A defensive-minded Vaporeon walks in and takes 33% from the first Draco Meteor, virtually nothing from Fire Blast, and walls Brick Break effectively.
1st one:
350 Atk vs 317 Def & 401 HP (140 Base Power): 216 - 255 (53.87% - 63.59%)
Then an Earthquake:
326 Atk vs 219 Def & 401 HP (100 Base Power): 140 - 165 (34.91% - 41.15%)
If they have Stealth Rock up, you're dead.
The fact that a "counter" takes this much damage shows just how difficult it is to find one. Draco Meteor is just that rediculous. I think Cresselia, Registeel, and Regirock (w/Sandstorm support) are the only things that can take two hits and cripple/KO, but none of them are really used because of a lack of Recover/Wish...
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Anyway, we're kind of using Salamence as a scapegoat for this generation's ridiculous power boosts. Many Pokemon in this generation are impossible to switch into safely, mostly due (in my opinion) to Draco Meteor, Close Combat, Life Orb, Stealth Rock support, or just expanded type coverage/movepool.
The four things underlined are some of the top reasons the phrase "counter" has been replaced with "check". Unlike in Advance, Salamence can't be countered with Bulky Waters because Life Orb Draco Meteor 2HKO's most of them. Lucario can't be countered with Skarmory because Life Orb Close Combat nearly 2HKO's with Stealth Rock.
The thing is, most solutions to Salamence and similar threats can only beat it when they switch in for free, not when they switch into an attack.That's why they're "checks", not counters.
In my humble 100-something post opinion, It's not just Salamence that's overpowered, it's 4th generation offense in general. It's not fair to single Salamence out, because we deal with other Pokemon by letting things faint and revenge killing, too. Name a 100% counter to Mixnite and Machamp that actually sees use in OU...
To be honest, the frustration of not being able to switch into things without dying is what's made me stop playing competitive for a while.
 
 
		 
 
		 
 
		

 
 
		 
 
		 
 
		 
 
		