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Facility Realgam Tower: Prismaticism

:sv/goodra::mental herb:
Rain Dance -> Double Team -> Infestation



:sv/revavroom:
:focus sash:
Revavroom
Typing:
Poison/Steel
Abilities: Overcoat
HP: 90/90
EN: 30/30
Attack: 8
Defen.: 7
Sp.Atk: 4
Sp.Def: 5
Speed: 90
S/W: 4/5
:pyukumuku:
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay


:sv/goodra::mental herb:
Goodra
Type:
Dragon
Abilities: Sap Sipper, Hydration
HP: 95/95
EN: 30/30
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
S/W: 4/5
:aromatisse:
:chesnaught:
:choice specs: Choice Specs
:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:power belt: Power Belt
Step 1
Revavroom used Toxic Spikes! (-3 EN)
Created Toxic Spikes (1)

Goodra used Rain Dance! (-4 EN)
Created Rain (5 rounds)

Step 2
Revavroom used Toxic Spikes! (-3 EN)
Created Toxic Spikes (1)

Goodra used Double Team! (-3 EN)
+1 Evasion (4 turns)

Step 3
Revavroom used Screech! (-3 EN)
Hit? (2d20, 4+ on both) - No (2,20)

Goodra used Infestation! (-3 EN)
Crit? (1d24,24) - No (20)
Damage: (4+8-5)*.25=2
Inflicts Infestation!

-2 HP Infestation
Rain (4 rounds)​
:sv/revavroom:

Revavroom
Typing:
Poison/Steel
Abilities: Overcoat
HP: 86/90
EN: 21/30
Attack: 8
Defen.: 7
Sp.Atk: 4
Sp.Def: 5
Speed: 90
S/W: 4/5
Infestation (3 steps)
:pyukumuku:
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay


Toxic Spikes (2)
:sv/goodra:
Goodra
Type:
Dragon
Abilities: Sap Sipper, Hydration
HP: 95/95
EN: 20/30
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
S/W: 4/5
+1 Evasion (3 turns)
:aromatisse:
:chesnaught:
:choice specs: Choice Specs
:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:power belt: Power Belt

:sv/goodra:
Earthquake -> Earthquake -> Earthquake

At the start of the step, if Revavroom intends to use Magical Torque, use Counter.
At the start of your turn, if Revavroom has Protection, use Curse.
At the start of your turn, if Revavroom's Defense Stage is 1 or greater, use Weather Ball.

Prismaticism order
 
Rain (4 rounds)​
:sv/revavroom:

Revavroom
Typing:
Poison/Steel
Abilities: Overcoat
HP: 86/90
EN: 21/30
Attack: 8
Defen.: 7
Sp.Atk: 4
Sp.Def: 5
Speed: 90
S/W: 4/5
Infestation (3 steps)
:pyukumuku:
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay

Toxic Spikes (2)
:sv/goodra:
Goodra
Type:
Dragon
Abilities: Sap Sipper, Hydration
HP: 95/95
EN: 20/30
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
S/W: 4/5
+1 Evasion (3 turns)
:aromatisse:
:chesnaught:
:choice specs: Choice Specs
:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:power belt: Power Belt
Step 1
Revavroom used Curse! (-3 EN)
+1 Atk, +1 Def (8 turns)
-1 Speed (3 turns)

Goodra used Weather Ball! (-3 EN)
Crit? (1d24,24) - No (15)
Damage: 12+3+8-5-1=17

Infestation -2 HP

Step 2
Goodra used Weather Ball! (-3 EN)
Crit? (1d24,24) - No (14)
Damage: 12+3+8-5-1=17

Revavroom used Wicked Torque! (-3 EN)
Crit? (1d24,24) - No (20)
Effect? (1d10, 8+) - Yes (10)
Damage: 10+8-5+4 = 17

Goodra fell Asleep!
Goodra woke up! (Hydration)

Infestation -2 HP

Step 3
Revavroom used Magical Torque! (-3 EN)
But it failed!

Goodra used Counter! (-4 EN)
But it failed!

Infestation -2 HP
Rain (3 rounds)​
:sv/revavroom:

Revavroom
Typing:
Poison/Steel
Abilities: Overcoat
HP: 46/90
EN: 12/30
Attack: 8
Defen.: 7
Sp.Atk: 4
Sp.Def: 5
Speed: 51 (original 90)
S/W: 4/5
-1 Speed, 1 turn
+1 Attack, 6 turns
+1 Defense, 6 turns

:pyukumuku:
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay

Toxic Spikes (2)
:sv/goodra:
Goodra
Type:
Dragon
Abilities: Sap Sipper, Hydration
HP: 78/95
EN: 10/30
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
S/W: 4/5
:aromatisse:
:chesnaught:
:choice specs: Choice Specs
:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:power belt: Power Belt

Prismaticism order
 
Last edited:
Counterswitching to Chesnaught :chesnaught: @ Lum Berry :lum berry:

:sv/chesnaught::lum berry:
Taunt -> Work Up -> Seed Bomb
At the start of the first step, if Pyukumuku intends to use Protect, use Work Up and push back.
At the start of the third step, if Pyukumuku intends to use Counter, use Energy Ball.
At the start of the third step, if Pyukumuku intends to use Protect, use Swords Dance.

Prismaticism
 
Rain (3 rounds)​
:sv/pyukumuku:
@ Leftovers :leftovers:
Competitive Introspection (Pyukumuku)
Typing: Water
Abilities: Innards Out
HP: 80/80
EN: 30/30
Attack: 5
Defen.: 9
Sp.Atk: 3
Sp.Def: 9
Speed: 5
S/W: 1/1
:revavroom: 46/90 HP, 12/30 EN
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay

Toxic Spikes (2)
:sv/chesnaught: @ Lum Berry :lum berry:
Chesnaught
Type:
Grass/Fighting
Abilities: Overgrow, Bulletproof
HP: 90/90
EN: 30/30
Atk: 8
Def: 9
SpA: 5
SpD: 6
Spe: 64
S/W: 3/4
Poison (2)
Toxin
:goodra: - 78/95 HP, 10/30 EN
:aromatisse:
:choice specs: Choice Specs
:kee berry: Kee Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:power belt: Power Belt
Step 1
Chesnaught used Taunt! (-3 EN)
Pyukumuku is Taunted!

Activated Lum Berry, curing Poison

Pyukumuku tried to use Purify, but couldn't.

Step 2
Chesnaught used Work Up! (-3 EN)
+1 Atk, +1 SAtk, 5 turns

Pyukumuku used Aim! (-2 EN)
+2 Acc, 6 turns
[Commands can be used during Taunt.]

Step 3
Chesnaught used Seed Bomb! (-3 EN)
Crit? (1d24,24) - Yes (24)
Damage: (8+3+3+8-9)*1.5+4+2 = 26

Pyukumuku used Toxic! (-3 EN)
Hit? - Yes (accurate)
Chesnaught was badly poisoned!

-1 HP Poison, dose 2

+2 HP Leftovers
Rain (2 rounds)​
:sv/pyukumuku:
@ Leftovers :leftovers:
Competitive Introspection (Pyukumuku)
Typing: Water
Abilities: Innards Out
HP: 56/80
EN: 25/30
Attack: 5
Defen.: 9
Sp.Atk: 3
Sp.Def: 9
Speed: 5
S/W: 1/1
+2 Accuracy, 5 turns
:revavroom: 46/90 HP, 12/30 EN
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay

Toxic Spikes (2)
:sv/chesnaught:
Chesnaught
Type:
Grass/Fighting
Abilities: Overgrow, Bulletproof
HP: 89/90
EN: 21/30
Atk: 8
Def: 9
SpA: 5
SpD: 6
Spe: 64
S/W: 3/4
Poison (2)
Toxin
+1 Attack, 4 turns
+1 Special Attack, 4 turns
:goodra: - 78/95 HP, 10/30 EN
:aromatisse:
:choice specs: Choice Specs
:kee berry: Kee Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:power belt: Power Belt
Prismaticism order
 
Last edited:
:ss/pyukumuku: :leftovers:

Harden - Harden - Taunt

Start of step, if Chesnaught is to use Taunt this step and not next step, use Protect
Once, at start of turn, if Chesnaught lacks Protection and Chesnaught lacks a Decoy and Chesnaught is Poisoned, use Venom Drench
Start of turn, if Pyukumuku has 53 or less HP, use Recover
 
Spikes -> Spikes -> Spikes


:sv/pyukumuku:
@ Leftovers :leftovers:
Competitive Introspection (Pyukumuku)
Typing: Water
Abilities: Innards Out
HP: 56/80
EN: 25/30
Attack: 5
Defen.: 9
Sp.Atk: 3
Sp.Def: 9
Speed: 5
S/W: 1/1
+2 Accuracy, 5 turns
:revavroom: 46/90 HP, 12/30 EN
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay

Toxic Spikes (2)
:sv/chesnaught:
Chesnaught
Type:
Grass/Fighting
Abilities: Overgrow, Bulletproof
HP: 89/90
EN: 21/30
Atk: 8
Def: 9
SpA: 5
SpD: 6
Spe: 64
S/W: 3/4
Poison (2)
Toxin
+1 Attack, 4 turns
+1 Special Attack, 4 turns
:goodra: - 78/95 HP, 10/30 EN
:aromatisse:
:choice specs: Choice Specs
:kee berry: Kee Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:power belt: Power Belt
Step 1
Chesnaught used Spikes (-2 EN)
Set a layer of Spikes

Pyukumuku used Venom Drench (-3 EN)
Atk and SAtk boosts are cleared
-1 Speed, 3 turns

Leftovers +6
Poison -2 dose 3

Step 2
Chesnaught used Spikes (-2 EN)
Set a layer of Spikes

Pyukumuku used Harden (-2 EN)
+1 Def, 5 turns

Leftovers +2
Poison -3 dose 4

Step 3
Chesnaught used Spikes (-2 EN)
Set a layer of Spikes

Pyukumuku used Taunt (-3 EN)
Chesnaught is Taunted (2 steps)

Leftovers +2
Poison -4 dose 5
Rain (1 round)​
Spikes (3)
:sv/pyukumuku:
@ Leftovers :leftovers:
Competitive Introspection (Pyukumuku)
Typing: Water
Abilities: Innards Out
HP: 66/80
EN: 17/30
Attack: 5
Defen.: 9
Sp.Atk: 3
Sp.Def: 9
Speed: 5
S/W: 1/1
+2 Accuracy, 2 turns
+1 Defense, 4 turns
:revavroom: 46/90 HP, 12/30 EN
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay

Toxic Spikes (2)
:sv/chesnaught:
Chesnaught
Type:
Grass/Fighting
Abilities: Overgrow, Bulletproof
HP: 80/90
EN: 15/30
Atk: 8
Def: 9
SpA: 5
SpD: 6
Spe: 64
S/W: 3/4
Poison (5)
Toxin
-1 Speed, 1 turn
Taunted (2 steps)
:goodra: - 78/95 HP, 10/30 EN
:aromatisse:
:choice specs: Choice Specs
:kee berry: Kee Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:power belt: Power Belt
Switching to Aromatisse :aromatisse: @ Red Card :red card:

Prismaticism counterswitch?
 
:sv/aromatisse::red card:
Aromatherapy -> Misty Terrain -> Nasty Plot
At the start of the step, if you are Taunted, use Energy Ball.
At the start of the third step, if Pyukumuku intends to use Mirror Coat and you are Taunted, use Facade.
Once, at the start of the step, if Pyukumuku's team has any Screen, use Encore.
 
Spikes (3)
:sv/pyukumuku:
@ Leftovers :leftovers:
Competitive Introspection (Pyukumuku)
Typing: Water
Abilities: Innards Out
HP: 66/80
EN: 17/30
Attack: 5
Defen.: 9
Sp.Atk: 3
Sp.Def: 9
Speed: 5
S/W: 1/1
+2 Accuracy, 2 turns
+1 Defense, 4 turns
:revavroom: 46/90 HP, 12/30 EN
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay

Toxic Spikes (2)
:sv/aromatisse: @ Red Card :red card:
Aromatisse
Type:
Fairy
Abilities: Healer
HP: 95/95
EN: 30/30
Atk: 5
Def: 5
SpA: 7
SpD: 6
Spe: 29
S/W: 2/2
Poison (1)
Toxin
:goodra: - 78/95 HP, 10/30 EN
:chesnaught: 80/90 HP, 15/30 EN, Poison (5), Toxin
:choice specs: Choice Specs
:kee berry: Kee Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:starf berry: Starf Berry
:power belt: Power Belt
Step 1
Aromatisse used Aromatherapy! (-3 EN)
Healed status

Pyukumuku used Toxic! (-3 EN)
Hit? - Yes (Accuracy)
Aromatisse was badly poisoned!

-1 HP poison, dose 2
+6 HP leftovers

Step 2
Aromatisse used Misty Terrain! (-4 EN)
Terrain is Misty for 5 rounds

Pyukumuku used Recycle! (-4 EN)
Items restored: Focus Sash (Prismat)
Mental Herb (Shauna)
Lum Berry (Shauna)

-2 HP poison, dose 3
+2 HP leftovers

Step 3
Aromatisse used Nasty Plot! (-3 EN)
+2 Special Attack, 5 turns

Pyukumuku used Confide! (-2 EN)
-1 Special Attack, 5 turns

-3 HP poison, dose 4
+2 HP leftovers
Misty Terrain (4 rounds)​
Spikes (3)
:sv/pyukumuku:
@ Leftovers :leftovers:
Competitive Introspection (Pyukumuku)
Typing: Water
Abilities: Innards Out
HP: 76/80
EN: 8/30
Attack: 5
Defen.: 9
Sp.Atk: 3
Sp.Def: 9
Speed: 5
S/W: 1/1
+1 Defense, 1 turn
:revavroom: 46/90 HP, 12/30 EN
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay
:focus sash: Focus Sash

Toxic Spikes (2)
:sv/aromatisse: @ Red Card :red card:
Aromatisse
Type:
Fairy
Abilities: Healer
HP: 89/95
EN: 20/30
Atk: 5
Def: 5
SpA: 7
SpD: 6
Spe: 29
S/W: 2/2
Poison (4)
Toxin
+1 Special Attack, 5 turns
:goodra: - 78/95 HP, 10/30 EN
:chesnaught: 80/90 HP, 15/30 EN
:choice specs: Choice Specs
:kee berry: Kee Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:starf berry: Starf Berry
:power belt: Power Belt
:lum berry: Lum Berry
:mental herb: Mental Herb
Prismaticism order
 
:sv/aromatisse:
Fake Tears ->Encore -> Fake Tears


Spikes (3)
:sv/pyukumuku:
@ Leftovers :leftovers:
Competitive Introspection (Pyukumuku)
Typing: Water
Abilities: Innards Out
HP: 76/80
EN: 8/30
Attack: 5
Defen.: 9
Sp.Atk: 3
Sp.Def: 9
Speed: 5
S/W: 1/1
+1 Defense, 1 turn
:revavroom: @ :focus sash:46/90 HP, 12/30 EN
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay

Toxic Spikes (2)
:sv/aromatisse: @ Red Card :red card:
Aromatisse
Type:
Fairy
Abilities: Healer
HP: 89/95
EN: 20/30
Atk: 5
Def: 5
SpA: 7
SpD: 6
Spe: 29
S/W: 2/2
Poison (4)
Toxin
+1 Special Attack, 5 turns
:goodra: @ :mental herb:- 78/95 HP, 10/30 EN
:chesnaught: @ :lum berry:80/90 HP, 15/30 EN
:choice specs: Choice Specs
:kee berry: Kee Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:starf berry: Starf Berry
:power belt: Power Belt
Misty Terrain (4r)
Step 1
Aromatisse used Fake Tears (-3 EN)
-2 SpD, 5 turns

Pyukumuku used Confide (-2 EN)
-1 SpA, 5 turns

+6 HP Leftovers
-4 HP poison

Step 2
Aromatisse used Encore (-4 EN)
Pyukumuku has Encore (Confide), next 2 rounds

Pyukumuku used Confide (-2 EN)
-1 SpA, 5 turns

-5 HP poison

Step 3
Aromatisse used Fake Tears (-3 EN)
-2 SpD, 5 turns

Pyukumuku used Confide (-2 EN)
-1 SpA, 5 turns

-6 HP poison
Spikes (3)
:sv/pyukumuku:
@ Leftovers :leftovers:
Competitive Introspection (Pyukumuku)
Typing: Water
Abilities: Innards Out
HP: 76/80
EN: 8/30
Attack: 5
Defen.: 9
Sp.Atk: 3
Sp.Def: 9
Speed: 5
S/W: 1/1
Encore (Confide), 2 rounds
-4 SpD, 5 turns
:revavroom: @ :focus sash:46/90 HP, 12/30 EN
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:leftovers: Leftovers
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay

Toxic Spikes (2)
:sv/aromatisse: @ Red Card :red card:
Aromatisse
Type:
Fairy
Abilities: Healer
HP: 74/95
EN: 11/30
Atk: 5
Def: 5
SpA: 7
SpD: 6
Spe: 29
S/W: 2/2
Poison (4)
Toxin
-2 SpA, 5 turns
:goodra: @ :mental herb:- 78/95 HP, 10/30 EN
:chesnaught: @ :lum berry:80/90 HP, 15/30 EN
:choice specs: Choice Specs
:kee berry: Kee Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:starf berry: Starf Berry
:power belt: Power Belt
Misty Terrain (3r)​

Switching to Chesnaught :chesnaught: @ Lum Berry :lum berry:
Prismaticism
 
Last edited:
Spikes (3)
:sv/pyukumuku:
@ Leftovers :leftovers:
Competitive Introspection (Pyukumuku)
Typing: Water
Abilities: Innards Out
HP: 76/80
EN: 8/30
Attack: 5
Defen.: 9
Sp.Atk: 3
Sp.Def: 9
Speed: 5
S/W: 1/1
Encore (Confide), 2 rounds
-4 SpD, 5 turns
:revavroom: @ :focus sash:46/90 HP, 12/30 EN
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay

Toxic Spikes (2)
:sv/chesnaught: @ Lum Berry :lum berry:
Chesnaught
Type:
Grass/Fighting
Abilities: Overgrow, Bulletproof
HP: 80/90
EN: 15/30
Atk: 8
Def: 9
SpA: 5
SpD: 6
Spe: 64
S/W: 3/4
:goodra: @ :mental herb:- 78/95 HP, 10/30 EN
:aromatisse: @ Red Card :red card:74/95 HP, 11/30 EN, Poison (4) Toxin
:choice specs: Choice Specs
:kee berry: Kee Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:starf berry: Starf Berry
:power belt: Power Belt
Misty Terrain (3r)
Step 1
Chesnaught used Taunt! (-3 EN)
Pyukumuku is Taunted (2s)

Pyukumuku used Chill!
+1 Fatigue
+10 EN
(55/55 HP, 18/20 EN}

Step 2
Chesnaught used Energy Ball! (-3 EN)
Crit? (1d24,24) - No (12)
Effect? (1d10,10)- No (2)
Damage: (9+3+2+5-9)*1.5+16=31

Pyukumuku used Chill!
+1 Fatigue
+10 EN
(24/30 HP, 10/10 EN)

+2 HP Leftovers

Step 3
Chesnaught used Energy Ball! (-3 EN)
Crit? (1d24,24) - No (3)
Effect? (1d10,10)- No (6)
Damage: (9+3+2+5-9)*1.5+16=31
Pyukumuku fainted!
Innards out (-76 HP)​
Spikes (3)
to replace

:revavroom: @ :focus sash:46/90 HP, 12/30 EN
:pyukumuku:@:leftovers: - KO'd
:ariados:
:morpeko:
:pure incense: Pure Incense
:life orb: Life Orb
:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:full incense: Full Incense
:choice band: Choice Band
:light clay: Light Clay

Toxic Spikes (2)
:sv/chesnaught: @ Lum Berry :lum berry:
Chesnaught
Type:
Grass/Fighting
Abilities: Overgrow, Bulletproof
HP: 4/90
EN: 6/30
Atk: 8
Def: 9
SpA: 5
SpD: 6
Spe: 64
S/W: 3/4
:goodra: @ :mental herb:- 78/95 HP, 10/30 EN
:aromatisse: @ Red Card :red card:74/95 HP, 11/30 EN, Poison (4) Toxin
:choice specs: Choice Specs
:kee berry: Kee Berry
:maranga berry: Maranga Berry
:rage candybar: Rage Candy Bar
:starf berry: Starf Berry
:power belt: Power Belt
Misty Terrain (2r)​
Prismaticism
 
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Sending out :ss/morpeko: Morpeko holding :full incense: Full Incense

Rapid Spin - Rapid Spin - Rapid Spin

Start of step, if Chesnaught is to use a Protective move, use Electric Terrain
Once, at start of step, if able, use Fake Out
 
:sv/chesnaught:
Quick Guard -> Earthquake -> Earthquake


Spikes (3)

:sv/morpeko:
:pure incense:
Morpeko
Typing:
Electric/Dark
Abilities: Hunger Switch
HP: 56/80
EN: 30/30
Attack: 7
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 97
S/W: 1/1
Defense Aid
:revavroom:
@
:focus sash:
46/90 HP, 12/30 EN
:pyukumuku:
@
:leftovers:
- KO'd
:life orb:
Life Orb
:red card:
Red Card
:enigma berry:
Enigma Berry
:sticky barb:
Sticky Barb
:full incense:
Full Incense
:choice band:
Choice Band
:light clay:
Light Clay

Toxic Spikes (2)
:sv/chesnaught:
@ Lum Berry
:lum berry:

Chesnaught
Type:
Grass/Fighting
Abilities: Overgrow, Bulletproof
HP: 4/90
EN: 6/30
Atk: 8
Def: 9
SpA: 5
SpD: 6
Spe: 64
S/W: 3/4
:goodra:
@
:mental herb:
- 78/95 HP, 10/30 EN
:aromatisse:
@ Red Card
:red card:
74/95 HP, 11/30 EN, Poison (4) Toxin
:choice specs:
Choice Specs
:kee berry:
Kee Berry
:maranga berry:
Maranga Berry
:rage candybar:
Rage Candy Bar
:starf berry:
Starf Berry
:power belt:
Power Belt
Misty Terrain (2r)
Step 1
Morpeko used Fake Out! (-2 EN)
Crit? (1d24,24) - No (18)
Damage: 3+7-9=1

Chesnaught used Quick Guard! (-4 EN)
Protected from Priority actions

Step 2
Morpeko used Rapid Spin! (-3 EN)
Crit? (1d24,24) - No (2)
Damage: 5+7-9=3
+1 Speed, 2 turns
Removed Spikes
Chesnaught was KO'd!
Sending Goodra :goodra: @ Mental Herb :mental herb:

:sv/morpeko-hangry: :pure incense:
Morpeko
Typing:
Electric/Dark
Abilities: Hunger Switch
HP: 56/80
EN: 25/30
Attack: 7
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 97
S/W: 1/1
Defense Aid
+1 Speed, 2 turns
:revavroom:
@
:focus sash:
46/90 HP, 12/30 EN
:pyukumuku:
@
:leftovers:
- KO'd
:life orb:
Life Orb
:red card:
Red Card
:enigma berry:
Enigma Berry
:sticky barb:
Sticky Barb
:full incense:
Full Incense
:choice band:
Choice Band
:light clay:
Light Clay

Toxic Spikes (2)
:sv/goodra: @ Mental Herb :mental herb:
Goodra
Type:
Dragon
Abilities: Sap Sipper, Hydration
HP: 78/95
EN: 10/30
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
S/W: 4/5
:aromatisse:
@ Red Card
:red card:
74/95 HP, 11/30 EN, Poison (4) Toxin
:chesnaught: @ Lum Berry :lum berry: - KO'd
:choice specs:
Choice Specs
:kee berry:
Kee Berry
:maranga berry:
Maranga Berry
:rage candybar:
Rage Candy Bar
:starf berry:
Starf Berry
:power belt:
Power Belt
Misty Terrain (1r)​

:sv/goodra:
Earthquake -> Earthquake -> Chill
At the start of your turn, if Morpeko has Protection, use Chill and replace all instances of Chill with Earthquake.
At the start of the step, if Morpeko intends to use Ice Fang, and your EN is 5 or greater, use Counter.
At the start of the step, if Morpeko intends to use Wild Charge, and Morpeko has Charge, and your EN is 5 or greater, use Counter.

Prismaticism
 
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:ss/morpeko-hangry: :full incense:

Protect - Ice Fang - Protect

When Goodra is inflicted with Fatigue, if able, replace Ice Fang with Tickle

Not 100% sure but I think your first sub orders Chill then immediately replaces it with Earthquake
 
:sv/morpeko-hangry:
:full incense: Full Incense
Morpeko
Typing:
Electric/Dark
Abilities: Hunger Switch
HP: 56/80
EN: 25/30
Attack: 7
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 97
S/W: 1/1
Defense Aid
+1 Speed, 2 turns
:revavroom:
@
:focus sash:
46/90 HP, 12/30 EN
:pyukumuku:
@
:leftovers:
- KO'd
:life orb:
Life Orb
:red card:
Red Card
:enigma berry:
Enigma Berry
:sticky barb:
Sticky Barb
:choice band:
Choice Band
:pure incense: Pure Incense
:light clay:
Light Clay

Toxic Spikes (2)
:sv/goodra:

Goodra
Type:
Dragon
Abilities: Sap Sipper, Hydration
HP: 78/95
EN: 10/30
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
S/W: 4/5
Mental Herb (1 round)
:aromatisse:
@ Red Card
:red card:
74/95 HP, 11/30 EN, Poison (4) Toxin
:chesnaught:
@ Lum Berry
:lum berry:
- KO'd
:choice specs:
Choice Specs
:kee berry:
Kee Berry
:maranga berry:
Maranga Berry
:rage candybar:
Rage Candy Bar
:starf berry:
Starf Berry
:power belt:
Power Belt
Misty Terrain (1r)
Step 1

Morpeko used Protect! (-4 EN)
Morpeko has Protection

Goodra used Earthquake! (-3 EN)
But Morpeko was Protected

Step 2

Morpeko used Ice Fang! (-3 EN)
Hit? (1d20,2+) Yes (15)
Crit? (1d24,24) No (6)
Effects? (1d10x2, 10) No (6,4)
Damage: (7+1+7-5)*1.5+4 = 19

Goodra used Counter! (-4 EN)
Damage: 19*1.5=29

Step 3
Morpeko used Protect! (-4 EN)

Goodra used Earthquake! (-3 EN)
But Morpeko was Protected
Goodra ENKO'd
:morpeko-hangry: Morpeko Hunger Switch :morpeko:
Replacing with Aromatisse @ Red Card​
:sv/morpeko: :full incense: Full Incense
Morpeko
Typing:
Electric/Dark
Abilities: Hunger Switch
HP: 27/80
EN: 17/30
Attack: 7
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 97
S/W: 1/1
Defense Aid
:revavroom:
@
:focus sash:
46/90 HP, 12/30 EN
:pyukumuku:
@
:leftovers:
- KO'd
:life orb:
Life Orb
:red card:
Red Card
:enigma berry:
Enigma Berry
:sticky barb:
Sticky Barb
:choice band:
Choice Band
:pure incense: Pure Incense
:light clay:
Light Clay

Toxic Spikes (2)
:sv/aromatisse: @ Red Card :red card:
Aromatisse
Type:
Fairy
Abilities: Healer
HP: 74/95
EN: 11/30
Atk: 5
Def: 5
SpA: 7
SpD: 6
Spe: 29
S/W: 2/2
Poison (4)
Toxin
:chesnaught:
@ Lum Berry
:lum berry:
- KO'd
:goodra: KO'd
:choice specs:
Choice Specs
:kee berry:
Kee Berry
:maranga berry:
Maranga Berry
:rage candybar:
Rage Candy Bar
:starf berry:
Starf Berry
:power belt:
Power Belt

Prismaticism order​
 
:ss/morpeko: :full incense:

Rest - Uproar - Aura Wheel

Start of step, if Aromatisse is to use Dazzling Gleam, use Protect and push back orders
Start of step, if Aromatisse is to use Rest and Morpeko lacks the Uproar condition, begin using Uproar - Aura Wheel - Aura Wheel
Once, at start of turn, if Aromatisse has Protection and Morpeko is Asleep, use Sleep Talk
 
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