• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

Facility Safari Zone: Sivanandi

who let the dogs out?
also revive used on the giraffe​
Trek 4: The Throne
  • 1 Path
  • Arena Move: Odor Sleuth
  • :rockruff:Rockruff-Dusk
:sv/rockruff:
The Lord of Mutts (Rockruff-Dusk)
Level 1

Typing: Rock
Abilities: Own Tempo
Traits: Wild, Boss Immunities

HP: 80 (Unchanged)
En: Default
Capture Tracker: [ O ]
Attack: 5
Defen.: 3
Sp.Atk: 3
Sp.Def: 3
Speed: 60
Size: 1
Weight: 1


Movepool

Level 0
Crunch
Earth Power
Facade
Fire Fang
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Fang
Toxic
Zen Headbutt

Level 1
Bite
Charm
Confide
Double Team
Echoed Voice
Helping Hand
Howl
Iron Defense
Mud-Slap
Rock Climb
Rock Throw
Sand Attack
Sandstorm
Scary Face
Stealth Rock
Sucker Punch
Swagger
Taunt
:sv/rockruff:
The Lord of Mutts appeared!
Sivanandi to send out, equip, and order
Flare to order then ref
​
 
:sv/farigiraf:

The return of Agent “Auto” the Farigiraf holding the :luck incense:Luck Incense

Earthquake | Earthquake
This step IF you have flinching THEN use Rock Smash
[Once] This step IF Rockruff has protection THEN use Chill

Lunaflare
 
Team Siva:
x1:shell bell:Shell Bell
x1:luck incense:Luck Incense
x1:revive:Revive
x1:item urge:Blank Record
x1:item urge:Blank Record
:sv/farigiraf:
Agent "Auto" (Farigiraf)
Level: 1
Held Item: N/A
Typing: Normal/Psychic
Abilities: Cud Chew, Armor Tail Hidden Ability: Sap Sipper (Locked)
HP: 42/105
EN: 17/30
7/5/8/5/60
Size: 6
Weight: 5
Status: OK
:sv/chromera:
Agent "Tone" (Chromera)
Level: 1
Held Item: :shell bell: Shell Bell
Typing: Ground
Abilities: Color Change
HP: 49/90
EN: 20/30
6/8/8/7/100
Size: 4
Weight: 6
Status: +1 Song


Team Safari:
:sv/rockruff:
The Lord of Mutts (Rockruff-Dusk)
Level 1
Typing
: Rock
Abilities: Own Tempo
Traits: Wild, Boss Immunities
HP: 80/80
EN: 30/30
Capture Tracker: [ O ]
5 / 3 / 3 / 3 / 60
Size: 1
Weight: 1
Status: OK​

560, 22, 151, 593, 481, 457, 260, 361, 284, 218, 577, 577, 523, 557, 308, 380, 312, 275, 438, 263
:farigiraf: Auto used Earthquake! (-3 EN)
(<= 25 crit, 560, no crit)
:rockruff: The wild Lord of Mutts suffered 20 damage! ((10 + 6 - 3) * 1.5 = 19.5
:rockruff: The wild Lord of Mutts used Iron Defense! (+2 Def stages)
:farigiraf: Auto used Earthquake! (-3 EN)
(<= 25 crit, 22, yes crit)
:rockruff: The wild Lord of Mutts suffered 16 damage! (10 + 3 + 6 -3) * 1.5 - 8 = 16.0
:rockruff: The wild Lord of Mutts used Crunch!
(<= 25 crit, 151, no crit)
(<= 120 def drop. 593, no def drop)

:farigiraf: Auto suffered 12 damage! (8 + 5 - 5) * 1.5 = 12.0
Team Siva:
x1:shell bell:Shell Bell
x1:luck incense:Luck Incense
x1:revive:Revive
x1:item urge:Blank Record
x1:item urge:Blank Record
:sv/farigiraf:
Agent "Auto" (Farigiraf)
Level: 1
Held Item: :luck incense: Luck Incense
Typing: Normal/Psychic
Abilities: Cud Chew, Armor Tail Hidden Ability: Sap Sipper (Locked)
HP: 30/105
EN: 11/30
7/5/8/5/60
Size: 6
Weight: 5
Status: OK
:sv/chromera:
Agent "Tone" (Chromera)
Level: 1
Held Item: :shell bell: Shell Bell
Typing: Ground
Abilities: Color Change
HP: 49/90
EN: 20/30
6/8/8/7/100
Size: 4
Weight: 6
Status: +1 Song


Team Safari:
:sv/rockruff:
The Lord of Mutts (Rockruff-Dusk)
Level 1
Typing
: Rock
Abilities: Own Tempo
Traits: Wild, Boss Immunities
HP: 44/80
EN: 30/30
Capture Tracker: [ O ]
5 / 3 / 3 / 3 / 60
Size: 1
Weight: 1
Status: +2 Def stages
​
Flare to order
Sivanandi to order
Flare to ref
​
 
:sv/rockruff:

:Crunch ~ Crunch

This step IF Farigiraf has Protecrion THEN use Swords Dance
This step IF Farigiraf is to use Earthquake THEN use Protect​
 
Team Siva:
x1:shell bell:Shell Bell
x1:luck incense:Luck Incense
x1:revive:Revive
x1:item urge:Blank Record
x1:item urge:Blank Record
:sv/farigiraf:
Agent "Auto" (Farigiraf)
Level: 1
Held Item: :luck incense: Luck Incense
Typing: Normal/Psychic
Abilities: Cud Chew, Armor Tail Hidden Ability: Sap Sipper (Locked)
HP: 30/105
EN: 11/30
7/5/8/5/60
Size: 6
Weight: 5
Status: OK
:sv/chromera:
Agent "Tone" (Chromera)
Level: 1
Held Item: :shell bell: Shell Bell
Typing: Ground
Abilities: Color Change
HP: 49/90
EN: 20/30
6/8/8/7/100
Size: 4
Weight: 6
Status: +1 Song


Team Safari:
:sv/rockruff:
The Lord of Mutts (Rockruff-Dusk)
Level 1
Typing
: Rock
Abilities: Own Tempo
Traits: Wild, Boss Immunities
HP: 44/80
EN: 30/30
Capture Tracker: [ O ]
5 / 3 / 3 / 3 / 60
Size: 1
Weight: 1
Status: +2 Def stages
​
:rockruff: The wild Lord of Mutts used Protect!
:farigiraf: Auto used Earthquake! (-3 EN)
:rockruff: The wild Lord of Mutts protected itself!
:farigiraf: Auto's trainer threw one :safari ball: Safari Ball!
:rockruff: Gotcha! The Lord of Mutts was caught!

Team Siva:
x1:shell bell:Shell Bell
x1:luck incense:Luck Incense
x1:revive:Revive
x1:item urge:Blank Record
x1:item urge:Blank Record
:sv/farigiraf:
Agent "Auto" (Farigiraf)
Level: 1
Held Item: :luck incense: Luck Incense
Typing: Normal/Psychic
Abilities: Cud Chew, Armor Tail Hidden Ability: Sap Sipper (Locked)
HP: 30/105
EN: 9/30
7/5/8/5/60
Size: 6
Weight: 5
Status: OK
:sv/chromera:
Agent "Tone" (Chromera)
Level: 1
Held Item: :shell bell: Shell Bell
Typing: Ground
Abilities: Color Change
HP: 49/90
EN: 20/30
6/8/8/7/100
Size: 4
Weight: 6
Status: +1 Song


Team Safari:
:sv/rockruff:
The Lord of Mutts (Rockruff-Dusk)
Level 1
Typing
: Rock
Abilities: Own Tempo
Traits: Wild, Boss Immunities
HP: 44/80
EN: 30/30
Capture Tracker: [ :safari ball: ]
5 / 3 / 3 / 3 / 60
Size: 1
Weight: 1
Status: Captured​
 
Trainer Sivanandi is victorious!

Siva
earns 25 EXP for :farigiraf: Auto and 25 EXP for :chromera: Tone, 3 :rare candy: TC, 1 :amulet coin: RC, 1 :deviant voucher: Deviant Voucher, and one Pokemon captured with 15 EXP for whichever is chosen (:houndoom: or :rockruff:) and spends 8 :tea: JC

Flare
earns 3 :amulet coin: RC and 10 :tea: JC
 
Backpack:
1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest
1x :choice band:Choice Band

Team
:sv/kingambit:
Agent "Zugzwang" (Kingambit)
Level 4

Disciplines:
Lv2 - Vigorous - Overheal 8 HP.
Lv3 - Kindled - Burn lowers attacking stat by two (2).
Lv4 - Insistent - Ignores foes' Imprison.

Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure

HP: 95
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5

Agent Zugzwang. A member of team SF.
Areas of expertise: Board games, Staring contests, Violence


Combinations (6 / 6)
Iron Head + Snarl "Zwischenzug"
Knock Off + Mean Look "Battery"
Low Sweep + Thunder Wave "Traxler Counterattack"
Pursuit + Spite "Cross-Pin"
Magnet Rise + Sucker Punch "Luft"
Power-Up Punch + Dual Chop "Ladder Mate"

Movepool

Level 0
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Kowtow Cleave
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

Level 4
Embargo
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Fairy)
Hyper Beam
Magnet Rise
Mean Look
Retaliate
Snatch
Spite
Tera Blast
:sv/miasmaw:
Agent "Speed Blitz" (Miasmaw)
Level 3 — EXP: 40 / 70

Disciplines:
Lv2 - Vigorous - Overheal 8 HP.
Lv3 - Surefooted - Damage dealt to the user by Entry Hazards is halved.

Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes

HP: 90
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4

Combinations (4 / 4)
Pin Missile + Crunch "Dura Negation"
Screech + Swords Dance "Bloodlusted"
Bulldoze + Iron Tail "Curbstomp"
Breaking Swipe + Fire Fang "Firepower"

Agent Speed Blitz. A member of Team SF.
Areas of expertise: Animated series, Social media, Woodworking


Movepool

Level 0
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Leech Life
Lunge
Outrage
Pounce
Skitter Smack
Struggle Bug
Super Fang
U-turn

Ground Zero Anomaly Expedition
Level 4

Paldea's Area Zero is still largely unexplored. Even in this era of globalized competition, trainers of sufficient caliber to brave the crater's dangers are in short supply.

A recent power surge from the abandoned lab has caused drastic shifts in the environment, which the Mesagoza Academy would like to see investigated. Unfortunately, access is severely restricted to top scientists, which you are not. However, scientists are helpless against the unusually strong Pokemon of the Area and are in need of strong Trainers to act as their escort during their missions, and that's where you come in.


Safari Supplier: Mesagoza Academy

teacher.png

[IMG]https://play.pokemonshowdown.com/sprites/trainers/teacher.png[/IMG]
The leading institution in Area Zero research and the one who assigned you your current task. The Academy is giving you full access to its resources, from advanced Balls to all sorts of medicines. According to the faculty, you'll be needing everything you can carry.
  • 1x :super potion:Super Potion
  • 1x :max revive:Max Revive
  • 2x :luxury ball:Luxury Ball
  • 2x :level ball:Level Ball
  • 1x :x attack:X Attack
  • 1x :x spatk:X Sp. Atk
(+Standard Supplier offerings)​

Habitat Layout
Treks 1 and 2: Center Crater Descent
  • 2 Paths, Even Shuffle, No Repeats
  • Population is dependent on the First Types of the player's Pokemon. (Nidoking is Poison / Ground, and contributes Poison to the pool.)
  • If both of the explorer's Pokemon have the same First Type, add a randomized second type to the pool each Trek.
Trek 3: Ground Zero Arrival
At the very heart of Area Zero is an anomalous, unnatural space of unrealized potential. Readings indicate that this space, deep within Area Zero's subterrane, is or once was a massive machine of unknown purpose. All that remains now is the distortion: A field of nonspace betwixt the known and unknown. And from within that space between, unrealized shapes perceive you.​
  • 1 Path
  • Before first sending out, the referee must select a Tera Type of their choice for Walking Wake, and a different one for Iron Leaves
  • The referee's Team Size and Selection Size are each 2. Walking Wake and Iron Leaves are the referee's reserve.
  • The referee's Switching Rule is On.
  • The referee continues to battle after one Wild Pokemon is captured or defeated.
  • While Walking Wake is Terastallized and in play: The arena has Sun in addition to other Weather.
  • While Iron Leaves is Terastallized and in play: The arena has Electric Terrain in addition to other Terrain.
  • :walking wake:Walking Wake, :iron leaves:Iron Leaves.
Types: Dark/Bug
possible mon: :vikavolt::kleavor::golisopod::muk-alola::grimmsnarl::tyranitar:
1787657595140.png

Path 1: :tyranitar::kleavor::muk-alola:
Path 2: :vikavolt::golisopod::grimmsnarl:

Sivanandi to use medicine and choose a path.
 
1787668297762.png

You hear a loud buzzing noise. I hope you brought a big enough fly swatter.
:sv/vikavolt:
:sv/vikavolt:
Vikavolt
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Bug/Electric
Abilities: Levitate (Solo)
Traits: Wild

HP: 90 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 5
Defen.: 7
Sp.Atk: 10
Sp.Def: 6
Speed: 43
Size: 2
Weight: 3


Movepool
Level 0
Air Slash
Bug Bite
Bug Buzz
Crunch
Energy Ball
Facade
Flash Cannon
Light Screen
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
X-Scissor

Level 1
Agility
Bite
Charge
Confide
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Harden
Iron Defense
Mud-Slap
Rain Dance
Roost
Shock Wave
Spark
Sticky Web
Swagger
Swift
Vise Grip

Level 2
Rising Voltage
Solar Beam
String Shot
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3
Acrobatics
Attract
Baton Pass
Bulldoze
Charge Beam
Dig
Electro Ball
Electroweb
Fly
Frustration
Laser Focus
Lunge
Mud Shot
Pounce
Return
Skitter Smack
Sky Drop
Struggle Bug
Volt Switch

Level 4
Endure
Giga Impact
Guillotine
Hidden Power (Select a Hidden Power type)
Hyper Beam
Magnet Rise
Tera Blast
Sivanandi to send out and order
Wildlife to order
 
Last edited:
:sv/kingambit:

Sending out :kingambit:Agent “Zugzwang”
Discipline: Vigorous
Item: :assault vest:Assault Vest

Throat Chop | Kowtow Cleave
[Once] This step IF Vikavolt has protection THEN use Hone Claws and push back
[Step 1] This step IF Vikavolt is to use Zap Cannon or Thunder Wave once this step and once this round THEN use Snarl + Iron Head and push back
This step IF you are flinching THEN use Power-Up Punch

HeliosAflame
 
Last edited:
Round 1
Battlefield:
Team Siva tech: 3
:kingambit:kingambit :assault vest:Assault Vest
HP: 103/95 EN: 30/30
10/9/5/6/50 | 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: vigorous
Overheal 8 HP.
Status: none
Stages: none
:miasmaw:
1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest (kingambit)
1x :choice band:Choice Band
Team wildlife tech: 3
:vikavolt:vikavolt
HP: 90/90 EN: 30/30
5/7/10/6/43 | 2/3
Types: Bug/Electric
Abilities: Levitate

​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1787742110656.png

:kingambit::vikavolt:
:vikavolt: floats ominously and far away
Step 1:
:kingambit: throat chop
-3 en
338 crit no
(8 + 10 + 4 - 7) = 15 damage
:vikavolt: is silenced (6t)
:vikavolt: zap cannon
-4 en
316 miss
:vikavolt: is no longer distant
Step 2:
:kingambit: kowtow cleave
-3 en
19 crit yes
(9 + 10 + 4 + 3- 7) = 19 damage
:vikavolt: zap cannon
-4 en
140 hit
179 crit no
(12 + 10 + 4 - 11) = 15 damage
:kingambit: is paralyzed(2)
para intensifies

Battlefield:
Team Siva tech: 3
:kingambit:kingambit :assault vest:Assault Vest
HP: 88/95 EN: 24/30
10/9/5/6/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: vigorous
Overheal 8 HP.
Status: para(3)
Stages: none
:miasmaw:
1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest (kingambit)
1x :choice band:Choice Band
Team wildlife tech: 3
:vikavolt:vikavolt
HP: 56/90 EN: 22/30
5/7/10/6/43 | 2/3
Types: Bug/Electric
Abilities: Levitate​
wildlife to order
siva to order
 
Last edited:
Round 2
Battlefield:
Team Siva tech: 3
:kingambit:kingambit :assault vest:Assault Vest
HP: 88/95 EN: 24/30
10/9/5/6/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: vigorous
Overheal 8 HP.
Status: para(3)
Stages: none
:miasmaw:
1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest (kingambit)
1x :choice band:Choice Band
Team wildlife tech: 3
:vikavolt:vikavolt
HP: 56/90 EN: 22/30
5/7/10/6/43 | 2/3
Types: Bug/Electric
Abilities: Levitate​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1787752983544.png

:kingambit::vikavolt:
Step 1:

:vikavolt: roost
-5 en
+20 hp
:kingambit: toxic
-3 en
145 hit yes
:vikavolt: is poisoned(5)
:kingambit: vest lock (2t)
:vikavolt: takes 5 damage
Step 2:

:vikavolt: chill
+20 en
fatigued

:kingambit:payback
-3 en
15 crit yes (real)
(10 + 10 + 4 + 3 - 7) = 20 damage
:vikavolt: takes 5 damage
para intensifies

Battlefield:
Team Siva tech: 3
:kingambit:kingambit :assault vest:Assault Vest
HP: 88/95 EN: 18/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: vigorous
Overheal 8 HP.
Status: para(4), vest lock (1t)
Stages: none
:miasmaw:
1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest (kingambit)
1x :choice band:Choice Band
Team wildlife tech: 3
:vikavolt:vikavolt
HP: 46/90 EN: 30/30
5/7/10/6/43 | 2/3
Tracker: XXX
Types: Bug/Electric
Abilities: Levitate
Status: poisoned(5), fatigued​

siva to order
wildlife to order
 
Switching out!

:sv/miasmaw:
Sending out :miasmaw:Agent “Speed Blitz”
Discipline: Vigorous
Item: :choice band:Choice Band

Fire Fang | Fire Fang
[Once] This step IF Vikavolt is to use an action that costs 2 EN THEN use Aromatherapy and disable all other subs
[Once] This step IF Vikavolt is to use Endure THEN use Aromatherapy and disable all other subs
[Once] This step IF Vikavolt is to use a protective move THEN start orders Aromatherapy | Safari Ball and disable all other subs
This step IF Vikavolt has stun-proof THEN use Megahorn

HeliosAflame
 
Last edited:
Round 3
Battlefield:
Team Siva tech: 3
:miasmaw:miasmaw :choice band:Choice Band
HP: 98/90 EN: 30/30
15*/5/6/8/99 | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: None
Stages: None
:kingambit:kingambit :assault vest:Assault Vest
HP: 88/95 EN: 18/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: vigorous
Overheal 8 HP.
Status: para(4)
Stages: none
1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest (kingambit)
1x :choice band:Choice Band (miasmaw)
Team wildlife tech: 3
:vikavolt:vikavolt
HP: 46/90 EN: 30/30
5/7/10/6/43 | 2/3
Tracker: XXX
Types: Bug/Electric
Abilities: Levitate
Status: poisoned(5), fatigued​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1787773197045.png

:miasmaw::kingambit::vikavolt:
Step 1:
:miasmaw: fire fang
-3 en
9 crit yes (real)
503 effects no
(7 + 15 + 3- 7) * 1.5 = 27
choice lock (fire fang)
:vikavolt: thunder wave
-3 en
184 hit yes
:miasmaw: para(2)
:vikavolt: takes 5 damage
Step 2:
:miasmaw: fire fang
-3 en
172 crit no
500 effects no
(7 + 15 - 7) * 1.5 = 23
:vikavolt: faints!

Battlefield:
Team Siva tech: 3
:miasmaw:miasmaw :choice band:Choice Band
HP: 98/90 EN: 24/30
15*/5/6/8/99 | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(2)
Stages: None
:kingambit:kingambit :assault vest:Assault Vest
HP: 88/95 EN: 18/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: vigorous
Overheal 8 HP.
Status: para(4)
Stages: none
1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest (kingambit)
1x :choice band:Choice Band (miasmaw)
Team wildlife tech: 3
:vikavolt:vikavolt
HP: 0/90 EN: 30/30
5/7/10/6/43 | 2/3
Tracker: XXX
Types: Bug/Electric
Abilities: Levitate
Status: poisoned(5), fatigued​

siva clears the trek!

1787773379975.png

Path 1: :grimmsnarl::kleavor::muk-alola:
Path 2: :vikavolt::golisopod::tyranitar:

Sivanandi to use medicine and choose a path
 
1787774248140.png

:sv/grimmsnarl:
Grimmsnarl
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket
Traits: Wild

HP: 95 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4


Movepool
Level 0
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

Level 2
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief

Level 3
Attract
Body Slam
Chilling Water
Darkest Lariat
Drain Punch
Draining Kiss
Lash Out
Leech Life
Low Sweep
Parting Shot
Power Swap
Spirit Break
Throat Chop
Torment
Trailblaze

Level 4
Body Press
Endure
Fling
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Imprison
Metronome
Retaliate
Stomping Tantrum
Tera Blast
Wonder Room

Sivanandi to send out and order.
 
:sv/miasmaw:
Sending out :miasmaw:Agent “Speed Blitz”
Discipline: Vigorous
Item: nothing

U-turn | U-turn
This step IF you are flinching THEN use Smog
[Step 2] This step IF Grimmsnarl is to use Thunder Wave and you are faster THEN use Substitute
This step IF either you or Grimmsnarl have decoy or Switching THEN use Gunk Shot
This step IF you are paralyzed THEN use Aromatherapy
 
Round 1
Battlefield:
Team Siva tech: 3
:miasmaw:miasmaw
HP: 98/90 EN: 24/30
10*/5/6/8/50*| 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(2)
Stages: None
:kingambit:kingambit :assault vest:Assault Vest
HP: 88/95 EN: 18/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: vigorous
Overheal 8 HP.
Status: para(4)
Stages: none
1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest
1x :choice band:Choice Band
Team wildlife tech: 3
:grimmsnarl:grimmsnarl
HP: 95/95 EN: 30/30
9/5/7/6/60 | 3/4
Types: Dark/Fairy
Abilities: Prankster, Frisk, Pickpocket

Status: None
Stages: None​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1787811297274.png

:miasmaw::kingambit::grimmsnarl:
Step 1:
:miasmaw: para intensifies on entry
:miasmaw: sees they are para and sets their intent to aromatherapy
:grimmsnarl: taunt
-3 en
:miasmaw: is taunted (2t)
:miasmaw: taunted
Step 2:
:grimmsnarl: bulk up
-3 en
+1 ak, +1 def
:miasmaw: u-turn
-4 en
2 crit yes (are you for real)
(7 + 10 + 4 + 3 -5) - 5 = 14 damage
:miasmaw: gains switching
taunt falls off
:miasmaw: para intensifies

Battlefield:
Team Siva tech: 3
:miasmaw:miasmaw
HP: 98/90 EN: 20/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(4)
Stages: None
:kingambit:kingambit :assault vest:Assault Vest
HP: 88/95 EN: 18/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: vigorous
Overheal 8 HP.
Status: para(4)
Stages: none
1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest
1x :choice band:Choice Band
Team wildlife tech: 3
:grimmsnarl:grimmsnarl
HP: 81/95 EN: 24/30
9/5/7/6/60 | 3/4
Types: Dark/Fairy
Abilities: Prankster, Frisk, Pickpocket

Status: None
Stages: +1 atk, +1 def​
Sivanandi to send out kingambit
wildlife to order
Sivanandi to order
 
Back
Top