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Pet Mod Restrictions [Balance fixes coming soon!]

Fakemon Name: Asilissin
Set Number: 1 (Type / BST)
Stats: 105 / 70 / 90 / 60 / 100 / 255
Typing: Bug / Dark
Abilities: Mold Breaker / Oblivious
Movepool:
Does get universal moves

Relevant:
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U-Turn, Knock Off
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Infestation, Clear Smog
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Defog, Taunt, Spikes, Toxic Spikes, Encore, Torment, Aromatherapy, Magic Coat, Sticky Web, Switcheroo, Tailwind, Wish

Other:
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Leech Life, Bug Bite, Fury Cutter, Skitter Smack, Throat Chop, Night Slash, Thief, Sucker Punch, Acrobatics, Wing Attack, Fly, Dual Wingbeat
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Bug Buzz, Struggle Bug, Dark Pulse, Air Slash, Air Cutter, Gust
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Disable, Perish Song, Reflect Type, Pain Split, Celebrate, Confide, Copycat, Double Team, Agility, Gastro Acid, Guard Swap, Speed Swap, Mind Reader, Play Nice, Simple Beam
Description: This is a very weird support mon. its low offenses and awful coverage keep the absurd Speed in check, making this more of a weird lead with opportunity to Taunt or Spikes/Web up (Or even use Magic Coat). It's just a fun gimmicky mon.
We could not gather any information about Asilissin, because it was too fast for our researchers to catch.



Fakemon Name: Nimbusteed
Set Number: 3 (Flying Type / Fake Out User)
Stats: 80 / 155 / 90 / 75 / 70 / 50
Typing: Flying / Electric
Abilities: Aerilate / Lighting Rod / Cloud Nine (Hidden)
Movepool:
Does get universal moves

Relevant:
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Double Edge, Fake Out, Body Slam, Facade, High Horsepower, Wild Charge, Acrobatics
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Volt Switch
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Swords Dance, Roost

Other:
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Cut, False Swipe, Double Kick, Spark, Aerial Ace, Fly, Bounce, Wing Attack
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Weather Ball, Heat Wave, Hydro Pump, Water Pulse, Thunder, Thunderbolt, Shock Wave, Air Slash, Hurricane, Gust, Air Cutter
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Morning Sun, Whirlwind, Thunder Wave, Rain Dance
Description: It is a thunderstorm alicorn! Nimbusteed offers a very strong revenge killing potential with Fake Out, being a 48 BP STAB move off of 155 Atk. After its first turn out, it functions more or less like a wallbreaker, with a nuclear STAB in Double-Edge, but only really Wild Charge for its Electric move, which isn't too great.
Nimbusteed is a winged Unicorn, or an Alicorn. Its horn resembles a lightning rod, and its mane looks like stormy clouds. Nimbusteed flies through clouds, absorbing their electricity so it can store it in its horn. When the right time comes, it charges into its opponent, releasing the accumulated electricity into its opponent at once. Old tales tell that Nimbusteeds are the reasons why thunderstorms come, with the Pokémon being responsable for pushing the clouds close to civilization as an act of cruelty and unleashing its electricity into them.
 
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Fakemon Name: Voltergeist
Set Number: 1
Stats: 183/37/75/160/75/140 (BST: 670)
Typing: Ghost/Electric
Abilities: Huge Power/Hustle/Hyper Cutter
Movepool: Spark, Parabolic Charge, Shadow Claw, Hex, Submission, Giga Drain
Description: Godly powers in the hands of this thing. I tried for all four restrictions here, and the idea is that it has high power, bulk, speed, and even the blessing of Huge Power, but it really sucks at executing its game plan. Fortunately for Voltergeist, it has the stats to pull it off. The best thing to do would be to run a mixed choice set with a pair of STABs and both coverage moves. Pick your poison. Spark and Hex work pretty well together, I guess.

Fakemon Name: Statixie
Set Number: 2
Stats: 90/61/90/129/90/80 (BST: 540)
Typing: Electric/Fairy
Abilities: Adaptability/Cute Charm/Plus
Movepool: Fleur Cannon, Dazzling Gleam, Volt Switch, Thunder, Thunderbolt, Thunder Wave, Hex, Spikes, Flash Cannon, Discharge, Recover, Aura Sphere, Ice Beam, Calm Mind, Agility, Grass Knot, Mystical Fire
Description: I feel lame subbing a second electric type, but they are so conceptually different that I just think it's funny. This one is less bulky, slower, and weaker on both sides, but gets a much wider range of coverage and boasts substantially higher BP moves. It seems fun to run with a Choice Scarf and Fleur Cannon, Volt Switch, Spikes, and Ice Beam. Sets like CM seem solid as well. Once again I tried to fill all 4 restrictions.

Fakemon Name: Crowmium
Set Number: 3
Stats: 70/63/80/84/122/95 (BST: 514)
Typing: Flying/Steel
Abilities: Water Bubble/Clear Body/Light Metal
Movepool: Fake Out, Roost, Defog, Bubble Beam, Air Slash, Flash Cannon, U-turn
Description: I don't even know here. It's just another bird chillin. The idea is that it uses Water Bubble less to get a third STAB and more to protect against Fire types. Trying to do all 4 restrictions again but next time I'll shake things up. idk.
 
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Name: Rikterillo
Stats: 65/80/145/71/150/160
Typing: Steel/Ground
Ability: Hyper Cutter/Heavy Metal
Movepool: Iron Head, Drill Run, Earth Power, Flash Cannon, Rapid Spin, Spikes, Metal Claw, Mud Shot, Rollout, Defense Curl, Dig, Rest, Sleep Talk, Sand Attack, Smack Down, Rock Slide
Description: Considering there are 3 Fighting types, 1 Fire type and 1 Ground type currently in the meta, I'm guessing this isn't going to have a great time. It's really bulky, only let down by its mediocre health. Movepool is shallow, although it does get all the coverage it needs. You do get Attack boosts with Metal Claw if you're that determined to sweep. (Rock Slide and Drill Run aren't listed in the viable section of the spreadsheet, so idk)

Name: Finiti
Stats: 90/59/74/129/88/80
Typing: Water/Fairy
Ability: Adaptability | HA: Filter
Movepool: Scald, Surf, Dazzling Gleam, Draining Kiss, Fleur Cannon, Flip Turn, Moonlight, Calm Mind, Air Slash, Icy Wind, Dive, Whirlpool, Perish Song, Play Rough, Tailwind
Description: Didn't want to make an Electric type Magearna, but this is still stupid strong. It can decently check Polbearab and Regolite, although losing a speed tie to the latter would suck.

Name: Titanican
Stats: 70/86/88/84/122/95
Typing: Steel/Flying
Ability: Long Reach/Big Pecks | HA: Water Bubble
Movepool: Brave Bird, Drill Peck, Body Press, Dive, Surf, Fly, Roost, Iron Head, Defog, Iron Defense, Agility, Air Slash, Flash Cannon, Fake Out, U-turn
Description: Steel type that isn't scared of a little fire. It honestly checks all 9 of the current mons in the meta atm, which is sort of nice in preventing the meta from nosediving into hyperoffense.
 
Name: Titanican
Stats: 70/86/88/84/122/95
Typing: Steel/Flying
Ability: Long Reach/Big Pecks | HA: Water Bubble
Movepool: Brave Bird, Drill Peck, Body Press, Dive, Surf, Fly, Roost, Iron Head, Defog, Iron Defense, Agility, Air Slash, Flash Cannon, Fake Out, U-turn
Description: Steel type that isn't scared of a little fire. It honestly checks all 9 of the current mons in the meta atm, which is sort of nice in preventing the meta from nosediving into hyperoffense.
I’m sure you didn’t mean to do this but you Titanican is basically a better version of my Crowmium that I subbed like, 43 minutes prior. You don’t need to like, take it down or anything, but the fact of the matter is that if there is two extremely similar subs, popularity will be lost by both of them.
 
I’m sure you didn’t mean to do this but you Titanican is basically a better version of my Crowmium that I subbed like, 43 minutes prior. You don’t need to like, take it down or anything, but the fact of the matter is that if there is two extremely similar subs, popularity will be lost by both of them.
Yeah, kind of surprised that we had the same idea. I just finished up my post when I saw yours lol.
 
Set 1:

Name: Grotten (Ground+Rotten)
Type: Poison-Gound
Abilities: Harvest
Stats: 110-160-100-105-100-95 (BST: 670
Movepool: Universal Moves + Toxic, Sludge Wave, Earth Power, Taunt, Stealth Rock, Glare

Description: For once I tried all four restrictions and it's actually more fun than i thought ! I tried making it a total wall, with an ability boosting that with a specific item and a bit of luck. It's only healing are Berries and Black Sludge tho, so not the best. It's also balanced by it's titanic attack stat, since it has no physical moves.

Set 2:

Name: Cablious (Cable + Gracious)
Type: Electric-Fairy
Stats: 90-95-110-125-90-80 (BST: 590)
Ability: Adaptability,
Movepool: Fleur Cannon, Thunderbolt, Thunder, Hurricane, Moonblast, Rising Voltage, Misty Explosion, Flash Cannon + Universal Moves
Description: Once again trying all four, and still fun ! Also, can abuse Electric Terrain. Is balanced by the fact it doesn't have boosting options, and it's poor coverage. And it's poor speed. Still deals a lot of damage under Electric Terrain.

Set 3:

Name: Condorror (Condor+Horror)
Typing: Flying-Dark
Stats: 108-111-80-84-122-95
Ability: Water Bubble
Movepool: Fake Out, Brave Bird, Knock Off, Will-O-Wisp, Liquidation, Swords Dance, Roost, Scald, Hydro Pump, Glare + Universal Moves
Description: I'm not totally sure it would run Fake Out on an offensive set, but on a defensive set it certainly would, to gain time for recovery (leftovers). It also has good coverage, with Water Bubble essentially giving it a third STAB. Both offensevely and defensevely it could be good.

Edit: Removed Knock Off of the restrictions i did since it isn't viable
 
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Set 1
Fakemon Name: Toolong (Based on the chinese names for “rabbit” and “dragon” but the name can also be a pun on how eastern style dragons are long and serpent-like.)
Stats: 80 / 57 / 75 / 100 / 75 / 100 (487)
Typing: Normal / Dragon
Abilities: Hydration / No Second Ability / Huge Power

Physical Moves: Body Slam, Quick Attack, Dragon Claw, Tail Slap, Superpower, Earthquake, Outrage, Dragon Rush, Brick Break, Rock Slide, Bounce, Bulldoze, Dragon Tail, Facade
Special Moves: Draco Meteor, Hyper Voice, Flamethrower, Dragon Pulse, Thunderbolt, Thunder, Hydro Pump, Surf, Hurricane, Ice Beam, Blizzard, Snore
Status Moves: Swords Dance, Dragon Dance, Coil, Thunder Wave, Work Up, Attract, Teatime, Endure, Toxic, Rain Dance, Protect, Substitute, Rest, Sleep Talk

Description: With Huge Power, Jolly Toolong’s Attack stat (equivalent of 426) rivals that of Adamant Haxorus (432), for comparison. Normal type is a decent secondary STAB but Normal and Dragon are both resisted by Steel so it can struggle against bulky Steel-types. Toolong also can’t hit Fairy-types super effectively either. Superpower and Earthquake cover most Steel types but miss out on various potential type combinations. It’s also not the fastest, so faster scarfers can revenge it at +1. SD Toolong is a potent breaker, but it can be revenged by faster Normal resists like Torgeist and Vulcaraptor easily enough. That said, it is tough to wall, especially at present when no Steel or Fairy types have been voted in to Restrictions yet. I’d also like to mention it can run a gimmicky mixed or special set with its large movepool. Hydration + rain boosted attacks like Thunder, Hurricane, and Hydro Pump seems like a fun alternate option.
Toolong @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Body Slam
- Dragon Claw
- Earthquake / Superpower

Set 2
Fakemon Name: Zapperod (The bug and the bug zapper have become one)
Stats: 90 / 75 / 55 / 129 / 85 / 80 (514)
Typing: Electric / Bug
Abilities: Adaptability / Compound Eyes / Lightning Rod

Physical Moves: U-turn, Bug Bite, Megahorn, Nuzzle, Wild Charge, Lunge, Sucker Punch, Facade
Special Moves: Bug Buzz, Thunderbolt, Thunder, Volt Switch, Discharge, Rising Voltage, Electroweb, Energy Ball, Giga Drain, Final Gambit, Zap Cannon, Mud Shot, Infestation, Charge Beam, Hyper Beam
Status Moves: Thunder Wave, Sticky Web, Disable, Charge, String Shot, Rain Dance, Gastro Acid, Reflect, Light Screen, Substitute, Protect, Toxic, Rest, Sleep Talk

Description: A very strong special attacker, with a potent STAB combo, although it is resisted by Serpaint as well as various other hypothetical type combos. Zapperod doesn’t really need coverage, but it has a few options just in case. Specs seem the most immediately powerful, but an offensive HDB pivot seems good as well, being able to maintain momentum while doing good damage. Sticky Web can be slotted on an offensive pivot set, or you can run this mon as a Sticky Web lead with Final Gambit, although that is a more gimmicky choice. Zapperod benefits from its own Sticky Web as well, being able to put in a lot of work with some speed control. Without that speed control, however, it can feel like a liability against offense. Either way, it is definitely a potent breaker, if you can support it well.
Zapperod @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Bug Buzz
- Volt Switch
- U-turn / Sticky Web

Set 3
Fakemon Name: Untersub (based on a U-boat)
Stats: 50 / 39 / 110 / 84 / 122 / 95 (500)
Typing: Water / Steel
Abilities: Water Bubble / Emergency Exit / Swift Swim

Physical Moves: Flip Turn, Waterfall, Steel Roller, Body Press, Anchor Shot, Iron Head, Explosion, Pin Missile, Dive
Special Moves: Surf, Water Pulse, Flash Cannon, Bubble Beam, Hydro Cannon, Steel Beam, Ice Beam, Hyper Beam, Tri-Attack
Status Moves: Rain Dance, Iron Defense, Metal Sound, Eerie Impulse, Lock-On, Supersonic, Flash, Laser Focus, Protect, Rest, Sleep Talk, Substitute

Description: This set of restrictions was real, well, restrictive. I wanted to make a Water / Steel type, and went a defensive route at first, but it turns out the given stats and Water Bubble made it tricky to balance cause no matter which way you cut it, the thing will have some serious power. So I opted for more of an offensive mon with okay bulk. The boat is excellent at spamming Surf and hitting Flip Turn on predicted resists, and that’s basically all it needs to do. Note that it does not get Scald or Hydro Pump, this was done to limit the power and cheesiness a bit. Although very powerful, I doubt it has the juice to break something like Donzyxote.
Untersub @ Choice Specs
Ability: Water Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Flip Turn
- Ice Beam
- Flash Cannon / Steel Beam / Hydro Cannon
 
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Set 1
Fakemon Name: Toolong (Based on the chinese names for “rabbit” and “dragon” but the name can also be a pun on how eastern style dragons are long and serpent-like.)
Stats: 80 / 57 / 75 / 100 / 75 / 100 (487)
Typing: Normal / Dragon
Abilities: Hydration / No Second Ability / Huge Power

Physical Moves: Body Slam, Quick Attack, Dragon Claw, Tail Slap, Superpower, Earthquake, Outrage, Dragon Rush, Brick Break, Rock Slide, Bounce, Bulldoze, Dragon Tail
Special Moves: Draco Meteor, Hyper Voice, Flamethrower, Dragon Pulse, Thunderbolt, Thunder, Hydro Pump, Surf, Hurricane, Ice Beam, Blizzard, Snore
Status Moves: Swords Dance, Dragon Dance, Coil, Thunder Wave, Work Up, Attract, Teatime, Endure, Toxic, Protect, Substitute, Rest, Sleep Talk

Description: With Huge Power, Jolly Toolong’s Attack stat rivals that of Adamant Haxorus, for comparison. Normal type is a decent secondary STAB but Normal and Dragon are both resisted by Steel so it can struggle against bulky Steel-types. Toolong also can’t hit Fairy-types super effectively either. Superpower and Earthquake cover most Steel types but miss out on various potential type combinations. It’s also not the fastest, so faster scarfers can revenge it at +1. SD Toolong is a potent breaker, but it can be revenged by faster Normal resists like Torgeist and Vulcaraptor easily enough. That said, it is tough to wall, especially at present when no Steel or Fairy types have been voted in to Restrictions yet. I’d also like to mention it can run a gimmicky mixed or special set with its large movepool.
Just wanted to talk about this sub. Personally, I think this thing might be a bit overcentralising in this state. The meta is still in infancy and checks and counters may get introduced along the way, but atm this mon is really overbearing. Here, have some calcs (all stats are adjusted).

Dragon Claw: 252 Atk Huge Power Diggersby Dragon Claw vs. 252 HP / 252+ Def Shadow Shield Dragapult: 153-181 (40.6 - 48.1%) -- guaranteed 3HKO
Outrage: 252 Atk Huge Power Diggersby Outrage vs. 252 HP / 252+ Def Shadow Shield Dragapult: 229-270 (60.9 - 71.8%) -- guaranteed 2HKO
Dragon Claw:
252 Atk Huge Power Diggersby Dragon Claw vs. 252 HP / 252+ Def Latias: 276-326 (70.7 - 83.5%) -- guaranteed 2HKO (No Marvel Scale)
252 Atk Huge Power Diggersby Dragon Claw vs. 252 HP / 252+ Def Marvel Scale Latias: 186-218 (47.6 - 55.8%) -- guaranteed 2HKO after burn damage (With Marvel Scale)
Outrage:

252 Atk Huge Power Diggersby Outrage vs. 252 HP / 252+ Def Marvel Scale Latias: 276-326 (70.7 - 83.5%) -- guaranteed 2HKO after burn damage
Assuming Polbearab runs Jolly to outspeed Toolong
Outrage: 252 Atk Huge Power Diggersby Outrage vs. 252 HP / 0 Def Crabominable: 186-220 (47.2 - 55.8%) -- guaranteed 3HKO after Poison Heal
Superpower: 252 Atk Huge Power Diggersby Superpower vs. 252 HP / 0 Def Crabominable: 248-294 (62.9 - 74.6%) -- guaranteed 2HKO after Poison Heal
Outrage: 252 Atk Huge Power Diggersby Outrage vs. 252 HP / 252+ Def Toxicroak: 166-196 (45.8 - 54.1%) -- 49.2% chance to 2HKO
Earthquake: 252 Atk Huge Power Diggersby Earthquake vs. 252 HP / 252+ Def Toxicroak: 186-220 (51.3 - 60.7%) -- guaranteed 2HKO

For revenge killers
252 Atk Technician Magcargo Rock Blast (4 hits) vs. 0 HP / 0 Def Diggersby: 300-352 (99.6 - 116.9%) -- approx. 93.8% chance to OHKO

Jolly Base 100 outspeeds Adamant Base 111, and Rock Blast is potentially the hardest hitting move in Vulcaraptor's pool to hit Toolong.
252+ Atk Virizion Drain Punch vs. 0 HP / 0 Def Diggersby: 282-332 (93.6 - 110.2%) -- 62.5% chance to OHKO

Without chip, Adamant is still a roll to KO
252 Atk Sigilyph Brave Bird vs. 0 HP / 0 Def Diggersby: 249-294 (82.7 - 97.6%) -- guaranteed 2HKO

You still need Jolly Parakinesis to outspeed Jolly Toolong

Summary of the calcs: The only real good check is Polbearab, and it still has to watch out for Superpower variants. Everything else would have to run max HP/Def to have a chance of not getting 2HKOd. Revenge killers require some chip on it to successfully revenge kill, but that would necessitate Choice Scarf on most of them when they may possibly want to run other sets.

P.S. I also don't count Torgeist since you need to hit a Hurricane, or you slow it down with Icy Wind
P.P.S. Haven't talked about mixed sets which it could viably run

However, this is Toolong in the current infant meta, and on paper it might be very difficult to deal with. If checks were to be introduced at a later stage, they would require to have at least Tapu Fini bulk (70/115) to deal with it.

252 Atk Huge Power Diggersby Tail Slap (5 hits) vs. 248 HP / 16 Def Tapu Fini: 215-260 (62.6 - 75.8%) -- approx. 2HKO after Leftovers recovery
(assuming second worst case scenario, first worst being +1 Tail Slap)

With regards to suggestions to change it, as OP mentioned, Jolly base 57 Attack is higher than Adamant base 147 Attack, so you could literally give it Haxorus's Attack stat without Huge Power and it would be more manageable than it is now. No shade OP, I think it's a pretty cool sub, I just thought it would be fun to look at how a hypothetically broken mon would theoretically break the pseudo-meta.
 
Set 1:

Name: Grotten (Ground+Rotten)
Type: Poison-Gound
Abilities: Harvest
Stats: 110-160-100-105-100-95 (BST: 670
Movepool: Universal Moves + Toxic, Sludge Wave, Earth Power, Taunt, Stealth Rock, Glare

Description: For once I tried all four restrictions and it's actually more fun than i thought ! I tried making it a total wall, with an ability boosting that with a specific item and a bit of luck. It's only healing are Berries and Black Sludge tho, so not the best. It's also balanced by it's titanic attack stat, since it has no physical moves.

Set 2:

Name: Cablious (Cable + Gracious)
Type: Electric-Fairy
Stats: 90-95-110-125-90-80 (BST: 590)
Ability: Adaptability,
Movepool: Fleur Cannon, Thunderbolt, Thunder, Hurricane, Moonblast, Rising Voltage, Misty Explosion, Flash Cannon + Universal Moves
Description: Once again trying all four, and still fun ! Also, can abuse Electric Terrain. Is balanced by the fact it doesn't have boosting options, and it's poor coverage. And it's poor speed. Still deals a lot of damage under Electric Terrain.

Set 3:

Name: Condorror (Condor+Horror)
Typing: Flying-Dark
Stats: 108-111-80-84-122-95
Ability: Water Bubble
Movepool: Fake Out, Brave Bird, Knock Off, Will-O-Wisp, Liquidation, Swords Dance, Roost, Scald, Hydro Pump, Glare + Universal Moves
Description: I'm not totally sure it would run Fake Out on an offensive set, but on a defensive set it certainly would, to gain time for recovery (leftovers). It also has good coverage, with Water Bubble essentially giving it a third STAB. Both offensevely and defensevely it could be good.
A defensive set would genuinely want to run every other option you have listed so far over Fake Out.
 
Just wanted to talk about this sub. Personally, I think this thing might be a bit overcentralising in this state. The meta is still in infancy and checks and counters may get introduced along the way, but atm this mon is really overbearing. Here, have some calcs (all stats are adjusted).

Dragon Claw: 252 Atk Huge Power Diggersby Dragon Claw vs. 252 HP / 252+ Def Shadow Shield Dragapult: 153-181 (40.6 - 48.1%) -- guaranteed 3HKO
Outrage: 252 Atk Huge Power Diggersby Outrage vs. 252 HP / 252+ Def Shadow Shield Dragapult: 229-270 (60.9 - 71.8%) -- guaranteed 2HKO
Dragon Claw:
252 Atk Huge Power Diggersby Dragon Claw vs. 252 HP / 252+ Def Latias: 276-326 (70.7 - 83.5%) -- guaranteed 2HKO (No Marvel Scale)
252 Atk Huge Power Diggersby Dragon Claw vs. 252 HP / 252+ Def Marvel Scale Latias: 186-218 (47.6 - 55.8%) -- guaranteed 2HKO after burn damage (With Marvel Scale)
Outrage:

252 Atk Huge Power Diggersby Outrage vs. 252 HP / 252+ Def Marvel Scale Latias: 276-326 (70.7 - 83.5%) -- guaranteed 2HKO after burn damage
Assuming Polbearab runs Jolly to outspeed Toolong
Outrage: 252 Atk Huge Power Diggersby Outrage vs. 252 HP / 0 Def Crabominable: 186-220 (47.2 - 55.8%) -- guaranteed 3HKO after Poison Heal
Superpower: 252 Atk Huge Power Diggersby Superpower vs. 252 HP / 0 Def Crabominable: 248-294 (62.9 - 74.6%) -- guaranteed 2HKO after Poison Heal
Outrage: 252 Atk Huge Power Diggersby Outrage vs. 252 HP / 252+ Def Toxicroak: 166-196 (45.8 - 54.1%) -- 49.2% chance to 2HKO
Earthquake: 252 Atk Huge Power Diggersby Earthquake vs. 252 HP / 252+ Def Toxicroak: 186-220 (51.3 - 60.7%) -- guaranteed 2HKO

For revenge killers
252 Atk Technician Magcargo Rock Blast (4 hits) vs. 0 HP / 0 Def Diggersby: 300-352 (99.6 - 116.9%) -- approx. 93.8% chance to OHKO

Jolly Base 100 outspeeds Adamant Base 111, and Rock Blast is potentially the hardest hitting move in Vulcaraptor's pool to hit Toolong.
252+ Atk Virizion Drain Punch vs. 0 HP / 0 Def Diggersby: 282-332 (93.6 - 110.2%) -- 62.5% chance to OHKO

Without chip, Adamant is still a roll to KO
252 Atk Sigilyph Brave Bird vs. 0 HP / 0 Def Diggersby: 249-294 (82.7 - 97.6%) -- guaranteed 2HKO

You still need Jolly Parakinesis to outspeed Jolly Toolong

Summary of the calcs: The only real good check is Polbearab, and it still has to watch out for Superpower variants. Everything else would have to run max HP/Def to have a chance of not getting 2HKOd. Revenge killers require some chip on it to successfully revenge kill, but that would necessitate Choice Scarf on most of them when they may possibly want to run other sets.

P.S. I also don't count Torgeist since you need to hit a Hurricane, or you slow it down with Icy Wind
P.P.S. Haven't talked about mixed sets which it could viably run

However, this is Toolong in the current infant meta, and on paper it might be very difficult to deal with. If checks were to be introduced at a later stage, they would require to have at least Tapu Fini bulk (70/115) to deal with it.

252 Atk Huge Power Diggersby Tail Slap (5 hits) vs. 248 HP / 16 Def Tapu Fini: 215-260 (62.6 - 75.8%) -- approx. 2HKO after Leftovers recovery
(assuming second worst case scenario, first worst being +1 Tail Slap)

With regards to suggestions to change it, as OP mentioned, Jolly base 57 Attack is higher than Adamant base 147 Attack, so you could literally give it Haxorus's Attack stat without Huge Power and it would be more manageable than it is now. No shade OP, I think it's a pretty cool sub, I just thought it would be fun to look at how a hypothetically broken mon would theoretically break the pseudo-meta.

I don't get this argument. Dragon types can't switch into a Dragon type? Like that isn't shocking knowledge. Most of the arguments are kinda disingenuous - why would you ever use Tail Slap, and why would you assume it hits 5 times? Polbearab should beat this mon quite handily, seeing has it has the bulk to come in on any move outside of Superpower and KO it in return. It hits hard, but from what I see, some resists or actual walls should be able to switch in. Just introduce mons that we would need to introduce anyways (defensive steel and fairy types, actual walls) that make spamming its STABs not be as desirable.
 
Set 1
Fakemon Name:
Uubermint
Stats: 84/70/200/65/186/75 [BST 670]
Typing: Fairy/Fight
Abilities: Hyper Cutter (Healer)
Notable Moves: Aroma Therapy, Drain Punch, Spikes, Parting Shot, Stealth Rocks, Thunder Wave, Yawn, Charm, Babydoll Eyes, standard moves
Description: This uuber mint is less of a Blissey and more of a retyped super Shuckle but without its movepool. With 2 abilities that do absolute squat and more weaknesses than you'd prefer, including fairy, flying and Poison, you cant do much since most of your useful movepool is already underlined. One taunt pretty much stops you flat. It doesn't even get toxic or Body Press.

Too strong defensively? Maybe, but it's definitely setup bait. Faster Substitute is a good way to ignore it exists.

Set 2
Fakemon Name:
Flowzarp
Stats: 90/100/50/129/51/80 [540 BST]
Typing: Electric/Fairy
Abilities: Adaptability
Notable Moves: Fleur Cannon, Thunderbolt, Zing Zap, Dragon Dance, Play Rough, U-Turn, Gunk Shot, Mud Shot, Grass Knot, Thunder Wave, Sludge Wave, Liquidation
Description: So Flowzarp is adaptable, and most likely a mixed attacker. 100 Atk with DD and Adapt is scary enough for Zing Zap and rather paltry coverage. Can't do much to dent electric resistant poisons without the rather low power Mud Shot and the first Grass/Poison will definitely give Set up DD and have Fleur Cannon in the wings for the right physical defender. You could just go Specs or mixed Scarf mind you instead. Jump Kick is decent coverage after all.

Set 3
Fakemon Name:
Sappydome
Stats: 90/94/100/84/122/95 [585 BST]
Typing: Flying/Grass
Abilities: Water Bubble/Chlorophyll (Harvest)
Notable Moves: Fake Out, Leech Seeds, Giga Drain, Sap Strength, Roost, Air Slash, Calm Mind, Sludge Wave, Hurricane, Solar Beam, Giga Drain, Toxic, U-Turn, Sludge Bomb, Poison Jab, Surf, Scald, Liquidation, Toxic Spikes, Taunt, Encore, Seed Bomb, Leaf Blade, Dual Wingbeat, Sword Dance
Description: Sappydome is an interesting scout. A decently defensive Grass/Flying type, it has great ability to break sash, pivot, and set up seeds and TSpikes. It can be really annoying being just fast enough to get its annoying crap out there before any pranksters do and its durable enough to have room for something like Roost, and being a grass type not weak to fire because of a liquid sappy bubble (just go with it) means it can get something done against the right mon. Grass/Fly is still not the greatest defensive type being a SR weak grass type almost demands Boots. To be fair, not alot of the current winners seems squishy enough to start with a sash, maybe Raptor to avoid Aqua Jet deaths and Regolite might use it to snag an easy Unburden Boost, but there are far more reliable items. Still, its free chip and wastes an enemy turn, great if you can get a layer or two of TSpikes and come back later to tick up passive damage. I know it probably isn't its best move, but it is an option to really get under your enemy's skin and if you're going TSpikes, you might have room for late game poison rack up.

You can forego Fake Out, but the enemy always needs to fear that the sash breaking might just be on its set to be annoying and what an annoying mix of moves it has, with Scald, physical and Special attacks with setup moves, and Taunt, Sap Strength and Encore, all while being a grass type not weak to fire and resistant to water with Pseudo Water STAB to get around fire types.

You might even be able to forego boots for some lefties if you want as recovery options are plentiful. And a fake out for some leftovers never gets old.

As it stands, most of the mons submitted have a SE move to nail it with except Centhorn who you just get in on for free full stop. Regolite can Meteor Beam and it hurts hard enough. After Herbing, Unburden ensures it outruns you no matter its speed investment.
 
Summary of the calcs: The only real good check is Polbearab, and it still has to watch out for Superpower variants. Everything else would have to run max HP/Def to have a chance of not getting 2HKOd. Revenge killers require some chip on it to successfully revenge kill, but that would necessitate Choice Scarf on most of them when they may possibly want to run other sets.

P.S. I also don't count Torgeist since you need to hit a Hurricane, or you slow it down with Icy Wind
P.P.S. Haven't talked about mixed sets which it could viably run

However, this is Toolong in the current infant meta, and on paper it might be very difficult to deal with. If checks were to be introduced at a later stage, they would require to have at least Tapu Fini bulk (70/115) to deal with it.

252 Atk Huge Power Diggersby Tail Slap (5 hits) vs. 248 HP / 16 Def Tapu Fini: 215-260 (62.6 - 75.8%) -- approx. 2HKO after Leftovers recovery
(assuming second worst case scenario, first worst being +1 Tail Slap)

With regards to suggestions to change it, as OP mentioned, Jolly base 57 Attack is higher than Adamant base 147 Attack, so you could literally give it Haxorus's Attack stat without Huge Power and it would be more manageable than it is now. No shade OP, I think it's a pretty cool sub, I just thought it would be fun to look at how a hypothetically broken mon would theoretically break the pseudo-meta.
I don't get this argument. Dragon types can't switch into a Dragon type? Like that isn't shocking knowledge. Most of the arguments are kinda disingenuous - why would you ever use Tail Slap, and why would you assume it hits 5 times? Polbearab should beat this mon quite handily, seeing has it has the bulk to come in on any move outside of Superpower and KO it in return. It hits hard, but from what I see, some resists or actual walls should be able to switch in. Just introduce mons that we would need to introduce anyways (defensive steel and fairy types, actual walls) that make spamming its STABs not be as desirable.
Going to play defense for this sub: I was a little unsure about many aspects of this submission. I knew that this mon would be fine in OU, as phys def Clefable, phys def Lando-T, Corviknight are all things that would have a good matchup against it. There's also physically defensive pivots like Toxapex and Slowbro that could come in on a predicted attack and pivot out again, or just pressure it with Future Sight, fish for a Scald burn, etc. SD + LO would be able to break through most of these physical walls, but that set has some major 4MSS; it really wants Body Slam to break through physically defensive Fairies like Tapu Fini and Clefable, it wants Quick Attack to not be worthless against offense, and it doesn't have perfect two-move STAB coverage, missing out on Steel types. If it runs EQ it fails against Corviknight, if it runs Superpower it is walled by Ghost, so the best set seems to be Quick Attack + Dragon Claw + EQ, and just pray you can hit those fairies hard enough. Toolong is not bulky either, and using LO will eat into its already mediocre bulk and put it in range of being taken out by uninvested Moonblasts. To top it all off it's not really fast enough to beat most scarfers after a DD.

Now I realize this is all hypothetical, since this won't be in OU, but if Restrictions ends up with a similar powerlevel and variety in physical walls and defensive pivots, then Toolong should definitely be manageable. Currently, there is not much counterplay defensively for this mon, that much I am aware of, and even mentioned in my original post. But Restrictions also currently doesn't really have any physically defensive walls at all. I'd say it's still too early to judge whether it is too much for the defensive meta when we really don't have one yet, and in OU it would be fine. Offensively counterplay already exists: Torgeist seems like a viable Scarfer, and it can be taken out by priority from Centhorn or Polbearab. Not to mention that I think Toolong will struggle to find setup opportunities some times: basically everything we already have can hit it neutrally or super-effectively. Also, using calcs with 5-hit Tail Slap are disingenuous: Tail Slap is very inconsistent and only has 85 accuracy, and factoring in average number of hits, is generally weaker than Body Slam. I put it on there to give a decent option to use with Coil.
 
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Set 1 (Stats, Typing)
Fakemon Name: Occulest
Stats: 113 / 199 / 101 / 103 / 107 / 197 | 820 BST
Typing: Bug / Psychic
Abilities: Slow Start
Notable Moves:
*learns universal TMs
Special: Photon Geyser, Psychic, Psyshock, Future Sight, Stored Power, Bug Buzz, Infestation, Giga Drain, Focus Blast
Physical: Attack Order, Psycho Cut, Power Whip, Superpower,
Status: Defend Order, Calm Mind, Coil, Acid Armor, Growth
Description: A Slow Start user that aims to be more threatening than Regigigas, thanks to much better Atk and Spe that ensure it will actually be fast and strong even if it invests defensively. That, and setup moves. Photon Geyser can start Special and switch to Physical once Slow Start activates, which is helpful. Or you can just run a special set. The typing gives it a mixed bag of great and terrible matchups vs our current mons.
Based on the creepy fungus that infects ants, mixed with The Flood from Halo.

The first form is a Grass/Psychic pokemon that is basically the infection carrier. The second form evolves by combining with a Durant, and is Bug/Psychic. The third form only evovles with a special in-game event that can only be done once, basically becoming a massive hivemind complete with tentacles and a giant eye.

Set 2 (Stats, Ability)
Fakemon Name: Afloof
Stats: 90 / 90 / 56 / 129 / 70 / 80 | 515 BST
Typing: Normal/Dark
Abilities: Hyper Cutter / Fluffy | Adaptability (HA)
Notable Moves:
*learns universal TMs
Special: Hyper Voice, Dark Pulse, Snarl,
Physical: Fake Out, Quick Attack, Body Slam, Double-Edge, Sucker Punch, Knock Off, U-turn
Status: Parting Shot, Trick, Work Up, Agility, Hone Claws
Description: A glass cannon with a very powerful dual STAB combo. It has a lot of versatility, as even though it has a stronger SpA, 90 Atk with Adaptablility is equivalent to 136 Atk (Adaptability is that good), and it has a more versatile physical movepool. Right now we have very few walls so its matchups don't look so hot, but it would be a solid balance breaker once there are more bulky pokemon around.
A haughty and aloof long-haired cat with black and white fur. It holds its head up and back to signal its disdain for all creatures less fluffy than itself. While it loves to be the center of attention and be doted on, when it's by itself it is a ruthless predator that snipes smaller pokemon and rips them to shreds.

Set 3 (Stats, Ability)
Fakemon Name: Lithorb
Stats: 70 / 98 / 95 / 84 / 122 / 95 | 570 BST
Typing: Electric/Steel
Abilities: Water Bubble | Motor Drive (HA)
Notable Moves:
*learns universal TMs
Special: Hydro Pump, Surf, Thunder, Thunderbolt, Volt Switch, Discharge, Charge Beam, Flash Cannon, Steel Beam, Sludge Wave, Energy Ball, Acid Spray
Physical: Liquidation, Volt Tackle, Wild Charge, Zing Zap, Gear Grind, Iron Head, Gunk Shot,
Status: Thunder Wave, Charge, Recover, Electric Terrain, Rain Dance,
Description: A fairly bulky attacker with a pseudo STAB + Adaptability boost on Water moves, and powerful dual-STAB in Volt Tackle and Gear Grind. Its Atk and Spe aren't amazing, but it has decent defensive typing and great coverage. It's based on an electrolytic cell (hence the Water Bubble)
 
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Set 1
Fakemon Name: Folliclawe (Follicle + Claw)
Type: Dark / Steel
Ability: Hustle / Hyper Cutter
Stats: 50 / 72 / 86 / 60 / 75 / 119
Moves: Assurance, Astonish, Cross Chop, False Surrender, Flash Cannon, Fury Cutter, Iron Tail, Metal Burst, Metal Claw, Night Daze, Protect, Shadow Punch, Smart Strike, Snarl, Submission, Substitute, Swords Dance,

Description: Hustle+SD sweeper. Ignores accuracy drop using its dual STABs.

Set 2
Fakemon Name: Genegator (Generator + Gator)
Type: Water / Electric
Ability: Volt Absorb / Adaptability
Stats: 87 / 127 / 82 / 102 / 63 / 91
Moves: Aqua Jet, Brick Break, Bulk Up, Crunch, Earthquake, Hydro Pump, Ice Beam, Ice Fang, Liquidation, Scald, Surf, Thunder, Thunderbolt, Thunder Fang, Thunder Punch, Thunder Wave, Wild Charge, Volt Switch

Description: Either a physical or special wall breaker. Yeah sure, it has a higher Attack stat, but its special moves are a lot stronger, gets Ice Beam, and hits harder with Volt Switch.
 
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Fakemon Name: Yetilanche
Set Number: 1
Stats: 130/130/120/110/100/80 (670 BST)
Typing: Ice/Rock
Abilities: Anger Point, Refrigerate, (Snow Cloak)
Movepool: Ancient Power, Avalanche, Blizzard, Body Slam, Bulldoze, Bulk Up, Earth Power, Earthquake, Hail, Hyper Voice, Ice Beam, Ice Punch, Icicle Crash, Iron Head, Knock Off, Poison Jab, Rock Slide, Stealth Rock, Stone Edge, Superpower, Surf, Waterfall, All Universal TMs
Description: This yeti lives in the mountain and often causes Avalanches because of its size and weight. Its stats are seriously high and make it a dangerous pokemon. However, its defensive type is very bad and when there are already 3 fighting types in the format, Yetilanche becomes a lot more manageable. This pokemon honestly doesn't have any depth to its gameplay, it's just high stats slapped on something with a bad type.

Fakemon Name: Nymphlower (Female Only)
Set Number: 2
Stats: 90/51/80/129/80/80 (510 BST)
Typing: Fairy/Grass
Abilities: Regenerator/(Natural Cure)
Movepool: Absorb, Aromatherapy, Aura Sphere, Calm Mind, Charm, Dazzling Gleam, Disarming Voice, Draining Kiss, Encore, Energy Ball, Fleur Cannon, Floral Healing, Flower Shield, Forest's Curse, Giga Drain, Grass Knot, Grass Whistle, Healing Wish, Leaf Storm, Leech Seed, Light Screen, Magical Leaf, Magic Coat, Moonblast, Petal Blizzard, Petal Dance, Play Rough, Psychic, Psyshock, Recover, Reflect, Solar Beam, Stored Power, Synthesis, Trick, U-Turn, Wish, Worry Seed, All Universal TMs
Description: This forest fairy lives alongside the flowers and the trees. However, when she is taken away from those, she starts to waste away and die. If she gets back to nature, she quickly heals back. This is the main reasoning behind Nymphlower's abilities. She is the first fairy type of this mod and can help pivot around the current fighting and dragon type threats pretty well. Her special attack stat combined with Fleur Cannon, decent coverage and Calm Mind can make her a dangerous wallbreaker. She has some good team support notably in the form of U-Turn, Wish, Healing Wish, Screens, Trick, Aromatherapy and more. Nymphlower is a versatile mon that fits on many teams and can help its teammates out.

Fakemon Name: Sealazy
Set Number: 3
Stats: 90/53/96/84/122/95 (540 BST)
Typing: Water/Normal
Abilities: Water Bubble
Movepool: Body Press, Body Slam, Bubble, Bubble Beam, Double-Edge, Encore, Flip Turn, Growl, Hyper Voice, Knock Off, Play Rough, Rain Dance, Roar, Slack Off, Spit Up, Stockpile, Swallow, Tackle, Take Down, Waterfall, Water Gun, Water Pulse, Yawn, All universal TMs
Description:
252+ SpA Water Bubble Sealazy Bubble Beam vs. 252 HP / 0 SpD Mew: 174-205 (43 - 50.7%) -- 2.3% chance to 2HKO
252+ Atk Huge Power Azumarill Liquidation vs. 252 HP / 0 Def Mew: 169-199 (41.8 - 49.2%) -- guaranteed 3HKO
Ok I wanted to make a wall but then this calc showed up. Anyway Sealazy is a seal pokemon that often sunbathes while playing with the bubbles it makes. Don't be fooled though as it is far from weak and can swim quickly when it wants to. It's the first bulky water type of the mod and we will want one of those at some point. Its very good bulk paired with neat utility such as Slack Off, Roar, Encore and Flip Turn can make it a useful defensive pokemon. Its water moves pack a punch but Sealazy lacks boosting options and is weak otherwise so if you have a resist, you should be fine. Simple defensive mon that can pose a threat while pivoting.
 
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Gonna go ahead and give out a 24 hour warning. If you all want to check over each others' subs feel free, but I won't be this time around.

I also forgot to last time, but when voting starts I'll post the next slate here once again so you all can prepare subs in advance.
 
Voting phase has begun and will likely last 72 hours or so. Here's a sub compilation...

Fakemon Name: Zorbo
Set Number: 1
Stats: 255/85/85/85/85/75 [BST 670]
Typing: Ghost
Abilities: Heatproof/Honey Gather
Movepool: The universal moves, night shade, will-o-wisp, toxic, strength sap, and defog
Description: Zorbo is a fat motherfucker. It's like a worse ghost type blissey that can also remove hazards. It can at least come in on the fighting types of the meta since it's immune to one of their STABs, however the more powerful ghost types like Serpaint and Torgiest can mess it up pretty bad.
Set 1
Fakemon Name: Bombiosis
Stats: 135/68/132/98/125/120 (Total: 678)
Type: Bug/Grass
Abilities: Honey Gather/Healer
Moves: Attack Order, Protect, Aromatherapy, Jungle Healing, Leech Seed, Stun Spore, Defend Order, Nature Power, Mega Drain, Absorb, Magical Leaf, Bug Bite, Struggle Bug, Infestation, Hold Back, False Swipe, Endure, Rage Powder, Wide Guard, Heal Pulse, Helping Hand, Life Dew, Grassy Terrain, Sweet Scent, Play Nice (does not get other universal moves)
Description: The fabled queen of all bees, a legendary guardian of the ecosystem. A pacifist by nature, that only uses offensive techniques when entirely necessary. Its fortitude is something to behold, but it refuses to learn techniques that would place too much power into its hands, save for its capability to heal and protect others.
Fakemon Name: Digidose
Set Number: 1
Stats: 85/194/83/131/83/104 (680)
Typing: Normal / Electric
Abilities: Hyper Cutter
Movepool: Thunderbolt, Hyper Voice, Blaze Kick, Substitute, Work Up
Description: Felt like it'd be fun to try and fit all four this time around. EDIT: This used to be a way cooler Normal/Fighting type, but a third of our roster is part Fighting, so I had to change it unfortunately. Kind of modeled after past gen Kyu-B in the way that it's got a great Attack stat and wants to use it, but not more than for coverage. This Pokemon has a great STAB combo but it kind of hates Serpaint and Donzyxote. There's incentive to use Blaze Kick because it helps it break past Polbearab and Centhorn who aren't the worst matchups, but probably wouldn't be great for it otherwise, and it'll help it do better against any bulky Steel that may pop up down the line. Work Up is a boosting option for breaking but may not be a particularly good one even, it's just there as an option. Even in this stage of the meta there are several things with above base 104 Speed, so it's going to need a Scarf to outspeed those, and I don't know if it'll like locking into any of its options.
Fakemon Name: Asilissin
Set Number: 1 (Type / BST)
Stats: 105 / 70 / 90 / 60 / 100 / 255
Typing: Bug / Dark
Abilities: Mold Breaker / Oblivious
Movepool:
Does get universal moves

Relevant:
View attachment 300412 U-Turn, Knock Off
View attachment 300415 Infestation, Clear Smog
View attachment 300419 Defog, Taunt, Spikes, Toxic Spikes, Encore, Torment, Aromatherapy, Magic Coat, Sticky Web, Switcheroo, Tailwind, Wish

Other:
View attachment 300412 Leech Life, Bug Bite, Fury Cutter, Skitter Smack, Throat Chop, Night Slash, Thief, Sucker Punch, Acrobatics, Wing Attack, Fly, Dual Wingbeat
View attachment 300415 Bug Buzz, Struggle Bug, Dark Pulse, Air Slash, Air Cutter, Gust
View attachment 300419Disable, Perish Song, Reflect Type, Pain Split, Celebrate, Confide, Copycat, Double Team, Agility, Gastro Acid, Guard Swap, Speed Swap, Mind Reader, Play Nice, Simple Beam
Description: This is a very weird support mon. its low offenses and awful coverage keep the absurd Speed in check, making this more of a weird lead with opportunity to Taunt or Spikes/Web up (Or even use Magic Coat). It's just a fun gimmicky mon.
We could not gather any information about Asilissin, because it was too fast for our researchers to catch.
Fakemon Name: Voltergeist
Set Number: 1
Stats: 183/37/75/160/75/140 (BST: 670)
Typing: Ghost/Electric
Abilities: Huge Power/Hustle/Hyper Cutter
Movepool: Spark, Parabolic Charge, Shadow Claw, Hex, Submission, Giga Drain
Description: Godly powers in the hands of this thing. I tried for all four restrictions here, and the idea is that it has high power, bulk, speed, and even the blessing of Huge Power, but it really sucks at executing its game plan. Fortunately for Voltergeist, it has the stats to pull it off. The best thing to do would be to run a mixed choice set with a pair of STABs and both coverage moves. Pick your poison. Spark and Hex work pretty well together, I guess.
Name: Rikterillo
Stats: 65/80/145/71/150/160
Typing: Steel/Ground
Ability: Hyper Cutter/Heavy Metal
Movepool: Iron Head, Drill Run, Earth Power, Flash Cannon, Rapid Spin, Spikes, Metal Claw, Mud Shot, Rollout, Defense Curl, Dig, Rest, Sleep Talk, Sand Attack, Smack Down, Rock Slide
Description: Considering there are 3 Fighting types, 1 Fire type and 1 Ground type currently in the meta, I'm guessing this isn't going to have a great time. It's really bulky, only let down by its mediocre health. Movepool is shallow, although it does get all the coverage it needs. You do get Attack boosts with Metal Claw if you're that determined to sweep. (Rock Slide and Drill Run aren't listed in the viable section of the spreadsheet, so idk)
Set 1:

Name: Grotten (Ground+Rotten)
Type: Poison-Gound
Abilities: Harvest
Stats: 110-160-100-105-100-95 (BST: 670
Movepool: Universal Moves + Toxic, Sludge Wave, Earth Power, Taunt, Stealth Rock, Glare

Description: For once I tried all four restrictions and it's actually more fun than i thought ! I tried making it a total wall, with an ability boosting that with a specific item and a bit of luck. It's only healing are Berries and Black Sludge tho, so not the best. It's also balanced by it's titanic attack stat, since it has no physical moves.

Set 1
Fakemon Name: Toolong (Based on the chinese names for “rabbit” and “dragon” but the name can also be a pun on how eastern style dragons are long and serpent-like.)
Stats: 80 / 57 / 75 / 100 / 75 / 100 (487)
Typing: Normal / Dragon
Abilities: Hydration / No Second Ability / Huge Power

Physical Moves: Body Slam, Quick Attack, Dragon Claw, Tail Slap, Superpower, Earthquake, Outrage, Dragon Rush, Brick Break, Rock Slide, Bounce, Bulldoze, Dragon Tail, Facade
Special Moves: Draco Meteor, Hyper Voice, Flamethrower, Dragon Pulse, Thunderbolt, Thunder, Hydro Pump, Surf, Hurricane, Ice Beam, Blizzard, Snore
Status Moves: Swords Dance, Dragon Dance, Coil, Thunder Wave, Work Up, Attract, Teatime, Endure, Toxic, Rain Dance, Protect, Substitute, Rest, Sleep Talk

Description: With Huge Power, Jolly Toolong’s Attack stat (equivalent of 426) rivals that of Adamant Haxorus (432), for comparison. Normal type is a decent secondary STAB but Normal and Dragon are both resisted by Steel so it can struggle against bulky Steel-types. Toolong also can’t hit Fairy-types super effectively either. Superpower and Earthquake cover most Steel types but miss out on various potential type combinations. It’s also not the fastest, so faster scarfers can revenge it at +1. SD Toolong is a potent breaker, but it can be revenged by faster Normal resists like Torgeist and Vulcaraptor easily enough. That said, it is tough to wall, especially at present when no Steel or Fairy types have been voted in to Restrictions yet. I’d also like to mention it can run a gimmicky mixed or special set with its large movepool. Hydration + rain boosted attacks like Thunder, Hurricane, and Hydro Pump seems like a fun alternate option.
Toolong @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Body Slam
- Dragon Claw
- Earthquake / Superpower
Set 1
Fakemon Name:
Uubermint
Stats: 84/70/200/65/186/75 [BST 670]
Typing: Fairy/Fight
Abilities: Hyper Cutter (Healer)
Notable Moves: Aroma Therapy, Drain Punch, Spikes, Parting Shot, Stealth Rocks, Thunder Wave, Yawn, Charm, Babydoll Eyes, standard moves
Description: This uuber mint is less of a Blissey and more of a retyped super Shuckle but without its movepool. With 2 abilities that do absolute squat and more weaknesses than you'd prefer, including fairy, flying and Poison, you cant do much since most of your useful movepool is already underlined. One taunt pretty much stops you flat. It doesn't even get toxic or Body Press.

Too strong defensively? Maybe, but it's definitely setup bait. Faster Substitute is a good way to ignore it exists.
Set 1 (Stats, Typing)
Fakemon Name: Occulest
Stats: 113 / 199 / 101 / 103 / 107 / 197 | 820 BST
Typing: Bug / Psychic
Abilities: Slow Start
Notable Moves:
*learns universal TMs
Special: Photon Geyser, Psychic, Psyshock, Future Sight, Stored Power, Bug Buzz, Infestation, Giga Drain, Focus Blast
Physical: Attack Order, Psycho Cut, Power Whip, Superpower,
Status: Defend Order, Calm Mind, Coil, Acid Armor, Growth
Description: A Slow Start user that aims to be more threatening than Regigigas, thanks to much better Atk and Spe that ensure it will actually be fast and strong even if it invests defensively. That, and setup moves. Photon Geyser can start Special and switch to Physical once Slow Start activates, which is helpful. Or you can just run a special set. The typing gives it a mixed bag of great and terrible matchups vs our current mons.
Based on the creepy fungus that infects ants, mixed with The Flood from Halo.

The first form is a Grass/Psychic pokemon that is basically the infection carrier. The second form evolves by combining with a Durant, and is Bug/Psychic. The third form only evovles with a special in-game event that can only be done once, basically becoming a massive hivemind complete with tentacles and a giant eye.
Set 1
Fakemon Name: Folliclawe (Follicle + Claw)
Type: Dark / Steel
Ability: Hustle / Hyper Cutter
Stats: 50 / 72 / 86 / 60 / 75 / 119
Moves: Assurance, Astonish, Cross Chop, False Surrender, Flash Cannon, Fury Cutter, Iron Tail, Metal Burst, Metal Claw, Night Daze, Protect, Shadow Punch, Smart Strike, Snarl, Submission, Substitute, Swords Dance,

Description: Hustle+SD sweeper. Ignores accuracy drop using its dual STABs.
Fakemon Name: Yetilanche
Set Number: 1
Stats: 130/130/120/110/100/80 (670 BST)
Typing: Ice/Rock
Abilities: Anger Point, Refrigerate, (Snow Cloak)
Movepool: Ancient Power, Avalanche, Blizzard, Body Slam, Bulldoze, Bulk Up, Earth Power, Earthquake, Hail, Hyper Voice, Ice Beam, Ice Punch, Icicle Crash, Iron Head, Knock Off, Poison Jab, Rock Slide, Stealth Rock, Stone Edge, Superpower, Surf, Waterfall, All Universal TMs
Description: This yeti lives in the mountain and often causes Avalanches because of its size and weight. Its stats are seriously high and make it a dangerous pokemon. However, its defensive type is very bad and when there are already 3 fighting types in the format, Yetilanche becomes a lot more manageable. This pokemon honestly doesn't have any depth to its gameplay, it's just high stats slapped on something with a bad type.
Fakemon Name: Fluxafae
Set Number: 2
Stats: 90/41/61/129/129/80 [BST: 530]
Typing: Electric/Fairy
Abilities: Competitive/Adaptability
Movepool: Fleur Cannon, Moonblast, Misty Explosion, Thunderbolt, Thunder, Rising Voltage, Nasty Plot, Grass Knot, Giga Drain, Psychic, Psyshock, Mystical Fire, and the universal moves.
Description: In a sea of dragon and fighting types a fairy type stands out since it can pretty much take em down. It outspeeds the dragon types and two of the fighting types can't really do much against it. However Regolite exists and smacks this thing around like a sack of dirt, especially if unburden went off.
Set 2:
Name: Panzap
Type: Electric/Fairy
Abilities: Adaptability | Lightningrod
Stats: 90/80/40/129/101/80 [520 BST]
Notable Moves: Fleur Cannon, Thunderbolt, Dazzling Gleam, Shadow Ball, Energy Ball, Volt Switch, Flash Cannon, Nasty Plot, Trick Room
Description: Set up your NP and go nuts with your boosted STAB, using other options as support. Trick Room is also possible but kind of awkward to work with. Specs Adaptability Fleur Cannon deletes virtually everything, and your other STABs are for consistent options. Everything else is mostly just for niche cases as the STAB will outdamage most of the time.

The restrictions on this one just jive together so well.
Fakemon Name: Decrepbit
Set Number: 2
Stats: 90/101/95/129/105/80 (600)
Typing: Steel / Electric
Abilities: Clear Body / --- / Volt Absorb
Movepool: Volt Switch, Discharge, Thunderbolt, Flash Cannon, Rapid Spin, Recover, Taunt, Toxic, universal moves
Description: Mainly a Pokemon I wanted to be defensive, and although it could definitely not turn out that way, I think its STAB combination won't be enough to pull the weight of offensive sets. Having spin and pivoting is always nice, and its typing is normally great but unfortunately doesn't fit into the current meta that great thanks to a third of our Pokemon being Fighting-type. I'm sure it'll find its stride as we get more subs, though.
Fakemon Name: Statixie
Set Number: 2
Stats: 90/61/90/129/90/80 (BST: 540)
Typing: Electric/Fairy
Abilities: Adaptability/Cute Charm/Plus
Movepool: Fleur Cannon, Dazzling Gleam, Volt Switch, Thunder, Thunderbolt, Thunder Wave, Hex, Spikes, Flash Cannon, Discharge, Recover, Aura Sphere, Ice Beam, Calm Mind, Agility, Grass Knot, Mystical Fire
Description: I feel lame subbing a second electric type, but they are so conceptually different that I just think it's funny. This one is less bulky, slower, and weaker on both sides, but gets a much wider range of coverage and boasts substantially higher BP moves. It seems fun to run with a Choice Scarf and Fleur Cannon, Volt Switch, Spikes, and Ice Beam. Sets like CM seem solid as well. Once again I tried to fill all 4 restrictions.
Name: Finiti
Stats: 90/59/74/129/88/80
Typing: Water/Fairy
Ability: Adaptability | HA: Filter
Movepool: Scald, Surf, Dazzling Gleam, Draining Kiss, Fleur Cannon, Flip Turn, Moonlight, Calm Mind, Air Slash, Icy Wind, Dive, Whirlpool, Perish Song, Play Rough, Tailwind
Description: Didn't want to make an Electric type Magearna, but this is still stupid strong. It can decently check Polbearab and Regolite, although losing a speed tie to the latter would suck.
Set 2:

Name: Cablious (Cable + Gracious)
Type: Electric-Fairy
Stats: 90-95-110-125-90-80 (BST: 590)
Ability: Adaptability,
Movepool: Fleur Cannon, Thunderbolt, Thunder, Hurricane, Moonblast, Rising Voltage, Misty Explosion, Flash Cannon + Universal Moves
Description: Once again trying all four, and still fun ! Also, can abuse Electric Terrain. Is balanced by the fact it doesn't have boosting options, and it's poor coverage. And it's poor speed. Still deals a lot of damage under Electric Terrain.
Set 2
Fakemon Name: Zapperod (The bug and the bug zapper have become one)
Stats: 90 / 75 / 55 / 129 / 85 / 80 (514)
Typing: Electric / Bug
Abilities: Adaptability / Compound Eyes / Lightning Rod

Physical Moves: U-turn, Bug Bite, Megahorn, Nuzzle, Wild Charge, Lunge, Sucker Punch, Facade
Special Moves: Bug Buzz, Thunderbolt, Thunder, Volt Switch, Discharge, Rising Voltage, Electroweb, Energy Ball, Giga Drain, Final Gambit, Zap Cannon, Mud Shot, Infestation, Charge Beam, Hyper Beam
Status Moves: Thunder Wave, Sticky Web, Disable, Charge, String Shot, Rain Dance, Gastro Acid, Reflect, Light Screen, Substitute, Protect, Toxic, Rest, Sleep Talk

Description: A very strong special attacker, with a potent STAB combo, although it is resisted by Serpaint as well as various other hypothetical type combos. Zapperod doesn’t really need coverage, but it has a few options just in case. Specs seem the most immediately powerful, but an offensive HDB pivot seems good as well, being able to maintain momentum while doing good damage. Sticky Web can be slotted on an offensive pivot set, or you can run this mon as a Sticky Web lead with Final Gambit, although that is a more gimmicky choice. Zapperod benefits from its own Sticky Web as well, being able to put in a lot of work with some speed control. Without that speed control, however, it can feel like a liability against offense. Either way, it is definitely a potent breaker, if you can support it well.
Zapperod @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Bug Buzz
- Volt Switch
- U-turn / Sticky Web
Pyrapixie
Set Number:
2
Stats: 65 / 65 / 65 / 123 / 107 / 99 (BST 524)
Typing: Fire / Fairy
Abilities: Adaptability, (Hidden Ability: Serene Grace)
Movepool:
View attachment 300369: U-Turn
View attachment 300370: Fleur Cannon, Moonblast, Mystical Fire, Fire Blast, Draining Kiss, Energy Ball, Grass Knot, Giga Drain, Energy Ball, Fiery Dance, Psychic, Dazzling Gleam, Pollen Puff, Flamethrower, Air Slash, Hurricane
View attachment 300371: Universal Moves, Defog, Trick, Will-O-Wisp, Roost, Calm Mind, Nasty Plot, Light Screen, Reflect, Stun Spore
Description: A Nasty Plot sweeper, can also be a Special Wall with Defog and Screens, and Roost as well.
Set 1 and 3 coming soon....
Set 2
Fakemon Name:
Flowzarp
Stats: 90/100/50/129/51/80 [540 BST]
Typing: Electric/Fairy
Abilities: Adaptability
Notable Moves: Fleur Cannon, Thunderbolt, Zing Zap, Dragon Dance, Play Rough, U-Turn, Gunk Shot, Mud Shot, Grass Knot, Thunder Wave, Sludge Wave, Liquidation
Description: So Flowzarp is adaptable, and most likely a mixed attacker. 100 Atk with DD and Adapt is scary enough for Zing Zap and rather paltry coverage. Can't do much to dent electric resistant poisons without the rather low power Mud Shot and the first Grass/Poison will definitely give Set up DD and have Fleur Cannon in the wings for the right physical defender. You could just go Specs or mixed Scarf mind you instead. Jump Kick is decent coverage after all.
Set 2 (Stats, Ability)
Fakemon Name: Afloof
Stats: 90 / 90 / 56 / 129 / 70 / 80 | 515 BST
Typing: Normal/Dark
Abilities: Hyper Cutter / Fluffy | Adaptability (HA)
Notable Moves:
*learns universal TMs
Special: Hyper Voice, Dark Pulse, Snarl,
Physical: Fake Out, Quick Attack, Body Slam, Double-Edge, Sucker Punch, Knock Off, U-turn
Status: Parting Shot, Trick, Work Up, Agility, Hone Claws
Description: A glass cannon with a very powerful dual STAB combo. It has a lot of versatility, as even though it has a stronger SpA, 90 Atk with Adaptablility is equivalent to 136 Atk (Adaptability is that good), and it has a more versatile physical movepool. Right now we have very few walls so its matchups don't look so hot, but it would be a solid balance breaker once there are more bulky pokemon around.
A haughty and aloof long-haired cat with black and white fur. It holds its head up and back to signal its disdain for all creatures less fluffy than itself. While it loves to be the center of attention and be doted on, when it's by itself it is a ruthless predator that snipes smaller pokemon and rips them to shreds.
Set 2
Fakemon Name: Genegator (Generator + Gator)
Type: Water / Electric
Ability: Volt Absorb / Adaptability
Stats: 87 / 127 / 82 / 102 / 63 / 91
Moves: Aqua Jet, Brick Break, Bulk Up, Crunch, Earthquake, Hydro Pump, Ice Beam, Ice Fang, Liquidation, Scald, Surf, Thunder, Thunderbolt, Thunder Fang, Thunder Punch, Thunder Wave, Wild Charge, Volt Switch

Description: Either a physical or special wall breaker. Yeah sure, it has a higher Attack stat, but its special moves are a lot stronger, gets Ice Beam, and hits harder with Volt Switch.
Fakemon Name: Nymphlower (Female Only)
Set Number: 2
Stats: 90/51/80/129/80/80 (510 BST)
Typing: Fairy/Grass
Abilities: Regenerator/(Natural Cure)
Movepool: Absorb, Aromatherapy, Aura Sphere, Calm Mind, Charm, Dazzling Gleam, Disarming Voice, Draining Kiss, Encore, Energy Ball, Fleur Cannon, Floral Healing, Flower Shield, Forest's Curse, Giga Drain, Grass Knot, Grass Whistle, Healing Wish, Leaf Storm, Leech Seed, Light Screen, Magical Leaf, Magic Coat, Moonblast, Petal Blizzard, Petal Dance, Play Rough, Psychic, Psyshock, Recover, Reflect, Solar Beam, Stored Power, Synthesis, Trick, U-Turn, Wish, Worry Seed, All Universal TMs
Description: This forest fairy lives alongside the flowers and the trees. However, when she is taken away from those, she starts to waste away and die. If she gets back to nature, she quickly heals back. This is the main reasoning behind Nymphlower's abilities. She is the first fairy type of this mod and can help pivot around the current fighting and dragon type threats pretty well. Her special attack stat combined with Fleur Cannon, decent coverage and Calm Mind can make her a dangerous wallbreaker. She has some good team support notably in the form of U-Turn, Wish, Healing Wish, Screens, Trick, Aromatherapy and more. Nymphlower is a versatile mon that fits on many teams and can help its teammates out.
Fakemon Name: Inscuba
Set Number: 3
Stats: 60/120/50/84/122/95 (531)
Typing: Bug / Water
Abilities: Water Absorb / Quick Feet / Technician
Movepool: Fake Out, Aqua Jet, Lunge, Bug Bite, Leech Life, Liquidation, U-Turn, universal moves
Description: I tried giving this mon a shallow movepool and Technician to push it towards using Fake Out. Fake Out + Aqua Jet is the big thing here, and it has U-Turn as well to pivot out of situations where its user knows the opponent is under pressure. You're stuck running Boots and don't have fantastic stats outside of Attack even if your Speed and special bulk are both workable, though.

Fakemon Name: Nimbusteed
Set Number: 3 (Flying Type / Fake Out User)
Stats: 80 / 155 / 90 / 75 / 70 / 50
Typing: Flying / Electric
Abilities: Aerilate / Lighting Rod / Cloud Nine (Hidden)
Movepool:
Does get universal moves

Relevant:
View attachment 300413 Double Edge, Fake Out, Body Slam, Facade, High Horsepower, Wild Charge, Acrobatics
View attachment 300416 Volt Switch
View attachment 300419 Swords Dance, Roost

Other:
View attachment 300414 Cut, False Swipe, Double Kick, Spark, Aerial Ace, Fly, Bounce, Wing Attack
View attachment 300417 Weather Ball, Heat Wave, Hydro Pump, Water Pulse, Thunder, Thunderbolt, Shock Wave, Air Slash, Hurricane, Gust, Air Cutter
View attachment 300418 Morning Sun, Whirlwind, Thunder Wave, Rain Dance
Description: It is a thunderstorm alicorn! Nimbusteed offers a very strong revenge killing potential with Fake Out, being a 48 BP STAB move off of 155 Atk. After its first turn out, it functions more or less like a wallbreaker, with a nuclear STAB in Double-Edge, but only really Wild Charge for its Electric move, which isn't too great.
Nimbusteed is a winged Unicorn, or an Alicorn. Its horn resembles a lightning rod, and its mane looks like stormy clouds. Nimbusteed flies through clouds, absorbing their electricity so it can store it in its horn. When the right time comes, it charges into its opponent, releasing the accumulated electricity into its opponent at once. Old tales tell that Nimbusteeds are the reasons why thunderstorms come, with the Pokémon being responsable for pushing the clouds close to civilization as an act of cruelty and unleashing its electricity into them.
Fakemon Name: Crowmium
Set Number: 3
Stats: 70/63/80/84/122/95 (BST: 514)
Typing: Flying/Steel
Abilities: Water Bubble/Clear Body/Light Metal
Movepool: Fake Out, Roost, Defog, Bubble Beam, Air Slash, Flash Cannon, U-turn
Description: I don't even know here. It's just another bird chillin. The idea is that it uses Water Bubble less to get a third STAB and more to protect against Fire types. Trying to do all 4 restrictions again but next time I'll shake things up. idk.
Name: Titanican
Stats: 70/86/88/84/122/95
Typing: Steel/Flying
Ability: Long Reach/Big Pecks | HA: Water Bubble
Movepool: Brave Bird, Drill Peck, Body Press, Dive, Surf, Fly, Roost, Iron Head, Defog, Iron Defense, Agility, Air Slash, Flash Cannon, Fake Out, U-turn
Description: Steel type that isn't scared of a little fire. It honestly checks all 9 of the current mons in the meta atm, which is sort of nice in preventing the meta from nosediving into hyperoffense.
Set 3:

Name: Condorror (Condor+Horror)
Typing: Flying-Dark
Stats: 108-111-80-84-122-95
Ability: Water Bubble
Movepool: Fake Out, Brave Bird, Knock Off, Will-O-Wisp, Liquidation, Swords Dance, Roost, Scald, Hydro Pump, Glare + Universal Moves
Description: I'm not totally sure it would run Fake Out on an offensive set, but on a defensive set it certainly would, to gain time for recovery (leftovers). It also has good coverage, with Water Bubble essentially giving it a third STAB. Both offensevely and defensevely it could be good.

Edit: Removed Knock Off of the restrictions i did since it isn't viable
Set 3
Fakemon Name: Untersub (based on a U-boat)
Stats: 50 / 39 / 110 / 84 / 122 / 95 (500)
Typing: Water / Steel
Abilities: Water Bubble / Emergency Exit / Swift Swim

Physical Moves: Flip Turn, Waterfall, Steel Roller, Body Press, Anchor Shot, Iron Head, Explosion, Pin Missile, Dive
Special Moves: Surf, Water Pulse, Flash Cannon, Bubble Beam, Hydro Cannon, Steel Beam, Ice Beam, Hyper Beam, Tri-Attack
Status Moves: Rain Dance, Iron Defense, Metal Sound, Eerie Impulse, Lock-On, Supersonic, Flash, Laser Focus, Protect, Rest, Sleep Talk, Substitute

Description: This set of restrictions was real, well, restrictive. I wanted to make a Water / Steel type, and went a defensive route at first, but it turns out the given stats and Water Bubble made it tricky to balance cause no matter which way you cut it, the thing will have some serious power. So I opted for more of an offensive mon with okay bulk. The boat is excellent at spamming Surf and hitting Flip Turn on predicted resists, and that’s basically all it needs to do. Note that it does not get Scald or Hydro Pump, this was done to limit the power and cheesiness a bit. Although very powerful, I doubt it has the juice to break something like Donzyxote.
Untersub @ Choice Specs
Ability: Water Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Flip Turn
- Ice Beam
- Flash Cannon / Steel Beam / Hydro Cannon
Set 3
Fakemon Name:
Sappydome
Stats: 90/94/100/84/122/95 [585 BST]
Typing: Flying/Grass
Abilities: Water Bubble/Chlorophyll (Harvest)
Notable Moves: Fake Out, Leech Seeds, Giga Drain, Sap Strength, Roost, Air Slash, Calm Mind, Sludge Wave, Hurricane, Solar Beam, Giga Drain, Toxic, U-Turn, Sludge Bomb, Poison Jab, Surf, Scald, Liquidation, Toxic Spikes, Taunt, Encore, Seed Bomb, Leaf Blade, Dual Wingbeat, Sword Dance
Description: Sappydome is an interesting scout. A decently defensive Grass/Flying type, it has great ability to break sash, pivot, and set up seeds and TSpikes. It can be really annoying being just fast enough to get its annoying crap out there before any pranksters do and its durable enough to have room for something like Roost, and being a grass type not weak to fire because of a liquid sappy bubble (just go with it) means it can get something done against the right mon. Grass/Fly is still not the greatest defensive type being a SR weak grass type almost demands Boots. To be fair, not alot of the current winners seems squishy enough to start with a sash, maybe Raptor to avoid Aqua Jet deaths and Regolite might use it to snag an easy Unburden Boost, but there are far more reliable items. Still, its free chip and wastes an enemy turn, great if you can get a layer or two of TSpikes and come back later to tick up passive damage. I know it probably isn't its best move, but it is an option to really get under your enemy's skin and if you're going TSpikes, you might have room for late game poison rack up.

You can forego Fake Out, but the enemy always needs to fear that the sash breaking might just be on its set to be annoying and what an annoying mix of moves it has, with Scald, physical and Special attacks with setup moves, and Taunt, Sap Strength and Encore, all while being a grass type not weak to fire and resistant to water with Pseudo Water STAB to get around fire types.

You might even be able to forego boots for some lefties if you want as recovery options are plentiful. And a fake out for some leftovers never gets old.

As it stands, most of the mons submitted have a SE move to nail it with except Centhorn who you just get in on for free full stop. Regolite can Meteor Beam and it hurts hard enough. After Herbing, Unburden ensures it outruns you no matter its speed investment.
Set 3 (Stats, Ability)
Fakemon Name: Lithorb
Stats: 70 / 98 / 95 / 84 / 122 / 95 | 570 BST
Typing: Electric/Steel
Abilities: Water Bubble | Motor Drive (HA)
Notable Moves:
*learns universal TMs
Special: Hydro Pump, Surf, Thunder, Thunderbolt, Volt Switch, Discharge, Charge Beam, Flash Cannon, Steel Beam, Sludge Wave, Energy Ball, Acid Spray
Physical: Liquidation, Volt Tackle, Wild Charge, Zing Zap, Gear Grind, Iron Head, Gunk Shot,
Status: Thunder Wave, Charge, Recover, Electric Terrain, Rain Dance,
Description: A fairly bulky attacker with a pseudo STAB + Adaptability boost on Water moves, and powerful dual-STAB in Volt Tackle and Gear Grind. Its Atk and Spe aren't amazing, but it has decent defensive typing and great coverage. It's based on an electrolytic cell (hence the Water Bubble)
Fakemon Name: Sealazy
Set Number: 3
Stats: 90/53/96/84/122/95 (540 BST)
Typing: Water/Normal
Abilities: Water Bubble
Movepool: Body Press, Body Slam, Bubble, Bubble Beam, Double-Edge, Encore, Flip Turn, Growl, Hyper Voice, Knock Off, Play Rough, Rain Dance, Roar, Slack Off, Spit Up, Stockpile, Swallow, Tackle, Take Down, Waterfall, Water Gun, Water Pulse, Yawn, All universal TMs
Description:
252+ SpA Water Bubble Sealazy Bubble Beam vs. 252 HP / 0 SpD Mew: 174-205 (43 - 50.7%) -- 2.3% chance to 2HKO
252+ Atk Huge Power Azumarill Liquidation vs. 252 HP / 0 Def Mew: 169-199 (41.8 - 49.2%) -- guaranteed 3HKO
Ok I wanted to make a wall but then this calc showed up. Anyway Sealazy is a seal pokemon that often sunbathes while playing with the bubbles it makes. Don't be fooled though as it is far from weak and can swim quickly when it wants to. It's the first bulky water type of the mod and we will want one of those at some point. Its very good bulk paired with neat utility such as Slack Off, Roar, Encore and Flip Turn can make it a useful defensive pokemon. Its water moves pack a punch but Sealazy lacks boosting options and is weak otherwise so if you have a resist, you should be fine. Simple defensive mon that can pose a threat while pivoting.

And here's the next slate...
1608438071157.png
 
Set 1: zxgzxg’s Folliclawe, Mossy Sandwich’s Yetilanche, readytolose’s Toolong
Set 2: Fragmented’s Finiti, Scoopapa’s Afloof, zxgzxg’s Genegator
Set 3: AquaticPanic’s Nimbusteed, Mossy Sandwich’s Sealazy, Scoopapa’s Lithorb
 
Last edited:
Set 1: zxgzxg’s Folliclawe, AquaticPanic's Assilisin, Scoopapa's Occulest
Set 2: DuoM2's Decrebbit, readytolose's Zapperod, Scoopapa's Afloof
Set 3: readytolose's Untersub, Dilasc's Sappydome, Fragmented's Titanican
 
set 1: mossy sandwich's yetilanche, readytolose's Toolong, zxgzxg's Folliclawe
set 2: mossy sandwich's Nymphlower, BitBitio's Statixie, Fragmented's Finiti
set 3: AquaticPanic's Nimbusteed, Scoopapa's Lithorb, Fragmented's Titanican
 
Set 1: zxgzxg's Foliclawe, magmajudi's Grotten, Keegan's Bombiosis
Set 2: Scoopapa's Afloof, readytolose's Zapperod, zxgzxg's Genegator
Set 3: magmajudi's Condorror, Fragmented's Titanican, AquaticPanic's Nimbusteed
 
24 hours remain for voting! If you want to vote for this slate, now's your chance!
 
Set 1: KeeganSkymin4444's Bombiosis, readytolose's Toolong, zxgzxg's Folliclawe
Set 2: mossy sandwich's Nymphlower, Scoopapa's Afloof, zxgzxg's Genegator
Set 3: Fragmented's Titanican, AquaticPanic's Nimbusteed, Dilasc's Sappydome
 
Alright, voting is done. The winner for Set 1 is zxgzxg with Folliclawe...

Set 1
Fakemon Name: Folliclawe (Follicle + Claw)
Type: Dark / Steel
Ability: Hustle / Hyper Cutter
Stats: 50 / 72 / 86 / 60 / 75 / 119
Moves: Assurance, Astonish, Cross Chop, False Surrender, Flash Cannon, Fury Cutter, Iron Tail, Metal Burst, Metal Claw, Night Daze, Protect, Shadow Punch, Smart Strike, Snarl, Submission, Substitute, Swords Dance,

Description: Hustle+SD sweeper. Ignores accuracy drop using its dual STABs.

For Set 2, it's Scoopapa with Afloof...

Set 2 (Stats, Ability)
Fakemon Name: Afloof
Stats: 90 / 90 / 56 / 129 / 70 / 80 | 515 BST
Typing: Normal/Dark
Abilities: Hyper Cutter / Fluffy | Adaptability (HA)
Notable Moves:
*learns universal TMs
Special: Hyper Voice, Dark Pulse, Snarl,
Physical: Fake Out, Quick Attack, Body Slam, Double-Edge, Sucker Punch, Knock Off, U-turn
Status: Parting Shot, Trick, Work Up, Agility, Hone Claws
Description: A glass cannon with a very powerful dual STAB combo. It has a lot of versatility, as even though it has a stronger SpA, 90 Atk with Adaptablility is equivalent to 136 Atk (Adaptability is that good), and it has a more versatile physical movepool. Right now we have very few walls so its matchups don't look so hot, but it would be a solid balance breaker once there are more bulky pokemon around.
A haughty and aloof long-haired cat with black and white fur. It holds its head up and back to signal its disdain for all creatures less fluffy than itself. While it loves to be the center of attention and be doted on, when it's by itself it is a ruthless predator that snipes smaller pokemon and rips them to shreds.

And for Set 3, AquaticPanic with Nimbusteed...

Fakemon Name: Nimbusteed
Set Number: 3 (Flying Type / Fake Out User)
Stats: 80 / 155 / 90 / 75 / 70 / 50
Typing: Flying / Electric
Abilities: Aerilate / Lighting Rod / Cloud Nine (Hidden)
Movepool:
Does get universal moves

Relevant:
View attachment 300413 Double Edge, Fake Out, Body Slam, Facade, High Horsepower, Wild Charge, Acrobatics
View attachment 300416 Volt Switch
View attachment 300419 Swords Dance, Roost

Other:
View attachment 300414 Cut, False Swipe, Double Kick, Spark, Aerial Ace, Fly, Bounce, Wing Attack
View attachment 300417 Weather Ball, Heat Wave, Hydro Pump, Water Pulse, Thunder, Thunderbolt, Shock Wave, Air Slash, Hurricane, Gust, Air Cutter
View attachment 300418 Morning Sun, Whirlwind, Thunder Wave, Rain Dance
Description: It is a thunderstorm alicorn! Nimbusteed offers a very strong revenge killing potential with Fake Out, being a 48 BP STAB move off of 155 Atk. After its first turn out, it functions more or less like a wallbreaker, with a nuclear STAB in Double-Edge, but only really Wild Charge for its Electric move, which isn't too great.
Nimbusteed is a winged Unicorn, or an Alicorn. Its horn resembles a lightning rod, and its mane looks like stormy clouds. Nimbusteed flies through clouds, absorbing their electricity so it can store it in its horn. When the right time comes, it charges into its opponent, releasing the accumulated electricity into its opponent at once. Old tales tell that Nimbusteeds are the reasons why thunderstorms come, with the Pokémon being responsable for pushing the clouds close to civilization as an act of cruelty and unleashing its electricity into them.


Slate 5
1608752308178.png

Here's the next slate. I'd like to also mention that we have very little in the way of defensive Pokemon, which is understandable since so many people follow more than two Restrictions and so many of the move ones are attacking moves, but I just wanted to make note of this so more people could make defensive Pokemon. Maybe I'll force people to make some for one of the rigged slates. Anyways, submission phase has begun.
 
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