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Facility Safari Zone: Doduodrio

:sv/golisopod::quick claw:
Sucker Punch ~ Iron Defence(Quick)
At start of turn IF Shedinja has protection THEN use Swords Dance
At start of turn IF Shedinja has a decoy THEN use Snarl
[step 1]at start of turn IF Shedinja is to use aim THEN use Throat Chop
[step 1]at start of turn IF Shedinja is to use chill THEN use Throat Chop
 
Trek 2, Round 3

Team Duo
Tech: 3
:sv/shedinja:
Kao
HP: 51/65
EN: 22/30
Stats: 8/4/2/3/40 1/1
Typing: Bug / Ghost
Abilities: Wonder Guard
Status: Defence Aid(Assist)
Field: Clear
:hyper potion: Hyper Potion
:ether: Ether
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:kingambit::leftovers:
81/95HP
12/30EN
:grimmsnarl:
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
Battlefield: Clear​
Wild Pokémon
:sv/golisopod:
Golisopod :quick claw: Quick Claw
[ O ]
EP: 92 (76.7%)
Stats: 9/10/5/7/20 3/5
Typing: Bug / Water
Abilities: Emergency Exit
Mood: Curious
Status: +4 Def(2), Paralysis(3), Quickness
Field: Clear​
Discord_XtSfpGCrwD.png
Arena
Both mons were taunted!

Step 1
:golisopod:
Golisopod used Sucker Punch!
Hit (216, d240): 160 (No)
(7-3+(9-4))*1.5 = 14 DMG

:shedinja:
Shedinja used Hex! -3EN
Crit (10, d240): 60 (No)
(13+3+(2-7)) = 11 DMG


Step 2
:golisopod:
Golisopod used Iron Defence!
Golisopod's defence rose sharply!

:shedinja:
Shedinja used Noxious Flames! -6EN
Golisopod was badly poisoned! -20EP
Golisopod was burned! -20EP

:golisopod::toxic orb:
Golisopod was hurt by it's poison! -1EP

:golisopod::flame orb:
Golisopod was hurt by it's burn! -2EP

:golisopod::quick claw:
Golisopod is feeling the need for speed!
Golisopod gained Quickness


:rotom: Round Summary :rotom:
:shedinja: HP: -14
:shedinja: EN: -3-6 = -9
:golisopod: EP: -11-20-20-1-2 = -54
Team Duo
Tech: 2
:sv/shedinja:
Kao
HP: 37/65
EN: 13/30
Stats: 8/4/2/3/40 1/1
Typing: Bug / Ghost
Abilities: Wonder Guard
Status: Defence Aid(Assist)
Field: Clear
:hyper potion: Hyper Potion
:ether: Ether
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:kingambit::leftovers:
81/95HP
12/30EN
:grimmsnarl:
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
Battlefield: Clear​
Wild Pokémon
:sv/golisopod:
Golisopod :quick claw: Quick Claw
[ O ]
EP: 38 (31.7%)
Stats: 5/10/5/7/20 3/5
Typing: Bug / Water
Abilities: Emergency Exit
Mood: Curious
Status: +6 Def(4), Paralysis(4), Quickness, Poison(2), Toxin, Burn
Field: Clear​

Doduodrio to order
Wild mon to order
 
:kingambit::ether:
12/30EN -> 20/30EN

Final Trek: Ground Zero Arrival
At the very heart of Area Zero is an anomalous, unnatural space of unrealized potential. Readings indicate that this space, deep within Area Zero's subterrane, is or once was a massive machine of unknown purpose. All that remains now is the distortion: A field of nonspace betwixt the known and unknown. And from within that space between, unrealized shapes perceive you.

Arena Effects:
Before first sending out, the referee must select a Tera Type of their choice for each Boss Pokemon in this trek.​
The referee's switching rule is On in this Trek. Before sending out, move both Boss Pokemon to the referee's Bench.​
Boss Pokemon are always Enraged.​
While in this arena, the explorer's Pokemon each may Terastallize. Their Tera Type, if they don't have one, is the first type of their species.​
While Walking Wake is in play and Terastallized:​
  • The weather is always Sun, and other effects can't discard, create, or modify Weather.
  • Hydro Steam's type is Walking Wake's Tera Type.
While Iron Leaves is in play and Terastallized:​
  • The terrain is always Electric Terrain, and other effects can't discard, create, or modify Terrain.
  • Psyblade's type is Iron Leaves' Tera Type.
This battle continues until the challenger loses; or until both Bosses are captured, fainted, and/or gone.​
Camouflage: Normal | Nature Power: Terrain Pulse | Secret Power: The user Faints.​

Conservation Reward: Per released capture in this Trek: One of the Explorer's Pokemon, or their recruited Pokemon, may unlock :ruby:Terastal. (Release a Wayfinder caught in this Trek to obtain this.)​

Walking Wake will be Tera Steel
Iron Leaves will be Tera Electric

Wild Items (unlimited supply):
  • None
:sv/walking wake:
Walking Wake
Level 4

Typing: Water/Dragon
Abilities: Protosynthesis

Provides no assists.

Capture Tracker: [ O O ]

EP: 140
Attack: 6
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 109
Size: 5
Weight: 7


Movepool
Level 0:
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall

Level 1:
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool

Level 2:
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down

Level 3:
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (sig)
Knock Off
Mud Shot
Outrage
Scald
Snarl

Level 4:
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Tera Blast
:sv/iron leaves:
Iron Leaves
Level 4

Typing: Grass/Psychic
Abilities: Quark Drive

Provides no assists.

Capture Tracker: [ O O O O ]

EP: 100
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 104
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Calm Mind
Energy Ball
Facade
Focus Blast
Leaf Blade
Leer
Metal Sound
Night Slash
Protect
Quick Attack
Rest
Sleep Talk
Smart Strike
Substitute
Swords Dance
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Coaching
Electric Terrain
False Swipe
Grassy Terrain
Helping Hand
Iron Defense
Magical Leaf
Psychic Terrain
Quick Guard
Sacred Sword
Scary Face
Swift
Taunt

Level 2:
Close Combat
Double-Edge
Grass Knot
Megahorn
Quash
Reversal
Solar Beam
Solar Blade
Take Down

Level 3:
Giga Drain
Psyblade (sig)
Throat Chop
Trailblaze

Level 4:
Ally Switch
Endure
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Leaf Storm
Retaliate
Tera Blast

Discord_WXUR7GBUFQ.png


Walking Wake steps up, ready for a fight
:sv/walking wake:

Doduodrio to send out, equip and order
 
Sending out :shedinja: Kao the Shedinja holding some :leftovers: Leftovers!

:ss/shedinja:
. _ .

Hex - Hex
At the start of your turn, IF Walking Wake is under Protection, THEN use Phantom Force
At the start of your turn, IF Walking Wake has a Decoy, THEN use Fury Swipes
At the start of your turn, IF Walking Wake doesn't have Dread, THEN use Spite
At the start of your turn, IF Walking Wake isn't poisoned AND Walking Wake isn't burned, THEN use Noxious Flames (Toxic + Will-O-Wisp)
 
Trek 3, Round 1

Team Duo
Tech:
2
:sv/shedinja:
Kao
HP: 37/65
EN: 13/30
Stats: 8/4/2/3/40 1/1
Typing: Bug / Ghost
Abilities: Wonder Guard
Status: Defence Aid(Assist)
Field: Clear
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:kingambit:
81/95HP
20/30EN
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ O O ]
EP: 120
Stats: 6/7/9/6/109 5/7
Typing: Water / Dragon
Abilities: Protosynthesis
Mood: Enraged
Status: Clear
Field: Clear​
Discord_fqfOLOmbPX.png
:golisopod:
"Boo"

Step 1
:walking wake:
Walking Wake flinched!

:shedinja:
Shedinja used Spite! -2EN
Walking Wake feels positively dreadful!

:shedinja::leftovers:
Shedinja muched on it's Leftovers! +6HP


Step 2
:walking wake:
Walking Wake used Flamethrower!
Crit(10, d240): 152 (No)
Effect (24, d240): 22 (Yes)
(9-3+(9-3))*1.5 = 18 DMG

:shedinja:
Shedinja used Noxious Flames! -6EN
Hit(216, d240): 185 (Yes)
Walking Wake was burned! -20EP
Walking Wake was badly poisoned! -20EP

:shedinja::leftovers:
Shedinja muched on it's Leftovers! +1HP

:walking wake::toxic orb:
Walking Wake was hurt by it's poison! -1EP

:walking wake::flame orb:
Walking Wake was hurt by it's burn! -2EP

:shedinja::flame orb:
Shedinja was hurt by it's burn! -2EP


:rotom: Round Summary :rotom:
:shedinja: HP: +6-183+1-2 = -13
:shedinja: EN: -2-6 = -8
:walking wake: EP: -20-20-1-2 = -43
Team Duo
Tech:
1
:sv/shedinja:
Kao
HP: 27/65
EN: 5/30
Stats: 4/4/2/3/40 1/1
Typing: Bug / Ghost
Abilities: Wonder Guard
Status: Burn
Field: Clear
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:kingambit:
81/95HP
20/30EN
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ O O ]
EP: 77 (64.2%)
Stats: 3/7/9/6/109 5/7
Typing: Water / Dragon
Abilities: Protosynthesis
Mood: Enraged
Status: Dread(Spite), Poison(2), Toxin, Burn
Field: Clear​

Wild mon to order
Doduodrio to order
 
Last edited:
Counterswitching to :kingambit: Rook the Kingambit holding nothing!

:sv/kingambit:
"We shall triumph over this fearsome adversary."

Kowtow Cleave - Kowtow Cleave
At the start of the step, IF Walking Wake's EP is greater than 30% and at most 40%, THEN throw an Ultra Ball
At the start of your turn, IF Walking Wake is under Protection, THEN use Ether (Kingambit) first instance and use Full Heal (Shedinja) second instance
 
Trek 3, Round 2

Team Duo
Tech:
1
:sv/kingambit:
Rook
HP: 81/95
EN: 20/30
Stats: 10/11/4/6/50 3/5
Typing: Dark / Steel
Abilities: Defiant, Supreme Overlord, Pressure
Status: Clear
Field: Clear
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:shedinja::leftovers:
27/65 HP
5/30 EN
Burn
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ O O ]
EP: 77 (64.2%)
Stats: 3/7/9/6/109 5/7
Typing: Water / Dragon
Abilities: Protosynthesis
Mood: Enraged
Status: Dread(Spite), Poison(2), Toxin, Burn
Field: Clear​
Discord_uyKH6GBcHb.png
:walking wake::ruby:
Walking Wake Terastalises!
Walking Wake is now a Steel type!

Step 1
:walking wake:
Walking Wake used Weather Ball!
Crit(10, d240): 63 (No)
(12+3-3+(11-6))*1.5 = 26 DMG

:kingambit:
Kingambit used Kowtow Cleave! -3EN
Crit (10, d240): 206 (No)
(9+3+(10-7))*1.5 = 23 DMG

:walking wake::flame orb:
Walking Wake was hurt by it's burn! -2EP


Step 2
:ultra ball:
Duo threw an Ultra Ball!
Ultra Ball was added to Walking Wake's Capture Tracker!

:walking wake:
Walking Wake used Weather Ball!
Crit(10, d240): 65 (No)
(12+3-3+(11-6))*1.5 = 26 DMG

:walking wake::flame orb:
Walking Wake was hurt by it's burn! -2EP


:rotom: Round Summary :rotom:
:kingambit: HP: -26-26 = -52
:kingambit: EN: -3
:walking wake: EP: -23-2-2 = -27
Team Duo
Tech:
1
:sv/kingambit:
Rook
HP: 29/95
EN: 17/30
Stats: 10/11/4/6/50 3/5
Typing: Dark / Steel
Abilities: Defiant, Supreme Overlord, Pressure
Status: Clear
Field: Clear
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:shedinja::leftovers:
27/65 HP
5/30 EN
Burn
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Harsh Sun​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ :ultra ball: O ]
EP: 50 (35.7%)
Stats: 3/7/11/6/109 5/7
Typing: Steel
Abilities: Protosynthesis
Mood: Enraged
Status: Dread(Spite), Burn
Field: Clear​

Wild Mon to order
Doduodrio to order
 
Last edited:
Counterswitching to :shedinja: Kao the Shedinja holding some :leftovers: Leftovers!

:ss/shedinja:
"......."

Leech Life - X-Scissor
At the start of your turn, IF Iron Leaves has Protection, THEN use Phantom Force
At the start of your turn, IF Iron Leaves has a Decoy, THEN use Fury Swipes
At the start of your turn, IF Iron Leaves doesn't have Dread, THEN use Spite
At the start of your turn, IF you have more than 6 EN AND Iron Leaves isn't poisoned AND Iron Leaves isn't burned, THEN use Noxious Fumes (Toxic + Will-O-Wisp)
 
Trek 3, Round 3

Team Duo
Tech:
1
:sv/shedinja:
Kao :leftovers: Leftovers
HP: 27/65
EN: 5/30
Stats: 4/4/2/3/40 1/1
Typing: Bug / Ghost
Abilities: Wonder Guard
Status: Burn
Field: Clear
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:kingambit:
29/95 HP
17/30 EN
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ O O O O ]
EP: 100 (100%)
Stats: 9/6/5/8/104 3/5
Typing: Grass / Psychic
Abilities: Quark Drive
Mood: Enraged
Status: Clear
Field: Clear​
Discord_oHPKsV6YMg.png
Step 1
:iron leaves:
Iron Leaves used Swords Dance!
Iron Leaves' attack rose sharply!

:shedinja:
Shedinja used Spite! -2EN
Iron Leaves feels positively dreadful!

:shedinja::leftovers:
Shedinja munched on it's Leftovers! +3HP

:shedinja::flame orb:
Shedinja was hurt by it's burn! -2EP


Step 2
:iron leaves:
Iron Leaves used Swords Dance!
Iron Leaves' attack rose sharply!

:shedinja:
Shedinja used Leech Life! -4EN
Crit(10, d240): 83 (No)
(8+3+(4-6))*2 = 18 DMG
Shedinja KO'd from exhaustion!
Shedinja's Wonder Guard brought it back from the brink!

:shedinja::leftovers:
Shedinja munched on it's Leftovers! +1HP (If there was any there to restore)

:shedinja::flame orb:
Shedinja was hurt by it's burn! -2EP


:rotom: Round Summary :rotom:
:shedinja: HP: reset, then -2
:shedinja: EN: reset
:iron leaves: EP: -18
Team Duo
Tech:
1
:sv/shedinja:
Kao :leftovers: Leftovers
HP: 63/65
EN: 30/30
Stats: 4/4/2/3/40 1/1
Typing: Bug / Ghost
Abilities: Wonder Guard
Status: Burn
Field: Clear
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:kingambit:
29/95 HP
17/30 EN
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ O O O O ]
EP: 82 (82%)
Stats: 9/6/5/8/104 3/5
Typing: Grass / Psychic
Abilities: Quark Drive
Mood: Enraged
Status: +4 Atk(5), Spite(Dread)
Field: Clear​

Wild mon to order
Doduodrio to order
 
Last edited:
:sv/iron leaves:
Throat Chop ~ Throat Chop
At start of step IF Shedinja is to use Toxic in combination THEN use Protect
At start of turn IF Shedinja has protection THEN use Coaching
[once] At start of turn IF Shedinja is to use Leech Life at least twice this round THEN use Imprison(Leech Life)
 
Trek 3, Round 3

Team Duo
Tech:
1
:sv/shedinja:
Kao :leftovers: Leftovers
HP: 63/65
EN: 30/30
Stats: 4/4/2/3/40 1/1
Typing: Bug / Ghost
Abilities: Wonder Guard
Status: Burn
Field: Clear
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:kingambit:
29/95 HP
17/30 EN
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ O O O O ]
EP: 82 (82%)
Stats: 9/6/5/8/104 3/5
Typing: Grass / Psychic
Abilities: Quark Drive
Mood: Enraged
Status: +4 Atk(5), Spite(Dread)
Field: Clear
:walking wake: :ruby:(Steel)
50 EP (35.7%)
Burn
[ :ultra ball: O ]
Discord_CrcbWuyw46.png
Step 1
:iron leaves:
Iron Leaves used Throat Chop!
Crit(10, d240): 235 (No)
(8-3+(9-4))*1.5 +16 = 31 DMG

:shedinja:
Shedinja used Will-O-Wisp! -3EN
Hit (204, d240): 135 (Yes)
Iron Leaves was burned! -20EP

:shedinja::leftovers:
Shedinja munched on it's Leftovers! +3HP

:iron leaves::flame orb:
Iron Leaves was hurt by it's burn! -2EP

:shedinja::flame orb:
Shedinja was hurt by it's burn! -2EP


Step 2
:hyper potion:
Duo used a hyper potion!
Kingambit HP 29->89

:iron leaves:
Iron Leaves used Throat Chop!
Crit(10, d240): 73 (No)
(8-3+(5-4))*1.5 +16 = 25 DMG

:shedinja::leftovers:
Shedinja munched on it's Leftovers! +1HP (If there was any there to restore)

:iron leaves::flame orb:
Iron Leaves was hurt by it's burn! -2EP

:shedinja::flame orb:
Shedinja was hurt by it's burn! -2EP


:rotom: Round Summary :rotom:
:shedinja: HP: -31+3-2-25+1-2 = -56
:shedinja: EN: -3
:iron leaves: EP: -20-2-2 = -24
Team Duo
Tech:
1
:sv/shedinja:
Kao :leftovers: Leftovers
HP: 7/65
EN: 27/30
Stats: 4/4/2/3/40 1/1
Typing: Bug / Ghost
Abilities: Wonder Guard
Status: Burn
Field: Clear
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:kingambit:
29/95 HP
17/30 EN
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ O O O O ]
EP: 58 (58%)
Stats: 5/6/5/8/104 3/5
Typing: Grass / Psychic
Abilities: Quark Drive
Mood: Enraged
Status: +4 Atk(3), Spite(Dread), Burn
Field: Clear
:walking wake: :ruby:(Steel)
50 EP (35.7%)
Burn
[ :ultra ball: O ]

Doduodrio to order
 
Last edited:
:sv/kingambit:
"With a deft twist of my blade... I can turn your advantage against you."

Kowtow Cleave - Kowtow Cleave
At the start of the step, IF Iron Leaves is to use a Protective Move, THEN use Ether (Kingambit)
At the start of your turn, IF Iron Leaves has a Decoy, THEN use Dual Chop
At the start of your turn, IF able, THEN use Foul Play
 
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