As for the above scenario, we all know that luring Mence into an Outrage is one of the most effective means of dealing with it, if not the most effective method. Knowing this, the Mence player could simply pack pokemon that are walled by steels and get on with it, since Mence will be luring and taking them out anyway. It's that kind of support that is dangerous. If Mence were, say, a water type, it would have an entire host of new potential counters, and so it would be more difficult to take advantage of a not-so-obvious counter. I may have worded that oddly, but it makes sense to me.
Mence could pack support, yes. Just like any sweeper. You pack support to eliminate the Pokemon that get in the way of a sweep. It doesn't matter how many different types of checks or counters there are, you're still doing it and that's the same as any other sweeper.
Steels aren't the only ones, anyway. The DDMence is still checked by Porygon2. Hippowdon can still find it's way in on DDMence and take a 2HKO from Outrage, stalling out Outrage and adding SS to the mix of damage. Even Swampert can survive a +1 Outrage. All of these examples assume Mence got +1 as well, meaning that if Salamence hasn't gotten +1 he'll have an even harder time dealing with them. Don't forget Weavile and Mamoswine, you'll need to make sure they're out of the way as well. You have to provide support to make sure
nothing gets in the way of your sweep for Salamence. That's the effort in having Salamence sweep. You have to support him in order to sweep. If there was little effort, he wouldn't require any.
Code:
Salamence | Nature | Naive | 27.2
Naive is by far the most commonly used nature on Mence, and when combined with Jolly makes up 41.6% of all natures used.
And combined Naughty and Adamant make up ~32%, but oh well, that doesn't prove anything like I said.
As far as sending in a pokemon the first time, it is generally a good idea lest Mence get a second DD. And of course, if you can predict a lured Outrage then they can easily see what you are trying to do.
I don't understand how you can call it a generally good idea if the situations of all battles will be different by the time Salamence gets in. But this isn't proving anything.
Let me see if I understand that last sentence though. If I the defender, can predict a lured Outrage (which I should be able to, I lured it), then they can see what I'm trying to do? Of course they can, they just fell for the trap! Now they're probably losing Mence as well! If you mean I'm luring them in and they predict it, well you can't stop that either, but prediction isn't always 100% accurate, and you may over or under predict the situation and still lose Salamence. It's a guessing game, and the situation of the battle will decide what move probably needs to be used.
Regarding the liability of Pursuit, I personally don't think those threats are more dangerous than Mence. Infernape, Luke, Jirachi, and even Machamp have sure-fire counters, and a wider range of checks.
I don't think they're more dangerous than Mence either. I don't know where you pulled that from my post. I was merely saying your check could be pursuit-bait on purpose, to lure in Tyranitar or Scizor to use Pursuit so you can set up with your own sweeper. Strategy has more than one face, and that could be one of them.
Switching is definitely not a bad thing, and I encourage its use to wear down the likes of LO Mence. Obviously, Mence won't be switching if you don't pose a threat to it, but taking repeated hits won't be good for the team. Say for example you do the following vs. MixMence. You bring in Vaporeon on the Draco Meteor, then switch to 252 / 220 Celebi for the Earthquake, finally bringing in your ScarfTran to take the Outrage, killing it with HP Ice. Vaporeon has taken 68% min from Draco Meteor, Celebi has taken 11% min from Earthquake, and Heatran has lost 33% min to Outrage. Out of the exchange, Celebi is really the only one to have fared well, because, like you said, the pokemon likely came in with prior damage and SR is down. All of this with perfect prediction on the defending player's part.
If you knew it was a MixMence, which your post implies to a degree, you could have just gone to Heatran to force out the threat or KO it, meaning an opportunity for your sweeper could come up because of that.
If you didn't, you made good moves there, but both Celebi and Heatran came out of that exchange well. If a Pokemon whose job is to Revenge Kill or Force Out threats, that Pokemon has done it's job when it does that to one Pokemon. Heatran did exactly what the user of that team wanted it to do, it got rid of Salamence. It came out well, it only lost ~35% to get rid of a threat to your team. It can still come back in on one of its 10 resistances and 2 immunities and do the same thing again. It's fared well in that exchange, it still has a majority of it's health. The player exchanged a lot of Vaporeon for Salamence. And what's to stop Vaporeon from coming on on a water attack and healing 1/3 of the damage it took? There is nothing. That whole scenario can turn out well for the player using the Pokemon. Your example only shows how smart switching can deal with Salamence.
A resisted attack, then. Gengar is fortunate that it has 3 immunities, then, as even resisted attacks do severe damage to it. For example's sake:
591 Atk vs 156 Def & 262 HP (70 Base Power): 71 - 84 (27.10% - 32.06%)
Scizor's CB U-Turn. Obviously, Gengar won't be coming into a Scizor, but it is losing nearly a third of its health to a 4x resisted attack.
I said sweeper because that applies to the mindset of a wall breaker when it comes to switching in. So yes, you're switching in on resisted attacks and immunities. And of course Gengar isn't coming in on one of it's checks! You don't switch in Salamence on Infernape!
Gengar attacks, yes. It is still 2HKOd by even resisted hits, and is stopped cold by Blissey (unless it packs Explosion or Focus Punch which WishBliss can merely Protect on). Anything with base 58 speed or higher can outpace Gengar with a Scarf, while the number is much higher for Mence. Checks for Gengar include Blissey, Lax, Tyranitar (and SpD versions were used enough to get Careful its own slot on the detailed stat listings), Metagross, Jirachi, and Bronzong. Even if they don't fully counter, they can take a hit and strike back hard, notably Tyranitar and Metagross. We already know the reliable checks for Mence, and see that they are limited.
So yes, Gengar can also attack to provide support, but it is the predictability of Mence's checks that allows you to easily exploit the situation - another aspect of support.[/QUOTE]
I still think you're missing the point. Gengar isn't trying to sweep in any of my examples. It's wall breaking. Who cares if base 58 Speed Pokemon can outspeed it with a scarf, they aren't going to switch in to have some of a neutral or super effective Shadow Ball (as according to my list of viable sweepers in my above post, only 4 resist Shadow Ball at all, some are weak to it)!
Gengar comes in on something and just shoots out damage. It has excellent coverage and hits almost everything for super effective damage, and it weakens walls (what a wall breaker does) so your sweeper can sweep. I don't give a shit that Blissey can come in and stop it. It can hit everything else and deal big damage to it. Snorlax? 46.9% - 55.3% is Focus Blast. Tyranitar? 252/216 Careful Variants are still OHKOd by Focus Blast. Gengar is going to do it's job of wall breaking. How many times I must say wall breaking so you'll stop thinking it's a sweeper I don't know.
To address why you say the predictability of Mences counters makes it more threatening as support, what is that I don't even. Gengar can use Shadow Ball and in the Top 20 Pokemon (good range, don't you think) only Blissey can switch in without perfect prediction and not take a huge hit or be 2HKOd. Sounds a lot like Salamence, doesn't it? In fact, Gengar can just use Shadow Ball (this is an 80 base power move we're talking) and not have a chance at 2HKOing Scizor, Tyranitar, Heatran, Blissey, Vaporeon, and Magnezone. It can still deal with Tyranitar via Focus Blast, and Vaporeon via Thunderbolt. That leaves Scizor who can switch in and Bullet Punch (not unlike Mence), Scarf Heatran who can switch in and take the resisted hit and KO (not unlike Mence), Blissey who just straight up walls it (unlike Mence), and Magnezone who can switch in and take the resisted hit and KO.
All of these factors are so similar to Mence it's ridiculous. Gengar is on a level playing field with Salamence on the Support Characteristic, unless you think there is another way he can be considered for it, which I can't seem to see.
FatMence doesn't boost and sweep, nor does it hit all that hard when compared to other sets, you're right. As far as BulkyMence, though, it does not attack after a single boost - the idea is to use Roost and your bulk to build up enough DDs so that you actually hit harder than the straight DDer.
If BulkyMence can do as well as DDMence, and take more hits, then why don't more people use it? It's again, just like Shuca Lucario. You have to boost twice in order to have the effectiveness of one boost on the original set, and you're running Bulk to try and counter your counters. It doesn't work as well as DDMence, it doesn't provide the same threat, it is a hell of a lot weaker, it takes a long time to set up, and you need more support in order for it to work. It's nowhere near as effective as a regular DDMence.
Magnezone may not take out every one, but it takes out a large majority. Skarmory, Bronzong, Forretress, Empoleon, Registeel, Locked Heatran, and Jirachi are all trapped and killed. Metagross is a gamble, but if Maggy manages to get that Magnet Rise, it could be over. No smart user will bring Maggy into a Jirachi locked into Fire Punch, or Heatran locked into STAB.
Magnet Rise won't beat Empoleon, Heatran or Jirachi. And the only way Heatran is using anything other than Flamethrower or Earth Power is if a Dragon-type or Swampert is in play.
I don't have the time to be alone for long atm, so I'd just like to point out that my main problem with Pokenerd's counterargument to mine was that a) most of those Pokemon do not have the same ease as Salamence and do not have such good synergies (Tyranitar for example. He's weak to Steel, Grass, Water, Fighting, Ground and Bug, he has no "perfect partner" because nothing resists all those types), and the second problem is their relative low speed, meaning they have many, many more 100% reliable checks, where as Salamence has a rather small nine.
Crap, it was you who posted that. Now I have to go fix my post again.
My counter argument was actually pretty good. Those Pokemon don't need synergies (whatever the fuck that is. Pokemon who provide type synergy?), they need support. Something Salamence needs as well. They need a strategy, something Salamence needs as well.
Let me add on to this with Synergy. Synergy isn't just typing, any good player will tell you that. Synergy is how well your Pokemon work together, and that isn't just taking resisted hits. That's stupid, to think that. Tyranitar and Vaporeon have good synergy together. They can work together to wear out the opponents team, and Vaporeon can even deal with most of Tyranitars counters. In return, Tyranitar can use it's monstrous Special Defense to take on threats to Vaporeon like Zapdos or Celebi. Vaporeon can also provide Wish Support for Tyranitar and other Pokemon, making the combo even nicer. Things like this are synergy, typing synergy is just a weaker form of synergy.
As for your second point about having more reliable counters, what does speed have to do with that? After a boost only Scarfed Pokemon will be able to catch up (and base 115, 120, 125 on Tyranitar) which there are not a lot of common ones. I've shown the list of viable scarfers, but I"ll go through it again.
A lot of things are faster, but you don't just scarf everything for the sake of beating other Pokemon. The viable scarf Pokemon I can think of are: Starmie, Latias, Gengar, Jirachi, Flygon, (We're now lower than base 100) Porygon-Z, Roserade, Rotom-H, Heracross, Togekiss, (Now lower than base 80) Heatran, Breloom, (Now lower than base 61) and Magnezone. So most scarfers (that I think are relatively common) do outspeed Tyranitar, but only 10 Outspeed Dragonite and Gyarados. Starmie doesn't utilize a choice scarf that often (14.3%), Porygon-Z isn't even seen hardly, Roserade is used more often as a lead (< 7.9 ), Heracross is again, hardly seen, and Breloom only uses it 5.4% of the time. So this really narrows the list down quite a bit. From 4 of the 10 Pokemon that outspeed Dragonite and Gyarados are either not seen, or don't utilize scarf hardly at all.
Now those six Pokemon are:
Latias, Gengar, Jirachi, Flygon, Rotom-H, and Togekiss.
These are the scarfed Pokemon truly threatening Dragonite and Gyarados, and they can be dealt with to open up a sweep. Of course, we can't forget about Scizor (for Dragonite and Tyranitar), Weavile (for Dragonite), and Mamoswine (Dragonite). Latias, Gengar, Jirachi, Flygon, Scizor, Weavile, Mamoswine all pose a threat to Mence after a DD and you have to make sure they are out of the way. Dragonite even poses a threat to Salamence after a DD (Extremespeed from Anti-Lead Dnite does 42.3% - 49.8%).
All of these Pokemon require support to eliminate these "100% reliable checks" and to make sure they don't threaten the sweep. DD Salamence and DD Dragonite are so similar it's ridiculous that you think one deserves a suspect test for offensive characteristic and one doesn't. All of these Pokemon can achieve close to the same number of OHKOs, which shows Salamence isn't that much stronger than these DD users.
The points of your argument I've mostly addressed.
"Salamence can OHKO a majority of the metagame after one DD" - I've addressed it, other DD users are close to the same number.
"Salamence has no counter that is not overspecialising in order to defeat him" - The game isn't about countering, and it hasn't been that way for a long time. It's about checking and playing around threats. DPPt Metagame has too many Offensive Pokemon for us to always counter - especially while only using 6 Pokemon - and still think we're going to win. Countering doesn't win games, it just prolongs the amount of time until your loss.
"If your team does not have one of those Pokemon [in reference to the list of Pokemon you gave] ... your team has a weakness to at least one Salamence set." -Again, you have a weakness based on the mentality that without a counter to a Pokemon it's impossible to handle. The goal of a team is to execute a certain strategy, not to counter everything. You aren't Salamence weak if Salamence can never set up on you, or if you have a plan to play around it. You don't play to counter, you play to execute your strategy.
"Without support, he's still capable of a guaranteed kill, and he, in common battles conditions (and don't dare call having a Scizor and Metagross on your team "building it around Salamence" because that's two Pokemon out of five and they have a myriad uses anyway), is capable of sweeping through a significant portion of teams in the metagame with little effort." - Jesus. Without support, Lucario is still guaranteed one kill per game. Hell, Shuca Lucario is guaranteed one kill per game. By the way, if you put two Pokemon on a team to support a sweeper, you just built a team around your sweeper. 2 out of 5 Pokemon to make sure your sweeper can sweep, that's 1/3 of a team. In common battle conditions Salamence is not capable of sweeping through a significant portion of teams with little effort. You support him, and that is the effort to the sweep. Salamence may have just used Dragon Dance then swept, but you used other Pokemon to make sure he could do it. That is the effort in his sweep.
TheLegendkiller said:
Salamence might not be Uber, but every team needs at least one check for Salamence, this is usually a Scarf Latias to revenge kill.
"Every team needs a check for Salamence" is what you say, but we can apply that to every threatening sweeper. SD Lucario, NP/SD Infernape, CMRachi, CMLatias, etc. all need a way to be dealt with or your team won't be succeeding much.
Some people rely on Scizor to revenge it with Bullet Punch, a smart player will predict the switch and use Fire Blast.
You have to be kidding me. If you're revenge killing a Pokemon, you aren't switching in on an attack. You come in after your Pokemon is killed and then finish it off. Salamence can't Fire Blast on a turn it can't attack :/
Dragon Dance right off the bat to attract Physical walls, such as: Gliscor, Swampert, Hippowdon,etc. Draco Meteor them or to negate the -2 S.atk use Dragon Pulse as mentioned by Icy Man. With these walls removed very little can stop Salamence from sweeping.
If you Dragon Pulse you won't OHKO a lot of these, and lose Salamence in exchange for half of their health. I think he meant on a Wall Breaker set like MixMence. And with those walls removed very little can stop Lucario, Dragonite, Gyarados, or Tyranitar from Sweeping. With special walls removed, very little can stop NP Azelf or Infernape from sweeping. Eliminating walls and checks and counters is how you set up a sweep for a Pokemon.
Why does Salamence deserve a test based on those arguments you gave if they can be extended to other Pokemon in OU?
All of 12/26 I'll be gone, but I will probably be back the evening of 12/27. Unless I obtain computer access I won't be able to debate back with you guys, but I think I've addressed enough to where I can afford to be gone a whole day. Until then (unless you post later tonight).