Hi, this is my first RMT. I'm relatively new to competitive battling, but I have had a large amount of sucess with this team and would like to see what other people think of it.
Playing with the team showed that Jirachi was a definite weak link, so I changed to the Sash Mamoswine recommended by Novaray.
Amoonguss (F) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
IVs: 2 Atk / 30 Def
- Spore
- Giga Drain
- Hidden Power [Ice]
- Clear Smog
Amoonguss is a Specially Defensive tank. Spore is one of the best moves in the game, practically knocking an opposing pokemon out of the game. Giga Drain is healing and reliable STAB, and the SAtk EVs let it break Keldeo Subs. HP Ice hits dragons, genies, and Gliscor, allowing Amoonguss to serve as a reliable stop to Lati@s, Hydreigon, Sheer Force Landorus, and Toxic Gliscor. Clear Smog stops stat boosters, and with STAB deals a slightly better than insignificant amount of damage.
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
Slowbro is a Physically Defensive tank. Scald is STAB, boosted by rain, and can criplle physical attackers with Burn. Ice Beam provides good coverage with STAB, and covers Physical dragons, genies, and Gliscor. Thunder Wave can cripple almost any Pokemon, quartering the opponents speed and giving them a 25% chance of full paralysis. Slack Off adds to Slowbro's indestructibility, and lets it PP stall moves like Stone Edge.
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 24 SAtk / 232 Spd
Naive Nature
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power [Ice]
Mienshao is a Physically biased mixed attacker. Hi Jump Kick hits extremely hard with STAB and 125 Base Attack, and the recoil from missing is mitigated by Regenerator. U-Turn scouts and nets Regenerator recovery. Stone Edge is for coverage, despite its lackluster accuracy. Hidden Power Ice hits the usual dragons, genies and Gliscor. The Evs max Attack, outspeed 252+ Base 102s, and boost HP Ice's damage slightly.
Tornadus-Therian (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Hurricane
- U-turn
- Superpower
- Knock Off
Tornadus-T is a Specially biased mixed attacker. The mighty Hurricane cleaves through the tier, leaving few in its path. U-Turn is scouting and Regenerator recovery. Superpower smashes Steel- and Rock- types that resist the mighty Hurricane, as well as maiming the blobs. Knock Off is my choice of filler, as many Tornadus-T counters and checks hate losing their item-- Chansey and Heatran especially. Knock Off is also a "I have no clue what to do button" as it almost always leaves my opponent in a bad situation.
Politoed (F) @ Leftovers
Trait: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Scald
- Refresh
- Protect
- Toxic
Politoed is on my team for one reason-- rain. For my team, rain erases opposing weathers, negates Amoonguss and Jirachi's Fire weaknesses, powers up Slowbro's Scald and Jirachi's Water Pulse, and fixes the accuracy of Tornadus-T's mighty Hurricane and Jirachi's Thunder. My Politoed's set is geared solely towards survival. Scald deals reasonable damage after rain and STAB, as well as burning things. Refresh means my opponents attempts to Toxic Politoed to death are useless, and lets Politoed double as a status absorber. Protect stalls for Leftovers recovery, as well as Burn or Toxic damage, and scouts. Toxic helps in the weather war, and is a useful move in general.
Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
-Stealth Rock
-Endeavor
-Earthquake
-Ice Shard
Mamoswine was a recommended replacemant for Jirachi, and it is accomplishing much more than Jirachi ever did. It sets Stealth Rock reliably, provides even more offense against dragons and genies, and usually kills something with Endeavor. It also helps with my weakness to Sun and Breloom,
Former Member(s):
Jirachi @ Leftovers
Trait: Serene Grace
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Thunder
- Water Pulse
- Wish
- Stealth Rock
Jirachi is my teams Stealth Rocker, and glue of sorts. I used a Specially Defensive rain abuse set, but in practice Jirachi seems to be the weakest link on my team. Thunder and Water Pulse are both for rain and Serene Grace abuse. Wish is there for healing and occasional team support. Stealth Rock works well on this team, as it can force many switches if played well.
Importable:
Team Building
I came up with the idea of a Regenerator team after messing around with a couple of Regenerator Pokemon. I wondered if I could make a team based around abusing Regenerator, and set off to make one.
First, I needed Regenerators. I started with Amoonguss and Slowbro, who form a solid defensive core and would not constrain me too much in teambuilding. I went with simple sets-- Specially Defensive Amoonguss and Physically Defensive Slowbro.
Next, I chose two offensive Regenerators-- Mienshao and Tornadus-Therian. I used Life Orb mixed attacker sets for both, more Physically oriented for Mienshao and more Specially oriented for Tornadus-T.
I was using Tornadus-T, so I needed rain, which meant Politoed. I chose a defensive set to go with the general defensive nature of my team.
Last, I needed a Stealth Rock user. Spinning was less nessecary given my near immunity to hazards, so I chose Jirachi. I settled on a Specially Defensive Rain Jirachi as the set.
Playing with the team showed that Jirachi was a definite weak link, so I changed to the Sash Mamoswine recommended by Novaray.
The Team
Amoonguss (F) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
IVs: 2 Atk / 30 Def
- Spore
- Giga Drain
- Hidden Power [Ice]
- Clear Smog
Amoonguss is a Specially Defensive tank. Spore is one of the best moves in the game, practically knocking an opposing pokemon out of the game. Giga Drain is healing and reliable STAB, and the SAtk EVs let it break Keldeo Subs. HP Ice hits dragons, genies, and Gliscor, allowing Amoonguss to serve as a reliable stop to Lati@s, Hydreigon, Sheer Force Landorus, and Toxic Gliscor. Clear Smog stops stat boosters, and with STAB deals a slightly better than insignificant amount of damage.
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
Slowbro is a Physically Defensive tank. Scald is STAB, boosted by rain, and can criplle physical attackers with Burn. Ice Beam provides good coverage with STAB, and covers Physical dragons, genies, and Gliscor. Thunder Wave can cripple almost any Pokemon, quartering the opponents speed and giving them a 25% chance of full paralysis. Slack Off adds to Slowbro's indestructibility, and lets it PP stall moves like Stone Edge.
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 24 SAtk / 232 Spd
Naive Nature
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power [Ice]
Mienshao is a Physically biased mixed attacker. Hi Jump Kick hits extremely hard with STAB and 125 Base Attack, and the recoil from missing is mitigated by Regenerator. U-Turn scouts and nets Regenerator recovery. Stone Edge is for coverage, despite its lackluster accuracy. Hidden Power Ice hits the usual dragons, genies and Gliscor. The Evs max Attack, outspeed 252+ Base 102s, and boost HP Ice's damage slightly.
Tornadus-Therian (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Hurricane
- U-turn
- Superpower
- Knock Off
Tornadus-T is a Specially biased mixed attacker. The mighty Hurricane cleaves through the tier, leaving few in its path. U-Turn is scouting and Regenerator recovery. Superpower smashes Steel- and Rock- types that resist the mighty Hurricane, as well as maiming the blobs. Knock Off is my choice of filler, as many Tornadus-T counters and checks hate losing their item-- Chansey and Heatran especially. Knock Off is also a "I have no clue what to do button" as it almost always leaves my opponent in a bad situation.
Politoed (F) @ Leftovers
Trait: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Scald
- Refresh
- Protect
- Toxic
Politoed is on my team for one reason-- rain. For my team, rain erases opposing weathers, negates Amoonguss and Jirachi's Fire weaknesses, powers up Slowbro's Scald and Jirachi's Water Pulse, and fixes the accuracy of Tornadus-T's mighty Hurricane and Jirachi's Thunder. My Politoed's set is geared solely towards survival. Scald deals reasonable damage after rain and STAB, as well as burning things. Refresh means my opponents attempts to Toxic Politoed to death are useless, and lets Politoed double as a status absorber. Protect stalls for Leftovers recovery, as well as Burn or Toxic damage, and scouts. Toxic helps in the weather war, and is a useful move in general.
Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
-Stealth Rock
-Endeavor
-Earthquake
-Ice Shard
Mamoswine was a recommended replacemant for Jirachi, and it is accomplishing much more than Jirachi ever did. It sets Stealth Rock reliably, provides even more offense against dragons and genies, and usually kills something with Endeavor. It also helps with my weakness to Sun and Breloom,
Former Member(s):
Jirachi @ Leftovers
Trait: Serene Grace
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Thunder
- Water Pulse
- Wish
- Stealth Rock
Jirachi is my teams Stealth Rocker, and glue of sorts. I used a Specially Defensive rain abuse set, but in practice Jirachi seems to be the weakest link on my team. Thunder and Water Pulse are both for rain and Serene Grace abuse. Wish is there for healing and occasional team support. Stealth Rock works well on this team, as it can force many switches if played well.
Importable:
Amoonguss (F) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
IVs: 2 Atk / 30 Def
- Spore
- Giga Drain
- Hidden Power [Ice]
- Clear Smog
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 24 SAtk / 232 Spd
Naive Nature
IVs: 30 Atk / 30 Def
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power [Ice]
Tornadus-Therian (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Hurricane
- U-turn
- Superpower
- Knock Off
Politoed (F) @ Leftovers
Trait: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Scald
- Refresh
- Protect
- Toxic
Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
-Stealth Rock
-Endeavor
-Earthquake
-Ice Shard
Trait: Regenerator
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
IVs: 2 Atk / 30 Def
- Spore
- Giga Drain
- Hidden Power [Ice]
- Clear Smog
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 24 SAtk / 232 Spd
Naive Nature
IVs: 30 Atk / 30 Def
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power [Ice]
Tornadus-Therian (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Hurricane
- U-turn
- Superpower
- Knock Off
Politoed (F) @ Leftovers
Trait: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Scald
- Refresh
- Protect
- Toxic
Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
-Stealth Rock
-Endeavor
-Earthquake
-Ice Shard