Don't Ghost
Palossand @ Leftovers
Ability: Water Compaction
Shiny: Yes
EVs: 252 HP / 152 Def / 4 SpA / 100 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Shore Up
- Shadow Ball
- Earth Power
Tyrantrum @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Aerial Ace
- Dragon Claw
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 244 HP / 216 SpD / 48 Spe
Careful Nature
- Roost
- Brave Bird
- Knock Off
- Toxic
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Dark Pulse
- Ice Beam
- Aura Sphere
Metagross @ Choice Band
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Thunder Punch
- Pursuit
- Meteor Mash
- Earthquake
Roserade @ Grassium Z
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Synthesis
- Spikes
- Sludge Bomb
- Grass Knot
Ability: Water Compaction
Shiny: Yes
EVs: 252 HP / 152 Def / 4 SpA / 100 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Shore Up
- Shadow Ball
- Earth Power
Tyrantrum @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Aerial Ace
- Dragon Claw
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 244 HP / 216 SpD / 48 Spe
Careful Nature
- Roost
- Brave Bird
- Knock Off
- Toxic
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Dark Pulse
- Ice Beam
- Aura Sphere
Metagross @ Choice Band
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Thunder Punch
- Pursuit
- Meteor Mash
- Earthquake
Roserade @ Grassium Z
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Synthesis
- Spikes
- Sludge Bomb
- Grass Knot
The way to play this team is very simple, Metagross Band Psuiter and Roserade + Ttrum abuse this, Megastoise I usually like a lot in this team, since it leaves a lot of chip damage and is an excellent spinner, now we go with the defensive core, Mandibuzz and Palossand, unbreakable. The speed of palossand is for rhyp, which I feel breaks my team, while the speed of Mandi is for other defensive walls, including other Mandi (sorry for my english)
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