
Fire/Ground | Blaze / Technician
+3 BAP to Fire-type moves when below 30 HP. Stronger weak moves.
8/5/6/6/97 | 4/6
Status: OK, +1 SpA (natural stage), Stealth Rocks on its side

Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side

Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
8/9/4/7/71 | 4/4
Status: OK, +1 Def (natural stage)
A1
Hop used a Super Potion! +40 HP, 58 left
Smokomodo used Endure! -15 EN, 47 left
Smokomodo will hang on!
A2
Smokomodo tried to use Defog, but was too sluggish! Smokomodo used Struggle! -5 EN, 42 left
1d10=4, hits, 1d24=7, does not crit
7.5-1=6.5-2=5 damage, 53 HP Sandaconda
3 recoil, 3 HP Smokomodo
Sandaconda spit out a sandstorm!
Sandaconda used Bulldoze! -4 EN, 74 left
crit doesn't matter
6+3+3=12*1.5=18 damage, Smokomodo held on with 1 HP
Smokomod's Speed fell! 55 speed now.
A3
Smokomodo used Mach Punch! -5 EN, 37 left
1d100=13, which is lower than 68, hits, 1d24=20, does not crit
6-1=5-2=3 damage, 50 HP Sandaconda
Sandaconda used Dig! -10 EN, 64 left
crit doesn't matter
could be literally infinite damage, it's irrelevant, Smokomodo is Enduring at 1 HP
Hop used a Super Potion! +40 HP, 58 left
Smokomodo used Endure! -15 EN, 47 left
Smokomodo will hang on!
A2
Smokomodo tried to use Defog, but was too sluggish! Smokomodo used Struggle! -5 EN, 42 left
1d10=4, hits, 1d24=7, does not crit
7.5-1=6.5-2=5 damage, 53 HP Sandaconda
3 recoil, 3 HP Smokomodo
Sandaconda spit out a sandstorm!
Sandaconda used Bulldoze! -4 EN, 74 left
crit doesn't matter
6+3+3=12*1.5=18 damage, Smokomodo held on with 1 HP
Smokomod's Speed fell! 55 speed now.
A3
Smokomodo used Mach Punch! -5 EN, 37 left
1d100=13, which is lower than 68, hits, 1d24=20, does not crit
6-1=5-2=3 damage, 50 HP Sandaconda
Sandaconda used Dig! -10 EN, 64 left
crit doesn't matter
could be literally infinite damage, it's irrelevant, Smokomodo is Enduring at 1 HP
Arena: Sandstorm 3r, Stealth Rocks on Mowtom's side

Fire/Ground | Blaze / Technician
+3 BAP to Fire-type moves when below 30 HP. Stronger weak moves.
8/5/6/6/97 | 4/6
Status: OK, +1 SpA (natural stage), Stealth Rocks on its side, cannot Endure

Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side

Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
8/9/4/7/71 | 4/4
Status: OK, +1 Def (natural stage)
Mowtom to order.
Last edited: