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Oh whoops, meant for that to be Rock Polish lol :x. Thanks for pointing that out! :).
Anyways, this Pokemon is already listed in special sweepers for offense, but its fine in bulky offense and balance too, so here we go.
Bulky Offense/Balance
Special Sweepers
(Shell Smash)
Sorta high risk, high reward
hard to set up in the current metagame, but if you do manage to set up your opponent's in a lot of trouble
Water STAB+Shell Smash is really good, especially considering Omastar's high Special Attack stat
Ice Beam and Hidden Power Grass cover almost everything Omastar can't just blast with Hydro Pump/Surf
Able to Outpace Rotom-C at +2, unlike other shell smashers and just set up sweepers in general
one opportunity that Omastar can use to set up is against a CB Entei locked into Flare Blitz or ExtremeSpeed
good physical bulk and resistance to many forms of priority make it a bit harder to revenge kill once it gets going
also
Balance/Stall
Physical Walls:
(Physical Wall)
somewhat outclassed but Quagsire does have a nice niche on stall/defensive balance teams that need it
capable of walling many physical attackers such as Entei, Emboar, and Aggron
keep in mind though that the other bulky water-types can do this as well
Quagsire's real niche is in unaware, which lets it completely ignore the opponent's stat boosts and check Pokemon the other Bulky Water-types can't, such as Lum SD Gallade lacking Leaf Blade and SubCM Uxie lacking giga drain
Quagsire possesses reliable recovery too, giving it a second niche over poliwrath and qwilfish, although alomomola still has Wish to overshadow it.
Good typing and water absorb ability make seismitoad a good Stealth Rock setters
Water/Ground typing leaves Seismitoad with only a single weakness to Grass-type moves, and gives it a resistance to Fire, Rock, Poison, and Steel moves, as well as an immunity to Electric-type moves. Water Absorb gives Seismitoad an extra immunity to Water as well which even lets it recover Hp when switching in
aforementioned resistances make Seismitoad a cool check to many common RU pokemon such as Feraligatr, Kabutops, Entei, Klinklang, Emboar, Aggron, Manectric, and Rhydon, letting it provides some nice defensive synergy while doing its job of setting up hazards.
can run either a physically defensive set, a specially defensive set, or even an offensive SR set effectively
Hey, sorry for double posting, but i just wanted to let you guys know that this thread has been updated with all the entries posted once again =). Great job everyone! (although discussion is dying down a bit....have to fix that).
Anyways, to keep discussion going
Bulky Offense/Maybe Offense idk
Pivots:
Lanturn's good all around bulk, nice typing, good ability, and slow volt switch make it a good pivot in the RU tier
checks/counters many common pokemon such as Moltres, Entei, Emboar, Rotom-F, Rotom-N, Manectric, and Omastar
Moltres is especially important, as its one of the few Pokemon that can switch in on all of its offensive moves at least once
Slow Volt Switch makes it easy to get the switch advantage with lanturn, and also lets lanturn take a hit for its teammate while getting them in for free
can use heal bell to heal off the status problems of its teammates if need be
can paralyze opponents with thunder wave and burn opponents with scald if need be
-125 attack is damn good in ru-only ten less than escavalier.
-Can get up a SD on quite a few pokes, such as defensive tangrowth, amoonguss(as long as sleep clause is active) and many others due to its decent bulk.
-Moxie gets it to +2.5 after a SD and a single kill-this makes it ez to sweep with quick attack.
-Bug STAB is useful against mons such as tangrowth, slowking and uxie.
-Bug isn't great defensively ofc-it's sr weak and fails to set-up against mons such as magmortar.
-Manly
I got a few. Note that everything here is listed as an RU Pokemon (3 of which aren't represented on the list yet at all), so I'm mainly trying to cover up a few gaps.
Although it looks outclassed by Kabutops its superior bulk allows it to be a better fit on these sort of teams that don't need Rapid Spin
Less weaknesses allows it to set up on the likes of Slowking, or at least set up while not having to simultaneously force a switch
A lot of coverage moves in Crunch, Return, Ice Punch, Earthquake, and Superpower, allowing it to get past something that may have a chance at walling it.
Torrent is extremely scary when it happens to be in that range.
Can take a hit that would otherwise end a sweep for other Pokemon.
STAB Priority move in Aqua Jet + Torrent is devastating.
Not quite as strong as other Swords Dance sweepers.
Bulky Offense (only one this set fits on imo, on pure offense Crawdaunt is better) Physical Sweepers: [pimg]160[/pimg] (Dragon Dance)
Has a good combination of speed power and bulk. Although not particularly amazing in any category, unlike other Dragon Dance sweepers, it isn't lacking in any category either unlike others.
Doesn't have as many weaknesses as Crawdaunt, allowing it to set up more than it.
As with Swords Dance, it gets a lot of coverage moves to get past a bunch of misc. stuff that Crawdaunt cannot.
Fast enough to outspeed Sceptile and Aerodactyl (but not Accelgor) at +1 unlike Crawduant
In case you didn't get it by now it gets a lot of competition from Crawduant
Not very strong moves means it needs to set up a bit before doing damage.
Can switch into everything that is a physical attack
While I know this is already on stall, the reason why it deserves a mention on Balance is because of Gyro Ball and Earthquake. They hit hard enough to give it a reason to be used outside of stall, even though it is exactly the same set.
Gyro Ball OHKOs a lot of frail, offensive Pokemon, while Earthquake dissuades Fire-types (aka OHKOs most of them).
Oh yeah and if it felt like it it could use Dragon Tail to rack up that damage even more.
Other than that its role is very similar to stall: wall, phaze, and set up stealth rock.
If you don't have a Psychic or Ghost-type chances are you will be somewhat hard pressed to wall Hitmonchan. Even then, good luck switching in Sigilyph or Slowking at the expense of being hit by a ThunderPunch
Causes a lot of switches.
Iron Fist Drain Punch allows it to stay healthy (or it could use Close Combat to go nuts)
Doesn't have the greatest stats around, and it has a lot of competition from Gallade.
It isn't the best wallbreaker out there but it still is pretty effective.
Offense Wallbreakers: [pimg]471[/pimg] (Life Orb)
It's kinda like Hitmonchan except it dies faster, lack priority, hits harder, is faster, and covers more targets.
Really wears down defensive cores (or just Pokemon with irritating typings) such as Tangrowth, Slowking, Steelix, Rotom, etc. thanks to its STAB, good offensive stats, and Flamethrower. In general Flamethrower is just a godsend for a physical attacker
Very good coverage in general.
Forces a lot of switches and nets a notable amount of KOs with a bit of prior damage making it very good at utilizing entry hazards (it can also OHKO both spinners)
Wears down rather fast, doesn't KO much without hazard support
It isn't the best wallbreaker out there but can still work with the right support.
As a side note, I believe the only three manly Pokemon are Pinsir (it just is), Bouffalant (afro), and Emboar (beard), because all the others are just large spiky physical attackers. I'd remove the others from the category but its not like the category is important or anything so idk
Although Walrein is by far the most common Ice Body abuser, Glaceon is no pushover when it comes to this role either
way more powerful than Walrein, even without a boosting item Blizzards off of base 130 Special Attack hurt!
Can use Substitute as a cushion to fire off powerful blizzards and hidden powers, while ice body restores its hp back in the process, making it a tough opponent once it gets going
Not nearly as bulky as Walrein, so it might be a bit harder to get that first Substitute up. Although the sheer threat of a Glaceon on the field makes up for this somewhat, as it often forces switches
works really well with Toxic Spikes just like its walrus counterpart.
Going to have to double post again to let everyone know i've updated the OP with everyone's submissions (except the scyther suggestion, Dittocrow mentioned before he wasn't sure about adding Scyther anywhere other than volturn so i'd like to hear his thoughts before adding it) and to get some discussion going here again ;_;. The thread was doing pretty well before the forums went down =(. Some of the links for completely new pokemon might not be functioning correctly because i'm not totally used to the new forums, but i'll try and fix them asap.
PS: i also decided to add some of the submissions to other areas where i thought they might fit despite them not being suggested for those specific areas (see: hitmonchan)
Anyways, onto my submission!
Hail teams:
Utility:
(Tank or Choice Band)
Resists and/or is immune to Fighting- and Rock-type moves, two types common hail abusers really struggle with
Sets up Stealth Rock for hail teams while also applying a bunch of offensive pressure, CB golurk applies even more pressure at the cost of some utility
another Pokemon that threatens hail: escavalier hates facing Golurk. Golurk can take even a CB Megahorn from Escavalier and can easily OHKO it in return with Fire Punch
Many other pokemon that can be potentially annoying for hail are threatened by Golurk, either because they can't switch in on it or because it checks or counters them
Blizzspam helps get rid of Tangrowth, the bane of the robot's existence
Something I've been using lately that I've really, really liked:
Hail
Utility:
(Specially Defensive)
Able to check many troublesome threats to Hail such as Cryogonal, Magneton, and Expert Belt Magmortar
Has Will-O-Wisp to cripple physcial attackers. Huge against Durant and Escavalier. Also hits Steels and Poisons with a status condition
Has Wish+Protect to stall out the opposition and keep stuff like Qwilfish and Regirock healthy. Also lets Glaceon and Walrein have more switch-in opportunities to start their stalling cycle
Drain Punch lowers its own reliability on Wish.
Checks most Electric- and Grass-types which is big for any Hail team using Walrein+Qwilfish. Also an emergency check for Rock- and Fighting-types due to its typing
Another weakness to Moltres and Entei which sucks. (hint: use Regirock! lol)
Although Slowking is well, slow, it can still sweep very effectively and this set can give fast offensive teams a lot of trouble
Trick Room lets slowking turn the speed tiers on its head, letting it outpace and KO much of the tier with its great coverage
even has nasty plot to further augment its special attack, although this means giving up a coverage move
More than enough bulk to set up Trick Room for itself more than once a match, regenerator helps with this too
although usually seen on Trick Room teams (which is a different category altogether), this Slowking functions as a standalone just fine, and can clutch a win pretty easily
Although Zangoose isn't bulky itself, it performs well on bulky offensive teams (if you don't believe me, rise of mangoose is bulky offense).
The Defensive backbone bulky offensive teams have helps make up for Zangoose's fraility, and gives the team something to fall back on if zangoose ends up forced out
Defensive hazard setters can also consistently get more layers of hazards up over the course of the match, making Zangoose exceptionally deadly
Great wallbreaker full bulky offensive teams, and can either sweep on its own or clear the way for a pokemon that can sweep late game, but didn't have the raw power to break through before.
Slow Volt Switch/U-turn users that fit on bulky offense help Zangoose get in for free
Toxic Boost quick attack can help Zangoose revenge kill some frail sweepers when needed.
Zangoose should also probably be added to the wallbreakers section of pure offense too
Bulky Offense/Balance
Spinblockers:
(Bulky)
The Only Ghost-type that gives Kabutops quite a bit of trouble, can be ev'd to take a +2 Aqua Jet, Outspeed and OHKO with Thunderbolt, this is important considering how annoying Kabutops is as a spinner
Despite low defenses, good defensive typing and some investment can help Rotom take on other threats such as Durant, Swellow, Braviary, Klinklang, Hitmonlee, and even Escavalier to an extent
Somewhat fast Will-O-Wisp helps Bulky Rotom cripple physical attackers that hit Neutral base 80 Speed or below
Can use Pain Split to heal its hp from time to time, somewhat unreliable recovery, but its enough
even without investment Thunderbolt and Shadow Ball are strong enough to score KO's when needed.
Don't underestimate this set as a viable spinblocker despite its strange look.
Bulky Offense/Balance
Special Sweepers:
(Subsplit or Subwisp)
Sub Rotom is an underrated yet quite effective special attacker in RU
can use its various resistances and immunities to switch in, force the opponent out, and set up a substitute as a cushion
Electric/Ghost is a pretty good STAB combination, with only a fair few Pokemon in RU resisting both at the same time
Pain Split helps Rotom heal its hp while sapping the opponent's at the same time, Substitute lowers Rotom's hp which makes Pain Split take away even more health from the opponent when combined with Rotom's naturally low HP stat
Subwisp is pretty nice on Rotom and lets it burn possibly annoying Pokemon along with threats that might attempt to Pursuit trap it, the Pokemon that resist both of Rotom's STABs are for the most part naturally vulnerable to Will-O-Wisp too
Can spinblock in a pinch but Rotom's pretty frail without some investment.
Offensive/Bulky Offense/Balance:
Special Sweepers:
(Special Attacker)
Sceptile's Speed, special attack, and decent coverage make it a formidable special attacker in RU
Sceptile's great base 120 Speed means it'll be striking before its opposition more often than not, and also means sceptile can pull off quick substitutes.
Depending on what route you go with the set, Sceptile can become an effective sub attacker, using it to ease prediction, block status and get into overgrow range, or just a nuke with a fast and powerful Life Orb leaf storm
can get past Bouffalant with a well placed Focus Blast, unlike other Grass-types such as Lilligant
Giga Drain's a nice STAB move to have on any Pokemon, and the passive recovery really helps out with Sceptile's longevity
Resists Aqua Jet from things like Kabutops and Feraligatr, which always helps when trying to pull off a sweep
still neutral at best to things like Extremespeed though ;_;
Great type and a good ability: Levitate, this allows to Haunter to get in the battle more easily because is inmunity to Normal, Fightyng and Ground types. Also, a type that makes to Haunter has a niche to checking some grass and poison types despite fragility.
Awesome offensive and support movepool as well, this makes really annoying Haunter because lacks to a true counter, can cripple walls with SubDisable or Pain Split LO / Taunt + W-o-Wisp or crippling them with Trick and then a Scarf item. This makes Haunter totally unpredictable and with a lot options to break mons and luring, for example a Destiny Bond can luring stuff like Cryogonal while at the same time you kill the spinner, finally have a good offensive stats paired with this wonderful movepool makes probably the best offensive spinbloker avalaible in the tier RU.
Great offense in overall to work like a special sweeper all-round with Life Orb paired with Shadow Ball + Sludge Bomb stated on Bulky Offense / Balance and even on Heavy Offense teams.
No weakness, the only weakness is irrelevant because Levitate makes a inmunity against ground attacks, only care about Mold Breaker users, this ability also makes inmunity Eelektross against Spikes and Toxic Spikes as well, paired with a decent defensive stats makes a good special sweeper tank.
Volt Switch and U-turn gives an important momentum and work well with frail mons that cant switch, the first have STAB but U-turn isnt walled by a ground types and have a better Atk than SpA. Also, Elek got Thunderbolt, Giga Drain that hits harder than GK against Lanturn and Flamethrower helps mostly against Steelix and Ferroseed. And finally if you decide dont run Volt Switch or U-turn you can put Acid Spray that beats easily the walls that should beat this set like Clefable.
Eelek has the option to run a physical movepool that makes more unpredictable this mon.
Manly teams:
(Chomper)
Great type with a great resistances and only an awful weakness: Ice Types.
Stealth Rock support so can fixed well on your manly team :>
Rough Skin makes an useful mon being capable to check common threats such Entei and Kabutops, paired with a good bulk because eviolite is good.
Great coverage with both STAB: Outrage + Earthquake hits everything.
Hone Claws / Roar / Toxic are another interesting options.
Good resists makes for an easy switch in, and lets Qwilfish check and counter common threats such as Entei, Durant, Escavalier, and even Hitmonlee with ease
Can taunt other hazard setters, most notably Crustle and Smeargle (with the right Speed EVs), effectively acting as a spinner.
Intimidate lets Qwilfish serve as an emergency stop to various physical threats even if it isn't an 100% counter, weakening things like Druddigon and Aggron in a tight situation.
Access to Thunder Wave, able to cripple threats to the rest of its team, especially Pokemon like Sceptile and Rotom-C (who rely on speed) that often switch into Qwilfish
Spikes are really good on Qwilfish, and is its main hazard to set.
Toxic Spikes can be useful depending on your teammates.
While usually seen on Sun teams, Sawsbuck can function as a physical sweeper outside of the sun too
Nice STABs to work with in Double Edge and Horn Leech, Nature Power rounds out its coverage quite nicely
Can use its resistances to things like Thunderbolt, Aqua Jet, Scald, and Earthquake to find opportunities to set up
Sap Sipper also gives Sawsbuck a complete immunity to Grass-type moves and even makes him benefit from them, this includes stuff like Spore.
95 Base Speed means Sawsbuck is outrunning much of the tier, and OHKOing a lot of it at +2
Resists Aqua Jet and can Bypass Sucker Punch with Nature Power, making it at least somewhat priority resistant (although band espeed and stuff can still take out sawsbuck).
Can Baton Pass its boosts from Swords Dance and Sap Sipper in a pinch, or can use Baton Pass to scout potential switch ins
For be one of the a few suicide lead on the RU tier that can put Stealth Rock and layer of Spikes, have a good bulk paired with a nice ability: Study, capable to put another layer of spikes thanks to Custap Berry that allows to hit first when is very down (25%~).
Also, can run another interesting items such Red Card, Lum Berry or another more bulky oriented lead with leftovers.
Rock Blast is a staple on Crustle to get a good matchup lead against stuff like Accelgor or Aerodactyl.
To finish, X-Scissor or Earthquake are another cool offensive options, mention too Shell Smash but you should to run only one hazard in this case.
Hail:
(Utility / Spinbloker)
Is ghost so have a niche keeping your hazards on your Hail team, preventing to spin Cryogonal and Hitmonchan (w/o SE).
Because Flash Fire can check pretty well dangerous threats for Hail teams such Sunny Day Moltres, Sunny Day Entei, CB Entei, Escavalier, Emboar and some others threats like Lilligant Hp fire.
Flamethrower and Shadow Ball are both moves necessary in Lampent, while the last options should be Pain Split or Rest, and another status move like WoWisp.
Can use its various resistances and immunities along with its decent bulk to switch in on a variety of Pokemon and pose an immediate threat
Once Golurk switches in, barely anything is safe, very few common Pokemon avoid the 2HKO
Great coverage between its STABs, Fighting-type moves such as Drain Punch, and the elemental punches to work with
According to the honkocalc the majority of the metagame is actually outright OHKO'd by Golurk if it picks the correct coverage move
Can spinblock in a pinch because of its ghost typing
Sorta prediction reliant because there are pokemon out there that are immune to at least one of its coverage moves
Has trouble with Tangrowth and Alomomola, because of their huge physical bulk and regenerator, although Earthquake still does like 40% minimum to Alomomola and Tangrowth can be 2HKO'd by CB Ice Punch after Stealth Rock, still annoying though and probably the biggest threats to CB Golurk
One of the strongest suicide leads avalaible in the RU tier.
With Sturdy ensure put the Stealth Rock on the opponent field, while that with Rock Blast cant break sturdy / sash from another dedicated leads like Accelgor, Crustle or Aerodactyl. Earthquake by coverage and is stronger.
Custap Berry + Explosion can do a lot to the opponent while prevent the spinning from stuff like Cryogonal or Sandlash.
A solid type that helps checking stuff like kacaws, fire types (watch out of hp grass).
Sucker Punch with Leftovers is another decent option, Lum Berry as well winning against Smeargle leads.