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Pokémon Sableye

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I've had to learn the hard way to never set up Calm Mind against defensive Heatran or basically anything with Scald. I though burns were bad when I was using Mega Venusaur, but for Mega Eye, burns are a nightmare. It's only just barely bulky enough to pull off Calm Mind without leftovers, but add a burn to that equation, and so many things have such an easier time out damaging its recovery and KOing it.
Don't switch in on scalds then. Other status are blocked by magic bounce unless a secondary effect
Take that toxic
 
This could also go on the Slowbro thread, but recently I've been seeing a lot of hype about the Megas of Sableye and Slowbro being the faces of stall. Considering both their non-mega forms are viable on their own, I'm wondering if you could play mind games with your opponent by putting both 'mon on a stall team and really forcing your opponent to figure out which one is going to be Mega - because depending on which one is, the game would change entirely, and it would force the player to make a lot of risky and possibly really bad plays depending on incorrect guesses.
Of course, this was just a little thought I had and I really don't know if Mega Sableye + Slowbro or Mega Slowbro + Sableye is good synergy, which is really what this 'strategy' would rely on. Thoughts?
 
^Well, I know that I at least usually don't freak out that much when I see two potential mega evolutions on the field. I just assume all of them might Mega Evolve, and I usually find out on the first turn of them entering the battle.

The only reason I could see that maybe working is because Sableyes don't always mega evolve right from the get-go, unlike basically anything else. But even then, if its holding leftovers, that'd give it away the moment it takes any form of damage.
Don't switch in on scalds then. Other status are blocked by magic bounce unless a secondary effect
Take that toxic
Um, yeah, that's what I meant.

It's a bad idea to set up on scald or lava plume. I need to break my habit of doing that.
 
The only reason I could see that maybe working is because Sableyes don't always mega evolve right from the get-go, unlike basically anything else. But even then, if its holding leftovers, that'd give it away the moment it takes any form of damage.Um, yeah, that's what I meant.
Slowbro also don't Mega Evolve from the start on the merit of having Regenerator.
 
Have people been trying specially defensive sets?

Sableye @ Sablenite
Ability: Prankster
Happiness: 0
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Foul Play
- Knock Off
- Will-O-Wisp
- Recover

This set is incredibly difficult to take down, granted it gets a free switch (or leads) against certain physical attackers.

Toxic could be an alternative on this or more physical defensive or hazard control sets. Sure, it makes you more vulnerable to choiced switchins, but it can help annoy some stallers such as Mandibuzz.
 
Has anyone tried running Metal Burst on this thing? A fairly bulky Pokemon with access to (sometimes) priority recover, and near immunity to non-attacking moves when mega evolved seems like it could use it very effectively, especially against Pokemon trying to attack you directly during your squishier not-yet-megavolved stage.

I can see how it'd struggle for a moveslot with more direct utility moves, but hey, it's a lot more reliable than counter or mirror coat.
 
Has anyone tried running Metal Burst on this thing? A fairly bulky Pokemon with access to (sometimes) priority recover, and near immunity to non-attacking moves when mega evolved seems like it could use it very effectively, especially against Pokemon trying to attack you directly during your squishier not-yet-megavolved stage.

I can see how it'd struggle for a moveslot with more direct utility moves, but hey, it's a lot more reliable than counter or mirror coat.

and it hits fairies hard. Diancie especially. Problem I see it having though is getting one shotted by the fairy it's trying to kill. With the right investment it could work I guess.
 
The problem with Sableye-Mega is that most people relying on it need it for the obvious will-o-wisp. Another problem I've experienced is that it's almost guaranteed the opposing player will have a scald/lava plume user, making calm mind a very hard set to succeed with. So how do I do it? I simply relied on a different will-o-wisp user, which allowed me to use a much more elusive, unpredictable Sableye:

* ³⁰² ✗ ヤミラミ (Sableye) (M) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 32 Atk / 16 Def / 212 SpD
Impish Nature
IVs: 0 SpA
- Recover
- Confuse Ray
- Knock Off
- Foul Play
This set allows you to open with magic bounce much safer, with priority confuse ray. I spread the EVs making both defense and sp. def equal as well as increasing the HP to it's highest stealth rock number. It's a waste of time setting up bulk, imo. When battling, it's almost guaranteed the foe will switch into/open with a fire type (except this one time where I knew he would open with Diancie http://replay.pokemonshowdown.com/ou-191213427), but only because of potential will-o-wisp. You'll almost always want to open with confuse ray. Being confused for 1-4 turns is no joke to offense players, giving you the chance of free recovery, potential switches into knockoffs, deadly foulplays, or if its passed 4 turns, another round of confuse ray! Here are some replays of Sableye opening, showing proof how fast and effect this set is compared to calm mind sets:
 
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What are good partners for mega Sableye on non-stall teams? I'm looking to use this awesome mon but I want to try to incorporate it as a bulky support/panic button mon (assuming foul play set).
 
I say the main Counter to Sableye is Synchronize, Specially defensive Mew.
I know what you're thinking. "Wait, what?"
Ya know, I understand this reasoning.
But, Sableye is meant for stall.

Mew used Toxic!

Mega Sableye's Magic Bounce ability bounces it back!

Mew was badly poisoned!

Sableye-Mega was badly poisoned!

You can stall out with Mew.

Here's the set I ran.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Sp Def / 4 Def
IVs: 0 Atk
Calm Nature
- Toxic
- Heal Bell
- Soft-Boiled/Protect
- Volt Switch/U-Turn/Defog

Hope it helps you guys out!
 
What are good partners for mega Sableye on non-stall teams? I'm looking to use this awesome mon but I want to try to incorporate it as a bulky support/panic button mon (assuming foul play set).

Offensive steel and fire types are great for tanking and then threatening the Fairy mons that will switch on Sableye, so think things like CB scizor. Talonflame gets special mention since it totally appreciates the hazard control M-sableye offers.

You'll also want teammates who can pivot out of Sable's counters so you can bring in an offensive mon. Rotom-w, for example, can switch on Heatran then volt switch to bring in one of your other mons safely (bc. Sable can lose momentum kind of easily against its hard counters), so having that pivot is great.

There a bunch of things that people can mention later as well too but im on my phone and hate typing..
 
What are good partners for mega Sableye on non-stall teams? I'm looking to use this awesome mon but I want to try to incorporate it as a bulky support/panic button mon (assuming foul play set).
Heatran, Lando-I, Jirachi, Choice Scarf and Specs Keldeo, Azumarill, Rotom-W, Lando-T, Manaphy, Gothitelle, Thundurus, Raikou, and basically a bunch of stuff that has the ability to take out threats to it such as Scald abusers and its general checks and counters. Depends on team really there's actually a lot of decent non stall stuff that works well with M-Sableye.
 
).​

Hazard Control
Sableye @ Sableite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Recover
- Knock Off
- Taunt/Foul Play

Minor problem, is there a reason I'm missing as to why this is bold nature (+Defense -Attack) and not Impish (+Defense -SpAttk)? doesn't it hinder the damage of Knock Off and Foul play?
 
Minor problem, is there a reason I'm missing as to why this is bold nature (+Defense -Attack) and not Impish (+Defense -SpAttk)? doesn't it hinder the damage of Knock Off and Foul play?

Foul play uses the opponents attack stat so that's itrelevant. It may be because the benefit of a stronger knock off is not worth the increased damage from opposing foul plays, however I'm personally of the mind that you should run impish as 85 attack isn't awful so knock off can do okay chip damage. Plus, Sableye is a great user of will-o-wisp which foul play is affected by, so the move should not be of enough concern that a -ATK nature is warranted.
 
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