Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Groudon: Earthquake > Earthquake > Earthquake
** Once, at the start of each step IF Entei is to use Extreme Speed as a combination THEN use Protect.
** At the start of Groudon's turns IF Entei has Protection THEN use Swords Dance.
Sending out Typhlosion @ Sticky Barb
Ember+Inferno, Flame Charge, Flamethrower
[Step 1 only] IF Groudon is to use Protect+Safeguard, THEN Roar and ignore your second sub for the rest of the round.
IF Groudon has Protection, THEN Roar and push back orders the first instance and Laser Focus the second instance.
IF Groudon has Protection, THEN Laser Focus.
IF Groudon has a Decoy, THEN Earthquake.
Groudon: Heat Wave > Heat Wave > Heat Wave
** At the start of Groudon's turns IF Groudon has Sleep and Groudon does not have Sleep Talk THEN use Sleep Talk.
** At the start of Groudon's turns IF Skarmory has Protection THEN use Rest on the first instance, use Swords Dance otherwise.
** At the start of Groudon's turns IF Groudon's Attack stage is 2 or greater and Skarmory does not have a Decoy THEN use Fire Punch.
Moves: Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Calm Mind
Dazzling Gleam
Defog
Facade
Hone Claws
Hyper Voice
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Vacuum Wave
Whirlwind
Wing Attack
Work Up
Zen Headbutt
Level 1:
Agility
Air Cutter
Confide
Confuse Ray
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Assurance
Close Combat
Double-Edge
Expanding Force
Fury Attack
Heat Wave
Hurricane
Pluck
Reversal
Secret Power
Sky Attack
Superpower
Take Down
Level 3:
Acrobatics
Attract
Body Slam
Crush Claw
Esper Wing
Fly
Frustration
Icy Wind
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Sky Drop
Snarl
Thrash
U-turn
Level 4:
Endure
Future Sight
Giga Impact
Hidden Power (Grass)
Hyper Beam
Retaliate
Stored Power
Tera Blast
Faultline (Groudon) Level: 4 | EXP: --
♪ "It’s never black and white, no
Going seismic out of spite, oh
I never know if it’s your fault or mine
You're breaking open every single time." ♫
Moves: Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt
Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Level 2:
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (Signature)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder
Level 3:
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Level 4:
Block
Body Press
Endure
Eruption
Fissure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Overheat
Stomping Tantrum
Tera Blast
Singularity (Silvally) Level: 4 | EXP: --
♪ "It's the end of your age
I have begun." ♫
Types:
Abilities: RKS System Nature: Adamant (+1 Atk, -1 SpA)
Moves: Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt
Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse
Challenge Type: Unpurchaseable Fast (Raging Bolt OR Gouging Fire)
Battle Info
Match Type: [Bring 3, Pick 2]v2 Singles Hours:
Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle
Technique Control: 3 Backpack Size: 7 Lifelines: 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.
Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.
Lifeline Switch - Switch your Pokemon.
Arena: Zero Lab Concert Stage
After his stint at Malie City's Kantonian Gym, Ryuki traveled to Paldea as the next stop on his world tour. His concert in the Montenevra Gym drew crowds from all over the region. In between performances, Ryuki would travel and train, eventually finding his way into Area Zero. He held a practice session there, catching the attention of a Raging Bolt and a Gouging Fire. At Ryuki's next concert, the paradoxical pair forced their way to the stage, being the second and third ever to escape the Great Crater!
The League forbade Ryuki from holding concerts outside of Area Zero, in fear of more Paradox Pokemon escaping. Now he plays in the Zero Lab, with Raging Bolt and Gouging Fire as frequent guest stars. They've even learned to harmonize with Ryuki's other Pokemon! Though if you can beat him, you might just be able to convince one of the duo to leave with you...
Ryuki will always fight using Raging Bolt and Gouging Fire, referred to as lead singers. Each lead will have a randomly selected backup singer. Backups provide the following effects:
One ability, added to the lead singer's list of abilities
One type, replacing one of the lead singer's types
An increase to one of the lead singer's stats (If the stat is HP it will be +5 HP. If the stat is one that can be boosted by a nature, it will be the boost the nature would provide.)
All of a lead singer's moves which were originally Normal-type are instead originally the type that lead gained.
Camouflage turns the user into a Dragon type
Secret Power may inflict Silenced on the defender for their next three (3) turns
Nature Power becomes Clanging Scales
Backup Singer 1: [Scream Tail], Hidden Power [Steel]
Backup Singer 2: [Kommo-o], Hidden Power [Water]
Super Potion
Booster Energy Choice Band Choice Specs Enigma Berry Lucky Egg Safety Goggles Sticky Barb
Sending out Singularity the Silvally @ Fairy Memory.
Silvally: Multi-Attack > Multi-Attack > Multi-Attack
** At the start of the round IF Raging Bolt is to use Sunny Day on any upcoming step THEN use Imprison (Sunny Day) on step one.
** At the start of Silvally's turns IF Raging Bolt has Protection THEN use Swords Dance.
IF Silvally is under the effect of Protection THEN use Dragon Dance
Check at start of step, IF Silvally is to use Multi-Attack then use Burning Bulwark pushing back
IF Silvally has a decoy THEN use Earthquake pushing back
Check at start of step, IF Silvally is to use Imprison (Burning Bulwark) THEN use Sunny Day the first instance, pushing back
Silvally: Multi-Attack > Multi-Attack > Multi-Attack
** At the start of Silvally's turns IF Gouging Fire has Protection, and Silvally has greater than 17 EN, and the battle lacks weather THEN use Hail.
** At the start of Silvally's turns IF Gouging Fire has Protection, and Silvally has greater than 17 EN, and the opposing team lacks Heal Block THEN use Heal Block.
** At the start of Silvally's turns IF Gouging Fire has Protection THEN use Chill.