OU Rhyperior

CyclicCompound

is a bicycle person thing
is a Contributor Alumnus
Originally reserved and bullet-pointed by StViers. Taken over and written up by yours truly due to author inactivity.



Overview
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Although Rhyperior is by no means amazing, it has a unique combination of traits that make it usable in the OU metagame. A great base 140 Attack and STABs with near-unresisted coverage give Rhyperior great offensive presence, and an equally impressive base 115 HP and base 130 Defense make it extremely hard to take down from the physical side. Thanks to its Solid Rock ability, Rhyperior can safely take almost any physical super effective attack, establishing its reputation as a Pokemon that can afford to take a hit while overpowering its opponents. With these qualities in mind, Rhyperior makes a great check to Talonflame, Mega Charizard X, Mega Pinsir, Garchomp, Dragonite, Mega Mawile, and unboosted Excadrill, all extremely dangerous and relevant sweepers. Its great dual STABs also hit most Pokemon for at least neutral damage.

However, Rhyperior has a few unfortunate downfalls that must be addressed. Without any form of recovery outside of Leftovers, Rhyperior is prone to being worn down, even by the Pokemon it's supposed to check. Rhyperior's poor Speed means it often relies on hitting opponents on the switch, and mispredictions can be costly as Rhyperior has an easily exploitable base 55 Special Defense that will quickly force it out. With top threats such as Mega Charizard X and Talonflame utilizing moves like Will-O-Wisp, Rhyperior isn't guaranteed a safe switch-in against some of the Pokemon it's supposed to counter. On top of that, Rhyperior is always haunted by its 4x weaknesses to both Grass- and Water-type attacks, most of which will swiftly KO it, even through Solid Rock. Overall, although Rhyperior can be a valuable asset to a team, make sure you're using it for its main draw: checking and countering a large degree of OU threats that can easily overwhelm unprepared teams. Otherwise, its negative attributes can easily turn it into a liability.


Defensive
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name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Ice Punch / Toxic
ability: Solid Rock
item: Leftovers
evs: 212 HP / 44 Atk / 252 Def
nature: Adamant

Moves
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As a Pokemon with naturally immense bulk that forces many switches, Rhyperior is a prime user of Stealth Rock, usually having an easy time setting up while also deterring Excadrill, Zapdos, and Mandibuzz from switching in and potentially removing the entry hazard. Earthquake is a reliable and strong Ground-type STAB, and together with Rhyperior's Rock-type STAB of choice, it gives excellent and powerful neutral coverage. Stone Edge is consistently strong but can be prone to accuracy issues, while Rock Blast is slightly more accurate and can break Substitutes at the cost of a less reliable damage output. In the last slot, Ice Punch is useful for hitting Garchomp and Dragonite, and letting Rhyperior check both of them well. On the other hand, Toxic prevents the likes of Hippowdon from switching in and greatly aids in wearing down other switch-ins like Azumarill. Fire Punch and Roar are also options for the last slot, should Toxic or Ice Punch be unnecessary. Fire Punch prevents Scizor from setting up on Rhyperior while also hitting Ferrothorn for hefty damage, whereas Roar allows Rhyperior to beat setup sweepers of any kind, particularly bulkier ones that may be able to live a hit or two from Rhyperior, such as Swords Dance Aegislash.

Set Details
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252 EVs in Defense gives Rhyperior the bulk to check many popular physical attackers, while 212 HP is enough to never be OHKO'd by Life Orb Bisharp's +2 Iron Head. An Adamant nature is used because Bisharp's Iron Head is the furthest benchmark Rhyperior needs to achieve, and the extra power usually helps Rhyperior more than a bit of extra bulk by threatening its switch-ins. Leftovers is mandatory, as without it, Rhyperior would be worn down far too easily to effectively do its job. Solid Rock is also mandatory, as it allows Rhyperior to easily check attackers that may carry super effective coverage moves, such as Mega Pinsir and Mega Charizard X, which commonly carry Earthquake. A specially defensive set is usable, utilizing its increased special bulk to counter common attackers such as Aegislash, Thundurus, and other Electric-types. However, do note that doing so takes away from Rhyperior's valuable ability to handle most physical attackers.

Usage Tips
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At the beginning of the battle, you should assess which of your opponent's Pokemon Rhyperior will be used to counter. Make sure Rhyperior does not attempt to cover too many threats, as it will not last long if subjected to repeated beatings. It's always a good idea to keep Rhyperior healthy for when these Pokemon are sent out, as its lack of recovery outside of Leftovers will severely punish Rhyperior when it is exposed to risky or poor plays. In some cases, scouting will be necessary before Rhyperior can safely come in—for example, Rhyperior can easily stop Dragon Dance Mega Charizard X, but bulky variants with Will-O-Wisp are much harder to deal with, and Mega Charizard Y flat-out destroys Rhyperior with Solar Beam. Therefore, before recklessly switching Rhyperior into threats, it's always a good idea to learn the opponent's sets. Once Rhyperior is safely in, Stealth Rock is great to use against foes that aren't an immediate threat. However, remember to attack when necessary—allowing an opponent to get a free turn can be extremely dangerous against foes such as Swords Dance Excadrill.

Team Options
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Teammates that can easily take advantage of the Water- and Grass-type moves that Rhyperior lures in are prime candidates for teammates. Azumarill, Keldeo, Rotom-W, Poison Heal Breloom, and Mega Venusaur are all Pokemon that fit the bill well, although the former three should be used alongside another teammate that can sponge Grass-type attacks, such as Mega Scizor, who can easily set up on Mega Venusaur, one of Rhyperior's number one switch-ins. Although it shares several weaknesses with Rhyperior, Tyranitar provides useful sand support for it, allowing Rhyperior to gain an effective Special Defense boost that allows it to take hits from the likes of Aegislash better. Although Rhyperior doesn't mind entry hazards very much, Rhyperior's teammates will most likely appreciate Rapid Spin or Defog support, seeing as its team will be doing a lot of switching due to Rhyperior being easily forced out. Zapdos has decent synergy with Rhyperior, easily absorbing Grass- and Water-type attacks, as does Skarmory, thanks to Rhyperior easily covering for its Fire- and Electric-type weaknesses.


Other Options
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Smack Down is a weaker Rock-type STAB attack that forces opponents to be hit by Earthquake, which also fixes a number of issues, including accuracy, prediction, and Pokemon with Levitate. A Rock Polish set utilizing Weakness Policy may sound like an appealing sweeper, but it's not very reliable, seeing as Rhyperior frequently attracts Grass- or Water-type moves that will OHKO right through Weakness Policy, particularly when Rhyperior has no investment in its defenses. Swords Dance gives Rhyperior tremendous power, but Rhyperior's serious drawbacks in Speed and typing will almost always prevent it from sweeping effectively. On Trick Room teams, however, Rhyperior can utilize an offensive set to good effect, as its low Speed, high bulk, and outstanding Attack stat make it a prime candidate for a Trick Room sweeper. Rhyperior can run a Substitute + 3 attacks set that takes advantage of its ability to force switches; however, it reduces Rhyperior's longevity and doesn't perform its role as well as the standard physically defensive variant. Lastly, Assault Vest sets utilizing moves like Dragon Tail are a possibility, but the lack of Leftovers seriously hurts Rhyperior's ability to consistently switch into threats and makes it far more prone to being worn down. Finally, Megahorn may seem like an appealing move, but most of its targets are also hit by Ice Punch, which has a far greater range of uses.


Checks & Counters
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**Water- and Grass-type Pokemon and Moves:** Most Water- and Grass-type Pokemon are not only bulky enough to repeatedly switch into Rhyperior's attacks, but also almost always threaten to OHKO with their STAB moves. Because of this, Rhyperior must also be extremely wary of rare but devastating coverage attacks of these types, such as Mega Aerodactyl's Aqua Tail or Infernape's Grass Knot.

**Special Attackers:** Rhyperior's Special Defense stat is quite low, especially when uninvested, allowing most special attackers to do hefty damage to it, even with neutral attacks. Examples include Latios and Aegislash. Kyurem-B gets special mention for having Teravolt, which will make Ice Beam blast right through Solid Rock's damage-lowering effect.

**Bulky Setup Sweepers:** Rhyperior is utter setup bait for bulkier Pokemon that can set up somehow, particularly ones with a reliable form of recovery. Mega Scizor is the best example here, taking little from Rhyperior's attacks and safely boosting up with Swords Dance. In addition, a lack of reliable recovery on Rhyperior's end means that it can simply be worn down by attackers that don't particularly care about its attacks, such as Poison Heal Breloom.

**Physical Walls:** Most physical walls, particularly ones that don't mind the occasional Toxic, can switch in on Rhyperior all day, then proceed to wall and set up on it. Skarmory in particular is a good example, being immune to Earthquake and being able to Defog Rhyperior's Stealth Rock or set up its own entry hazards.
 
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Just saying Ice Punch isn't needed to check Dragonite since Stone Edge does the same damage and Rock Blast does more damage as long as it hits 3 times or more.
 
Just saying Ice Punch isn't needed to check Dragonite since Stone Edge does the same damage and Rock Blast does more damage as long as it hits 3 times or more.

Ice Punch is better than Stone Edge simply for accuracy reasons, but yeah, Rock Blast is generally better, so thank you for calling that out. I removed the point about Dragonite, also because there are better Pokemon to use as an example (Landorus-T, Gliscor).

Thanks!
 
Alright let's keep the stupid shit out of this thread. Next person to beat that dead horse in a thread that is supposed to be contributing will receive a little present from yours truly.
 
Definitely Slash Dragon Tail somewhere. It's an excellent phasing move, allowing Rhyperior to rack up damage On the opposing team with both SR and Dragon tails damage.
 
Definitely Slash Dragon Tail somewhere. It's an excellent phasing move, allowing Rhyperior to rack up damage On the opposing team with both SR and Dragon tails damage.

The problem I have with Dragon Tail is that it detracts from Rhyperior's role in this meta. Rhyperior would much rather outright attack than phaze most of the time—against most of the Pokemon it checks, it will either OHKO or 2HKO them with the appropriate move, and Dragon Tail is generally just a waste of a moveslot and a turn. At any rate, Roar tends to be more reliable—the ONLY time Rhyperior ever wants to phaze is against bulky setup sweepers, in which case relying on a 90% accuracy move that's easily blocked by Substitute and/or immunity is rather unacceptable. It has use on an Assault Vest set but that's remaining in OO.
 
whereas Roar allows Rhyperior to beat setup sweepers of any kind, particularly bulkier ones such as Swords Dance Aegislash that may be able to live a hit or two from Rhyperior.

Add in the fact that roar can really punish sub toxic gliscor, and also prevent mega scizor set up, as well anything with wish trying to heal against rhyperior can be roared out even through protect, so yeah Roar does have a couple pretty nice uses.

A Rock Polish set utilizing Weakness Policy may sound like an appealing sweeper, but it's not very reliable, seeing as Rhyperior frequently attracts Grass- or Water-type moves that will OHKO right through the Weakness Policy (particularly when Rhyperior has no investment in its defenses).

I would change this in some way. The WP RP set is pretty nifty, actually and does have flaws but "attracting water and grass moves" isnt really one of them. I mean, the best way to set it up is get in cleanly on a weaker ground/steel/fighting move user like Lando-T's EQ and set up. Lando isnt really going to be carrying a water move so attracting water moves isnt much of a concern, even if the opponent switches to a water type or somethig you can always just double back, or better yet predict that and attack.. Its main flaws are that setting up a WP isnt too reliable, almost every scarf and aqua jet user can revenge kill it and it has trouble with some common pokes like MEga Venu, Hippo and Rotom that end up beating it 1 on 1 even at +2

Also in team options definitely stick wish/heal bell support in there.. Rhyperior's massive bulk lets it receive wishes pretty decently and its useless when burned so it definitely likes both.

Do this and QC 1/4, though the thread this was taken over for did have 2 stamps already so I would feel comfortable just calling this 3/3..
 
Add in the fact that roar can really punish sub toxic gliscor, and also prevent mega scizor set up, as well anything with wish trying to heal against rhyperior can be roared out even through protect, so yeah Roar does have a couple pretty nice uses.



I would change this in some way. The WP RP set is pretty nifty, actually and does have flaws but "attracting water and grass moves" isnt really one of them. I mean, the best way to set it up is get in cleanly on a weaker ground/steel/fighting move user like Lando-T's EQ and set up. Lando isnt really going to be carrying a water move so attracting water moves isnt much of a concern, even if the opponent switches to a water type or somethig you can always just double back, or better yet predict that and attack.. Its main flaws are that setting up a WP isnt too reliable, almost every scarf and aqua jet user can revenge kill it and it has trouble with some common pokes like MEga Venu, Hippo and Rotom that end up beating it 1 on 1 even at +2

Also in team options definitely stick wish/heal bell support in there.. Rhyperior's massive bulk lets it receive wishes pretty decently and its useless when burned so it definitely likes both.

Do this and QC 1/4, though the thread this was taken over for did have 2 stamps already so I would feel comfortable just calling this 3/3..

Thanks for the feedback! Unfortunately, due to technical issues I won't be able to get to this until Sunday. I'll try to have everything implemented by early next week.
 
Talked about this on IRC yesterday...there should be a SDef set, if not the main one. Rhyperior has amazing physical bulk that really doesn't require investment, however its special bulk is not very good without investment. With investment, it can serve as a nice Aegislash check, among certain other special threats where it isn't slaughtered. There isn't much of a reason to run physical investment on Rhyperior to handle Flying-types and Zard X as it does, but special investment can be really valuable. I can expand once I'm not on my phone.
 
I believe Smack Down deserves a mention in OO. Earthquake is a very reliable attack only plagued by levitating users such as Zapdos, Skarmory, and a few others. Rock-type moves tend to have accuracy issues and, even with Rock-type moves, Rhyperior can struggle against certain threats and be forced into a prediction war.
 
Talked about this on IRC yesterday...there should be a SDef set, if not the main one. Rhyperior has amazing physical bulk that really doesn't require investment, however its special bulk is not very good without investment. With investment, it can serve as a nice Aegislash check, among certain other special threats where it isn't slaughtered. There isn't much of a reason to run physical investment on Rhyperior to handle Flying-types and Zard X as it does, but special investment can be really valuable. I can expand once I'm not on my phone.
That's not true. Without max physical bulk, Rhyperior can be OHKOed by a lot of Pokemon that it could otherwise take a hit from and OHKO back, such as +2 LO Bisharp, +2 Garchomp, +2 Mega Mawile, +2 LO physical Thundurus, while getting 2HKOed by +1 Mega Tyranitar and being unable to OHKO back, and fares way worse against physical attackers in general. Basically, with max physical bulk, Rhyperior can check almost any physical attacker not named Mega Gyarados or Kyurem-B at least once, and some even twice, and sacrificng this for a situational check to Aegislash is not worth it, especially when Shadow Ball 3HKOes Rhyperior, so it can only switch into Aegislash once, and can't even check sets with boosting items such as Life Orb or Spooky Plate, as they 2HKO.

Rhyperior's job is to act as a check to almost every single physical attacker while hard countering some, such as Talonflame, and sacrificng this for a shitty Aegislash check is not worth it.
 
I agree with Alex that indeed Phys Def is a very valid spread.

Sdef is surprisingly good at taking on Thundurus however, it should be looked int. Even Landorus.

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Solid Rock Rhyperior: 353-417 (81.3 - 96%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Rhyperior Ice Punch vs. 4 HP / 0 Def Landorus: 316-376 (98.7 - 117.5%) -- 93.8% chance to OHKO

that is impressive.
 
Yeah, I agree with alexwolf on this one. Specially defensive Rhyperior is a neat little set, and I guess taking 27% max from Leftovers Thundurus's HP Ice is pretty funny, but I honestly don't see a huge reason as to why I should use it over Hippowdon. Unlike Rhyperior, Hippowdon has reliable recovery so that it can keep taking hits over the course of the match, and it has more special bulk to boot. This makes it a much better answer to Aegislash since even Life Orb variants can't 2HKO a full health SpD Hippowdon. The main reason that Rhyperior has any niche is because its physical bulk is so stupidly good, and that alongside its Rock typing and Solid Rock help it handle a handful of physical sweepers. In addition to the list alexwolf had, you also need max physical bulk to escape the 3HKO from Adamant Mega Charizard X's +1 Dragon Claw and Earthquake, as well as to take attacks like Mega Pinsir's +2 Earthquake and that same Charizard's +1 Outrage much more comfortably.

Specially defensive might make a decent Other Options mention, but I'm not so sure it deserves its own set, and I definitely don't think it deserves the main set over physically defensive. Not that I'm on QC, but whatever.
 
Definitely with alexwolf on this too. Rhyperior needs to play to its strengths, and I feel investing in SpD jeopardizes that. There are better Aegislash checks and counters than Rhyperior anyway and you almost neef sand to make the SpD investment significant enough. Physically defensive is by far its best set.
 
As a good Aegislash and Thundurus check, able to take ridiculous hits like Landorus's Earth Power, SDef deserves a main set IMO. It is not better than Phys Def (shouldn't have said main spread), but it has a useful niche while still tanking a lot of ridiculous physical stuff -- not everything, but it's still more than good enough to the point where SDef is definitely a plausible and useful option.
 
Why use SpD Rhyperior over SpD Hippo though? It handles Thundurus and Aegislash perfectly, while dealing with more physical attackers in general and having reliable recovery, less weaknesses, and Sand Stream. Physically defensive Rhyperior is worth using over Hippo because it handles so much better stuff such as Mega Pinsir and Mega Charizard X, which are huge metagame threats, but if you forfeit that i see little reasons to use Rhyperior, certainly not enough for a main set.
 
It doesnt handle Thundurus pefectly, it actually gets 2hkod by +2 HP ice and can not OHKO in return. Further still it loses to +2 Pinsir which Rhyperior doesnt. Hippo is better but idk if it completely outclasses it..
 
I can't make a huge post right now as I'm on my phone, but my theorymonning opinion is that both are viable, but that the physically defensive set is better. As for comparison with Hippowdon, Rhyperior definitely has its advatages-for example, you maintain the ability to check stuff like Talonflame better than Hippowdon by virtue of typing. I'll elaborate more once I test this out when I get back from my trip.
 
I am gonna step in and say that spdef rhyperior is amazing. I used it a lot more in the Luke meta, but i would assume it hasn't gotten worse. It eats up hits u wouldn't believe, and is amazing as a check to all electrics. It also can pressure stall by beating most stall mons 1v1, setting up sr, and phazing, while beating skarm by 2hkoing with eq as it roosts.
 
Tesung explained it perfectly. Instead of being a specialized super counter to certain physical shit you deal with special Electric mons, check Aegislash, etc. It can take pretty much anything that isn't Water or Grass -- crazy bulky. The special bulk is ridiculously useful -- why would you not want to deal with the top 2 threats of OU if you can?
 
Yeah, i guess i overlooked some of its pros, namely great offensive presence and ability to threaten many Defog users unlike Hippowdon, so i guess it deserves at least a Set Details mention and maybe a main set.

And wtf specialized counter, this thing checks almost every single physical attacker out there...
 
Okay, after testing Specially Defensive Rhyperior out, here are my thoughts:
  • Specially Defensive Rhyperior is not totally outclassed by Hippowdon. Solid Rock is a pretty great ability, and Rock/Ground typing isn't always a liability. Even little things like STAB Stone Edge are enough to differentiate it. That's also certainly not to say Hippowdon is worse, but it's not a safe assumption that either Pokemon is inherently better than the other.
  • Specially Defensive Rhyperior, however, is NOT as good as Physically Defensive Rhyperior. Most of the time when using it, I was like "I wish this was the physical variant." You just check SOOOOO much helpful stuff as physically defensive, to the point where using something ELSE on your team to counter those things almost feels like a waste of a teamslot when you already have the Pokemon there, just with the "wrong" spread.
All in all, I find myself in opposition to the Specially Defensive set. In practice, I found that the only special attackers I was checking were Aegislash and Thundurus for the most part. Thundurus is easily handled by the physically defensive set, leaving only Aegislash as the practical reason to use Specially Defensive Rhyperior. Checking Aegislash is much better done by other Pokemon and isn't a good reason to give up the physical bulk that lets you check so many more attackers effectively.

tl;dr Specially Defensive is a waste of EVs. I would like it to be in OO at most.

EDIT: Colonel M: I'll add Smack Down to OO, thanks for bringing that up.
 
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Burn status is also insanely detrimental to Rhyperior, particularly the defensive kind. Both Latias and Natural Cure Roserade are really good at handling Scald and special Grass moves and would make good team mates.

As for Hippo vs Rhyperior, SpD Hippo is superior largely because of its access to Slack Off and no 4x weaknesses. I think Rhyperior should stick to his guns being purely physical
 
I still think SDef belongs as a set
Tesung said:
I am gonna step in and say that spdef rhyperior is amazing. I used it a lot more in the Luke meta, but i would assume it hasn't gotten worse. It eats up hits u wouldn't believe, and is amazing as a check to all electrics. It also can pressure stall by beating most stall mons 1v1, setting up sr, and phazing, while beating skarm by 2hkoing with eq as it roosts.
Basically the argument for it. I trust Tesung's opinion enough to take his word for it, and from my own experiences, but CyclicCompound is opposed to adding it because he thinks Rhyperior needs the physical bulk and that it isn't really dealing with any special attackers very well. It's a good Aegislash check and handles Thundurus extremely well. There's also this:

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Solid Rock Rhyperior: 353-417 (81.3 - 96%) -- guaranteed 2HKO after Leftovers recovery

And then it OHKOes with Ice Punch. Also can deal with things like offensive Heatran, Mega Manectric/Raikou. Can tank ridiculous things like the aforementioned Lando-I Earth Power, as well as taking 70% from LO Latios Draco Meteor. All the while still serving as an excellent check to birds, Charizard X, DD Mega Tar, Dragonite, and other major physical threats. One of the arguments brought up for Phys Def being necessary was avoiding the +1 DClaw 3HKO from Char X. This is impressive, but far from necessary to serve as an excellent way of dealing with Char X. I think the sacrifice of physical bulk can be worth it to check these big special threats, and SDef is thus deserving of a set.
 
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