Pokemon: Dragonite
Typing: Dragon-Flying
Abilities: Inner Focus/Sea Incarnate
Custom Ability: Sea Incarnate: Water type moves are 50% stronger when used by this Pokemon and its Defense and Special Defense are 50% higher in Rain[]
Stats: [91] / [134] / [95] / [120] / [100] / [60]
Movepool Changes: Removed Moves: All Fire type moves, Earthquake, Ice Spinner, Toxic. Added moves: Draco Impact.
Signature Move: Draco impact. Flying. Physical. 16 PPs. 70 power. 100 Accuracy. Contact move. Bypasses Protect and deals double damage if the opponent is slower than Dragonite (taking into account raw Speed Stat only. This means that if a faster opponent switches into Dragonite, the move will still have 75 power, but if Dragonite has used Dragon Dance and opponent used a priority move, it will have 150).
Description: Dragonite has a lot of sea lore in the Pokedex despite not being a Water type. For this reason, I decided to give it an ability related to the Sea, with an extra STAB and making Dragonite very bulky in Rain, regardless of the HP (unlike Multiscale). Being a sea Mon, I decided to remove all Fire moves (there are some Water Mons that know Fire Moves, but this one I think its better without them). Since it flies and swims, EQ is also for me a move to remove, it didn,t even have it in RBY or GSC (also, it still has Stomping Tantrum as Ground Move, if needed). Ice Spinner is just a move I don,t think makes much sense at all to exist, especially for non Ice Mons, so its another one I cut, Ice Punch is just 5 points lower. Also, since this is a Paldea inspired Pet Mod, almost all Mons should be losing Toxic, Dragonite among them.
The Signature Move has its name taken from Pokemon Unite and the effects are somewhat similar to ones provided here. Its an extremely powerful Move if Dragonite boosts the Speed with Dragon Dance. To balance it, I took 20 points from the Speed and gave them to Special Attack. This means that many more Mons will be outspeeding Dragonite at +1.
Dragonite is a versatile offensive threat that is extremely dangerous (due to extra bulk and Water STAB in Rain), but can work outside of it too. It can be Physical, Special or even a wall with those high Stats. It however has to be Jolly to Start outspeeding things if it wants to be a Dragon Dance sweeper and abuse the signature move, being its best Flying STAB by far. Special sets can afford to be Modest, but will be outsped by almost all the Meta regardless of the nature. On the flip side, Hurricane, Surf and Thunder give Dragonite incredible coverage in Rain. One negative thing about Dragonite is that there are no Drizzle users for now in Kanto, but there might be in the future of this Pet Mod.
Pokemon: Alakazam
Typing: Psychic
Abilities: Synchronize/Inner Focus/5000 IQ
Custom Ability: 5000 IQ: Whenever Alakazam misses a move, it immediately switches out.
Stats: [55] / [45] / [50] / [135] / [95] / [120]
Movepool Changes: Removed Moves: Iron Tail, Knock Off, Nasty Plot, Toxic. Added moves: Spoon Power.
Signature Move: Spoon power. Psychic. Special. 24 PPs. 60 power. 90 Accuracy. Hits twice. Not a contact move.
Description: Alakazam is a frail (though I swapped Attack and Defense Stats) and fast Mon that relies on low Accuracy moves to sweep. However, its new ability transforms misses into +0 priority Teleports, as long as Alakazam has at least one teammate alive. This means, that Alakazam's opponents will only get to hit him if one of these things happen:
1. They are faster (not many Mons in Kanto are faster than Alakazam when unboosted).
2. They tank Alakazam hits instead of avoiding them (Alakazam has 3 high power but low accuracy moves: Spoon Power, Focus Blast and Zap Cannon).
3. They have priority or Trick Room.
4. Alakazam is the last Mon remaining.
Alakazam is a Pokemon designed to be a fast Revenge Killer for Bulky Offense teams, ideally with Volturn support. It has troubles getting into the field due to bad defensive typing and low bulk, however it outspeeds most of the Metagame and uses its ability to escape from the field. The key to use Alakazam is to try to only send it when if it hits the opponent, it KOs it and if it misses, there is some Pokemon in the team that can take what the opponent will throw at Alakazam.
Regarding removed Moves: Nasty Plot was a cool move when it had limited distribution instead of being a TM and its designed for evil Mons, Alakazam ugly as it is, is not designed as an evil Mon. Knock Off requires physical strength to use and contact, Alakazam uses its spoons but not its arms to do damage. Finally, despite having 0 competitive value on Alakazam, Iron Tail also makes 0 sense, Alakazam doesn,t have a tail. Toxic is also lost here, Alakazam isn,t one of the Mons that make sense with it.
Pokemon: Gengar
Typing: Ghost-Dark
Abilities: Heat Absorber
Custom Ability: Heat Absorber: Gives immunity to Fire type moves, including Will-o-Wisp. If its hit by one, Snow is triggered.
Stats: [60] / [60] / [65] / [130] / [75] / [110]
Movepool Changes: Removed Moves: Dazzling Gleam, Gunk Shot, Sludge Wave, Toxic Spikes, Acid Spray, Venoshock . Added moves: Evil smile.
Signature Move: Evil Smile. Dark. 16 PPs. 90 power. 100 Accuracy. Has 20% to paralyze.
Description: Since Kanto doesn,t have Dark types, here is one. Not being a Poison type anymore, I removed most (but not all, Sludge Bomb for example remains) Poison moves and also Dazzling Gleam, since a Fairy type move rarely fits on a Dark Mon. Before I thought about changing the type, I considered removing Nasty Plot too, but now that its Dark type, it actually fits really well on such a Mon.
Gengar is a fast Nasty Plot sweeper with 4 immunities and only one weakness. Its fairly simple to use, come on one of the immunities, use Nasty Plot and sweep. The signature move can also be used to paralyze stuff, I considered giving it 30% chance at first, but on such a good Mon, 20 is enough.
Good Gengar teammates could be Ice types, since they are weak to Fire and if Gengar gets hit by a Fire move, Ice teammates can come and abuse the 50% Defense boost. Other than Ice types, almost everything pairs well with Gengar, since it has a very good typing and ability combination.
Last thing to note is, this is one of the few Mons that despite losing the Poison typing makes sense to retain Toxic.