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Pet Mod Roulettemons [Finished Mod + Now with Random Battles!]

Spikey: Clangorous Soul and Swords Dance on a Parental Bond Pokemon with options like Bolt Beak, Obstruct, and Brick Break makes me concerned. It can even run Anchor Shot to potentially take on Baloon. It isn’t very bulky with 31 Base HP, though, and it has no reliable recovery, so maybe that balances it?

Magicish: This thing can run a super powerful mixed set, with stuff like Psycho Boost and Blue Flare coming off of 156 Special Attack. It also has BoltBeam, a respectable EQ, Light of Ruin, Strength Sap, and Obstruct. I’m going to say this is probably not smart to include.

Megos: Oh boy. This thing’s stats are lightly minmaxed, which wouldn’t be a problem if it didn’t have literally the most perfect set of ability and moves to break its stat spread. Speed Boost combined with Dragon Dance spirals this thing out of control fast, and with powerful coverage like Knock Off and Fusion Bolt, it’s very dangerous. If you don’t feel like becoming a speed demon right away, you can instead run Bulk Up to patch your slightly lower Defense stat, and Roost to recover from injury. The worst part is that this thing is Normal type, meaning that the best thing to hit it on the Special side with is Focus Blast, and everything that gets that does not want to switch in on this thing. You could even run a support set with Rapid Spin, Toxic Spikes, Knock Off, and Roost if you wanted to mix things up. I don’t think Megos is balanced.

Skelyte: Anything with a 106177 in any stat is broken imo Skelyte seems really good. 177 Special Attack, reliable Grass coverage for Ground types, Fleur Cannon for Dark types, Thunderbolt, and either Poison Point to discourage contact or Turboblaze for ability ignoring. It also has reliable recovery. Even though it’s pretty slow, I don’t think it’s the most balanced here.

Falcola: A Water type with Water/Grass/Fire/Electric coverage, but no Ice coverage on the Special side. The Water move it has is Steam Eruption, but its SpA and Speed aren’t completely amazing. Its only potential setup is Clangorous Soul, and it could theoretically use Encore to help it use that, but that would require it forgoing a type of coverage, and it gets no reliable recovery. And, this is a meta with a ton of viable Electric types (and some things that can use Heart Swap). I think the meta can handle it.
 
some really good names this slate

-Spikey seems way too powerful with SD/Clangorous Soul + Parental Bond. It's only real weakness is it's low HP, meaning it can't tank many hits despite it's high SpD.

-Magicish seems very similar to Kinesel in my opinion. They are both Psychic typed slow attackers. While Magicish does more damage from the start, Kinesel has Swords Dance and can function as a sweeper under Trick Room. Kinesel also has a much better selection of abilities than Magicish. Overall, the similarity to Kinesel makes me not want to vote this.

-Megos is a very cool jack of all trades pokemon, however I think it is too good at each of it's trades. Speed Boost is the main culprit of this. It turns Megos from a slow bulky attacker to a terrifying sweeper or support pokemon. Combined with Dragon Dance or Bulk Up, Megos can get of hand very quickly. It also has a very strong support movepool, including Toxic Spikes, reliable recovery, and Rapid Spin. I think it is too good for me to vote it.

-Skelyte seems a little bit underwhelming. While it does have a massive Special Attack, it can only function as a bulky attacker because it's Speed is low and it doesn't have any boosting moves. It's abilities also don't help out that much, as Turboblaze doesn't really do anything for it. It does have reliable recovery, but it doesn't have any other notable status moves. It is balanced, but I am not sure how it will fare in the metagame.

-Falcola is a decent Clangorus Soul user. It doesn't have any minmaxed stats, instead having decently high stats in all but Attack. It's primary attack will be Steam Eruption, with coverage options being either Discharge, Heat Wave, or Energy Ball. However, it lacks reliable recovery to counteract the HP drop from Clangorus Soul. I think it is also balanced.

from most preferred to least preferred
1. Falcola
2. Skelyte
3. Magicish
4. Megos
5. Spikey
 
With no access to Seismic Toss, Stuff oike Charge beam or Power Up Punch or Super Fang, I think Parental Bond may be balanced here. Very big on the maybe.
 
Spikey: Parental Bond combined with Clangorous Soul and Bolt Beak is what pushes it over the edge. Let's not add this.

Magicish: Despite great mixed offenses, seems bad because low Speed and no access to Trick Room, and very unimpressive bulk. It's a good(bad) ol' slow frail mixed attacker.

Megos: This thing is in the same spot as Spikey, seems too strong to be added.

Skelyte: Seems like a good special wallbreaker. It gets Turboblaze to stop any defensive ability from getting in the way. It gets Apple Acid for those SpD drops. It gets good STABs. Unlike Magicish from above, it gets passable bulk.

Falcola: My favorite this round because of Clangorous Soul + STAB Steam Eruption, balanced by meh abilities and balanced stats. Plus Clangorous Soul + Overgrow + Energy Ball combo seems pretty nice.
 
Gonna post about this today because my college schedule has slowed down a bit...


I think Spikey looks kind of overpowered. I think this thing is gonna want to run Stone Edge, Bolt Beak, Brick Break, and either Swords Dance or Clangorous Soul whether it wants to do better against offense or balance. Bolt Beak is about as strong as a base 133 power STAB move if it goes first, and it doesn't really lose out on much by not running Play Rough except for like Brawnkey. Swords Dance lacks any defensive counters aside from Voltecta, which lacks longevity, and full defense Baloon, which I'm not sure if that'd be its best set. Even then they each only take one hit from it and then die. I honestly think SD will be better than Clangorous Soul because Clangorous Soul could be more difficult to set up against the offensive teams it would do best against. I really doubt this thing would be balanced, which is a shame because I have an old sprite that would be perfect here.

As said before, Magicish is way too similar to Kinesel, and I don't really want it in for that reason alone. It does have different coverage but it'd definitely cause direct competition and I don't really want that.

Megos seems really dumb for reasons already stated, but I want to add a few things. I think Knock Off / Sky Uppercut / Return (universally-learned move) is literally perfect coverage and those two coverage moves really compliment its STAB perfectly. Its bulk is also fantastic so with that alongside it only having one weakness, it'd be very easy to set up and it'd be even more difficult to revenge kill than it already would with Speed Boost. Even if something like Yawn / Sacred Fire Brawnkey may be able to stop it, I haven't run the calcs, this still looks extremely unhealthy and I'd be against this.

Skelyte also looks really strong. Its defensive typing actually isn't too bad for this meta, its bulk is respectable, and it has reliable recovery, and that with its special attack would make it a pretty scary wallbreaker. I don't think anything really switches in on this thing's STAB combination that well, and I think Apple Acid could help it power through the bulkier stuff that would wall it otherwise. I'm kinda iffy about this one, I'm still not entirely sure how Apple Acid would work out in practice, but on paper it looks pretty strong.

Lastly, Falcola. I think this one looks fine, definitely my favorite of the slate. It has decent bulk and Speed that's just enough to outspeed the entire unboosted metagame after a Clangorous Soul, and although I haven't even thought about what runs Choice Scarf in this meta yet, I imagine it would be at least above 100 base Speed for Electritar. Its coverage is scary but everything it has is resisted by Bellena unless it wants to run Hidden Power Ice and lose out on a ton of other Pokemon. On top of this, it struggles to OHKO a lot of specially bulky Pokemon even if they're weak to one of its coverage options, like Voltarak and Crazefly, and it also only 2HKOs Komodith. You'd have to look out for what you'd need to weaken and by how much at the start of a game, as well as any potential Choice Scarf users that could be problematic, but this thing's decent bulk and great coverage on top of having a good setup move would make it all worth it.


That's about it! I'm likely going to start voting on Monday.
 
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Well, it's Monday. Voting has now begun! I have a few new sprites to show when voting ends.
 
Alright, obvious winner is obvious. Falcola won this slate, unanimously. It will be added to the spreadsheet!

As for the next slate...


Gothoose
Dark
Stamina/Infiltrator/Shed Skin
96/97/115/76/60/156
Viable Moves: Crunch, Dark Pulse, Moonblast, Thunder Fang, Drain Punch, Taunt, Fire Lash, Head Charge, Brick Break, Perish Song, Mind Blown, Pain Split, Dragon Darts, Strength Sap, Blaze Kick, High Jump Kick, Fleur Cannon, Reflect, Shadow Punch, Knock Off
Other Moves: Aromatic Mist, Bone Club, Spite, Leer, Fly, Instruct, Hyper Fang, Fairy Lock, Thunder Shock, Worry Seed, Phantom Force, Throat Chop, Doom Desire, Foresight, Pay Day, Weather Ball, Magic Powder, Payback, Sing, Psychic Terrain

Octopith
Water
Technician/Gorilla Tactics/Speed Boost
47/150/154/88/108/53
Viable Moves: Waterfall, Surf, Focus Punch, Stone Edge, Shadow Force, Swords Dance, Super Fang, Dazzling Gleam, Seismic Toss, Avalanche, Wish, Sticky Web, Soft-Boiled, Tail Slap, Boomburst, Precipice Blades, Discharge, Encore, Trick, Dark Pulse
Other Moves: Karate Chop, Mud Bomb, Headbutt, Barrier, Heavy Slam, Take Down, Fairy Wind, Stockpile, Uproar, Twister, Hyperspace Hole, Pound, Shell Trap, Weather Ball, Leer, Dream Eater, Foresight, Blizzard, Branch Poke, Assurance

Magmander
Fire/Ice
Wonder Guard/Scrappy/Gluttony
49/143/108/183/59/58
Viable Moves: Blaze Kick, Flamethrower, Icicle Crash, Ice Beam, Heat Wave, Clangorous Soul, Roost, Aromatherapy, Reflect, Poison Jab, Acrobatics, Seed Bomb, Petal Dance, Strange Steam, Sludge Wave, Moonlight, Mach Punch, Soft-Boiled, Perish Song, Magma Storm
Other Moves: Force Palm, Dig, Ancient Power, Poison Gas, Double Hit, Pound, Water Pledge, Forest's Curse, Bone Club, Eerie Impulse, Water Pulse, Dragon Rage, Revenge, Prismatic Laser, Rock Tomb, Heal Block, Mimic, Smokescreen, Peck, Transform

Beanium
Rock/Normal
Mummy/No Second Ability/Berserk
116/92/90/123/138/41
Viable Moves: Stone Edge, Power Gem, Strength, Hyper Voice, Light of Ruin, Draco Meteor, Healing Wish, Avalanche, Shadow Bone, Searing Shot, Tail Slap, Psystrike, Sacred Sword, Superpower, Overdrive, Clanging Scales, Poison Jab, Energy Ball, Final Gambit, Fire Blast
Other Moves: Razor Shell, Rock Smash, Teleport, Aromatic Mist, Charm, Scratch, Happy Hour, Pound, Magnitude, Land's Wrath, Grass Pledge, Mega Drain, Parabolic Charge, Karate Chop, Telekinesis, Powder, Reversal, Horn Attack, Rock Tomb, Mean Look

Stunking
Electric/Bug
Static/Sand Stream/Neutralizing Gas
109/66/120/95/100/110
Viable Moves: Fusion Bolt, Thunderbolt, X-Scissor, Bug Buzz, Nature Power, Precipice Blades, Flare Blitz, Wild Charge, Fake Out, Iron Head, Switcheroo, Techno Blast, Night Shade, Quick Attack, No Retreat, Lunge, Head Smash, Drain Punch, Taunt, Avalanche
Other Moves: Brutal Swing, Quick Guard, Wake-Up Slap, Rock Smash, Bite, Vine Whip, Water Pulse, Teatime, Assist, Trick-or-Treat, Struggle, Heal Pulse, Throat Chop, Amnesia, Bulldoze, Acid Armor, Camoflauge, Sunny Day, Ingrain, Rage Powder


Only a matter of time before we got something with Wonder Guard. That's about it though, discussion phase has begun!
 
Gothoose: We all knew geese were evil, but Strength Sap + Stamina with that Speed and good bulk? That's just diabolical! It even gets stuff like Knock Off and Taunt, how utterly annoying to deal with! You could hypothetically run Infiltrator to bypass Sub for your Strength Sap to work guaranteed! At least its special bulk leaves a lot to be desired, but it could still be a bit much.

Octopith: Gorilla Tactics and Speed Boost? Man, this thing has some crazy good abilities! It's pretty slow, but Speed Boost plus Swords Dance might spiral out of control, especially with that 150 Attack. It also gets reliable recovery and decent physical bulk, meaning it can either run a Gorilla Tactics super strong wallbreaking set or Speed Boost for powerful setup, the choice is yours! I'm not sure we have something to stop its sweep if it gets going, but if we do, it could be alright?

Magmander: No. Wonder Guard makes it only able to be hit by Ground, Rock, Water, and Fighting. Sure, lots of stuff has at least one of those things to use, but stuff like Baloon would have no reason to run anything like that otherwise. And, with the introduction of Heavy Duty Boots, you can't be deterred by SR as you Clangorous Soul your way into an immovable object. There's a reason why Shedinja isn't designed to be good: Womder Guard is broken on anything remotely viable.

Beanium: I think this would be a very solid Specs user, even with its mediocre typing. It gets powerful options like Light of Ruin, Searing Shot, Overdrive, Psystrike, etc. Its bulk is solid, and Mummy and Berserk are both pretty solid abilities for it. I'm not sure if Z-Moves still exist, but Z-Happy Hour could be a thing. Finally, inside TR, it's a solid special attacker with a nice slow speed stat to abuse it with. All in all, a rather neat choice.

Stunking: How... odd. This feels like it wants to be a physical attacker, but with a pitiful Attack stat like that, it's limited to being Special. It has access to Techno Blast, so it's got a good coverage option, and No Retreat (or Z-Trick-or-Treat?) allows it to set up. Neutralizing Gas can also be rather useful, but... I don't know, we already have plenty of Electric types, don't we?
 
Magmander
Fire/Ice
Wonder Guard/Scrappy/Gluttony
49/143/108/183/59/58
Viable Moves: Blaze Kick, Flamethrower, Icicle Crash, Ice Beam, Heat Wave, Clangorous Soul, Roost, Aromatherapy, Reflect, Poison Jab, Acrobatics, Seed Bomb, Petal Dance, Strange Steam, Sludge Wave, Moonlight, Mach Punch, Soft-Boiled, Perish Song, Magma Storm
Other Moves: Force Palm, Dig, Ancient Power, Poison Gas, Double Hit, Pound, Water Pledge, Forest's Curse, Bone Club, Eerie Impulse, Water Pulse, Dragon Rage, Revenge, Prismatic Laser, Rock Tomb, Heal Block, Mimic, Smokescreen, Peck, Transform

I've never played Roulettemons but this one's going to be a no from me chief. Wonder Guard was already pushing it but this thing gets viable STAB, Reliable Recovery, Clangorous Soul, and if all else fails this thing just uses Transform.
 
Gothoose: I see two options for this one. One is an annoying support set with Knock/Strength Sap/Taunt/Coverage, while the other is a more offensive set with Choice Band. All of it's abilities are viable options. It would be the second fastest pokemon in the meta behind Electritar. While it would be very annoying to play against, I don't think it is too overpowered.

Octopith: Another pokemon with multiple good abilities. It can use Gorilla Tactics to boost it's already extreme attack to nuclear levels, or use Speed Boost to help start a sweep. It's high defenses will help it deal more damage while taking less. It also has access to SD, Sticky Web, and reliable recovery, which could be useful on the Speed Boost set. Overall, I think it is too OP.

Magmander: Despite it's bad defenses and speed, Wonder Guard + Clangorous Soul is too much in my opinion.

Beanium: This one is pretty eh for me. It lacks the support moves to compliment it's high defensive stats. That would leave it in a wallbreaker role, since it doesn't have any boosting options. However, I think it is outclassed by Giranium for a Rock type special attacker.

Stunking: This one is pretty weird. It has the making for a very good defensive pokemon with it's stats and Neutralizing Gas, but it lacks any support moves besides Taunt. It has a very strong physical movepool, but it's Special Attack is higher. The set I think would work the best would be a No Retreat special set, but even that is kind of limited.

tldr:
Gothoose is my favorite option of the five
Octopith and Magmander are both broken
Beanium and Stunking are pretty bad
 
Gothoose: Looks absolutely unbearable for almost all physical attackers with high speed, Stamina, and Strength Sap. Knock Off + Taunt increase its utility immensely and make it hard to status even if it doesn't run Shed Skin. Thankfully, its Special Defense is pathetic. While I do think Gothoose would be balanced, I think it will be very annoying to play against and it certainly isn't a favorite of mine.

Octopith: Really not sure. The ability to pick between Gorilla Tactics and Speed Boost seems annoying, especially considering the fairly optimized Attack/Special Attack spread. It has to lean hard on Waterfall since its best coverage (Stone Edge+Precipice Blades) aren't too useful for Water's problem types, although it might be able to get away with using Avalanche. I'm not sold on Speed Boost actually being that good considering low speed and HP, but it could probably work. However, considering that Hyperoach with Desolate Land looks like the only easy answer to a slow-but-strong 150 Attack Band Gorilla Tactics Waterfall, I'm leaning towards broken if I have to make a call rn

Magmander: Wonder Guard makes this questionable already, wild offense with Clangorous + Recovery puts it over the edge of seeming broken.

Beanium: Good potential as a slow special wallbreaker. Respectable bulk and good special attack which can become fantastic with Berserk. Unlike Giranium, Beanium has good options to hit steel types (Searing Shot and Fire Blast). Its main flaws would be that its STABs are relatively weak, and that it wouldn't be good at basically anything besides throwing out special attacks. Certainly useful and by no means broken, but perhaps a bit niche.

Stunking:
I actually quite like this one- it's obvious from first glance that it's balanced. While there are a few Electric types already, Stunking has a unique type combo, Neutralizing Gas, and can fill an awkward gap in electric speed tiers (currently 100 to 147). The movepool is definitely lacking considering its physical attack, but with STABs that go fairly nicely, Taunt, and Techno Blast for coverage it should be able to come up with something decent.
 
Time to post my thoughts on everything this slate...


I find it hilarious that the Dark-type goose is the annoying one. Gothoose looks perfectly balanced, but yeah, pretty annoying for reasons already stated. It's fast with Stamina and Strength Sap so it could be pretty difficult to break through on the physical side, although its special bulk leaves a lot to be desired and I don't think there's any chance this runs an offensive set because it's really weak. Closest I could see it getting is with Fire Lash / Knock Off but probably not, I think it'd run Knock Off / Toxic / Taunt / Strength Sap. Perfectly balanced, whether or not it gets votes may come down to whether or not people want something like this in the game in the first place.

Octopith is probably not balanced. It needs to be at +3 to outspeed Electritar which is kinda funny to me, but it might have the bulk needed to do so. Its physical bulk is great but I don't know about its special bulk. Waterfall / Stone Edge is completely unresisted in this metagame as far as I can remember, and I honestly don't want to risk something with the potential to steamroll teams. And that's completely ignoring the potential that Gorilla Tactics has.

It's pretty clear that Magmander is broken but I wanna say one other stupid thing about it that hasn't really been brought up yet. This thing is insanely strong, with its Special Attack being even higher than Electritar's Speed, and Fire / Ice coverage hits everything except for Water-types and Fire-types for at least neutral damage, and even then it has Water Pledge and either HP Grass or Seed Bomb off of its 143 base Attack (it wouldn't want Petal Dance, leaves it too vulnerable) to hit both of those. I really feel like the stars would need to align for something with Wonder Guard to be balanced; it'd probably be best if it had extremely low HP and extremely high Speed so its other stats aren't ridiculously high. Magmander's dumb, only a matter of time before we got something on THIS level of broken though.

I think Beanium is pretty interesting, probably my favorite Pokemon from this slate. Normal/Rock as an offensive typing has a few issues, but I think Beanium does a decent job getting past quite a few of them. Fire Blast / Searing Shot would help it break past all of the Steel-types that would give it issues except Komodith and Giranium, Energy Ball lets it beat Ground-types like Eartharoo and Rhinolite that would give it issues, and Fleur Cannon helps it break past some things with a lot of special bulk like Gorilax and Glacida. It also has some other interesting options in Teleport and Healing Wish, even if neither is the best. It still struggles against Komodith and Giranium, and like I said before I think those are two of the strongest Pokemon in the meta, but I think this will be a nice addition to the meta regardless.

Lastly, Stunking... not sure if I like this one too much. Its defensive typing is pretty interesting, it only has two weaknesses and has a few pretty useful resistances like Electric and Fighting, and on top of this it has pretty decent bulk, but that's about where my compliments for it end. It has no recovery, which completely kills any defensive role it would otherwise have, so it's kinda stuck with No Retreat, making this yet another Electric-type wallbreaker. Its only great special attacks are Thunderbolt / Techno Blast / Hidden Power which could be interesting, but I dunno, it's kinda stuck without an item and it looks kinda weak in all honestly. I'm not voting for this one.


That's all I have to say about the Pokemon, but I also have a few sprites to share...

Flamyle (New).png
- I posted a Flamyle sprite a while back, and I felt it would be best to redesign that on top of the changes I had in mind back then. A few complaints I got with the last one is that it doesn't look much like a missile, which was what I based it off of in the first place, and I think this fixes that issue. No shiny yet, that's gonna just hange the body to be a light, tame yellow to keep the focus on the explosion. Even though I'm putting this on the sheet, there are still a few minor areas where this needs work, so I'm not calling this "done" just yet.

Salamalix (By Scoopapa).png
Salamalix (Shiny, By Scoopapa).png
- This is Salamalix, made by Scoopapa, so thanks again to him for making even more sprites. He's been working quite a bit on sprites like this, and he currently has a few drafts on a Brawnkey sprite next. I forgot to ask what this one specifically was based off of, although the spikes around the neck remind me a lot of Hydreigon even if I don't know that for certain.

That's all for this post. I was going to start voting tomorrow but I somehow forgot tomorrow was Christmas despite my family celebrating it, so I'll probably open it on the 26th instead. For those of you who celebrate it, I hope you have a good Christmas!
 
It’s the 26th now, so you all can vote now! I’ll most likely close voting in 3-4 days.
 
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