Free chess/UU tutoring for UU players Neigh. Perf.
Sorry for the short post but I think if we just defined "considerable" in the tiering policy framework, this could save a lot of headache and make our arguments more consistent. I'm not saying you need to put a # on what "considerable" means, just having a more detailed definition is going to be helpful.
IV.) Probability management is a part of the game.
- This means we have to accept that moves have secondary effects, that moves can miss, that moves can critical hit, and that managing all these potential probability points is a part of skill.
- This does NOT mean that we will accept every probability factor introduced to the game. Evasion, OHKO moves, and Moody all affected the outcome "too much", and we removed them.
- "Too much" is if a particular factor has the more skilled player at a disadvantage a considerable amount of the time against a less skilled player, regardless of what they do.