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Facility Safari Zone: Prismaticism

Trek 1, Round 2

Prismaticism
:ss/darmanitan galar:
Darmanitan-Galar :choice band: Choice Band
HP: 78/100, EN: 88/100, Stats: 20/4/3/4/190, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status: +2 Atk (2 turns), Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb
:super potion: Super Potion

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/haxorus:
Haxorus :expert belt: Expert Belt
[ O O ]
EP: 10/90 (11.1%), Stats: 10/7/5/5/97, Typing: Dragon, Abilities: Rivalry / Mold Breaker / Unnerve
Mood: Irritated, Status: +2 Atk (5 turns), Field: Clear​
Step 1
:safari ball:
Prismaticism threw a Safari Ball!
Safari Ball was added to Haxorus's Capture Tracker!

:haxorus:
Haxorus used Iron Head!
Crit (1, d24): 23 (No), Flinch (No)
(8 + (10 - 4))*1.5 + (2 - 0)*4 + 4 = 33

Step 2
:park ball:
Prismaticism threw a Park Ball!
Park Ball was added to Haxorus's Capture Tracker!
Gotcha! Haxorus was caught!

:dratini: Round Summary :dratini:
:darmanitan galar: HP: -33
:darmanitan galar: EN: -0
:haxorus: EP: -0
Prismaticism
:ss/darmanitan galar:
Darmanitan-Galar :choice band: Choice Band
HP: 55/100, EN: 88/100, Stats: 20/4/3/4/190, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status: +2 Atk (1 turn), Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb
:super potion: Super Potion

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/haxorus:
Haxorus :expert belt: Expert Belt
[ :safari ball: :park ball: ]
EP: 10/90 (11.1%), Stats: 10/7/5/5/97, Typing: Dragon, Abilities: Rivalry / Mold Breaker / Unnerve
Mood: Irritated, Status: Caught, Field: Clear​
Prismaticism to release Haxorus, proceed, and use a medicine
 
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Trek 2: Ordeal of the Wing
The resilience and fortitude of the Dragon-type is the subject of the Order of the Wing's study. In this trial, aspirants must withstand the withering winds of the mountain alongside their Pokemon, while battling the undeterred native Dragons of the mountain ascent.

The accuracy checks, effect checks, and critical checks of actions of the explorer's Pokemon are Unlucky. (Roll them twice. The check fails if either roll fails.)​
The accuracy checks, effect checks, and critical checks of actions of the habitat's Pokemon are Lucky. (Roll them twice. The check fails only if both rolls fail.)​
Camouflage: Flying | Nature Power: Twister | Secret Power: Inflict Confusion on the defender for their next turn.​


Conservation Reward: 1x:fast ball:Fast Ball (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :focus sash:Focus Sash
  • :weakness policy:Weakness Policy
  • :sticky barb:Sticky Barb

A wild Salamence appeared holding a Focus Sash!
:sv/salamence:
Salamence
Level 2

Typing: Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie

Field Assist: Take Flight
The Pokemon can help others flee from unwanted battles by carrying them with haste or by taking to the skies.
The explorer can Escape by discarding any single item. (As many times as desired.)​
Battle Assist: Flying Boost
The Pokemon can teach other Pokemon the agility of Flying-types.
The explorer's active Pokemon have Wind Rider and Big Pecks, in addition to their other abilities.​

Capture Tracker: [ O O ]

EP: 100
Attack: 10
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down

:bw/salamence::focus sash:
You accidentally disturb a wild Salamence who seems displeased to have its nap interrupted.

Prismaticism to send out, equip, and order
 
Trek 2, Round 1

Prismaticism
:ss/darmanitan galar:
Darmanitan-Galar :choice band: Choice Band
HP: 55/100, EN: 88/100, Stats: 20/4/3/4/190, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status: OK, Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb
:super potion: Super Potion

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/salamence:
Salamence :focus sash: Focus Sash
[ O O ]
EP: 100/100 (100.0%), Stats: 10/6/8/6/100, Typing: Dragon / Flying, Abilities: Intimidate / Moxie
Mood: Curious, Status: OK, Field: Clear​
:super potion:
Prismaticism used a Super Potion on Darmanitan!
Darmanitan recovered health! (+40 HP)

:salamence:
Salamence is intimidating...
Darmanitan's Attack fell! (-1 Atk, next 6 turns)

Step 1
:darmanitan galar:
Darmanitan used Ice Punch! (-6 EN)
Crit (1, 2d24): 8, 3 (No), Frost (1, 2d10): 1, 5 (No)
((8 + 3 + (20 - 6))*2 + (0 - 1)*3)*0.5 => 24

:salamence:
Salamence used Substitute! (-15 EP)
Salamence made a substitute! (Decoy, 10 HP)

Step 2
:darmanitan galar:
Darmanitan used Encore! (-10 EN)
Salamence received an encore! (Encore, next 2 rounds)

:salamence:
Salamence used Dragon Dance!
Salamence's Attack rose! (+1 Atk, next 4 turns)
Salamence's Speed rose! (+1 Spe, next 4 turns)
(Salamence's Speed is now 175)

:darmanitan galar zen:
Darmanitan is feeling super zen!
Darmanitan transformed into its Zen Forme!

:salamence::focus sash:
Salamence dropped its Focus Sash...

:dratini: Round Summary :dratini:
:darmanitan galar zen: HP: +40
:darmanitan galar zen: EN: -6-10 = -16
:salamence: EP: -24-15 = -39
Prismaticism
:ss/darmanitan galar zen:
Darmanitan-Galar :choice band: Choice Band
HP: 95/100, EN: 72/100, Stats: 22/4/3/4/270, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status:
-1 Atk (4 turns), Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/salamence:
Salamence
[ O O ]
EP: 61/100 (61.0%), Stats: 10/6/8/6/175, Typing: Dragon / Flying, Abilities: Intimidate / Moxie
Mood: Irritated, Status: Decoy (10 HP), Encore (Substitute, 2 rounds), +1 Atk (4 turns), +1 Spe (4 turns), Field: Clear​
 
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:bw/salamence:
Salamence rips up the mountainside, leaving destruction in its wake.

Stone Edge - Stone Edge
At the start of your turn, IF Darmanitan is under Protection, THEN use Dragon Dance
 
Trek 2, Round 2

Prismaticism
:ss/darmanitan galar zen:
Darmanitan-Galar :choice band: Choice Band
HP: 95/100, EN: 72/100, Stats: 22/4/3/4/270, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status:
-1 Atk (4 turns), Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/salamence:
Salamence
[ O O ]
EP: 61/100 (61.0%), Stats: 10/6/8/6/175, Typing: Dragon / Flying, Abilities: Intimidate / Moxie
Mood: Irritated, Status: Decoy (10 HP), Encore (Substitute, 2 rounds), +1 Atk (4 turns), +1 Spe (4 turns), Field: Clear​
Step 1
:darmanitan galar zen:
Darmanitan is absorbing sunlight!

:salamence:
Salamence used Stone Edge!
Miss (5, 2d5): 5, 5 (Yes)
But it missed...

:darmanitan galar zen:
Darmanitan used Solar Beam! (-8 EN)
Salamence's substitute took damage! (10 - 12 = -2 HP)
Salamence's substitute faded...

Step 2
:darmanitan galar zen:
Darmanitan used Ice Punch! (-6 EN)
Crit (1, 2d24): 5, 11 (No), Frost (1, 2d10): 1, 7 (No)
(8 + 3 + (22 - 6))*2 + (0 - 1)*3 = 51

:salamence:
Salamence used Substitute! (-0 EP)
Salamence created a substitute! (Decoy, 10 HP)

:darmanitan galar:
Darmanitan is no longer feeling zen!
Darmanitan transformed into its default Forme!

:dratini: Round Summary :dratini:
:darmanitan galar: HP: -0
:darmanitan galar: EN: -8-6 = -14
:salamence: EP: -51
Prismaticism
:ss/darmanitan galar:
Darmanitan-Galar :choice band: Choice Band
HP: 95/100, EN: 58/100, Stats: 20/4/3/4/190, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status: -1 Atk (2 turns), Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/salamence:
Salamence
[ O O ]
EP: 10/100 (10.0%), Stats: 10/6/8/6/175, Typing: Dragon / Flying, Abilities: Intimidate / Moxie
Mood: Irritated, Status: Decoy (10 HP), Encore (Substitute, 1 round), +1 Atk (2 turns), +1 Spe (2 turns), Field: Clear​
Prismaticism to order
 
Trek 2, Round 3

Prismaticism
:ss/darmanitan galar:
Darmanitan-Galar :choice band: Choice Band
HP: 95/100, EN: 58/100, Stats: 20/4/3/4/190, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status: -1 Atk (2 turns), Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/salamence:
Salamence
[ O O ]
EP: 10/100 (10.0%), Stats: 10/6/8/6/175, Typing: Dragon / Flying, Abilities: Intimidate / Moxie
Mood: Irritated, Status: Decoy (10 HP), Encore (Substitute, 1 round), +1 Atk (2 turns), +1 Spe (2 turns), Field: Clear​
Step 1
:darmanitan galar:
Darmanitan used Protect! (-12 EN)
Darmanitan protected itself! (Protection)

:salamence:
Salamence used Dragon Dance!
Salamence's Attack rose! (+2 Atk, next 4 turns)
Salamence's Speed rose! (+2 Spe, next 4 turns)
(Salamence's Speed is now 250)

Step 2
:safari ball:
Prismaticism threw a Safari Ball!
Safari Ball was added to Salamence's Capture Tracker!
Salamence got Recovery Aid 10!

:salamence:
Salamence used Struggle!
Crit (1, 2d24): 11, 12 (No)
(5 + (10 - 4))*1 + (2 - 0)*4 = 19
Salamence was hurt by the recoil! (-0 EP)

(Darmanitan's Attack stage returned to normal)

:salamence:
Salamence recovered health! (+10 EP)

:darmanitan galar zen:
Darmanitan is feeling super zen!
Darmanitan transformed into its Zen Forme!

:dratini: Round Summary :dratini:
:darmanitan galar zen: HP: -19
:darmanitan galar zen: EN: -12
:salamence: EP: +10
Prismaticism
:ss/darmanitan galar zen:
Darmanitan-Galar :choice band: Choice Band
HP: 76/100, EN: 46/100, Stats: 22/4/3/4/270, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status:
OK, Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/salamence:
Salamence
[ :safari ball: O ]
EP: 20/100 (20.0%), Stats: 10/6/8/6/250, Typing: Dragon / Flying, Abilities: Intimidate / Moxie
Mood: Irritated, Status: Decoy (10 HP), Encore (Substitute, 1 round), +2 Atk (3 turns), +2 Spe (3 turns), Recovery Aid 10 (Safari Ball) Field: Clear​
 
Trek 3: Ordeal of the Eye
The intellect and cleverness of the Dragon is the creed of the Order of the Eye. Their trial is no trial, should the aspirant be worthy. Indeed, if the aspirant possesses the might of a Dragon, then a simple battle should be no Ordeal at all.
sage.png
[img]https://play.pokemonshowdown.com/sprites/trainers/sage.png[/img]
At the summit of the mountain, the Temple Master battles the aspirant with their esrtwhile prize: The right to take home powerful and well-trained Dragon-type Pokemon from the mountain, for which they must prove themselves worthy.

The referee may issue orders to Wild Pokemon as if they are Threatened.​
Camouflage: Dragon | Nature Power: Dragon Energy | Secret Power: The user calls and attempts Outrage.​


Conservation Reward: 1x:wide lens:Wide Lens or 3:rare candy:RC (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :shell bell:Shell Bell
  • :journal:Adventure Rules
  • :power weight:Power Weight

The marked Garchomp appeared holding a Shell Bell!
:sv/garchomp:
Garchomp
Level 2

Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Ground Boost
The Pokemon can teach other Pokemon the grit of Ground-types.
The explorer's active Pokemon have Stamina, in addition to their other abilities.​

Capture Tracker: [ O O ]

EP: 110
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down

sage.png

"Your final trial awaits, young challenger. If you are able to demonstrate your prowess in battle, you shall earn the right to train a Dragon of your own... or a Legendary bird Pokémon, I suppose."

:bw/garchomp::shell bell:
Garchomp stomps into the arena and gives a mighty roar!

Prismaticism to send out, equip, and order
 
Trek 3, Round 1

Prismaticism
:ss/darmanitan galar:
Darmanitan-Galar :choice band: Choice Band
HP: 76/100, EN: 46/100, Stats: 20/4/3/4/190, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status: OK, Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/garchomp:
Garchomp
[ O O ]
EP: 110/110 (100.0%), Stats: 9/7/6/6/102, Typing: Dragon / Ground, Abilities: Sand Veil / Rough Skin
Mood: Curious, Status: OK, Field: Clear​
Step 1
:darmanitan galar:
Darmanitan used Ice Punch! (-6 EN)
Crit (1, d24): 14 (No), Frost (1, d10): 8 (No)
(8 + 3 + (20 - 7))*2 = 48
Darmanitan was hurt by Garchomp's Rough Skin! (-10 HP)

:garchomp:
Garchomp used Swagger!
Miss (18 - 20, d20): 16 (No)
Darmanitan's Attack sharply rose! (+2 Atk, next 3 turns)
Darmanitan became confused! (Confusion, next 1 turn)

Step 2
:darmanitan galar:
Darmanitan used Ice Punch! (-6 EN)
Crit (1, d24): 14 (No), Frost (1, d10): 6 (No)
(8 + 3 + (20 - 7))*2 + (2 - 0)*4 => 51
Darmanitan was hurt by Garchomp's Rough Skin! (-10 HP)
Darmanitan hurt itself in its confusion! (-26 HP)
(Darmanitan's Confusion wore off)

:garchomp:
Garchomp used Iron Head!
Crit (1, d24): 2 (No), Flinch (No)
(8 + (9 - 4))*1.5 => 20

:dratini: Round Summary :dratini:
:darmanitan galar: HP: -10-10-26-20 = -66
:darmanitan galar: EN: -6-6 = -12
:garchomp: EP: -48-51 = -99
Prismaticism
:ss/darmanitan galar:
Darmanitan-Galar :choice band: Choice Band
HP: 10/100, EN: 34/100, Stats: 20/4/3/4/190, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status: +2 Atk (2 turns), Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/garchomp:
Garchomp
[ O O ]
EP: 11/110 (10.0%), Stats: 9/7/6/6/102, Typing: Dragon / Ground, Abilities: Sand Veil / Rough Skin
Mood: Irritated, Status: OK, Field: Clear​
 
sage.png

"That's it, Garchomp! Good work!"

:bw/garchomp:
Garchomp hardens its skull and prepares to strike again.

Iron Head - Iron Head
At the start of the step, IF Darmanitan is to use a Medicine, THEN use Swords Dance
At the start of your turn, IF Darmanitan is under Protection, THEN use Swords Dance
 
Trek 3, Round 2

Prismaticism
:ss/darmanitan galar:
Darmanitan-Galar :choice band: Choice Band
HP: 10/100, EN: 34/100, Stats: 20/4/3/4/190, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status: +2 Atk (2 turns), Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/garchomp:
Garchomp
[ O O ]
EP: 11/110 (10.0%), Stats: 9/7/6/6/102, Typing: Dragon / Ground, Abilities: Sand Veil / Rough Skin
Mood: Irritated, Status: OK, Field: Clear​
Step 1
:energy root:
Prismaticism used an Energy Root on Darmanitan!
Darmanitan recovered health! (+70 HP)
The herbal medicine is super bitter! (-15 EN)

:garchomp:
Garchomp used Swords Dance!
Garchomp's Attack sharply rose! (+2 Atk, next 5 turns)

Step 2
:safari ball:
Prismaticism threw a Safari Ball!
Safari Ball was added to Garchomp's Capture Tracker!
Garchomp got Recovery Aid 10!

(Darmanitan's Attack stage returned to normal)

:garchomp:
Garchomp used Iron Head!
Crit (1, d24): 18 (No), Flinch (No)
(8 + (9 - 4))*1.5 + (2 - 0)*4 => 28

:garchomp:
Garchomp recovered health! (+10 EP)

:dratini: Round Summary :dratini:
:darmanitan galar: HP: +70-28 = +42
:darmanitan galar: EN: -15
:garchomp: EP: +10
Prismaticism
:ss/darmanitan galar:
Darmanitan-Galar :choice band: Choice Band
HP: 52/100, EN: 19/100, Stats: 20/4/3/4/190, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status: OK, Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/garchomp:
Garchomp
[ :safari ball: O ]
EP: 21/110 (19.1%), Stats: 9/7/6/6/102, Typing: Dragon / Ground, Abilities: Sand Veil / Rough Skin
Mood: Irritated, Status: +2 Atk (4 turns), Recovery Aid (10), Field: Clear​
Prismaticism to order
 
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