Action 1
Snorunt used Protect! (-7 EN, 93 left)
Snorunt protected itself!
Shieldon used Taunt! (-10 EN, 42 left)
Snorunt protected itself!
Action 2
Snorunt used Hail! (-9 EN, 84 left)
It started to hail!
Shieldon used Iron Head! (-5 EN, 37 left)
Roll to Crit (1/24 = Crit): 6/24 = No Crit
(8 + 3 - 1) * 1.5 = 15 damage (65 HP left)
Snorunt healed itself with the hail! (+2 HP, 67 left)
Shieldon was buffeted by the hail! (-2 HP, 43 HP left)
Action 3
Snorunt struggled! (-5 EN, 79 left)
Roll to Crit (1/24 = Crit): 16/24 = No Crit
(5 - 4) = 1 damage (42 HP left)
(Note: Snorunt struggles here because Blizzard has the combo class and subclass of Material and Aetherial, whereas Ice Shard is Material and Pelleting. The handbook stipulates that for two moves to be compatible in a combo, the moves need to share a combo class and subclass, so Blizzard + Ice Shard is illegal. Do correct me if i'm wrong here!)
Snorunt was hurt by the recoil! (-1 HP, 66 left)
Technically 0.4 * 1 = 0.4 which rounds to zero recoil but i'm think all recoil moves deal at least 1 recoil damage. Someone please correct me if i'm wrong here!
Shieldon used Ancient Power! (-3 EN, 34 left)
Roll to Crit (1/24 = Crit): 5/24 = No Crit
Roll for Effect (1/10 = Effect): 6/10 = No Effect
(6 + 3 - 1) * 1.5 = 12 damage (53 HP left)
Snorunt healed itself with the hail! (+2 HP, 55 left)
Shieldon was buffeted by the hail! (-2 HP, 40 HP left)