Honestly I don't support doing anything other than going back to the pre-nerf stuff OR revising movepool only.
Why can't we do everything that makes sense movepool-wise and then move backwards, removing what is proposed to be broken? Its gonna need a lot to compete with Infernape, who has better typing for the metagame and a better movepool. I think that Syclant's higher attacking stats would in some ways make up for its worse typing, assuming it was given a movepool upgrade.
Lets give it Megahorn, A 120-base ice move (possibly low accuracy?), Close Combat/Superpower, Earthquake and Spikes, and see what happens. We will be testing whatever we give it anyway, so we might as well see what is truly broken now and what isn't. This clearly makes it better, giving it some nice physical options, and makes compoundeyes more relevant (lol). I think that scizor/metagross, walls, and scarfers will still keep it in check. If we make the 120-base ice move low accuracy it would force it to use compoundeyes on physical sets, and would make it so it couldn't do garchomp stuff and just switch out of counters to try again later. Alternatively, we could start with 90-100 acc, and then decide if it needs to be nerfed later.
I would like to reiterate that I only really support a movepool change, and not stat changes. Giving it a better movepool (especially a support one) means that it would become a potent lead, and I think that having it outspeed azelf is excessive.
Of course, the stat changes could be worked out just like the movepool can be. We can test it and if it is deemed too broken then we can fix it later.
Why can't we do everything that makes sense movepool-wise and then move backwards, removing what is proposed to be broken? Its gonna need a lot to compete with Infernape, who has better typing for the metagame and a better movepool. I think that Syclant's higher attacking stats would in some ways make up for its worse typing, assuming it was given a movepool upgrade.
Lets give it Megahorn, A 120-base ice move (possibly low accuracy?), Close Combat/Superpower, Earthquake and Spikes, and see what happens. We will be testing whatever we give it anyway, so we might as well see what is truly broken now and what isn't. This clearly makes it better, giving it some nice physical options, and makes compoundeyes more relevant (lol). I think that scizor/metagross, walls, and scarfers will still keep it in check. If we make the 120-base ice move low accuracy it would force it to use compoundeyes on physical sets, and would make it so it couldn't do garchomp stuff and just switch out of counters to try again later. Alternatively, we could start with 90-100 acc, and then decide if it needs to be nerfed later.
I would like to reiterate that I only really support a movepool change, and not stat changes. Giving it a better movepool (especially a support one) means that it would become a potent lead, and I think that having it outspeed azelf is excessive.
Of course, the stat changes could be worked out just like the movepool can be. We can test it and if it is deemed too broken then we can fix it later.