To those of you saying yes to Super Fang, I'd REALLY like to know why you'd let it have something that's just disturbingly broken on it. It works for Pokemon who usually can't 2KO much of anything (i.e., Walrein), but on Syclant?
I don't get your logic on this, as Walrein with Super Fang is much more viable than Syclant with Super Fang who 2hkos/ohkos most of what it needs to anyways lol, whereas Walrein would use Super Fang more efficiently because it fails to land those heavy hits unlike Syclant who already does.
I actually think the contrary here -- Syclant will not be broken with Super Fang, and I really just view it is a minor niche/flavor move here. Reason being, in theory a 2HKO sounds like your balls have dropped. But with a glass cannon like Syclant, you are aiming to go for an OHKO instead. What will you Super Fang that wouldn't get hit harder by any of Syclant's moves? Additionally, what will Syclant Super Fang that can't hit it back, and why would Super Fang be the preferred choice of a move as opposed to Tail Glow if you had such an opportunity? Moreover, what is the value of a 2HKO on a pokemon when there are good chances that your opponent will kill you if you don't kill it first?
In brief, the reason I did not vote Super Fang was because I didn't want to overload Syclant with some unnecessary bullshit. I guess I am one to blame for this assumption because I did not post any explanation in my vote, but If you gave something like Salamence Super Fang, I doubt it would use it over its regular moves which 2hko the majority of the OU metagame already, and even OHKO.