Facility Realgam Tower: Mowtom

:ss/smokomodo: @ No Item
Fire/Ground | Blaze / Technician
+3 BAP to Fire-type moves when below 30 HP. Stronger weak moves.
HP: 6/90 | EN: 63
8/5/6/6/97 | 4/6
Status: OK, +1 SpA (natural stage), Stealth Rocks on its side
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 48/85 | EN: 8
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side


:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 18/85 | EN: 78
8/9/4/7/71 | 4/4
Status: OK, +1 Def (natural stage)​
A1

Hop used a Super Potion! +40 HP, 58 left

Smokomodo used Endure! -15 EN, 47 left
Smokomodo will hang on!

A2

Smokomodo tried to use Defog, but was too sluggish! Smokomodo used Struggle! -5 EN, 42 left
1d10=4, hits, 1d24=7, does not crit
7.5-1=6.5-2=5 damage, 53 HP Sandaconda
3 recoil, 3 HP Smokomodo
Sandaconda spit out a sandstorm!

Sandaconda used Bulldoze! -4 EN, 74 left
crit doesn't matter
6+3+3=12*1.5=18 damage, Smokomodo held on with 1 HP
Smokomod's Speed fell! 55 speed now.

A3

Smokomodo used Mach Punch! -5 EN, 37 left
1d100=13, which is lower than 68, hits, 1d24=20, does not crit
6-1=5-2=3 damage, 50 HP Sandaconda

Sandaconda used Dig! -10 EN, 64 left
crit doesn't matter
could be literally infinite damage, it's irrelevant, Smokomodo is Enduring at 1 HP

Arena: Sandstorm 3r, Stealth Rocks on Mowtom's side​

:ss/smokomodo: @ No Item
Fire/Ground | Blaze / Technician
+3 BAP to Fire-type moves when below 30 HP. Stronger weak moves.
HP: 1/90 | EN: 37
8/5/6/6/97 | 4/6
Status: OK, +1 SpA (natural stage), Stealth Rocks on its side, cannot Endure
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 48/85 | EN: 8
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side


:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 50/85 | EN: 64
8/9/4/7/71 | 4/4
Status: OK, +1 Def (natural stage)

Mowtom to order.​
 
Last edited:
Coil > Mud Slap > Coil

:ss/smokomodo: @ No Item
Fire/Ground | Blaze / Technician
+3 BAP to Fire-type moves when below 30 HP. Stronger weak moves.
HP: 1/90 | EN: 37
8/5/6/6/97 55 | 4/6
Status: OK, +1 SpA (natural stage), Stealth Rocks on its side, cannot Endure, -1 Speed
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 48/85 | EN: 8
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side


:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 50/85 | EN: 64
8/9/4/7/71 | 4/4
Status: OK, +1 Def (natural stage)​
A1

Smokomodo used Mach Punch! -9 EN, 28 left
1d100=1, which is lower than 68, hits, 1d24=12, does not crit
6-1=5-2=3 damage, 47 HP Sandaconda

Sandaconda used Coil! -9 EN, 55 left
Sandaconda's Atk, Def, and Acc increased!

A2

Smokomodo used Mach Punch! -13 EN, 15 left
1d100=67, which is lower than 68, hits, 1d24=9, does not crit
6-1=5-4=1 damage, 46 HP Sandaconda

Sandaconda used Mud Slap! -5 EN, 50 left
crit doesn't matter
Smokomodo had 1 HP, it faints!
Arena: Sandstorm 2r, Stealth Rocks on Mowtom's side​
:ss/smokomodo: @ No Item
Fire/Ground | Blaze / Technician
+3 BAP to Fire-type moves when below 30 HP. Stronger weak moves.
HP: 0/90 | EN: 37
8/5/6/6/97 55 | 4/6
Status: OK, +1 SpA (natural stage), Stealth Rocks on its side, cannot Endure, -1 Speed

:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 48/85 | EN: 8
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side


:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 46/85 | EN: 50
8/9/4/7/71 | 4/4
Status: OK, +2 Def (decaying to +1), +1 Atk and Acc (decaying to 0)
Mowtom to send out
Florina Liastacia to order
Mowtom to order
Florina Liastacia to ref​
 
"We might be down, but we're not out! Sandaconda, time to turn it around!"
Glare > Dig > Iron Head
IF Leech Seed AND you did not use Protect last action AND Leech Seed is not to be used twice in a row THEN Protect and push
IF Solar Beam A2 OR A3 AND Sandaconda is to use Dig THEN Hurricane first instance, Headbutt second instance, and push
IF Roserade is under P/E AND Sandaconda does not have a substitute THEN Substitute (15) and push
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Take it slowly, Ripple. You got this."
"Sounds like a plan."
Magical Leaf~Chill~Magical Leaf
IF
you are fully paralyzed THEN push back
 
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 48/85 | EN: 8
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side


:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 46/85 | EN: 50
8/9/4/7/71 | 4/4
Status: OK, +2 Def (decaying to +1), +1 Atk and Acc (decaying to 0)​
Pointed Rocks dig into Roserade! -9 HP Roserade, 39 left

A1

Roserade used Magical Leaf! -4 EN, 4 left
1d24=16, does not crit
9+3+2=14*1.5=21+1=22, 24 HP Sandaconda

Sandaconda used Glare! -7 EN, 43 left
Roserade is paralyzed!

A2

Sandaconda used Dig! -6 EN, 37 left
Sandaconda dug a hole!

1d4=4, does not full para
Roserade Chilled! +12 EN, 16 left

Sandaconda came up and attacked! -4 EN, 33 left
1d24=17, no crit
8+3+3+2=16 damage, 23 HP Roserade
Recoil! -5 HP Sandaconda, 19 HP Sandaconda

A3

Sandaconda used Iron Head! -6 EN, 27 left
1d24=22, no crit, 1d10=4, no flinch
8+3+2=13, 10 HP Roserade
Recoil! -4 HP Sandconda, 15 HP left

1d4=2, does not full para
Roserade used Magical Leaf! -4 EN, 12 left
crit doesn't matter
22 damage, Sandaconda faints
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 10/85 | EN: 12
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side


:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 0/85 | EN: 27
8/9/4/7/71 | 4/4
Status: KO

"I cannot believe emergency services hung up on me."

Hop is unable to battle! Mowtom wins!
Rewards: -8 JC, +5 RC, +5 TC, three participating Pokemon are eligible to advance to Stage 4*
My stuff: +8 JC, +5 RC, +5 TC
 
Only Mowtom and the current referee should be posting in this thread.



Caribolt [Crates] (F)

Stage: ★★★☆☆

Type: Grass / Electric

Abilities: Overgrow / Galvanize (Unlocked)
  • When this Pokemon's HP is lower than 33%, the Base Attack Power of any grass attack is increased by three (3). (eg Giga Drain goes from 8 to 11, Solar Beam from 12 to 15)
  • By default, this Pokemon's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Galvanize receive this boost, and not all Electric-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature: Quirky

Stats:
HP: 90
Atk: 8
Def: 6
SpA: 6
SpD: 6
Spe: 106
Size Class: 4
Weight Class: 5

Attacks (75):

Physical

Body Slam
Brick Break
Bullet Seed
Double Kick
Double-Edge
Facade
Frustration
Giga Impact
Horn Leech
Leafage
Natural Gift
Power Whip
Present
Quick Attack
Rapid Spin
Razor Leaf
Return
Seed Bomb
Solar Blade
Spark
Tackle
Throat Chop
Wild Charge

Special
Boomburst
Charge Beam
Echoed Voice
Electroweb
Energy Ball
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Leaf Storm
Round
Signal Beam
Snore
Solar Beam
Swift
Thunder
Thunder Shock
Thunderbolt
Uproar
Volt Switch
Zap Cannon

Status
Attract
Bulk Up
Charm
Confide
Confuse Ray
Double Team
Eerie Impulse
Electric Terrain
Endure
Flash
Grassy Terrain
Helping Hand
Leech Seed
Leer
Magnet Rise
Metronome
Nature Power
Protect
Rest
Sleep Talk
Spotlight
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Thunder Wave
Toxic
Work Up


Runerigus [Rectos] (F)

Stage: ★★★☆☆

Type: Ground / Ghost

Ability: Wandering Spirit
  • The markings on this Pokemon's body carry a frightening curse. When struck by a Contact move, this Pokemon swaps all its Abilities (including this one) with all the attacker's Abilities.
Nature: Quirky

Stats:
HP: 80
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4

Attacks (67):

Physical

Astonish
Body Press
Brutal Swing
Bulldoze
Earthquake
Facade
Giga Impact
Payback
Phantom Force
Revenge
Rock Blast
Rock Slide
Rock Tomb
Sand Tomb
Shadow Claw
Slam
Stone Edge
Thief
Zen Headbutt

Special
Dark Pulse
Dragon Pulse
Earth Power
Energy Ball
Grass Knot
Hex
Hyper Beam
Night Shade
Psychic
Round
Shadow Ball
Snore

Status
Ally Switch
Amnesia
Attract
Calm Mind
Crafty Shield
Curse
Destiny Bond
Disable
Endure
Fake Tears
Guard Split
Guard Swap
Haze
Imprison
Iron Defense
Mean Look
Memento
Nasty Plot
Power Split
Power Swap
Protect
Rain Dance
Rest
Safeguard
Sandstorm
Scary Face
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Taunt
Toxic Spikes
Trick
Trick Room
Will-O-Wisp
Wonder Room


Zapdos-Kanto [Zeroes] (NB)

Stage: ★★★☆☆

Type: Electric / Flying

Ability: Pressure / Static (Unlocked)
  • This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
  • This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Nature: Quirky

Stats:
HP: 95
Atk: 7
Def: 6
SpA: 9
SpD: 7
Spe: 100
Size Class: 4
Weight Class: 4

Attacks (70):

Physical

Aerial Ace
Bide
Brave Bird
Double-Edge
Drill Peck
Facade
Fly
Frustration
Giga Impact
Natural Gift
Peck
Pluck
Rage
Return
Rock Smash
Secret Power
Sky Attack
Sky Drop
Steel Wing
Take Down
U-turn
Wild Charge

Special
Ancient Power
Charge Beam
Discharge
Heat Wave
Hidden Power (Grass)
Hurricane
Hyper Beam
Mud-Slap
Razor Wind
Round
Shock Wave
Snore
Swift
Thunder
Thunder Shock
Thunderbolt
Volt Switch
Weather Ball
Zap Cannon

Status
Agility
Baton Pass
Charge
Confide
Curse
Defog
Detect
Double Team
Eerie Impulse
Endure
Flash
Hail
Light Screen
Magnetic Flux
Mimic
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swagger
Thunder Wave
Toxic
Whirlwind



Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Hop's team consists of three Pokemon, one chosen randomly from each slot
Rival Hop sends out first

Rival Hop's Item Bag: 1× Super Potion

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Intrepid Sword and Dauntless Shield apply their boost to all members of Hop's team.
  • Hop's Zacian and Zamazenta naturally take their Crowned formes without needing to hold a Rusted Sword or Rusted Shield.
  • All of Hop's Pokemon gain access to the move Hidden Power, but Physical rather than Special. They may specify its type upon first use and it will remain that type for the rest of the battle.
  • Since Hop knows about type matchups, all super effective attacks from either side get +1 final damage.
  • Hop's Inteleon is an incredibly precise sniper, able to use physical or special aspects for any of its attacks at will. All attacks will work off of Inteleon's higher offensive rank, with boosts in whichever offensive stat has more boosts, against the foe's lower defensive rank, with drops in whichever defensive stat has more drops. Also, Counter and Mirror Coat will always fail against it.
  • Camouflage turns the user into a Grass type
  • Secret Power may cause sleep
  • Nature Power becomes Energy Ball

Slot 1: d4: [Dubwool/Corviknight/Boltund/Sandaconda]=1=Dubwool
Slot 2: d3: [Rillaboom/Cinderace/Inteleon]=1=Rillaboom
Slot 3: d2: [Zacian/Zamazenta]=1=Zacian

:ss/Dubwool:

Dubwool (M)

Type: Normal
Abilities: Fluffy/Steadfast/Bulletproof

Item: Power Belt

Nature: Careful (+SpD, -SpA)
HP: 85
Atk: 6
Def: 7
SpA: 4 (-)
SpD: 9 (+)
Spe: 88

Size: 3
Weight: 3

Moves:
Agility
Attract
Baton Pass
Body Press
Body Slam
Bounce
Copycat
Cotton Guard
Counter
Defense Curl
Double Kick
Double-Edge
Electro Ball
Endure
Facade
Giga Impact
Grassy Glide
Growl
Guard Split
Guard Swap
Headbutt
Hyper Beam
Last Resort
Mega Kick
Payback
Protect
Rest
Retaliate
Reversal
Round
Sleep Talk
Snore
Stomp
Substitute
Swagger
Swords Dance
Tackle
Take Down
Thunder Wave
Wild Charge
Zen Headbutt
:ss/Rillaboom:

Rillaboom (M)

Type: Grass
Abilities: Overgrow/Grassy Surge

Item: Grassy Seed

Nature: Careful (+SpD, -SpA)
HP: 95
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 7 (+)
Spe: 85

Size: 4
Weight: 4

Moves:
Acrobatics
Assurance
Attract
Body Press
Body Slam
Boomburst
Branch Poke
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Bullet Seed
Darkest Lariat
Double Hit
Drain Punch
Drum Beating
Earth Power
Earthquake
Endeavor
Endure
Energy Ball
Facade
Fake Out
False Swipe
Fling
Focus Blast
Focus Energy
Frenzy Plant
Giga Drain
Giga Impact
Grass Knot
Grass Pledge
Grassy Glide
Grassy Terrain
Growl
Growth
Hammer Arm
High Horsepower
Hyper Beam
Hyper Voice
Knock Off
Leaf Storm
Leech Seed
Low Kick
Magical Leaf
Mega Kick
Mega Punch
Mud Shot
Nature Power
Noble Roar
Protect
Razor Leaf
Rest
Round
Scary Face
Scratch
Screech
Slam
Sleep Talk
Snarl
Snore
Solar Beam
Solar Blade
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Swift
Swords Dance
Taunt
U-turn
Uproar
Wood Hammer
Work Up
Worry Seed
:ss/Zacian-Crowned:

Zacian-Crowned (-)

Type: Fairy/Steel
Ability: Intrepid Sword

Item: Fairium Z

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 95
Atk: 12
Def: 8
SpA: 5 (-)
SpD: 8
Spe: 171 (+)

Size: 5
Weight: 8

Moves:
Agility
Air Slash
Assurance
Behemoth Blade
Bite
Brick Break
Brutal Swing
Close Combat
Crunch
Dig
Endure
Facade
False Swipe
Fire Fang
Focus Blast
Focus Energy
Giga Impact
Helping Hand
Howl
Hyper Beam
Hyper Voice
Ice Fang
Imprison
Iron Head
Iron Tail
Laser Focus
Metal Claw
Moonblast
Play Rough
Protect
Psychic Fangs
Psycho Cut
Quick Attack
Quick Guard
Rest
Retaliate
Revenge
Reversal
Round
Sacred Sword
Scary Face
Slash
Sleep Talk
Snarl
Snore
Solar Blade
Steel Beam
Substitute
Swift
Swords Dance
Tail Slap
Thunder Fang
Wild Charge
Work Up


Sending out Zacian. Mowtom to order.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hey Rectos. I know we haven't battled together in forever, but are you feeling up for this one?"
"Ooh, a legend I can fight!"
Earthquake~Bulldoze~Earthquake
IF
Zacian is in the charge phase of Solar Blade AND NOT Zacian has a substitute up THEN Rock Blast and restart queue
IF damaging Dark-type combo THEN Protect and restart queue
IF Zacian is under P/E THEN Toxic Spikes the first time, Stealth Rock the second time, Phantom Force the third time if I'm overlooking something and there can possibly be a third time, restarting the queue each time
 
Team Hop:
:Zacian-Crowned:
HP: 95
EN: 100
Atk: 12
Def: 8
SpA: 5 (-)
SpD: 8
Spe: 171 (+)
Size: 5
Weight: 8
Abilities: Intrepid Sword
Item: Fairium Z
Other: None

Team Mowtom:
:Runerigus:
HP: 80
EN: 100
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4
Abilities: Wandering Spirit
Item: Soft Sand
Other: None

Round 1:

Hop soon finds out that you can't outdamage the Wall. Err, the Rune. I think it still works.

Pre-Round:
Dice Used:
d24 for Crits
d100 for most effects
Other dice as specified

Zacian Intrepid Sword
[+1 Attack Zac]

Action One:
Zacian used Crunch
To Crit: [1=Yes]=13=No
To Drop Def: [20>= Yes]=89=No
Damage: [8+2]*1.5+2+1=18
[18 Damage Run] [6 Energy Zac]
Wandering Spirit: Run and Zac switched abilities
Intrepid Sword: [+1 Attack Run]

Runerigus used Earthquake
To Crit: [1=Yes]=9=No
Damage: [10+3-1]*1.5+4+2+1=25
[25 Damage Zac] [6 Energy Run]

Action Two:
Zacian used Crunch
To Crit: [1=Yes]=19=No
To Drop Def: [20>= Yes]=58=No
Damage: [8+2]*1.5+2+1=18
[18 Damage Run] [10 Energy Zac]

Runerigus used Bulldoze
To Crit: [1=Yes]=14=No
Damage: [6+3-1]*1.5+4+2+1=19
[19 Damage Zac] [4 Energy Run]

Action Three:
Zacian used Crunch
To Crit: [1=Yes]=10=No
To Drop Def: [20>= Yes]=44=No
Damage: [8+2]*1.5+2+1=18
[18 Damage Run] [14 Energy Zac]

Runerigus used Earthquake
To Crit: [1=Yes]=7=No
Damage: [10+3-1]*1.5+4+2+1=25
[25 Damage Zac] [6 Energy Run]

Totals:
Zacian: 69 Damage, 30 Energy
Runerigus: 57 Damage, 16 Energy


Team Hop:
:Zacian-Crowned:
HP: 26
EN: 70
Atk: 12
Def: 8
SpA: 5 (-)
SpD: 8
Spe: 171 (+)
Size: 5
Weight: 8
Abilities: Intrepid Sword Wandering Spirit
Item: Fairium Z
Other: None

Team Mowtom:
:Runerigus:
HP: 23
EN: 84
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4
Abilities: Wandering Spirit Intrepid Sword
Item: Soft Sand
Other: None

Hop Orders
Mowtom Orders
I ref
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Swapping to Crates!"
"I will now demonstrate that deer are far superior to sheep."
Boomburst~Boomburst~Boomburst
[CASOA] IF
DE move AND NOT in a combo AND you move second by speed order THEN Solar Beam
IF Baton Pass AND NOT Dubwool has a substitute up AND NOT Dubwool is affected by Leech Seed THEN Leech Seed
IF Dubwool is under P/E THEN Work Up
 

"Well this isn't good. Dubwool give the deer a piece of my mind!"

:Dubwool: "Oh man, I don't think I can do this..."


"Huh?"

:Dubwool: "She....She's HAWT! You wanna go out with me? We can go play in the meadows right over there! Oh baby..."


"..."

Cotton Guard~Body Press~Body Press
 
Team Hop:
:Dubwool:
HP: 85
EN: 100
Atk: 6
Def: 7
SpA: 4 (-)
SpD: 9 (+)
Spe: 88
Size: 3
Weight: 3
Abilities: Fluffy/Steadfast/Bulletproof
Item: Power Belt
Other: None

:Zacian-Crowned:
HP: 26
EN: 70
Atk: 12
Def: 8
SpA: 5 (-)
SpD: 8
Spe: 171 (+)
Size: 5
Weight: 8
Abilities: Intrepid Sword Wandering Spirit
Item: Fairium Z
Other: None


Team Mowtom:
:Caribolt:
HP: 90
EN: 100
Atk: 8
Def: 6
SpA: 6
SpD: 6
Spe: 106
Size Class: 4
Weight Class: 5
Abilities: Overgrow/Galvanize
Item: Magnet
Other: None

:Runerigus:
HP: 23
EN: 84
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4
Abilities: Wandering Spirit Intrepid Sword
Item: Soft Sand
Other: None


Round 2:

Pre-Round:
Intrepid Sword
[+1 Attack Dub]

Action One:
Caribolt used Boomburst
To Crit: [1=Yes]=10=No
Damage: [14+2+3-3]+4=20
[20 Damage Dub] [9 Energy Car]

Dubwool used Cotton Guard
[+6 Defense Dub] [11 Energy Dub]

Action Two:
Caribolt used Boomburst
To Crit: [1=Yes]=6=No
Damage: [14+2+3-3]+4=20
[20 Damage Dub] [13 Energy Car]

Dubwool used Body Press
To Crit: [1=Yes]=16=No
Damage: [8+1]+12=21
[21 Damage Car] [6 Energy Dub]

Action Three:
Caribolt used Boomburst
To Crit: [1=Yes]=2=No
Damage: [14+2+3-3]+4=20
[20 Damage Dub] [17 Energy Car]

Dubwool used Body Press
To Crit: [1=Yes]=20=No
Damage: [8+1]+12=21
[21 Damage Car] [10 Energy Dub]

Totals:
Dubwool: 60 Damage, 27 Energy
Caribolt: 42 Damage, 39 Energy


Team Hop:
:Dubwool:
HP: 25
EN: 73
Atk: 6
Def: 7
SpA: 4 (-)
SpD: 9 (+)
Spe: 88
Size: 3
Weight: 3
Abilities: Fluffy/Steadfast/Bulletproof
Item: Power Belt
Other: +1 Attack, +6 Defense

:Zacian-Crowned:
HP: 26
EN: 70
Atk: 12
Def: 8
SpA: 5 (-)
SpD: 8
Spe: 171 (+)
Size: 5
Weight: 8
Abilities: Intrepid Sword Wandering Spirit
Item: Fairium Z
Other: None


Team Mowtom:
:Caribolt:
HP: 48
EN: 61
Atk: 8
Def: 6
SpA: 6
SpD: 6
Spe: 106
Size Class: 4
Weight Class: 5
Abilities: Overgrow/Galvanize
Item: Magnet
Other: None

:Runerigus:
HP: 23
EN: 84
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4
Abilities: Wandering Spirit Intrepid Sword
Item: Soft Sand
Other: None


Hop to Order
 

"Just a little longer..."

:Dubwool: "Then I get my date?"

Body Press x3
[Non-Consecutive, 3 Subs] If damaging Electric, Grass, or Fighting typed combination, then use Protect and push actions back.

Mowtom to order
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hey look, Overgrow will be useful for once. Assuming I did my math right."
"I. What. Why is that Dubwool attracted to me. What is happening here."
Hyper Voice~Giga Drain~Hyper Voice
 
Team Hop:
:Dubwool:
HP: 25
EN: 73
Atk: 6
Def: 7
SpA: 4 (-)
SpD: 9 (+)
Spe: 88
Size: 3
Weight: 3
Abilities: Fluffy/Steadfast/Bulletproof
Item: Power Belt
Other: +1 Attack, +6 Defense

:Zacian-Crowned:
HP: 26
EN: 70
Atk: 12
Def: 8
SpA: 5 (-)
SpD: 8
Spe: 171 (+)
Size: 5
Weight: 8
Abilities: Intrepid Sword Wandering Spirit
Item: Fairium Z
Other: None


Team Mowtom:
:Caribolt:
HP: 48
EN: 61
Atk: 8
Def: 6
SpA: 6
SpD: 6
Spe: 106
Size Class: 4
Weight Class: 5
Abilities: Overgrow/Galvanize
Item: Magnet
Other: None

:Runerigus:
HP: 23
EN: 84
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4
Abilities: Wandering Spirit Intrepid Sword
Item: Soft Sand
Other: None


Round 3:

Action One:
Caribolt used Hyper Voice
To Crit: [1=Yes]=13=No
Damage: [9+3+2-3]+4=15
[15 Damage Dub] [6 Energy Car]

Dubwool used Body Press
To Crit: [1=Yes]=3=No
Damage: [8+1]+12=21
[21 Damage Car] [14 Energy Dub]

Action Two:
Caribolt used Giga Drain
To Crit: [1=Yes]=8=No
Damage: [8+3+3-3]=11
Drain: 11/2=5.5~5
[11 Damage Dub] [5 Drain Car] [8 Energy Car]
Dubwool fainted!


Team Hop:
:Dubwool:
HP: KO
EN: 59
Atk: 6
Def: 7
SpA: 4 (-)
SpD: 9 (+)
Spe: 88
Size: 3
Weight: 3
Abilities: Fluffy/Steadfast/Bulletproof
Item: Power Belt
Other: +1 Attack, +6 Defense

:Zacian-Crowned:
HP: 26
EN: 70
Atk: 12
Def: 8
SpA: 5 (-)
SpD: 8
Spe: 171 (+)
Size: 5
Weight: 8
Abilities: Intrepid Sword Wandering Spirit
Item: Fairium Z
Other: None


Team Mowtom:
:Caribolt:
HP: 32
EN: 47
Atk: 8
Def: 6
SpA: 6
SpD: 6
Spe: 106
Size Class: 4
Weight Class: 5
Abilities: Overgrow/Galvanize
Item: Magnet
Other: None

:Runerigus:
HP: 23
EN: 84
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4
Abilities: Wandering Spirit Intrepid Sword
Item: Soft Sand
Other: None


Hop sends out Rillaboom, Mowtom to order.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Switching to Zeroes! Because I have a legend of my own, don't you forget."
"Tremble before my immense power!"
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I'm so glad you have special Flying STAB post-Crown Tundra."
"I am a storm bird! Of course I can summon a hurricane!"
Hurricane~Hurricane~Hurricane
IF
Knock Off AND NOT in a combo AND you move first by Speed order THEN Fly
IF U-turn AND NOT you are set to switch at the end of the round THEN U-turn
IF Hidden Power AND in a combo THEN Protect
 

"Well Rillaboom, I know this doesn't look great but..."

:Rillaboom: "The master is true. I speak in Haiku always. This is gonna hurt."

Solar Blade~Solar Blade~Endeavor
If Zapdos misses one or more hurricanes, then use Solar Blade A3.
[Activate Grassy Seed 3x, cause Wynaut]
 
Team Hop:
:Rillaboom:
HP: 95
EN: 100
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 7 (+)
Spe: 85
Size: 4
Weight: 4
Abilities: Overgrow/Grassy Surge
Item: Grassy Seed
Other: None

:Dubwool:
HP: KO
EN: 59
Atk: 6
Def: 7
SpA: 4 (-)
SpD: 9 (+)
Spe: 88
Size: 3
Weight: 3
Abilities: Fluffy/Steadfast/Bulletproof
Item: Power Belt
Other: +1 Attack, +6 Defense

:Zacian-Crowned:
HP: 26
EN: 70
Atk: 12
Def: 8
SpA: 5 (-)
SpD: 8
Spe: 171 (+)
Size: 5
Weight: 8
Abilities: Intrepid Sword Wandering Spirit
Item: Fairium Z
Other: None


Team Mowtom:
:Zapdos:
HP: 95
EN: 100
Atk: 7
Def: 6
SpA: 9
SpD: 7
Spe: 100
Size Class: 4
Weight Class: 4
Abilities: Pressure/Static
Item: Wise Glasses
Other: None

:Caribolt:
HP: 32
EN: 47
Atk: 8
Def: 6
SpA: 6
SpD: 6
Spe: 106
Size Class: 4
Weight Class: 5
Abilities: Overgrow/Galvanize
Item: Magnet
Other: None

:Runerigus:
HP: 23
EN: 84
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4
Abilities: Wandering Spirit
Item: Soft Sand
Other: None


Round 4:

Pre-Round:
Rillaboom's Grassy Surge
Grassy Terrain 4R
[10 Energy Ril]

Action One:
Rillaboom's Grassy Seed
[+1 Defense Ril]

Zapdos used Hurricane
To Hit: [10>= Miss]=61=No
To Crit: [1=Yes]=1=Yes
To Confuse: [30>= Yes]=2=Yes
Severity: [d3; higher is more actions]=3=4A
Damage: [11+3+2+1+3]*1.5+1=31
[31 Damage Ril] [7 Energy Zap]

Rillaboom used Solar Blade
-1 Confusion Counter Ril
To Hit Self: [d3; 1=Yes]=3=No
To Crit: [1=Yes]=13=No
Damage: [13+3+2+2]*.75=15
[15 Damage Zap] [8 Energy Ril]

Grassy Terrain: [+2 HP Ril]

Action Two:
Rillaboom's Grassy Seed
[+1 Defense Ril]

Zapdos used Hurricane
To Hit: [10>= Miss]=42=No
To Crit: [1=Yes]=21=No
Damage: [11+3+2+1]*1.5+1=26.5~27
[27 Damage Ril] [11 Energy Zap]
-1 Confusion Counter Ril

Rillaboom used Solar Blade
-1 Confusion Counter Ril
To Hit Self: [d3; 1=Yes]=1=EEeeyup
Damage: [4+2]-4=2
[2 Damage Ril] [3 Energy Ril]
-1 Confusion Counter Ril

Grassy Terrain: [+2 HP Ril]

Action Three:
Rillaboom's Grassy Seed
[+1 Defense Ril]

Zapdos used Hurricane
To Hit: [10>= Miss]=53=No
To Crit: [1=Yes]=9=No
Damage: [11+3+2+1]*1.5+1=26.5~27
[27 Damage Ril] [15 Energy Zap]
Rillaboom snapped out of confusion

Rillaboom used Endeavor
Damage: [80-12/2]=34
EN: [6+34/1.5]=28.67~29
Static: [30>= Yes]=40=No
[34 Damage Zap] [29 Energy Ril]

Grassy Terrain: [+2 HP Ril]

Totals:
Rillaboom: 81 Damage, 50 Energy
Zapdos: 49 Damage, 33 Energy


Team Hop:
:Rillaboom:
HP: 14
EN: 50
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 7 (+)
Spe: 85
Size: 4
Weight: 4
Abilities: Overgrow/Grassy Surge
Item: Grassy Seed
Other: +3 Defense

:Dubwool:
HP: KO
EN: 59
Atk: 6
Def: 7
SpA: 4 (-)
SpD: 9 (+)
Spe: 88
Size: 3
Weight: 3
Abilities: Fluffy/Steadfast/Bulletproof
Item: Power Belt
Other: +1 Attack, +6 Defense

:Zacian-Crowned:
HP: 26
EN: 70
Atk: 12
Def: 8
SpA: 5 (-)
SpD: 8
Spe: 171 (+)
Size: 5
Weight: 8
Abilities: Intrepid Sword Wandering Spirit
Item: Fairium Z
Other: None


Team Mowtom:
:Zapdos:
HP: 46
EN: 67
Atk: 7
Def: 6
SpA: 9
SpD: 7
Spe: 100
Size Class: 4
Weight Class: 4
Abilities: Pressure/Static
Item: Wise Glasses
Other: None

:Caribolt:
HP: 32
EN: 47
Atk: 8
Def: 6
SpA: 6
SpD: 6
Spe: 106
Size Class: 4
Weight Class: 5
Abilities: Overgrow/Galvanize
Item: Magnet
Other: None

:Runerigus:
HP: 23
EN: 84
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4
Abilities: Wandering Spirit
Item: Soft Sand
Other: None


Field: Grassy Terrain 3R


Hop to Order
 
Last edited:

"I'm not really sure what to say about this except...nuts."

Fake Out~Grassy Glide~Grassy Glide
[CASOA, Non-Consecutive] If Protective move, then use Swords Dance and push back.
[CASOA, Once] If Reflect then Brick Break and push actions back.
[CASOA] If Roost, then Earthquake and push actions back.
 
Last edited:

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