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Sucker Punch ~ Iron Defence(Quick)
At start of turn IF Shedinja has protection THEN use Swords Dance
At start of turn IF Shedinja has a decoy THEN use Snarl
[step 1]at start of turn IF Shedinja is to use aim THEN use Throat Chop
[step 1]at start of turn IF Shedinja is to use chill THEN use Throat Chop
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
Battlefield: Clear
Wild Pokémon
Golisopod Quick Claw
[ O ] EP: 92 (76.7%) Stats: 9/10/5/7/20 3/5 Typing: Bug / Water Abilities: Emergency Exit Mood: Curious Status: +4 Def(2), Paralysis(3), Quickness Field: Clear
Arena
Both mons were taunted!
Step 1 Golisopod used Sucker Punch!
Hit (216, d240): 160 (No)
(7-3+(9-4))*1.5 = 14 DMG
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
At the very heart of Area Zero is an anomalous, unnatural space of unrealized potential. Readings indicate that this space, deep within Area Zero's subterrane, is or once was a massive machine of unknown purpose. All that remains now is the distortion: A field of nonspace betwixt the known and unknown. And from within that space between, unrealized shapes perceive you.
Arena Effects:
Before first sending out, the referee must select a Tera Type of their choice for each Boss Pokemon in this trek.
The referee's switching rule is On in this Trek. Before sending out, move both Boss Pokemon to the referee's Bench.
Boss Pokemon are always Enraged.
While in this arena, the explorer's Pokemon each may Terastallize. Their Tera Type, if they don't have one, is the first type of their species.
While Walking Wake is in play and Terastallized:
The weather is always Sun, and other effects can't discard, create, or modify Weather.
Hydro Steam's type is Walking Wake's Tera Type.
While Iron Leaves is in play and Terastallized:
The terrain is always Electric Terrain, and other effects can't discard, create, or modify Terrain.
Psyblade's type is Iron Leaves' Tera Type.
This battle continues until the challenger loses; or until both Bosses are captured, fainted, and/or gone.
Camouflage: Normal | Nature Power: Terrain Pulse | Secret Power: The user Faints.
Conservation Reward: Per released capture in this Trek: One of the Explorer's Pokemon, or their recruited Pokemon, may unlock Terastal. (Release a Wayfinder caught in this Trek to obtain this.)
Walking Wake will be Tera Steel
Iron Leaves will be Tera Electric
Sending out Kao the Shedinja holding some Leftovers!
. _ .
Hex - Hex
At the start of your turn, IF Walking Wake is under Protection, THEN use Phantom Force
At the start of your turn, IF Walking Wake has a Decoy, THEN use Fury Swipes
At the start of your turn, IF Walking Wake doesn't have Dread, THEN use Spite
At the start of your turn, IF Walking Wake isn't poisoned AND Walking Wake isn't burned, THEN use Noxious Flames (Toxic + Will-O-Wisp)
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear
Wild Pokémon
Walking Wake
[ O O ] EP: 120 Stats: 6/7/9/6/109 5/7 Typing: Water / Dragon Abilities: Protosynthesis Mood: Enraged Status: Clear Field: Clear
"Boo"
Step 1 Walking Wake flinched!
Shedinja used Spite! -2EN
Walking Wake feels positively dreadful!
Shedinja muched on it's Leftovers! +6HP
Step 2 Walking Wake used Flamethrower!
Crit(10, d240): 152 (No)
Effect (24, d240): 22 (Yes)
(9-3+(9-3))*1.5 = 18 DMG
Shedinja used Noxious Flames! -6EN
Hit(216, d240): 185 (Yes)
Walking Wake was burned! -20EP
Walking Wake was badly poisoned! -20EP
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear
Wild Pokémon
Walking Wake
[ O O ] EP: 77 (64.2%) Stats:3/7/9/6/109 5/7 Typing: Water / Dragon Abilities: Protosynthesis Mood: Enraged Status: Dread(Spite), Poison(2), Toxin, Burn Field: Clear
Counterswitching to Rook the Kingambit holding nothing!
"We shall triumph over this fearsome adversary."
Kowtow Cleave - Kowtow Cleave
At the start of the step, IF Walking Wake's EP is greater than 30% and at most 40%, THEN throw an Ultra Ball
At the start of your turn, IF Walking Wake is under Protection, THEN use Ether (Kingambit) first instance and use Full Heal (Shedinja) second instance
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear
Wild Pokémon
Walking Wake
[ O O ] EP: 77 (64.2%) Stats:3/7/9/6/109 5/7 Typing: Water / Dragon Abilities: Protosynthesis Mood: Enraged Status: Dread(Spite), Poison(2), Toxin, Burn Field: Clear
Walking Wake Terastalises!
Walking Wake is now a Steel type!
Step 1 Walking Wake used Weather Ball!
Crit(10, d240): 63 (No)
(12+3-3+(11-6))*1.5 = 26 DMG
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Harsh Sun
Wild Pokémon
Walking Wake
[ O ] EP: 50 (35.7%) Stats:3/7/11/6/109 5/7 Typing: Steel Abilities: Protosynthesis Mood: Enraged Status: Dread(Spite), Burn Field: Clear
Counterswitching to Kao the Shedinja holding some Leftovers!
"......."
Leech Life - X-Scissor
At the start of your turn, IF Iron Leaves has Protection, THEN use Phantom Force
At the start of your turn, IF Iron Leaves has a Decoy, THEN use Fury Swipes
At the start of your turn, IF Iron Leaves doesn't have Dread, THEN use Spite
At the start of your turn, IF you have more than 6 EN AND Iron Leaves isn't poisoned AND Iron Leaves isn't burned, THEN use Noxious Fumes (Toxic + Will-O-Wisp)
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear
Wild Pokémon
Iron Leaves
[ O O O O ] EP: 100 (100%) Stats: 9/6/5/8/104 3/5 Typing: Grass / Psychic Abilities: Quark Drive Mood: Enraged Status: Clear Field: Clear
Step 1 Iron Leaves used Swords Dance!
Iron Leaves' attack rose sharply!
Shedinja used Spite! -2EN
Iron Leaves feels positively dreadful!
Shedinja munched on it's Leftovers! +3HP
Shedinja was hurt by it's burn! -2EP
Step 2 Iron Leaves used Swords Dance!
Iron Leaves' attack rose sharply!
Shedinja used Leech Life! -4EN
Crit(10, d240): 83 (No)
(8+3+(4-6))*2 = 18 DMG
Shedinja KO'd from exhaustion!
Shedinja's Wonder Guard brought it back from the brink!
Shedinja munched on it's Leftovers! +1HP (If there was any there to restore)
Shedinja was hurt by it's burn! -2EP
Round Summary HP: reset, then -2 EN: reset EP: -18
Team Duo
Tech: 1
Kao Leftovers HP: 63/65 EN: 30/30 Stats:4/4/2/3/40 1/1 Typing: Bug / Ghost Abilities: Wonder Guard Status: Burn Field: Clear
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear
Wild Pokémon
Iron Leaves
[ O O O O ] EP: 82 (82%) Stats: 9/6/5/8/104 3/5 Typing: Grass / Psychic Abilities: Quark Drive Mood: Enraged Status: +4 Atk(5), Spite(Dread) Field: Clear
Throat Chop ~ Throat Chop
At start of step IF Shedinja is to use Toxic in combination THEN use Protect
At start of turn IF Shedinja has protection THEN use Coaching
[once] At start of turn IF Shedinja is to use Leech Life at least twice this round THEN use Imprison(Leech Life)
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear
Wild Pokémon
Iron Leaves
[ O O O O ] EP: 82 (82%) Stats: 9/6/5/8/104 3/5 Typing: Grass / Psychic Abilities: Quark Drive Mood: Enraged Status: +4 Atk(5), Spite(Dread) Field: Clear
(Steel)
50 EP (35.7%)
Burn
[ O ]
Step 1 Iron Leaves used Throat Chop!
Crit(10, d240): 235 (No)
(8-3+(9-4))*1.5 +16 = 31 DMG
Shedinja used Will-O-Wisp! -3EN
Hit (204, d240): 135 (Yes)
Iron Leaves was burned! -20EP
Shedinja munched on it's Leftovers! +3HP
Iron Leaves was hurt by it's burn! -2EP
Shedinja was hurt by it's burn! -2EP
Step 2 Duo used a hyper potion!
Kingambit HP 29->89
Iron Leaves used Throat Chop!
Crit(10, d240): 73 (No)
(8-3+(5-4))*1.5 +16 = 25 DMG
Shedinja munched on it's Leftovers! +1HP (If there was any there to restore)
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear
Wild Pokémon
Iron Leaves
[ O O O O ] EP: 58 (58%) Stats:5/6/5/8/104 3/5 Typing: Grass / Psychic Abilities: Quark Drive Mood: Enraged Status: +4 Atk(3), Spite(Dread), Burn Field: Clear
"With a deft twist of my blade... I can turn your advantage against you."
Kowtow Cleave - Kowtow Cleave
At the start of the step, IF Iron Leaves is to use a Protective Move, THEN use Ether (Kingambit)
At the start of your turn, IF Iron Leaves has a Decoy, THEN use Dual Chop
At the start of your turn, IF able, THEN use Foul Play