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Fire Punch + Fury Cutter ~ Head Smash ~ Head Smash = = =
If opponent is under the effects of Protection
push orders back and order Fury Cutter
- - - -
If decoy exists on opponent field
push orders back and order Rock Blast
- - - -
If opponent is to use a Physical-Returning Attack
push orders back and order Power-Up Punch
- - - -
If opponent is to use a Fighting Type Attack AND Opponent Attack Stage is greater than 1
order Counter
= = =
On your Turn, IF Emolga is under the effect of Protection, THEN use Roost the first instance, AND Chill the remaining instances, Pushing Back each time!!
On your Turn, IF Emolga has Decoy condition, THEN use Superpower, AND Push Orders Back!!
Eerie Impulse ~ Eerie Impulse ~ Eerie Impulse = = =
If opponent is to order a Rock Type Attack
order Protect
- - - -
If opponent is to order an Ice Type Attack
order Protect
- - - -
If Decoy exists
order Acrobatics
- - - -
If Persian-Alola is paralyzed AND Emolga is faster than Persian-Alola
order Electroball
= = =
Movepool Level 0:
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave
Level 1:
Baby-Doll Eyes
Brutal Swing
Encore
Fairy Wind
Fake Out
Flatter
Helping Hand
Metal Claw
Rock Smash
Slam
Stealth Rock
Sweet Kiss
No Backup - 1
No Switching - 3
Counterteam - 2
Pokemon Shuffle - 2
Rival Tierno (Level 1)
Challenge Type: Normal Singles
Battle Info
Match Type: Bring 3, Send 3v3 Singles (See Boasts) DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 1 Substitution Count: 3 Recovery Count: 2 Chill Count: 5 Switching Method:OFF for Challenger (See Boasts) Half-Start Rule: Off Ability Count: All Advanced Techniques: None Backpack Size: 10 Arena: Kalos Route 19 (Tierno)
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour rehearsing a dance with his Pokemon. Be wary, because they've gotten quite good at their moves!
All of Tierno's Pokemon know the following moves:
Aqua Step
Dragon Dance
Feather Dance
Fiery Dance
Petal Dance
Rain Dance
Revelation Dance
Swords Dance
Teeter Dance
Camouflage turns the user into a Flying type
Secret Power may cause sleep
Nature Power becomes Earth Power
Slot 1: Talonflame
Slot 2: Roserade
Slot 3: Mr. Rime
(No RNG, See Boasts)
Kee Berry Lum Berry Maranga Berry Mental Herb Metronome Power Anklet Power Bracer Rage Candy Bar Red Card Starf Berry
Talonflame
Level 1
Type: Fire/Flying Abilities: Flame Body, Gale Wings (Locked)
Level 1:
Charm
Confuse Ray
Confusion
Double Kick
Encore
Fake Out
Hail
Helping Hand
Iron Defense
Mega Punch
Mirror Coat
Misty Terrain
Pound
Psybeam
Psychic Terrain
Rain Dance
Rapid Spin
Recycle
Role Play
Safeguard
Slack Off
Sucker Punch
Sunny Day
Taunt
Teeter Dance
Tickle
Trick
Sending out Mr. Rime holding a Rage Candy Bar.
1 = Luxray, 2 = Honchkrow, 3 = Tinkaton
Hyjack sends out Tinkaton (See boasts above).
Hyjack to equip & order
Tierno to order
Imre to ref.
@
= = = Metal Claw ~ Metal Claw ~ Metal Claw = = =
If opponent is under the effects of Protection
order Stealth Rock first instance, Swords Dance later instances
- - - -
If Reflect exists on opponent field
order Brick Break
- - - -
(Once)
If Tinkaton is Asleep
order Sleep Talk
= = =
Start of Round Tinkaton consumes its Berserk Gene! Tinkaton is immune to confusion (Own Tempo) Tinkaton gains +1 ATK, +1 SPA Stage (Next 5 Turns) Mr. Rime consumes its Rage Candybar! (x2 Speed, x2 Energy Costs)
Step 1 Mr. Rime uses Fake Out (-8 EN)
Crit: NO (197)
Damage: (4 + 6 - 6)*0.75 = 3 Damage Tinkaton was inflicted with Flinching! Mr. Rime received a Faked marker.
Tinkaton Flinched!
5 Turns of +1 Atk/SpA Stage remain
Step 2 Mr. Rime uses Feather Dance (-16 EN) Tinkaton's attack was lowered (-2 Stages, 4 Turns ())
Tinkaton uses Metal Claw (-4 EN)
Miss: NO (101)
Crit: NO(498)
Eff: NO (161)
Damage: (5 + 6 - 6 + 3 (STAB))*1.5 -3 = 9Damage
4 Turns of +1 SpA remain. 3 Turns of -1 Atk Stage remain.
Step 3 Mr. Rime uses Fiery Dance (-12EN)
Damage: (8 + 6 - 8)*1.5 = 9 Damage
Eff: YES (57) Mr. Rime's SpA rose! (+1 Stage, Next 3 turns ())
Tinkaton uses Metal Claw (-4 EN)
Miss: NO (118)
Crit: NO (309)
Eff: NO (63)
Damage: (5 + 6 - 6 + 3 (STAB))*1.5 -3 = 9Damage
3 Turns of +1 SpA remain. 2 Turns of -1 Atk Stage remain.
Will order after work tomorrow. Quite exhausted! Forgive me for the anticipation. Let me know if anything's wildly wrong on Discord. The time in between posts will improve drastically.
Me when I order before work but forget to hit send
Fiery Dance > Fiery Dance > Fiery Dance
At the start of the step, if Tinkaton is to use Stealth Rock, Magic Coat on 1st instance, Chill later instances.
At the start of your turn, if Tinkaton is under the effects of Protection, Chill. Once, At the start of your turn, if Tinkaton's current Attack stage is +1 or greater, Feather Dance.
Hyjack orders
Tierno orders
Imre refs. Don't forget to yell at me on Discord if anything's wrong. I speedran through this one so I could try to catch any sleep. I have work in an hour.
@ nothin Amy Rose the Tinktaton interrupts its foe's dance, and regains its composure by taking a strategic stance. Amy amplifies the reflection from Light Screen, and targets Flash Cannon, in a barrage, at its foe.
Though, it plans to watch for specifically for Mr. Rime, threatening to Encore any shenanigans resulting in a decoy. The light would dissipate and Amy would take advantage of the passive state of battle to deal damage to later foes with Stealth Rocks!
Flash Cannon ~ Flash Cannon ~ Flash Cannon
= = = Once
If opponent is to order Substitute
order Encore
- - -
Once If opponent is to order Chill
order Stealth Rock
- - -
If opponent is to order Taunt
order Protect
= = =
"The battle has just started but it feels like the decisive turns are coming up!"
Swords Dance~Aerial Ace~Swords Dance
1. At start of Step 2, if Tinkaton is to use a Protective move, then use Swords Dance and push actions down.
2. Once, at start of any Step, if Tinkaton is to use a Confusion Inflicting move, then use Taunt and push actions down.
3. Once, at start of any Step, if Tinkaton is to use Encore, then use Taunt and push actions down.
Thunder Wave ~ Protect ~ [Sweet Kiss + Encore]
= = =
End of Step 1
if Paralysis is absent from opponent
order Thunder Wave next step
- - - -
End of Step 2
if Paralysis is absent from opponent
order Thunder Wave next step
= = =
@ nothin
"*huff*...*huff*... Don't get dizzy now!"
Chill ~ Chill ~ Chill
= = = If Tinkaton's EN is greater than 8, AND Decoy exists on opponent field, AND Protection is absent from Talonflame
order Metal Claw
- - - -
(Once)
If Talonflame is to use Taunt on any step this round
order Chill
- - - -
If Tinkaton's EN is greater than 6, AND Protection is absent from Talonflame,
order Rock Slide
= = =