense and Attack to make it even stronger and bulkier than before, Crunch is to deal with those pesky Ghost types that love to switch into Explosion and EQ. Body Slam deals massive damage, and occasionally paralyzes some potential threats. STAB Selfdestruct is to take out anything Snorlax sees as a threat.
Magnezone@Life Orb
[Magnet Pull] Naive (+Spe/-SpD)
40 Atk / 252 SpA / 216 Spe
~Magnet Rise
~Thunderbolt
~HP Fire
~Explosion
My steel killer. HP Fire for that SoB, Scizor, who somehow always finds a way to counter all my teams, Magnet Rise to avoid being OHKO'd by an Earthquake, Thunderbolt to deal high amounts of damage towards physically-based bulkness, and Explosion to finish things off. Pretty standard.
Metagross@Life Orb
[Clear Body] Adamant/Jolly (+Atk or +Spe/-SpA)
4 HP / 252 Atk / 252 Spe
~Bullet Punch/Meteor Mash
~Earthquake
~Ice Punch
~Explosion
Just another exploder, since ScarfTar kind of does late-game (and mid-game) sweeping a little better. BP is for priority, but MM is for power. EQ is for the Fire types that love to switch in on a Steel attack, and Ice Punch is for those godforsaken Dragons. Explosion is for when Metagross has finished his work, and he can safely commit suicide, taking almost anything down with him.
This is my Suicide-Bombing team. :)
Please give suggestions/improvements, and point out the weaknesses/counters. I know Heatran used to be a counter, but I think I took care of it by adding a Snorlax.
Any comments?