Time to cook up a new analysis!
[OVERVIEW]
Rotom-H might not seem as appealing as Rotom-W, but thanks to its unique typing, Rotom-H brings something unique to the table! Rotom-H's resistances to Grass, Electric, and Fire and access to a STAB Overheat mean it is able to beat threats that Rotom-W couldn't even dream of handling, such as Ferrothorn, Breloom, Serperior, Aegislash, and Mega Charizard Y. Rotom-H's Fairy-type resistance also lets it handle Mega Mawile more reliably than Rotom-W. Rotom-H can even use its typing to pivot in and out of Thundurus. Much like Rotom-W, Rotom-H also has access to a delicious but concise movepool, with access to the all-important Volt Switch that allows it to become an effective scout and scrumptious support moves such as Will-O-Wisp, Thunder Wave, and Trick.
However, as great as Overheat is for dealing with a large number of threats, the Special Attack drop leaves Rotom-H vulnerable to being set up on. Along with Volt Switch, this also means that Rotom-H is forced to switch out more often than Rotom-W, which is a problem when combined with its Stealth Rock weakness. Weaknesses to Rock- and Water-type moves in general also mean that there are some prominent threats that Rotom-H has more problems against than Rotom-W, such Garchomp and Azumarill. In general, make sure you are using Rotom-H for the unique threats it checks, rather than as an off-brand Rotom-W.
[SET]
name: Tank
move 1: Volt Switch
move 2: Overheat
move 3: Will-O-Wisp / Thunder Wave
move 4: Thunderbolt / Discharge / Hidden Power Ice
item: Sitrus Berry / Leftovers / Expert Belt
ability: Levitate
nature: Calm / Modest
evs: 252 HP / 252 SpD / 4 Spe
[SET COMMENTS]
Moves
========
Volt Switch is an excellent scouting move on Rotom-H, allowing you to peer into what Pokemon your opponent has chosen and gain an edge with a better matchup. Overheat is Rotom-H's strongest STAB move, letting Rotom-H roast Ferrothorn and Mega Mawile. It even OHKOes Aegislash if Rotom-H is carrying an Expert Belt and is using a Modest nature. Will-O-Wisp is great for crippling Tyranitar, Azumarill, and Garchomp switch-ins and helps against Mega Mawile that might attempt to Sucker Punch Rotom-H. Thunder Wave is a reasonable alternative, punishing Mega Charizard X, Volcarona, and Blaziken for attempting to use Rotom-H as setup bait and dealing with Hydreigon switch-ins as well. In general, Will-O-Wisp and Thunder Wave allow Rotom-H to punish Pokemon that attempt to set up on it after Overheat.
Thunderbolt is a good, reliable STAB attack to consider, 2HKOing Mega Charizard Y and Azumarill without forcing Rotom-H to switch out. If you prefer a higher paralysis chance, Discharge is also a reasonable option. Finally, Hidden Power Ice 2HKOes Garchomp and Mega Salamence, which is especially important if Rotom-H lacks Will-O-Wisp. If Rotom-H is carrying an Expert Belt and a Modest nature, it can actually OHKO these two, as well as 2HKO Hydreigon switch-ins.
Set Details
========
The most difficult choice for Rotom-H is which build to use. With a Calm nature and maximum HP and Special Defense investment, Rotom-H becomes a good Mega Charizard Y check and is able to take on Thundurus more reliably; it also allows Rotom-H to defeat Focus Sash Serperior when at full health and tank Sylveon's Hyper Voice. This also pairs nicely with Rotom-H's ability to burn physical attackers. However, if you'd prefer to take on Mega Mawile more reliably, a Bold nature with maximum HP and Defense investment is still a reasonable option. While Rotom-H won't check Mega Charizard Y as reliably, it will now take on Mega Salamence's Double-Edge better and take less damage from Pokemon with Rock-type attacks such as Garchomp and Landorus-T. When you're using a defensive nature, Sitrus Berry makes the most sense, since it can turn 2HKOs into 3HKOs, but Leftovers is a fine option if Sitrus Berry is already held by another teammate.
If you prefer to focus more on offense, consider running a Modest nature with Expert Belt. While Rotom-H isn't able to check Pokemon as reliably, this does allow it to OHKO Aegislash with Overheat. This also means that certain Rotom-H switch-ins are far less safe than usual. For example, Garchomp and Mega Salamence are now usually OHKOed by Hidden Power Ice, and Hydreigon is 2HKOed. Meanwhile, Thunderbolt now 2HKOes Assault Vest Azumarill. With a Modest nature, it's best to put the remaining 4 EVs in Special Defense to prevent Porygon2 from getting a Special Attack boost from Download.
Usage Tips
========
Usually, its best to switch Rotom-H into Pokemon it checks, such as Talonflame, Ferrothorn, Serperior (when using a Calm nature), and Thundurus. While Overheat fries Mega Mawile, note that Mega Mawile's Knock Off deals a huge amount of damage to Rotom-H that are Calm or Modest, so be careful about making Rotom-H your primary check to that Pokemon. Additionally, while Rotom-H checks Mega Charizard Y well, Mega Charizard X can set up on it, so switching into Charizard before it has Mega Evolved is extremely risky. While Rotom-H's Will-O-Wisp cripples Mega Kangaskhan, you should only force Rotom-H to handle that in emergencies, as Mega Kangaskhan is so strong that it'll 2HKO Rotom-H regardless of whether Will-O-Wisp connects or not. Finally, Modest Rotom-H is best sent in after a KO, as it is a bit frail compared to the defensive ones.
Using Volt Switch as much as possible is great for scouting your opponent's Pokemon choices, especially if Stealth Rock hasn't been set up on your side of the field. It's usually a good idea to use Volt Switch on non-threatening Pokemon that rarely stay in on Rotom-H, such as Talonflame, Ferrothorn, and Scizor. If you see physical Pokemon that use Rock-type moves such as Garchomp, Landorus-T, and Tyranitar in Team Preview, using Will-O-Wisp on Pokemon Rotom-H often forces out isn't a bad idea to nail these Pokemon on the switch. Note that while Overheat is Rotom-H's most powerful attack, it also makes Rotom-H very easy to set up on, so make sure that any setup sweeper that can take advantage of Overheat's Special Attack drop is manageable with the Pokemon you have chosen before using it.
Team Options
========
Pokemon with a Rock-type resistance are fairly important for Rotom-H, as such moves are a common way for physical attackers such as Tyranitar, Garchomp, and Landorus-T to hit Rotom-H hard. Water-type switch-ins are also important, because while Rotom-H hits most of them hard with Thunderbolt, special attacking Swampert, faster Water-types such as Greninja and Mega Gyarados, and Azumarill's Aqua Jet severely damage Rotom-H. Finally, watch out for special attacking Dragon-types such as Hydreigon or Latios, as they only fear Thunder Wave and Expert Belt-boosted Hidden Power Ice.
Because of these threats, Ferrothorn makes an excellent teammate for Rotom-H. Ferrothorn resists Rock-type attacks, is able to handle Choice-locked Dragon-type attacks, and handles most Water-type Pokemon fairly well. In return, Rotom-H can defeat Mega Charizard Y and Talonflame. Mega Venusaur makes a good teammate as well for similar reasons, and as a bonus, it is a more reliable check to Azumarill because of the Superpower resistance. Mega Mawile stands out as a Pokemon that greatly appreciates Rotom-H's support moves, with Thunder Wave allowing it to OHKO faster threats and Will-O-Wisp saving it from KOs from most offensive Ground-types. In return, Mega Mawile defeats most Tyranitar variants and takes on Dragon- and Rock-type attacks. Azumarill also works well, hitting Tyranitar hard (though it takes heavy damage from Stone Edge), being immune to Dragon-type attacks, defeating Mega Gyarados, and being able to set up on burned threats with Belly Drum. Rotom-H's Volt Switch is also great for switching Azumarill in to get a free Belly Drum. Conkeldurr tanks Rock-type moves and smashes Tyranitar fairly well, while Breloom works as a Focus Sash fighter that crushes Tyranitar and Azumarill. As a bonus, both of these Fighting-types appreciate Rotom-H zapping Talonflame. Mega Kangaskhan greatly benefits from Rotom-H's ability to deal with Ferrothorn and Talonflame and can set up on Pokemon Rotom-H has burned. Finally, Mega Salamence provides a Water-type resistance, checks Mega Venusaur, revenge kills slower Dragon Pokemon, and easily sets up on burned Pokemon thanks to its great physical bulk, while Rotom-H helps deal with Thundurus.
[SET]
name: Choice Specs
move 1: Overheat
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Trick / Thunderbolt
item: Choice Specs
ability: Levitate
nature: Modest / Timid
evs: 252 HP / 252 SpA / 4 SpD
[SET COMMENTS]
Moves
========
Overheat's power is mouth watering when boosted by Choice Specs, being able to deep fry Aegislash in its Shield forme and deal massive damage to threats Rotom-H usually fails to, such as 2HKOing Mega Venusaur, and having a reasonable shot at OHKOing Hippowdon and Raikou with a Modest nature. It even deals over 50% to many Pokemon that resist it, such as Rotom-W, Hydreigon, and Garchomp. Volt Switch is a great and powerful scouting move with Choice Specs, having a great chance to OHKO Azumarill, almost always OHKOing Mega Charizard Y, and 2HKOing Rotom-W. Hidden Power Ice is Rotom-H's weapon against Dragon-types, OHKOing Garchomp and Mega Salamence and 2HKOing Hydreigon and Latios switch-ins. Trick is a great way to cripple defensive Pokemon such as Porygon2 and Cresselia, while Thunderbolt doesn't force Rotom-H to switch out, 2HKOes Heatran, and has a decent chance of OHKOing Suicune.
Set Details
========
All Choice Specs Rotom-H should run as many Special Attack EVs as possible, as getting OHKOs on Pokemon such as Aegislash is extremely important. The nature and the HP and Speed EVs are far more malleable. Maximum HP and 4 SpD EVs give Rotom-H good bulk while avoiding a Special Attack boost from Porygon2's Download.
If you want more Speed, a Modest spread of 76 HP / 24 Def / 252 SpA / 24 SpD / 132 Spe allows Rotom-H to outspeed Adamant Breloom. For outspeeding Jolly Breloom, run an EV spread of 76 HP / 24 Def / 180 SpA / 228 Spe. Finally, if you want to outspeed Jolly Gyarados, Mamoswine, and Dragonite, use a Timid nature and 76 HP / 24 Def / 188 SpA / 220 Spe. Note that all of these faster spreads are designed to avoid a 2HKO from Choice Band Talonflame while Stealth Rock is off the field, but these Rotom-H in general are more frail than usual.
Usage Tips
========
Using Volt Switch as much as possible is usually a great way to soften up Pokemon and scout your opponent's Pokemon choices, but if you see Ground-types in Team Preview, consider throwing out Hidden Power Ice to OHKO Garchomp and Landorus-T switch-ins and Overheat to smash Mamoswine, Landorus-T, and Excadrill switch-ins. Note that while Overheat deals tremendous damage, it also makes Rotom-H fairly easy to set up on after a KO. Similarly, Hidden Power Ice is extremely easy to set up on by Pokemon that aren't weak to it.
Rotom-H is somewhat frail even with maximum HP investment, so its usually best to switch it into defensive Pokemon such as Ferrothorn or after one of your Pokemon has been KOed. Rotom-H also makes a good lead because of this, being able to scout the opponent's choices early in the game. Double switching can also surprise Ground-types that were expecting a Volt Switch, putting momentum in your favor. If you see a team full of defensive Pokemon such as Porygon2 and Cresselia, Tricking them is a great way to pave the way for your more offensive Pokemon as long as you take into account the boost in power Choice Specs provides them (especially against offensive Porygon2).
Team Options
========
If possible, consider paralysis support to patch up Rotom-H's mediocre Speed, as this makes Rotom-H much more difficult to check. Porygon2 and Cresselia are among the most reliable users of Thunder Wave and can help check Ground-types. Serperior is a more offensive option that can paralyze Ground-types with Glare deal with Water-types with Leaf Storm.
Conkeldurr is a huge help against the dreaded Tyranitar, and it appreciates Rotom-H's ability to OHKO Aegislash and Talonflame. Meanwhile, Azumarill can defeat Tyranitar and switch freely into Dragon-type attacks. Aegislash also has good synergy with Rotom-H, luring in Ground- and Fire-type moves to switch Rotom-H into, while Rotom-H severely hurts Gengar leads and OHKOes opposing Aegislash. Mega Mawile provides similar luring powers and benefits greatly from Rotom-H's immunity to Will-O-Wisp. Ground-types such as Garchomp, Mamoswine, and Excadrill can maim Tyranitar switch-ins and generally handle its Rock-type attacks.
Consider Pokemon that can take advantage of the free switches Volt Switch offers. Greninja is a fantastic example, often being able to KO Pokemon Rotom-H has softened up. Landorus-T and Scizor are notable for being able to use U-turn to further the switching antics. Focus Sash Pokemon such as Breloom and Garchomp become far more deadly when they get a free switch, while Dragonite can retain its Multiscale if Stealth Rock isn't up.
[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Overheat
move 3: Hidden Power Ice
move 4: Trick / Thunderbolt
item: Choice Scarf
ability: Levitate
nature: Timid / Modest
evs: 76 HP / 24 Def / 188 SpA / 220 Spe
[SET COMMENTS]
Moves
========
Volt Switch is an excellent move on Choice Scarf Rotom-H, allowing it to escape before it's hit by an attack and scout what Pokemon your opponent has chosen to switch to. Overheat is Rotom-H's most powerful attack, destroying Ferrothorn, Mega Mawile, and Scizor and OHKOing Greninja that have turned into an Ice-type. Hidden Power Ice is rather weak, but it does 2HKO Garchomp and Mega Salamence while also 3HKOing Hydreigon. Trick is great for crippling walls such as Porygon2 and Cresselia, while Thunderbolt is a reliable Electric-type attack that doesn't force Rotom-H to switch out.
Set Details
========
The listed EV spread and Timid nature allow Rotom-H to outspeed Gyarados and Dragonite after they have used Dragon Dance, while surviving two hits of Choice Band Talonflame's Brave Bird as long as Stealth Rock isn't set up. You can use a Modest nature with the same spread to have more power and still outspeed Mega Gengar, but this removes Rotom-H's ability to pick off weakened Mega Gyarados.
Usage Tips
========
Near the early parts of the game, Rotom-H will like to use Volt Switch as much as possible to scout the opponent's Pokemon and soften them up for its teammates. However, this can be punished harshly by Ground-type Pokemon, so using Hidden Power Ice on predicted Garchomp switch-ins and using Overheat on Ground-type switch-ins can work in your favor. Just note that Overheat and Hidden Power Ice make Rotom-H extremely vulnerable against setup sweepers. If you're team can't handle a large number of Volt Switch-immune foes or Rotom-H getting set up on by a certain threat in your opponent's team, it might be best to bench Rotom-H.
Try to be sly about Choice Scarf Rotom-H's true nature, as Choice Scarf can be a nasty surprise to many Pokemon. Try to avoid obvious plays such as switching Rotom-H into Garchomp to use Hidden Power Ice, and instead switch Rotom-H into Pokemon it usually checks such as Ferrothorn. This lets Rotom-H get surprise revenge kills on threats it normally can't deal with well, such as Greninja and Mega Lucario. This also makes walls more comfortable with switching into Rotom-H, allowing you to cripple them with Trick.
Team Options
========
It's best to prepare for the large number of sweepers that can set up once Rotom-H has used Overheat. Major examples include Azumarill, Volcarona, Dragonite, Garchomp, Mega Charizard X, and Mega Salamence. Tyranitar is also a massive problem for Rotom-H, as it completely walls Rotom-H. Specially attacking Dragon-types such as Hydreigon and Latios also tend to wall Rotom-H. Azumarill is great teammate here, taking on Dragon Dance Mega Charizard X and Tyranitar and revenge killing weakened Volcarona with Aqua Jet. Mega Altaria helps against Mega Charizard X, Tyranitar, Volcarona, and Hydreigon. Zapdos does a good job dealing with Azumarill and can use Thunder Wave to surprise Volcarona, Mega Charizard X, and Hydreigon switch-ins. While it has poor typing synergy with Rotom-H, Choice Band Talonflame smashes Volcarona and KOes Azumarill after it has used Belly Drum. Conkeldurr hits Tyranitar with Drain Punch and can revenge kill weakened Hydreigon with Mach Punch, while Breloom trades bulk for being an excellent Focus Sash user that defeats Tyranitar and Azumarill and can even badly hurt Mega Charizard X with Rock Tomb + Mach Punch if it has a Focus Sash intact. Garchomp, Landorus-T, and Mamoswine check Tyranitar, and all 3 can run Focus Sashes to solve Rotom-H's setup bait woes. Finally, Mega Venusaur does a great job against Water-types and is one of the best Azumarill counters in the game.
Since Choice Scarf Rotom-H has a habit of crippling walls with Trick, consider Pokemon that benefit from Cresselia, Porygon2, Suicune, and other bulky Pokemon being far less effective at checking threats. Great offensive Pokemon to consider here include Garchomp, Mega Kangaskhan, Mega Salamence, Dragonite, and Mega Gyarados.
[SET]
name: Substitute
move 1: Substitute
move 2: Overheat
move 3: Will-O-Wisp / Toxic
move 4: Discharge / Thunderbolt
item: Leftovers
ability: Levitate
nature: Calm / Timid
evs: 156 HP / 220 SpD / 132 Spe
[SET COMMENTS]
Moves
========
Substitute is great for allowing Rotom-H to avoid Toxic and Breloom's deadly Spores. It also scouts your opponent's Pokemon if Rotom-H can force them out and saves Rotom-H from getting revenge killed by Mega Mawile's Sucker Punch without relying on Will-O-Wisp. Overheat might have poor synergy with Substitute, but being able to smash Mega Mawile, Ferrothorn, and Scizor is far too valuable to give up. Will-O-Wisp lets Rotom-H burn physical Pokemon, which is especially valuable after a use of Overheat. If you're more interested in dealing with walls, Toxic does a good job of wearing them down and ironically makes Rotom-H a great check to most opposing Rotom-H. Discharge works great as Rotom-H's Electric-type attack, as the 30% paralysis rate gives Rotom-H more chances to use Substitute. Thunderbolt does have more power, however, giving Rotom-H a reasonable chance of OHKOing Greninja while it's a Water-type and a reasonable chance to 2HKO Blaziken, stunts that are much safer to attempt when behind a Substitute.
Set Details
========
Leftovers should always be run, as it will usually increase the number of Substitutes Rotom-H can make. The HP EVs allow Rotom-H to restore the most health possible from Leftovers while avoiding a 2HKO from Focus Sash Garchomp's Rock Tomb 98% of the time. The Speed EVs let Rotom-H outspeed Adamant Breloom, and the Calm nature and Special Defense EVs allow Rotom-H to take on Mega Charizard Y and take as little damage from the sound attacks that Rotom-H resists as possible.
A Timid nature is also viable with an EV spread of 156 HP / 132 SpD / 220 Spe, which is designed to outspeed Jolly Gyarados, Dragonite, and Mamoswine and lets Rotom-W survive two Sludge Bombs from offensive Mega Gengar most of the time.
Usage Tips
========
Be careful about switching Rotom-H in, because while this set focus on bulk, any heavy damage Rotom-H takes is going to reduce the number of Substitutes it can make. Try to switch Rotom-H on Pokemon it safely checks such as Ferrothorn and Scizor or after one of your Pokemon gets KOed against a foe that will likely switch out, such as Mega Mawile or Talonflame. You don't have to constantly use Substitute if it doesn't fit the flow of the match, either; sometimes it's best to just burn switch-ins with Will-O-Wisp and keep Rotom-H's health up.
Team Options
========
Make sure to pack Pokemon with a Rock-type resistance, as most users of such moves tend to be faster than Rotom-H. Mega Heracross in particular can smash through Rotom-H's Substitutes with Rock Blast. Specially attacking Dragon-types such as Hydreigon and Latios can take anything that isn't Toxic and threaten to deal some serious damage, while Mega Charizard X sets up on Rotom-H. While Water-types are an extremely risky switch-in due to Substitute and Electric STAB type, they can switch in on Overheat and wreak havoc. Calm Mind Suicune and Raikou are especially problematic in this case, as this Rotom-H is too weak to defeat them once they start setting up.
These problems make Ferrothorn an incredible partner. Ferrothorn resists Rock- and Water-type attacks, can take on Choice-locked Dragon-types, and, most of all, can use Leech Seed to restore some of Rotom-H's health. Mega Venusaur also works, being one of the best counters to Azumarill in the game. Serperior outpaces Calm Mind Suicune and can use a Focus Sash set to hit Dragon-types hard with a boosted Dragon Pulse. Breloom smashes through Azumarill and Tyranitar and can snipe weakened Hydreigon and hit Mega Charizard X hard with Rock Tomb if it has its Focus Sash intact. In return, Rotom-H helps these four Grass-types deal with Talonflame and Mega Salamence. A Calm Mind Raikou of your own is also helpful against Calm Mind Suicune and is hard for the special attacking Dragon-types to stop. Choice Scarf Garchomp does a great job against Mega Charizard X, Raikou, Dragonite, and Tyranitar in particular.
Consider using some setup sweepers to take advantage of Rotom-H's burning capabilities. Belly Drum Azumarill is an excellent choice, since it's so hard to stop its setup once physical attackers are burned. Mega Salamence and Mega Gyarados also synergize well with Rotom-H. Toxic support Pokemon allow Rotom-H to effectively outstall most walls. Porygon2 and Cresselia are reliable users of Toxic, but Aegislash and Mega Salamence are also great choices, since they lure in defensive Pokemon to handle them. You can even use Toxic Spikes Greninja to threaten Toxic damage for entire teams.
[STRATEGY COMMENTS]
Other Options
=============
Rotom-H doesn't have many viable options that haven't been covered already. Reflect and Light Screen can be used with Light Clay to help setup sweepers, but giving up two moveslots is often too much for Rotom-H. Hex can be paired with Thunder Wave or Will-O-Wisp to smash Mega Gengar without Overheat, but it is otherwise weaker than Rotom-H's Electric STAB move. If you really dislike Swampert and Rhyperior, you can run Hidden Power Grass, but otherwise it's a wasted moveslot compared to Hidden Power Ice. Confuse Ray has synergy with Substitute, but it is much more luck based than Will-O-Wisp or Toxic.
Checks and Counters
===================
**Dragon-types**: Hydreigon, Latios, Mega Latias, and Mega Altaria only really fear Choice Specs-boosted Hidden Power Ice and can otherwise use Rotom-H as setup bait or slam it with their STAB moves. Facade Mega Salamence sets up without fear of Will-O-Wisp, while Dragonite sets up especially easily if it has Lum Berry. Mega Charizard X is immune to Will-O-Wisp, so it will set up on Rotom-H unless Rotom-H has Thunder Wave.
**Tyranitar and Rhyperior**: Tyranitar's Rock typing and Sand Stream make it a real nightmare for Rotom-H, only fearing Will-O-Wisp. Even then, Rotom-H gets smashed by Rock Slide and Stone Edge. Assault Vest Rhyperior also avoids a 2HKO from Rotom-H and can even use Rock Blast to muscle past its Substitutes.
**Facade Mega Kangaskhan**: Mega Kangaskhan already usually OHKOes Rotom-H, but Facade means Mega Kangaskhan doesn't even fear Will-O-Wisp.
**Bulky Fire-types**: Calm Heatran avoids a 2HKO from even Choice Specs Rotom-H and can cripple Rotom-H with Toxic as long as it avoids Trick. Assault Vest Entei is extremely bulky and hits Rotom-H hard with Stone Edge. While Volcarona is OHKOed by Choice Specs-boosted Overheat, it can otherwise use Rotom-H to set up Quiver Dance.
**Stealth Rock**: Stealth Rock strips away 25% of Rotom-H's HP, which is especially punishing because Rotom-H often switches out due to Volt Switch and Overheat. Common users of Stealth Rock include Garchomp, Hippowdon, Tyranitar, Landorus-T, and Swampert.
**Offensive Ground-types**: Garchomp in particular easily takes Overheat and Electric moves and slams Rotom-H with Rock-type attacks, though it can't take Hidden Power Ice well. Landorus-T takes heavy damage from Overheat and Hidden Power Ice but can otherwise hit Rotom-H even harder with Rock-type attacks. Excadrill gets OHKOed by Overheat, but its Mold Breaker ability allows it to OHKO Rotom-H with Earthquake. All of these Pokemon also heavily punish constant uses of Volt Switch, especially if Rotom-H is Choice-locked.
**Mega Venusaur**: Thick Fat allows specially defensive Mega Venusaur to wall Rotom-H. Offensive and physically defensive Mega Venusaur also do well against Rotom-H, but they are 2HKOed by Choice Specs-boosted Overheat.
**Offensive Water-types**: Azumarill, Rotom-W, Greninja, and Gyarados all hit Rotom-H hard, but all of them hate Electric-type moves.
**Swampert**: Swampert only fears Will-O-Wisp if it's physically based, as it otherwise slams Rotom-H with its Water-type attacks, and can set up Stealth Rock or use Yawn fairly easily.
**Raikou**: Raikou gets beaten down hard by Choice Specs-boosted Overheat, but it can otherwise use Rotom-H as setup bait with Calm Mind and can use Substitute to soak up the first Overheat.
**Chansey and Blissey **: As long as they avoid Trick, Chansey and Blissey totally wall Rotom-H with their massive Special Defense.
**Conkeldurr**: Assault Vest Conkeldurr uses Guts to absorb Will-O-Wisp and smack Rotom-H hard with a boosted Drain Punch. It only fears Choice Specs-boosted Overheat.
**Toxic Rotom-H**: In an ironic twist, opposing Rotom-H can sabotage your own Rotom-H with Toxic as long as you don't run Substitute.
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