rate this uber team

ive been experimenting with a lot of stuff lately on ubers, and this is my favorite team at the moment. -Mind- helped me build a pretty good uber team but it seemed to fit his style of play a lot better than mine. i build this team on my own and its worked so far, after a ton of fixes and a ton of losses before its change.

my team tries to disrupt and control the field, as shown by my lead and play selection.

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Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 240 HP/184 Atk/84 SDef
Careful nature (+SDef, -SAtk)
- Superpower
- Crunch
- Thunder Wave
- Stealth Rock

This is the perfect example of an anti-lead in the uber metagame. I have seen players use this before and adapted it to fit my gameplan. It never fails against Darkrai or Deoxys leads, as Darkrai will usually Dark Void first and I will return the favor with a Superpower. Deoxys-s leads usually just get Stealth Rock up, as many of them lack Superpower and are afraid of Pursuit. Usually always gets Stealth Rock up, but not right away mind you. I generally wait until later to get Stealth Rock up, because 9 times out of 10, I will be in immediate danger if I try to set them up right away. Survives a Mewtwo Aura Sphere, an extremely helpful quality that will help in a pinch. EVed for 350 Attack and 401 HP.
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Latios (M) @ Soul Dew
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Draco Meteor
- Grass Knot
- Substitute

Great early game Pokemon, deals with any lead that Tyranitar can't deal with and they both take each others counters. Tyranitar can usually take out other Tyranitar, Darkrai, and Lugia. Latios will take out Groudon and Kyogre pretty easily. A very simple set, Draco Meteor is for the extreme power it provides. Almost nothing besides Steel-types and Blissey are safe from even an unboosted Draco Meteor from Latios. Grass Knot is for the Groudon and Kyogre that I had referred to. I prefer Substitute to a third attack or Recover because its pretty stupid to just go out "swinging" with Draco Meteor. One mistake could indeed be fatal. So if I sense a switch coming, I just use Substitute and plan from there.
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Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 Atk/176 Spd/80 SAtk
Hasty nature (+Spd, -Def)
- Bulk Up
- Aqua Tail
- Outrage
- Flamethrower


Was originally MixQuaza who was absolutely useless. I needed something that could lay the smack down on Scizor and Stall. Palkia fits both of those bills perfectly. Bulk Up will usually drive away any Blissey that switch in, and I can lay the smack on their Steel-type switch ins with Aqua Tail and Flamethrower. Flamethrower is especially nice for Forretress and Parasect. When Palkia is ready to rip through their teams main wall such as Lugia or Giratina, I simply Outrage and go for a quick 2HKO or OHKO, depending on the ammount of damage that had been taken already. Makes for another Kyogre counter in an extreme pinch. Also has the added benefit of dealing with pretty much all "weather leads".
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Mewtwo @ Choice Scarf
Ability: Pressure
EVs: 32 Atk/224 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Grass Knot
- Selfdestruct
- Ice Beam
- Aura Sphere

Last Chance Eradicator is a great way to describe Mewtwo. Baton Pass Groudon all set up? Simply switch in and Grass Knot his ass to hell with a 580 speed stat. Scarf Dialga rampaging? Aura Sphere takes it out. Grass Knot deals with Groudon and Kyogre and delivers decent blows to the big bulkys of ubers. Ice Beam is for Rayquaza who can be quite a problem if Quagsire is locked into the wrong move (which is why I pretty much always use Stone Edge or Ice Punch on him unless the situation calls for a dire Earthquake). Selfdestruct is a great "final move" once Mewtwo has lasted his stay.
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Quagsire (M) @ Choice Band
Ability: Water Absorb
EVs: 252 HP/16 Atk/240 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Waterfall
- Stone Edge
- Ice Punch

Thunder Wave absorber and Kyogre counter. I usually switch him into Groudon Leads first turn to absorb the Thunder Wave and then switch to Latios to take the Earthquake. With so many Water-type attacks flying around, Quagsire is usually getting healed. His job is to simply Stone Edge and Ice Punch, Earthquaking if its their last Pokemon Dialga or Kyogre against Quagsire. My team is severely weak to Rayquaza if it gets one Swords Dance, so I don't want him having any free opportunities.
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- U-turn / Ice Punch
- Wish
- Toxic
- Protect

A final last wall of sorts, thrown on as a Steel-type that every team needs and a great general counter to a lot of the Dragon attacks and special attacks thrown around in ubers. Provides my team with invaluable Wish support and gets some himself too if he needs it. I am thinking about Ice Punch over U-Turn for more powers against Dragon-types (specifically Rayquaza).
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This is a good team KD24, not much to really change besides a few little nitpicks. Fire Blast is needed on Palkia, so she can OHKO a Max HP / SpDef Scizor on the rain (which will be common) Flamethrower will be a few points shy of the OHKO. You are carrying Stealth Rocks, so it does have the possibility of a OHKO.

Flamethrower is especially nice for Forretress and Parasect
I love you

U-Turn over Ice Punch on Jirachi, Toxic will take care of everything where U-Turn can give you a major advantage in this hyper offensive game. Also, Trick could be fit somewhere on the Mewtwo set, but that requires either giving up Selfdestruct, or giving up an attacking move. Both options are lack luster. Crippling a pokemon on a Stall team could help as you lack a Trapper.

This team looks really solid, good job ace.
 
I just played this team, close match

anyways about latios, I feel recover is the superior option, substitute helps block status from walls like blissey but when your latios was against my blissey I just kept seismic tossing and there was nothing it could do. Sub did prevent thunder-wave but It only sped up its downfall, at least recover would allow latios to stall blissey a bit and maybe hit it with a couple draco meteors, of course this is just seismic toss blissey though so that depends on how popular the move is. Having recover and sub on the set is an option, you lose grass knot but groudon will be OHKOd by a CM draco meteor unless it invests extreme amounts in spD, kyogre will struggle to damage you after a couple CMs anyway, grass knot still means your walled by steels so its not a terrible loss
 
Interesting team, I guess almost anything it covered here, however...

My team is severely weak to Rayquaza if it gets one Swords Dance, so I don't want him having any free opportunities.
I think that Quagsire set is fine, but I think you may try mine, which I use in Ubers. And it works.

Quagsire @ Leftovers
252 HP/50 Atk/206 SpD Careful Nature
~ Substitute
~ Toxic
~ Earthquake
~ Encore

206 SpD is enough to not be 2OHKoed by Timid SpecsOgre Ice Beam. Substitute simple to scout, what opponents plan to send on Quagsire. If Rayquaza tries to set up on you, you just Encore it. Also this version beats CM Kyogre quite easily, which CB one may have problems with. This guy also survives anything that Mixquaza throws on it (only Draco Meteor OHKOes). Also if CM MewTwo carried Leftovers, he won't 2OHKo you with Aura Sphere anytime soon and you beat it 1on1. I worked on those EVs quite a bit of time and I'm sure they're effective. Also Lugia won't break your Sub with Ice Beam anytime soon. With those attacking EVs most Blissey are 2OHKoed and Heatran is OHKoed.

About ScarfMewTwo - maybe you should think of Flamethrower/Fire Blast ? If Scizor switches in or Metagross, you may say bye to your MewTwo. Nothing here OHKoes them and they only need 56 Atk EVs and Choice Band to OHKO you back or 2OHKO with Pursuit if you stay in, while they win 1on1. Only that few attacking EVs mean, they may be EVd really bulky to handle anything that MewTwo through on them. I never was a fan of ScarfMewTwo, but if it works, then ok ;).

And one important note - With Aura Sphere you OHKO Darkrai with Aura Sphere and Stealth Rock only 13% of time. But shaky accuracy of Focus Blast is just bad. Also with Focus Blast you have a solid chance to OHKO less bulky Dialga.

In any case your team looks fine even without any changes ;). But I hope that I helped you a bit. Cheers.
 
i agree with garg. if your quagsire kills someone with waterfall or earthquake, SDray comes in and its pretty much game over, unless you get some miraculous switching life orb recoil. SD/extreme speed/EQ OHKOs every pokemon on your team as it is right now.

So if you are mainly using stone edge or ice punch like you say, why even use CB quagsire. I've never used the set posted above, but i would honestly swtich from CB quagsure as it looks like more of a hinderence that a help
 
Here's my opinion of Grass Knot on Mewtwo.

The problem with Grass Knot is that Groudon is already hit hard by Ice Beam. The extra base power is unnecessary. For Kyogre, Thunder > Grass Knot thanks to paralysis. Thunder also does more damage to Lugia, Scizor and Rayquaza, reducing the chance of the last two switching in for free to Extremespeed/Bullet Punch/Pursuit a weakened Mewtwo. As for pokemon who take equal damage from both Thunder and Grass Knot (Lati@s, Darkrai), the 30% chance of paralysis is extremely powerful. The 2 main pokemon who take less damage from Thunder are Groudon and Garchomp, who are both threatened by Ice Beam. You may argue that a Choiced Thunder is a free switch-in, but Grass Knot has poor type coverage in Ubers, and it's asking for a Scizor-related death.

In short, Thunder > Grass Knot.

Mewtwo's EV spread should be 252 SpA / 216 Spe / 40 Atk. 216 Speed is enough to outrun Darkrai, whilst 40 Atk guarantees the OHKO with Selfdestruct on Rayquaza and Palkia.


To be honest, I don't really see why your Palkia is superior to Rayquaza. Rayquaza has higher attack, a better stat boosting move, Overheat and immunity to Sandstorm. Replace Palkia with a DD Rayquaza, with Overheat in place of Flamethrower (it easily deals with Scizor) and Extremespeed in place of Aqua Tail. This more than makes up for a lack of resistance to Bullet Punch.


Latios should have HP Fire in place of Subsitute to hit steels, most notably Scizor. He screws your team over - Tyranitar, Latios and Mewtwo. Jirachi can't even lay a dent. Mewtwo dies so badly to Scizor, so it's important that he gets lured in on Latios instead, only to be instantly removed from the battle.
 
Very nice team... but why Hasty on Palkia with Bulk Up... perhaps you can just use Adamant? Forretress and Parasect will still be fried by Flamethrower...
 
Eh, it looks like Scizor really causes this team problems. Only one pokemon can actually KO it (that would be Palkia) and everything else is basically...walled or plain beaten.

That said, I severely dislike Latios. What else are people going to switch into Latios besides Steels and Blissey? So you sub, throw a Draco Meteor, and then run away, basically losing half its health (SR, 2 turns of sand, and a Sub), without really doing much at all.

And SD Rayquaza indeed rapes your team, Quagsire having Ice Punch on it or not. And he gets plenty of free turns between Scarf Mewtwo and Quagsire.

I therefore suggest Scarf Dialga over Latios. Solves that SD Ray issue, and provides you with a poweful Draco Meteor to abuse. Gives some handy resists too. And Scizor ain't too happy about meeting Dialga either.
 
Tyranitar's EVs aren't optimized.

Yours:
240 HP / 184 Atk / 84 SpD EVs Careful yield 401 HP / 350 Atk / 282 SpD.

Suggested:
240 HP / 84 Atk / 184 SpD EVs Adamant yield 401 HP / 357 Atk / 282 SpD.

7 more Atk stat points aren't a lot but it's "free."

I'm worried about Quagsire. It doesn't get STAB on your main attack options (Stone Edge and Ice Punch) and it doesn't run any Atk investment except for Choice Band.

Other than that, it looks pretty nice. Good job.
 
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