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Resource RU Viability Ranking: ORAS Edition

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Emboar
up to A+
With the loss of Gligar, this thing just lost one more thing that can switch into Flare Blitz, making the ability to spam Flare Blitz that much easier. Plus, I believe it was A+ even before Gligar left anyway, because of how spammable its moves are, and how hard they hit. It can run Scarf, Band, LO, Mixed, all to good success, and is very limited in switch ins. I won't talk about its viability if Panda and Moltres will go, as we don't know the results atm, but it is still very effective, and should raise to A+.
Plus M-Steelix is cool I guess..
 
Golurk for C+ or B-

To be honest this is where i think golurk should be. B- is the highest i'd want to see it ranked. The reasons i think it should be this rank are it is a rock setter that can spinblock and it has the ability to pressure defoggers like shiftry and bat with an ice punch and skunktank is weak to it's ground stab. Walking over support cobalion is also funny as you're immune to it's main moves in close combat and volt switch. The best it can do before you smack it with an earthquake is put up rocks or taunt. Also common pursuit trappers like skunktank and houndoom are weak to ground stab.
 
Golurk for C+ or B-

To be honest this is where i think golurk should be. B- is the highest i'd want to see it ranked. The reasons i think it should be this rank are it is a rock setter that can spinblock and it has the ability to pressure defoggers like shiftry and bat with an ice punch and skunktank is weak to it's ground stab. Walking over support cobalion is also funny as you're immune to it's main moves in close combat and volt switch. The best it can do before you smack it with an earthquake is put up rocks or taunt. Also common pursuit trappers like skunktank and houndoom are weak to ground stab.

Golurk can prevent them from switching in, but otherwise, he's a shit spinblocker.
Vs Defogger, Shiftry & Skuntank can threaten him with their Dark STABs, i guess Golbat lose to Golurk if he's not phys def, otherwise, toxic stalled.
Vs Spinner, it isn't better either. Knock Off Hitmonlee, Waterfall Kabutops, Hitmontop can toxic stall if he's not banded ( its best set imo )
Golurk is a powerhouse in itself, i can see him being ranked after Pangoro's ban, as i don't see much reason to use Goro + Ghost over Golurk.
 
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Nominating Articuno for C rank, it's about as "good" as everything else there... Articuno is actually a pretty neat defensive Pokemon despite what it may seem at first glance. Access to pressure, haze, and phenomenal 90/100/125 defenses allow it to hard-counter every Psychic-type in RU aside from Delphox. In addition, it's also one of the few Pokemon that can beat both variants of Mega Abomasnow. Articuno also beat a lot of troublesome stallbreakers such as Bulk Up Braviary, SubSD Feraligatr, and most Baton Pass-related strategies and obscure, slow boosting sweepers such as Mega Audino, Calm Mind Virizion, and some miscellaneous offensive threats such as Whimsicott and Shiftry. It has a bit of a 4-MSS though since it wants dual stabs, toxic, and Heal Bell, but that's what teammates are for, and it's nice that Articuno can be customized a bit to check what one's team is weak to. For instance, teams with a bigger gatr weakness may opt for Freeze Dry. It does need Spin Support no doubt (it and hitmontop work well together anyway), but given the unique subset of Pokemon it can check as well its various strengths over other defensive Pokemon, speed, having threatening offensive stabs, and reliable recovery, it's probably worth at least C rank. Plus, it should get golden points for being so fucking elegant.
 
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Nominating Articuno for C rank, it's about as "good" as everything else there... Articuno is actually a pretty neat defensive Pokemon despite what it may seem at first glance. Access to pressure, haze, and phenomenal 90/100/125 defenses allow it to hard-counter every Psychic-type in RU aside from Delphox. In addition, it's also one of the few Pokemon that can beat both variants of Mega Abomasnow. Articuno also beat a lot of troublesome stallbreakers such as Bulk Up Braviary, SubSD Feraligatr, and most Baton Pass-related strategies and obscure, slow boosting sweepers such as Mega Audino, Calm Mind Virizion, and some miscellaneous offensive threats such as Whimsicott and Shiftry. It has a bit of a 4-MSS though since it wants dual stabs, toxic, and Heal Bell, but that's what teammates are for, and it's nice that Articuno can be customized a bit to check what one's team is weak to. For instance, teams with a bigger gatr weakness may opt for Freeze Dry. It does need Spin Support no doubt (it and hitmontop work well together anyway), but given the unique subset of Pokemon it can check as well its various strengths over other defensive Pokemon, speed, having threatening offensive stabs, and reliable recovery, it's probably worth at least C rank. Plus, it should get golden points for being so fucking elegant.

How does Articuno beat Reuniclus? If Slowking predicts the swithch of Articuno and rocks are here, Articuno dies to a Fire Blast too
+ If rocks are here half of the boosting sweepers you quoted are able to kill Articuno.
+ If i remember right Mega Audino is Crodino, so he can set up on you.

Maybe D Rank if you want, but like, Articuno sucks, it requires way too much support for something you could accomplish with lots of other defensive threats.
 
Actually, it isn't OHKOed by Slowking's Fire Blast after Stealth Rock unless you run some kind of boosting item, 248/60+ SpD nature is what I use. As for Reuniclus, It pp stalls Reuniclus easily with pressure + haze, as it does with most other Psychics and Mega Audino.

And let's stop with Stealth Rock being too much support, Moltres is a suspect and Yanmega got banned and both are 4x weak to it. Yes, Articuno has less strengths than them, but removing rocks shouldn't be labeled as "too much support". It's almost ludicrous to deny a Pokemon's viability simply because of Stealth Rock, yes it's bad, but the amount of times it's been proven that it can be worked around should speak enough.
 
it's a huge problem for a defensive Pokemon, however

an offensive mon can suffer from stealth rock but still go ahead and pop off a few kills, and can-and this is key-pick its spots. If you're using Articuno instead of, say, X bulky steel-type, and Meloetta switches in with SR up...you're kinda fucked, aren't you? Not to mention it's easier to offensive pressure defensive fog mons to stop them from doing their stuff (or spinblock spinners), and defensive teams are worse at pressuring SR users or capitalizing on the momentum they give up.

Now you'll probably say 'i have other checks for meloetta'; well, chances are your secondary check lacks recovery, is scared of switching in on a certain move, or has trouble winning 1v1. If not, articuno's just not involved as this guy should be your primary check anyhow.

a 4x weakness to stealth rock makes you really easy to muscle through. For example, i was actually really impressed by it walling the crap out of mega aboma and i'd be willing to use it for that reason (i may use it at some point, seriously). Except:

252 SpA Mega Abomasnow Blizzard vs. 252 HP / 60+ SpD Articuno: 130-154 (33.8 - 40.1%)

SR+blizz is chipping off 80%, or 30% after Roost. And then, you get blizzarded again on the switch-in, take rocks, die. I'd rather run Doublade at this point. (oh yeah, it can't take on SD aboma after rocks either, rip).

Articuno has some good traits overall, i won't deny it, but if i'm using it as a defensive Pokemon, i probably need backup checks to everything it checks, rock-solid antihazard support, and probably some cover for all its glaring weaknesses, and hang on why am i using this again?

I actually like articuno in spite of this; pressure haze seems like an OK way to take on bulky boosters. C actually seems ok, maybe c-
 
My biggest issue with Articuno is that everything listed except SubSD Gatr would be beaten by a defensive Moltres spread as well - and defensive moltres ALSO checks things like Sub SD Cobalion, any Durant that doesn't run Rock Slide, even your average Hitmonlee, etc because fire is just that much better of a defensive typing. Haze is a cool move but it has trouble fitting it in - same as heal bell - and without both it's incredibly outclassed, and with both it's incredibly passive.
 
My biggest issue with Articuno is that everything listed except SubSD Gatr would be beaten by a defensive Moltres spread as well - and defensive moltres ALSO checks things like Sub SD Cobalion, any Durant that doesn't run Rock Slide, even your average Hitmonlee, etc because fire is just that much better of a defensive typing. Haze is a cool move but it has trouble fitting it in - same as heal bell - and without both it's incredibly outclassed, and with both it's incredibly passive.
What sets apart Articuno from Moltres in a defensive role is Haze, a very important factor that lets it beat stuff like cm reuniclus.
It's not great, but it has a cool niche.
 
Many other mons beat CM Reuniclus and CM Cress and don't have a junky defensive typing. There are much better mons to use Haze with, Taunt shuts most things down better, and so on. I think it's a D-rank, not C-, mon; it needs SO much support and is only really decent on Stall - and Stall can afford to have Heal Bell and Haze on separate mons, since they're almost never necessary together.

I'd also like to suggest that Xatu move down - switching it in is often a 50/50, the offensive sets are really pulled tight in terms of moves, defensive sets struggle with a lot of common defensive win conditions while also being free switch ins for many of them, Calm Mind is torn between it's awful bulk and mediocre offenses, and scarf is completely useless against all sorts of common mons. C+ seems fine for it.
 
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Nominating Articuno for C rank, it's about as "good" as everything else there... Articuno is actually a pretty neat defensive Pokemon despite what it may seem at first glance. Access to pressure, haze, and phenomenal 90/100/125 defenses allow it to hard-counter every Psychic-type in RU aside from Delphox. In addition, it's also one of the few Pokemon that can beat both variants of Mega Abomasnow. Articuno also beat a lot of troublesome stallbreakers such as Bulk Up Braviary, SubSD Feraligatr, and most Baton Pass-related strategies and obscure, slow boosting sweepers such as Mega Audino, Calm Mind Virizion, and some miscellaneous offensive threats such as Whimsicott and Shiftry. It has a bit of a 4-MSS though since it wants dual stabs, toxic, and Heal Bell, but that's what teammates are for, and it's nice that Articuno can be customized a bit to check what one's team is weak to. For instance, teams with a bigger gatr weakness may opt for Freeze Dry. It does need Spin Support no doubt (it and hitmontop work well together anyway), but given the unique subset of Pokemon it can check as well its various strengths over other defensive Pokemon, speed, having threatening offensive stabs, and reliable recovery, it's probably worth at least C rank. Plus, it should get golden points for being so fucking elegant.
i actually like and support this idea. besides SR weakness it has a great nice. i might try out a sub toxic roost set if i get time.
 
Tyrantrum for A-

Thanks to the HA and Gligar's departure, Tyrantrum can now be a very scary wallbreaker in the tier. Even with Moltres and Pangoro in the tier, Dino has managed to carve out a very good niche in the RU meta right now. Tyrantrum is different from other wallbreakers like Clawitzer and Exploud because, it can run multiple very effective sets. It also has access to the most effecient Head Smash in the tier which is important because, it can run through nearly every viable Defog users in the meta right now. You may question it's power of how strong it can be. I have gathered a few matches I got today that display the utter destructive force of Tyrantrum into today's metagame. For reference, I choose the setup sweeper set for these clips.

http://replay.pokemonshowdown.com/rususpecttest-211831710 (Near End)
http://replay.pokemonshowdown.com/rususpecttest-211807174
http://replay.pokemonshowdown.com/rususpecttest-211809634
http://replay.pokemonshowdown.com/rususpecttest-211828250

These clips demonstrate how Tyrantrum can clean up, be reliable in the clutch, or straight up sweep a team. I hope these clips give enough reason for Tyrantrum to ascend into A-
 
Tyrantrum for A-

Thanks to the HA and Gligar's departure, Tyrantrum can now be a very scary wallbreaker in the tier. Even with Moltres and Pangoro in the tier, Dino has managed to carve out a very good niche in the RU meta right now. Tyrantrum is different from other wallbreakers like Clawitzer and Exploud because, it can run multiple very effective sets. It also has access to the most effecient Head Smash in the tier which is important because, it can run through nearly every viable Defog users in the meta right now. You may question it's power of how strong it can be. I have gathered a few matches I got today that display the utter destructive force of Tyrantrum into today's metagame. For reference, I choose the setup sweeper set for these clips.

http://replay.pokemonshowdown.com/rususpecttest-211831710 (Near End)
http://replay.pokemonshowdown.com/rususpecttest-211807174
http://replay.pokemonshowdown.com/rususpecttest-211809634
http://replay.pokemonshowdown.com/rususpecttest-211828250

These clips demonstrate how Tyrantrum can clean up, be reliable in the clutch, or straight up sweep a team. I hope these clips give enough reason for Tyrantrum to ascend into A-
I support this, a recoil-less STAB 150 base power move is pretty spammable, and it can sweep after a DD or two. But I have a nitpick in this, you imply that Moltres is holding Tyrantrum back, but it actually gives it a good niche in being a solid check/counter to it, thus making it better.
 
What sets apart Articuno from Moltres in a defensive role is Haze, a very important factor that lets it beat stuff like cm reuniclus.
It's not great, but it has a cool niche.
Articuno has a cool niche. We see what you did there ^_^

on a side note, I would like to nominate Tyrantrum for A-. rock head is a retarded powerful ability on a mon with STAB head smash. with a speed boosting item like scarf or even DD/RP sets (RP with adamant can have it's speed EV'd to outspeed ambibad and cincibad by 1) it has the ability to tear through many notable walls in the tier. RP gives you a pretty reliable wincon/cleaner as all you need is 72 spe with adamant to outspeed normal walls with min speed of 65 before rp iirc as well as allowing you to outspeed base 80s with a scarf after a rp. CB/DD sets can rip holes in unprepared teams and it can decimate break down a lot of it's checks and counters because it doesn't have to fear about the recoil when hitting it with head smash. it's a p interesting mon to run in the current meta esp since gligar has flown to uu (#freegligar) and the tier has taken an incredibly bulkier approach. this is a mon that has a lot of untapped potential and I think that it deserves a spot in A- because the meta has really been shaping to help it rise.
 
Tyrantrum for A-

Thanks to the HA and Gligar's departure, Tyrantrum can now be a very scary wallbreaker in the tier. Even with Moltres and Pangoro in the tier, Dino has managed to carve out a very good niche in the RU meta right now. Tyrantrum is different from other wallbreakers like Clawitzer and Exploud because, it can run multiple very effective sets. It also has access to the most effecient Head Smash in the tier which is important because, it can run through nearly every viable Defog users in the meta right now. You may question it's power of how strong it can be. I have gathered a few matches I got today that display the utter destructive force of Tyrantrum into today's metagame. For reference, I choose the setup sweeper set for these clips.

http://replay.pokemonshowdown.com/rususpecttest-211831710 (Near End)
http://replay.pokemonshowdown.com/rususpecttest-211807174
http://replay.pokemonshowdown.com/rususpecttest-211809634
http://replay.pokemonshowdown.com/rususpecttest-211828250

These clips demonstrate how Tyrantrum can clean up, be reliable in the clutch, or straight up sweep a team. I hope these clips give enough reason for Tyrantrum to ascend into A-

I can agree to Tyrantrum going up to A- or even A. Honestly, it's one of those mons that can decimate a team after one Dragon Dance or Swords Dance. With Dragon Dance, it can outspeed most non-scarf speedsters, sans Jolteon. It also has a typing that gives it some good survivability in the tier.

P.S. I figured I'd show up as an example. XD If I had known that Emboar outsped Tyrantrum after a D-Dance, I would have gone into that. XD;

Edit: Not A+, A!
 
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What caused Delphox to go from S rank in X/Y to B rank now?

For a more in depth answer, yes the meta changed, and pretty much everything that did change about the meta only hurt Delphox. When Sharpedo was around it just completely shit all over Delphox, especially when both it AND its Mega were RU. Houndoom also dropped to RU, which severely hurt Delphox's viability because it can no longer spam its STAB moves seeing as how Houndoom is immune to both of them, forcing Delphox run something like HP Ground to get passed it. Even if Houndoom isn't necessarily that amazing or common, just the fact that it exists and viable is annoying as fuck for Delphox. Spiritomb also got a decent spike in usage seeing as how good of a partner it is with Moltres, so Choiced Delphox can potentially be Pursuit trapped if locked into anything but Fire Blast. Mega Camerupt also hinders its viability, as it is able to eat up Fire Blast while checking the ever living fuck out of it regardless. Drapion is also pretty big at the moment too, and now that Tyrantrum is a lot more common and useful, that just adds one more check.

As a wallbreaker and revenge killer, it's mostly outclassed by Moltres. As a CM sweeper, I'd rather use something like Meloetta or Cress. I wouldn't say that Delphox is B material, especially now that Shark and Mega Doom left which were a HUGE thorn in its side and I mean huge, B+ seems more fitting to me, but at the moment, especially with Moltres still being around, Delphox is just a pretty subpar Fire and Psychic-type.
 
For a more in depth answer, yes the meta changed, and pretty much everything that did change about the meta only hurt Delphox. When Sharpedo was around it just completely shit all over Delphox, especially when both it AND its Mega were RU. Houndoom also dropped to RU, which severely hurt Delphox's viability because it can no longer spam its STAB moves seeing as how Houndoom is immune to both of them, forcing Delphox run something like HP Ground to get passed it. Even if Houndoom isn't necessarily that amazing or common, just the fact that it exists and viable is annoying as fuck for Delphox. Spiritomb also got a decent spike in usage seeing as how good of a partner it is with Moltres, so Choiced Delphox can potentially be Pursuit trapped if locked into anything but Fire Blast. Mega Camerupt also hinders its viability, as it is able to eat up Fire Blast while checking the ever living fuck out of it regardless. Drapion is also pretty big at the moment too, and now that Tyrantrum is a lot more common and useful, that just adds one more check.

As a wallbreaker and revenge killer, it's mostly outclassed by Moltres. As a CM sweeper, I'd rather use something like Meloetta or Cress. I wouldn't say that Delphox is B material, especially now that Shark and Mega Doom left which were a HUGE thorn in its side and I mean huge, B+ seems more fitting to me, but at the moment, especially with Moltres still being around, Delphox is just a pretty subpar Fire and Psychic-type.
Yeah and even though Mega Doom left, I have been seeing more Houndoom as of late, which you noted is still a pretty good mon in its own right and I have been seeing more use of it as a pursuit trapper, which further messes Delphox up. And I assume dazzling gleam is useful for delphox for spiritomb, or is the new move it got not worth it on most of its sets?
 
Jynx for C+

Suprised no one brought up jynx here in a while as it has got a hell of a lot better. The biggest reason it has gotten so much be better is the viability of bulky steels gone down by a massive ammount due to the tier shift. Ice while not amazing defensively is wonderful offensively because it hits alot and no immunites. It's shit physical bulk holds it back from b as do it's bad defensive typing Here is a sample set:
Jynx @ Leftovers
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Lovely Kiss
- Nasty Plot
- Ice Beam
- Substitute
 
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Jynx for C+

Suprised no one brought up jynx here in a while as it has got a hell of a lot better. The biggest reason it has gotten so much be better is the viability of bulky steels gone down by a massive ammount due to the tier shift. Ice while not amazing defensively is wonderful offensively because it hits alot and no immunites. It's shit physical bulk holds it back from b as do it's bad defensive typing Here is a sample set:
Jynx @ Leftovers
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Lovely Kiss
- Nasty Plot
- Ice Beam
- Substitute

Eh saying that the viability of bulky Steels dropping is kind of an over exaggeration IMO. I mean yeah Panda and Moltres are annoying as fuck for them, but the only Steel-type that I can say dropped a lot in viability lately is Bronzong, especially after the Serp ban and Dragalge ban as well as Mega Scep leaving. There's still Cobalion, which is extremely common at the moment as well as Mega Steelix skyrocketing in usage. Doublade is also still very relevant and Jynx can't even safely put it to sleep because of Sneak probably coming close to OHKOing it. There's also AV Escavalier, as it is able to switch into Jynx with impunity. Registeel isn't super relevant but it's still used, and definitely shits all over Jynx. Durant is by no means a bulky Steel-type but it checks the ever living fuck out of it.

To be honest, it's not just the common Steel-types that trouble Jynx, but it's also fucked by stuff like Spiritomb, Drapion, Houndoom, Flechinder, anything that carries Sucker Punch basically, Scarf Moltres, etc etc. The Ice-type offensively is indeed strong (see Mega Yeti) but MONO Ice coverage is pretty horrible, especially when its piss poor bulk gives it very little opportunities to set up, and the plethora of Dark-, Steel-, and Fire-types don't really help it either. It's also horribly weak to most common forms of priority, so unless it's behind a Sub even things like LO Lee are able to revenge it.

Jynx isn't a bad Pokemon per-say, but it just has such as hard time in the current metagame that I feel like even C+ rank is a bit too generous for it.
 
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Doublade is also still very relevant and Jynx can't even safely put it to sleep because of Sneak probably coming close to OHKOing it.

252+ Atk Doublade Shadow Sneak vs. 0 HP / 4 Def Jynx: 282-332 (104 - 122.5%) -- guaranteed OHKO

more than probably n_n
 
Tyrantrum for A-

Thanks to the HA and Gligar's departure, Tyrantrum can now be a very scary wallbreaker in the tier. Even with Moltres and Pangoro in the tier, Dino has managed to carve out a very good niche in the RU meta right now. Tyrantrum is different from other wallbreakers like Clawitzer and Exploud because, it can run multiple very effective sets. It also has access to the most effecient Head Smash in the tier which is important because, it can run through nearly every viable Defog users in the meta right now. You may question it's power of how strong it can be. I have gathered a few matches I got today that display the utter destructive force of Tyrantrum into today's metagame. For reference, I choose the setup sweeper set for these clips.

http://replay.pokemonshowdown.com/rususpecttest-211831710 (Near End)
http://replay.pokemonshowdown.com/rususpecttest-211807174
http://replay.pokemonshowdown.com/rususpecttest-211809634
http://replay.pokemonshowdown.com/rususpecttest-211828250

These clips demonstrate how Tyrantrum can clean up, be reliable in the clutch, or straight up sweep a team. I hope these clips give enough reason for Tyrantrum to ascend into A-
I thoroughly Agree with this. One Dragon Dance is all the Tyrantrum need to smash (or should I say "Head Smash") through teams.Plus with ORAS giving the T-Rex a few new tricks (Outrage, Superpower) Tyrantrum is definitely a force to be reckoned with.

If only Aurorus wasn't so terrible, though....
 
Two "controversial" nomination who have been floating around my head for a little bit but I think it is worth posting

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Qwilfish to A-:
After Gligar's departure Qwilfish has become the Fighting resistance of choice in many of my offensive and bulky offensive teams due to some special and incredibly useful qualities that it has. First of all its Defensive set is able to actually punish the Fighting-types it has so much ease switching into by setting up Spikes and Toxic Spikes which a lot of the time are bound to stay on the field for pretty much the rest of the game considering how easy to pressure the common Defoggers are and the second one is its ridiculously good typing that let's it set up hazards on the various Fighting types (Cobalion, Pangoro, Hitmonlee, Hitmontop, Virizion (sort of), Emboar) as well as Pokemon against which offense traditionally has an hard time such as Alomomola, Aromatisse (4hkod most of the time which is cool), Registeel and its access to TAUNT which is pretty much unique for an hazards setters in RU meaning that setup sweepers don't have that much of a field day while you stack. And there is also the suicide lead which is pretty much as good. The reliability with which Qwilfish stacks so beautifully and reliably and the fact that the amount of the free turns given by Qwilfish is pretty much zero makes me think that Qwilfish is ready to join the A ranks.

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Cobalion to S:
I guess some of you might disagree with this one but I think that after Gligar's departure Cobalion has become one of the beast Pokemon in the tier. It has essentially two sets buth either one is among the best in the tier at what it does. First of all the Support set provides offensive teams a ridiculous amount of momentum every game thanks to access to Key moves such as Taunt and Stealth Rock as well as great bulk on the physical side and decent special bulk. Access to Volt Switch as well as STAB Close Combat to threaten its absorbers (Steelix and Rhyperior take a decent chunk let and anything else is just free momentum outside of like physically defensive Mega Camerupt and Quagsire?) is incredibly useful for giving free switches to wall breakers such as Specs Meloetta and Tyrantrum and the key resistances that it offers to Dark-, Normal-, Steel-, and Rock-type attacks (among others) are really hard to pass up. The second great set is Substitute SD that, outside of being a favorite of mine, is also very very hard to stop taking advantage of the numerous passive Pokemon in the tier (Mola and Amoonguss among others) to then punish the opposing team with a good dual STAB and great speed. All those points made and looking at the definition of S rank:
Reserved for Pokemon who can sweep or wall significant portions of the metagame with little support, and Pokemon who can support other Pokemon with very little opportunity cost ("free turns"). Also the home of Pokemon who can easily perform multiple roles effectively, increasing their versatility and unpredictability. If the Pokemon in this rank have any flaws, those flaws are thoroughly mitigated by their substantial strengths.
I think Cobalion fits the bill perfectly.

In addition to this I just wanted to say that I support putting Steelix in A+ rank as it is one of the best Stealth Rock users and Bulky Setup Sweepers in the tier and Garbodor to be added to the Cs as it is a Qwilfish that deals a bit better against special attackers and Grass-types (OHKOs Virizion with 0 Attack n_n) and is solid in general.
 
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