Salamence (Placeholder)

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Salamence
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[Overview]

[SET]
name: Mixmence
move 1: Draco Meteor
move 2: Fire Blast / Flamethrower
move 3: Brick Break
move 4: Roost
item: Life Orb
ability: Intimidate
nature: Rash
evs: 80 HP / 252 SpA / 176 Spe

[Set Comments]

[Additional Comments]
  • Alternate EV Spread: 16 Atk / 240 SpA / 252 Spe - The Atk EVs given ensure that the standard Blissey will always be 2HKOed by a combination of Draco Meteor and Outrage, as well as getting KOes on other Pokemon; the rest of the EVs are self explanatory: 240 SpA EVs strengthens Draco Meteor, while 252 Spe Evs outruns un-scarfed Sazandora and ties with un-boosted Urugamosu

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Roost / Fire Blast
item: Life Orb
nature: Jolly / Naive
evs: 4 HP / 252 Atk / 252 Spe

[Set Comments]

[Additional Comments]


[SET]
name: Mixed Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Draco Meteor
move 4: Fire Blast / Earthquake
item: Life Orb
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[Set Comments]

[Additional Comments]

[SET]
name: FatMence
move 1: Dragon Tail / Toxic
move 2: Fire Blast / Flamethrower
move 3: Roost
move 4: Wish / Roar
item: Leftovers
ability: Intimidate
nature: Bold / Impish
evs: 248 HP / 244 Def / 16 Spe


[Set Comments]

[Additional Comments]

[SET]
name: Bulky Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw
move 3: Fire Blast / Earthquake / Brick Break
move 4: Roost
item: Leftovers / Life Orb
ability: Intimidate
nature: Adamant
EVs: 248 HP / 56 Atk / 148 Def / 56 Spe


[Set Comments]

[Additional Comments]

[Team Options]

[Optional Changes]

[Counters]

[Dream World]
 
Please note that on the sets where the ability is recommended to be Intimidate, this is because one of the firstslash moves is a Special move so Salamence doesn't have to worry about being crippled by Porygon2's Trace.
 
On Fatmence, use Draco Meteor over Dragon Tail, and slash Dragon Tail in first in the 4th slot, as it is pretty much always better than Roar, unless against a Sub on a steel type
 
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