drampa's grandpa
cannonball
So I'm too lazy to read more than the first and last page of the forum, so maybe I'm late to the party but
PAN BINSIR
please.
uwat (Pinsir-Mega) @ Pinsirite
Ability: Moxie / Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature / Jolly Nature
- Feint
- Protect
- Swords Dance
- Close Combat
This one set destroys everything in its path. You basically need faster +2 priority to beat it. You might be tempted to put more coverage or something over Protect, but you really shouldn't, because Fake Out will ruin your day. Seriously, this thing is just amazingly strong, and I have not lost a battle yet because of it. The only one I nearly lost, it was because I was nearly swept by a Pinsir. I counterswept with Ditto, and finished him off with, you guessed it, Pinsir.
Don't forget Feint goes through Protect and all varients thereof, so that won't do anything but waste your turn versus Pinsir. It's one of the reasons it's so good. It means you can't say, Mega you own Pinsir with Protect and Feint back to kill on the speed tie. You're just dead.
EDIT: I forgot about moxie. The few checks this thing has (I use the word "checks" loosely, mostly to mean things that can revenge kill Pinsir by tanking a single hit and KOing back) are basically invalidated by a +1 from Moxie. Skarmory and Doublade are just about the only things that can take on Pinsir regardless.
http://replay.pokemonshowdown.com/returnd-449684680
I only have the one replay so far (I forgot to save, but low ladder is full of people who quit after 2 turns anyway so most would be junk)
Second point:
TAN BALONFLAME
This I think is a little less clearcut because counters do still exist, but Acrobatics Talonflame is incredible, and when Pinsirite inevitably gets banned and Feint is less common it will be even more so. Acrobatics is the equivalent of a 204 base power move, unless I'm doing something horribly wrong.
uw0t (Talonflame)
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Protect
This is basically the same thing as Pinsir, but with less priority and worse / different coverage. It's fast enough that getting outsped by matching priority isnt really a problem, even outspeeding Weavile. It is also cancer, and doesn't even require the mega stone.
252 Atk Talonflame Brave Bird (AKA Acrobatics with 204 base power) vs. 0 HP / 0 Def Mew: 243-286 (71.2 - 83.8%) -- guaranteed 2HKO
252 Atk Aerilate Mega Pinsir Return (AKA Feint with 102 base power) vs. 0 HP / 0 Def Mew: 247-292 (72.4 - 85.6%) -- guaranteed 2HKO
PS: I typed this out before the post above me was posted. I would be pretty cool with Acrobatics and Feint being banned instead of mons. I feel like other things with feint will come to be popular if Mega Pinsir goes, although of course Flying is a far superior type. Notably If Pinsir is banned the second strongest user of the move is... Zangoose.
252+ Atk Toxic Boost Zangoose Return vs. 0 HP / 0 Def Mew: 252-297 (73.9 - 87%) -- guaranteed 2HKO
Did I say next strongest? Haha, jk, it's stronger.
252+ Atk Toxic Boost Zangoose Return vs. 0 HP / 0 Def Mew: 502-592 (147.2 - 173.6%) -- guaranteed OHKO
Also lol if you choose facade for some reason instead
252+ Atk Guts Ursaring Return vs. 0 HP / 0 Def Mew: 549-646 (160.9 - 189.4%) -- guaranteed OHKO
don't run Ursaring, this power level is just ridiculous
And finally some sets that are fun, but not broken
uwet (Thundurus) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Charge Beam
- Thunder Wave
- Focus Blast
- Hidden Power [Ice]
Stronk Charge Beam is stronk and makes you stronker. I haven't used HP Ice yet. Taking suggestions for that slot. I might put Protect actually. Yes. That's a good idea.
UDit (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Transform
This thing is a really nice revenge killer in a meta as offensive as this. Get it in on a Pinsir that tried to set up and you... win? Unless they have like, Aggron. Or Fake Out. Fake Out is common. Oh well. It's still a lot better than standard.
PAN BINSIR
please.
uwat (Pinsir-Mega) @ Pinsirite
Ability: Moxie / Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature / Jolly Nature
- Feint
- Protect
- Swords Dance
- Close Combat
This one set destroys everything in its path. You basically need faster +2 priority to beat it. You might be tempted to put more coverage or something over Protect, but you really shouldn't, because Fake Out will ruin your day. Seriously, this thing is just amazingly strong, and I have not lost a battle yet because of it. The only one I nearly lost, it was because I was nearly swept by a Pinsir. I counterswept with Ditto, and finished him off with, you guessed it, Pinsir.
Don't forget Feint goes through Protect and all varients thereof, so that won't do anything but waste your turn versus Pinsir. It's one of the reasons it's so good. It means you can't say, Mega you own Pinsir with Protect and Feint back to kill on the speed tie. You're just dead.
EDIT: I forgot about moxie. The few checks this thing has (I use the word "checks" loosely, mostly to mean things that can revenge kill Pinsir by tanking a single hit and KOing back) are basically invalidated by a +1 from Moxie. Skarmory and Doublade are just about the only things that can take on Pinsir regardless.
http://replay.pokemonshowdown.com/returnd-449684680
I only have the one replay so far (I forgot to save, but low ladder is full of people who quit after 2 turns anyway so most would be junk)
Second point:
TAN BALONFLAME
This I think is a little less clearcut because counters do still exist, but Acrobatics Talonflame is incredible, and when Pinsirite inevitably gets banned and Feint is less common it will be even more so. Acrobatics is the equivalent of a 204 base power move, unless I'm doing something horribly wrong.
uw0t (Talonflame)
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Protect
This is basically the same thing as Pinsir, but with less priority and worse / different coverage. It's fast enough that getting outsped by matching priority isnt really a problem, even outspeeding Weavile. It is also cancer, and doesn't even require the mega stone.
252 Atk Talonflame Brave Bird (AKA Acrobatics with 204 base power) vs. 0 HP / 0 Def Mew: 243-286 (71.2 - 83.8%) -- guaranteed 2HKO
252 Atk Aerilate Mega Pinsir Return (AKA Feint with 102 base power) vs. 0 HP / 0 Def Mew: 247-292 (72.4 - 85.6%) -- guaranteed 2HKO
PS: I typed this out before the post above me was posted. I would be pretty cool with Acrobatics and Feint being banned instead of mons. I feel like other things with feint will come to be popular if Mega Pinsir goes, although of course Flying is a far superior type. Notably If Pinsir is banned the second strongest user of the move is... Zangoose.
252+ Atk Toxic Boost Zangoose Return vs. 0 HP / 0 Def Mew: 252-297 (73.9 - 87%) -- guaranteed 2HKO
Did I say next strongest? Haha, jk, it's stronger.
252+ Atk Toxic Boost Zangoose Return vs. 0 HP / 0 Def Mew: 502-592 (147.2 - 173.6%) -- guaranteed OHKO
Also lol if you choose facade for some reason instead
252+ Atk Guts Ursaring Return vs. 0 HP / 0 Def Mew: 549-646 (160.9 - 189.4%) -- guaranteed OHKO
don't run Ursaring, this power level is just ridiculous
And finally some sets that are fun, but not broken
uwet (Thundurus) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Charge Beam
- Thunder Wave
- Focus Blast
- Hidden Power [Ice]
Stronk Charge Beam is stronk and makes you stronker. I haven't used HP Ice yet. Taking suggestions for that slot. I might put Protect actually. Yes. That's a good idea.
UDit (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Transform
This thing is a really nice revenge killer in a meta as offensive as this. Get it in on a Pinsir that tried to set up and you... win? Unless they have like, Aggron. Or Fake Out. Fake Out is common. Oh well. It's still a lot better than standard.
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