Resource RBY Simple Questions & Simple Answers Thread

So this just happened to me in a game. Idk if this is a bug or a mechanic I don't know about. But I had tuaros out vs my opponent's machamp. Neither of us were statused. I used hyper beam, and he used low kick. The next turn my recharge was completely skipped and I was able to attack. Anyone know why? Only thing I can think of is maybe something funny happened with low kick's flinch effect? idk.
Low kick flinched, which clears the recharge flag but shows no message because Tauros had already moved.
 
if you flinch an hb user recharge is cancelled
but im not sure if it should apply when hit by a slower mon
This is what I was thinking. I thought flinch could only take effect if the pokemon using the flinch inducing move was faster. That's why I was confused. I don't even understand how this would work unless, unbeknownst to most, recharge effectively acts as a third move within the turn after your opponent attacks?

EDIT: Just looked through the thread, and a few posts back was another user asking the same thing I did, as they were in the same situation. Apparently it isn't a bug, but can we get actual confirmation that this is how cartridge works? Is there a thread detailing this anywhere?
 
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This is what I was thinking. I thought flinch could only take effect if the pokemon using the flinch inducing move was faster. That's why I was confused. I don't even understand how this would work unless, unbeknownst to most, recharge effectively acts as a third move within the turn after your opponent attacks?

EDIT: Just looked through the thread, and a few posts back was another user asking the same thing I did, as they were in the same situation. Apparently it isn't a bug, but can we get actual confirmation that this is how cartridge works? Is there a thread detailing this anywhere?
This is how cartridge works, I've reproduced it myself
 
This is how cartridge works, I've reproduced it myself
Awesome! :D So, I'm guessing recharge does effectively work as a third move in the turn, which would also explain why sleep inducing moves also cancel recharge. In essence, it seems like recharge actually lasts two turns instead of one. Whenever hyperbeam is used, a second recharge move is then also activated which lasts TWO turns (the turn hyper beam is used in and the next turn). So when the recharge turn is canceled by a sleep inducing move, for example, it is actually no different from a sleep inducing move canceling out a mulit-turn move like rage. We just weren't aware of recharge behaving as a multi-turn move.
 
You’re way overcomplicating it, getting flinched at any point, even after your move, just removes the “must recharge” flag. There’s no third turn or whatever you’re talking about here
 
Not a third turn. A third move within the turn. Flinch necessarily needs a space within which to work, unless I'm just completely misunderstanding how flinch works to begin with. We think of flinch usually only working on slower pokemon. You low kick, then during your opponent's move, flinch is activated. But flinch necessarily needs your opponent's move upon which to work... unless it doesn't, in which case most of us do not understand how this move works. But you say, "getting flinched at any point," as if that statement is the most obvious thing in the world. Most of us were under the impression that flinch only worked during our (slower) opponent's move.
 
You are still overcomplicating it, the flinch trigger just clears the recharge flag regardless of if the opponent is currently flinchable, there is no third move within the turn and they do not get flinched, it's a simple quirk of the game code
 
I think maybe I'm just nerdier than the average pokemon player lol (if that's possible), but I can't be alone in thinking this is so fascinating. You are saying flinch has unofficial undocumented properties so nonchalantly, whereas I really would love to dig into why this quirk exists. But let's not run in circles. A conversation for another day. :D
 
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