Sawsbuck (Analysis)

bump
Posting to say the write-up is done and bumping this thread. All suggetions from QC members and others have been implemented so unless there is anything else that needs to be changed, a stamp would be nice :)
 
[SET]

name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Return
move 3: Nature Power / Jump Kick
move 4: Megahorn / Wood Horn
ability: Herbivore
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
item: Life Orb
I fail to see what this set can do that isn't done better by Birijion, who is bulkier, faster, has similar Attack, and gets STAB Fighting which is arguably better than STAB Normal. IMO Chlorophyll is what makes this deer stand out from its competition, not Herbivore, especially when there already many Pokemon that can switch into Grass-type attacks pretty well. Only base 95 Speed without a boost or a strong priority move isn't gonna cut it, especially since Mebukijika gets no priority and doesn't have super high Attack. The main use of Herbivore is coming into Spore but Mebukijika is a terrible switch into Breloom anyways.

Unless you can provide some logs of this set kicking some serious tail, remove it.

The other two sets look fine.

QCstamp.png
 
Thanks locopoke!

Yeah Fireburn, I guess you're right. It's easy to pair Mebukijika up with Ninetales and the rewrd is worth the extra slot, which isn't wasted anyway since Ninetales is actaully usable with the sun boost. I'll remove the other set. Also, my computer has a problem displaying un-animated images, so I don't know if you stamped it or not
2qtz4zs.jpg
I want to assume that's a stamp but I can't until I'm sure.
 
Ok thanks xD sorry for the trouble

EDIT: this post isn't really doing anything so I'll also use it to thank Fizz.
thanks
 
GP Check 1/2

Changes
Removals
[Comments]

[OVERVIEW]

<p>At a first glance, Mebukijika looks underwhelming when compared to the rest of the new threats Black and White have brought; however, Mebukijika has a few tricks in its fur that some people might not see. First of all, it has great stat distribution for a physical sweeper, with 100 Attack and 95 Speed. In addition, it is blessed with two great abilities, Herbivore and Chlorophyll, which can turn it into a complete monster with the proper team support. When you take a look at Mebukijika, it may seem outclassed by Leafeon, with its 110 base Attack and much higher Defense. However, Mebukijika has STAB Return though, as well as a way to recover and access to Nature Power and Jump Kick. Aside from its sweeping capibilities, Mebukijika has Baton Pass, which allows it to pass boosts from Herbivore, Agility, Swords Dance, or Cheer Up to a partner. Mebukijika is best used in Wifi where its counters, like Shandera and Ditto, lose their Dream World abilities, which would otherwise pose a huge problem. [I recommend removing the previous sentence. These analyses are not relevant to Dream World play (excluding, I suppose, the Dream World section).]</p>

[SET]

name: Chlorophyll Sweeper
move 1: Swords Dance
move 2: Wood Horn
move 3: Return
move 4: Nature Power / Jump Kick
ability: Chlorophyll
nature: Adamant
evs: 136 HP / 252 Atk / 4 Def / 116 Spe
item: Life Orb

[SET COMMENTS]

<p>With Chlorophyll boosting its already high speed to monumental levels, 116 Speed EVs allow Mebukijika to get the jump on +1 base 105 Speed Pokemon like Kojondo, allowing it to effectively sweep whole teams. After a Swords Dance, Mebukijika's above-average Attack stat skyrockets to an amazing 656, effectively allowing it to take many bulky walls down. Return is the main attacking option, with its high 102 base power and good coverage. After a Swords Dance, Return will always OHKO Latios and Garchomp, and will almost always KO max HP Shaymin without Stealth Rock or Spikes. Wood Horn is the secondary STAB option, allowing Mebukijika to OHKO frailer opponents or anything it hits super effectively and restore health.</p>

<p>The move to use in the last slot is a difficult choice. Nature Power will always act as Earthquake, allowing it to hit Steel-type Pokemon. Jump Kick is another option to hit Steel-type Pokemon, but it's accuracy is a little lower and it has the nasty side effect of damaging the user when it misses. Nature Power is usually the better option due to its ability to hit Shandera, Jirachi, and Metagross; however, Jump Kick can be used to hit Steel-types that hold Balloon, as well as hit Skarmory harder and OHKO Nattorei after a Swords Dance boost.</p>

<p>Ninetales is doubtlessly the best partner for Mebukijika. Apart from bringing sunshine to the battle, Ninetales can switch into Bug, Ice, and Fire attacks with ease and hit back with Overheat and Hidden Power Ground. Mebukijika gets Multiple opportunities to set up Swords Dance when switching into Ground- and Water-type attacks aimed at Ninetales and scaring foes away with Wood Horn. If you're using Jump Kick, Shandera will completely wall you. Choice Band Tyranitar with Tension can switch into Shandera's STAB attacks without taking away your sunshine and OHKO it with Pursuit. Tyranitar also does the same with Shedinja, although it's very rare to find. Gengar can also be a problem, although a +2 Wood Horn has a 72.5% chance to OHKO 4/0 Gengar after Stealth Rock. To be sure, Spiritomb can switch into a Focus Blast without any sweat and trap Gengar with Pursuit. If you're running Nature Power, Skarmory and Nattorei become problems. Nattorei can do heavy damage to you after the Chlorophyll boost with Gyro Ball, and Skarmory can OHKO you with Brave Bird or Whirlwind away your boosts. Bulky Ghost-type Pokemon like Dusclops and Desukaan can burn and subsequently wall Mebukijika. Shandera's STABscan deal with all these problems as well as trap counters. [If I'm not mistaken, Dream World Shandera has not been released and thus should not be mentioned in this analysis.] Ditto copying your stat boosts is probably the worst thing that can happen [See previous comment]; Breloom can OHKO it with Mach Punch, as well as deal with Nattorei [Is this assuming Technician? I don't believe TechniLoom has been released.]. A spread of 160 HP / 252 Atk / 96 Spe can be used to outspeed +1 Garchomp if you don't need the extra speed, and you would like to be bulkier.</p>

[SET]

name: Baton Pass
move 1: Baton Pass
move 2: Agility
move 3: Swords Dance / Cheer Up
move 4: Wood Horn
ability: Herbivore
nature: Impish
evs: 252 HP / 140 Def / 116 Spe
item: Leftovers

[SET COMMENTS]

<p>While the limelight is always nice, this set takes an approach on Mebukijika's ability to support its team with its immense stat-raising movepool. The first option is Agility. Almost every Pokemon will benefit from having its speed doubled, as will Mebukijika itself, so it's a no-brainer that it should be passed. The next slot depends solely on what Mebukijika will pass to. Swords Dance doubles the attack of any Pokemon that recieves the pass. The next option is Cheer Up, which raises both Attack and Special Attack by one stage. This is optimally passed to a mixed sweeper.</p>

<p>One might question using Mebukijika over other Baton Passers like Gliscor, who can pass the same boosts. The main attraction to using Mebukijika is its ability, Herbivore. When switching into a Grass-type attack, Mebukijika's Attack is raised. The beauty of it is that the attack boost from Herbivore can be Baton Passed, benefiting any physical sweeper. The EVs aim to maximize survivability, while maintaining a high speed stat. With 116 EVs, Mebukijika will hit 510 speed after an Agility, allowing it to outspeed +1 base 105 Speed Pokemon such as Kojondo, which can otherwise cause problems. Feel free to move the 140 Defense EVs into Special Defense and change to a Careful nature, if you wish to be more bulky on the special side. However, doing this will take away your guaranteed chance to survive Life Orb max Attack Breloom's Mach Punch with Technician, which is the only thing that will do heavy damage to Mebukijika, so it's not recomended. [Again, if I'm not mistaken, TechniLoom hasn't been released and thus should be confined to the Dream World section.] If using Mebukijika as a lead, Focus Sash is viable in place of leftovers.</p>

<p>If Mebukijika is passing Swords Dance, the most ideal recipients are Deoxys and Hihidaruma. Deoxys can take most unboosted Fighting-type attacks without dying and kill almost anything with its gargantuan Attack stat. Hihidaruma already has an enormous Attack stat and will benefit greatly from Agility, although it's weak to Stealth Rock. Kyuremu has great Attack and Special Attack stats and would like a Cheer Up to complement its mixed sweeping talent, although it's weak to common priority and Stealth Rock. If you fear being phazed or Taunted, you can use Espeon as a middle man. Espeon can reflect Taunt, Whirlwind, Roar, and even hazards with Magic Mirror, which greatly helps because Mebukijika's best recipients are weak to Stealth Rock. Espeon can then pass the boosts to your recipient. with Baton Pass.

[ADDITIONAL COMMENTS]

<p>Wild Bolt can be used for Skarmory, but it doesn't really do anything else for it with Wood Horn hitting Bulky Waters harder while recovering health too. Double Edge can be used over Return, but Return still nabs all the KOs needed without the nasty recoil Double Edge gives. Substitute can be used somewhere on the Baton Pass set but it's hard to find a slot for it. Worry Seed is useful for Inconsistent abusers and Shedinja which otherwise walls it, but these seldom-seen threats are generally not worth wasting a moveslot on. GrassWhistle is too inaccurate to be effective. Mebukijika also gets three other forms. They're all the same thing, so use the one you think looks coolest! A Choice Band set can be used, but Baffuron generally plays this rule better with only one weakness and higher Attack, as well as much better bulk. Mebukijika does, however, have much higher speed though, as well as access to Baton Pass to scout for the likes of Shandera and go to a counter. [Again, Shandera mentions should likely be removed.]</p>

[PARTNERS AND COUNTERS]

<p>On the Swords Dance sets, Gengar, Shandera, and Shedinja resist all of Mebukijika's attacks and hit back with Focus Blast, Fire Blast, and X-Scissor respectively. Skarmory can easily take a +2 Jump Kick and OHKO with Brave Bird or Whirlwind away your boosts. Bulky Ghost-types like Dusclops with Evolution Stone or Desukan can easily take a Wood Horn then burn you with Will-O-Wisp. A Choice Scarf Shandera coincidentally kills Skarmory and all those ghosts with its STABs, while resisting Fighting and Fire, which Mebukijika falls to. It's Fire typing allows it to freely switch into Will-O-Wisp as well. Whirlwind, Roar, and Taunt all ruin the Baton Pass set, so Baton passing to Espeon can bounce anything back. Espeon has access to Baton Pass so it can safely pass boosts while having decent synergy with Mebukijika. All sets are countered by Shandera, which sadly cannot be switched out of, but Tyranitar can Pursuit it afterward. [Remove?]</p>

[I believe the previous section should be split into two sections, "Team Options" and "Counters". You also seem to be missing an "Optional Changes" section. I used this thread for reference.]

[DREAM WORLD]

<p>Mebukijika has Serene Grace as a Dream World ability. The only moves it affects are Shadow Ball and Energy Ball. Don't use it.</p>

gp2.png

Good writeup, although there are some necessary changes remaining. Also remember "its" is possessive, while "it's" is a contraction meaning "it is".
 
Thanks a bunch Fizz! :DDD I implemented all the changes and added all the sections I didn't before. Thanks again!

One more GP Check and we're done!
 
It goes by this order.
Set Comments
Additional Comments
Team Options
Optional Changes
Counters
Dream World

I think you might have accidentally put 'Additional comments' in the wrong section.
 
I'm not a GP member, but I picked up a couple things.

Removals in Red.
Additions in Blue.
Comments and spelling errors in Bold.


[OVERVIEW]

<p>At first glance, Mebukijika looks underwhelming when compared to the rest of the new threats Black and White have brought; however, Mebukijika has a few tricks in its fur that some people might not see. First of all, it has great stat distribution for a physical sweeper, with 100 Attack and 95 Speed. In addition, it is blessed with two great abilities, Herbivore and Chlorophyll, which can turn it into a complete monster with the proper team support. When you take a look at Mebukijika, it may seem outclassed by Leafeon, with its 110 base Attack and much higher Defense. However, Mebukijika has STAB Returnas as well as a way to recover and access to Nature Power and Jump Kick. Aside from its sweeping capabilities, Mebukijika has Baton Pass, which allows it to pass boosts from Herbivore, Agility, Swords Dance, or Cheer Up to a partner.</p>

[SET]

name: Chlorophyll Sweeper
move 1: Swords Dance
move 2: Wood Horn
move 3: Return
move 4: Nature Power / Jump Kick
ability: Chlorophyll
nature: Adamant
evs: 136 HP / 252 Atk / 4 Def / 116 Spe
item: Life Orb

[SET COMMENTS]

<p>With Chlorophyll boosting its already high speed to monumental levels, 116 Speed EVs allow Mebukijika to get the jump on +1 base 105 Speed Pokemon like Kojondo, allowing it to effectively sweep whole teams. After a Swords Dance, Mebukijika's above-average Attack stat skyrockets to an amazing 656, allowing it to take many bulky walls down. Return is the main primary attacking option, with its high 102 base power and good coverage. After a Swords Dance, Return will always OHKO Latios and Garchomp, and will almost always KO max HP Shaymin without Stealth Rock or Spikes. Wood Horn is the secondary STAB option, allowing Mebukijika to OHKO frailer opponents or anything it hits super effectively and restore health.</p>

<p>The move to use in the last slot is a difficult choice. Nature Power will always act as Earthquake, allowing it to hit Steel-type Pokemon. Jump Kick is another option to hit Steel-type Pokemon, but it's accuracy is a little lower and it has the nasty side effect of damaging the user when it misses. Nature Power is usually the better option due to its ability to hit Shandera, Jirachi, and Metagross; however, Jump Kick can be used to hit Steel-types that hold Balloon, as well as hit Skarmory harder and OHKO Nattorei after a Swords Dance boost.</p>

<p>Ninetales is doubtlessly the best partner for Mebukijika. Apart from bringing sunshine to the battle, Ninetales can switch into Bug, Ice, and Fire attacks with ease and hit back with Overheat and Hidden Power Ground. Mebukijika gets multiple opportunities to set up Swords Dance when switching into Ground- and Water-type attacks aimed at Ninetales and scaring scares foes away with Wood Horn. If you're using Jump Kick, Shandera will completely wall you. Choice Band Tyranitar with Tension can switch into Shandera's STAB attacks without taking away your sunshine and OHKO it with Pursuit. Tyranitar also does the same with Shedinja, although it's very rare. Gengar can also be a problem, although a +2 Wood Horn has a 72.5% chance to OHKO 4/0 Gengar after Stealth Rock. Spiritomb can switch into a Focus Blast without any sweat and trap Gengar with Pursuit. If you're running Nature Power, Skarmory and Nattorei become problems. Nattorei can do heavy damage to you after the Chlorophyll boost with Gyro Ball, and Skarmory can OHKO you with Brave Bird or Whirlwind away your boosts. Bulky Ghost-type Pokemon like Dusclops and Desukaan can burn and subsequently wall Mebukijika. Shandera's STAB’s can deal with all these problems as well as trap counters. [If I'm not mistaken, Dream World Shandera has not been released and thus should not be mentioned in this analysis.] Ditto copying your stat boosts is probably the worst thing that can happen [See previous comment]; Breloom can OHKO it with Mach Punch, as well as deal with Nattorei [Is this assuming Technician? I don't believe TechniLoom has been released.]. A spread of 160 HP / 252 Atk / 96 Spe can be used to outspeed +1 Garchomp if you don't need the extra speed.</p> You kind of ignored these comments, which I believe are valid...

[ADDITIONAL COMMENTS]

<p>Wild Bolt might be able to go somewhere on the set. Baton Pass might be usable to escape Wobbufett and pass your Swords Dance boosts. Double-Edge can be used over Return, but Return still gets most of the kills Double-Edge does, and recoil will accumulate too much, especially with Life Orb. Herbivore can be used too, but it's generally not worth it.

[SET]

name: Baton Pass
move 1: Baton Pass
move 2: Agility
move 3: Swords Dance / Cheer Up
move 4: Wood Horn
ability: Herbivore
nature: Impish
evs: 252 HP / 140 Def / 116 Spe
item: Leftovers

[SET COMMENTS]

<p>While the limelight is always nice, this set takes an approach on Mebukijika's ability to support its team with its immense stat-raising movepool. The first option is Agility. Almost every Pokemon will benefit from having its speed doubled, as will Mebukijika itself. The next slot depends solely on what Mebukijika will pass to. Swords Dance doubles the attack of any Pokemon that receives the pass. The next option is Cheer Up, which raises both Attack and Special Attack by one stage. This is optimally passed to a mixed sweeper.</p>

<p>One might question using Mebukijika over other Baton Passers like Gliscor, who can pass the same boosts. The main attraction to using Mebukijika is its ability, Herbivore. When switching into a Grass-type attack, Mebukijika's Attack is raised. The beauty of it is that the attack boost from Herbivore can be Baton Passed, benefiting any physical sweeper. The EVs aim to maximize survivability, while maintaining a high speed stat. With 116 EVs, Mebukijika will hit 510 speed after an Agility, allowing it to outspeed +1 base 105 Speed Pokemon such as Kojondo, which can otherwise cause problems. Feel free to move the 140 Defense EVs into Special Defense and change to a Careful nature, if you wish to be more bulky on the special side. If using Mebukijika as a lead, Focus Sash is viable in place of leftovers.</p>

<p>If Mebukijika is passing Swords Dance, the most ideal recipients are Deoxys and Hihidaruma. Deoxys can take most unboosted Fighting-type attacks without dying and kill almost anything with its gargantuan Attack stat. Deoxys is uber now, so references to it in an OU article should be removed. Hihidaruma already has an enormous Attack stat and will benefit greatly from Agility, although it's weak to Stealth Rock. Kyuremu has great Attack and Special Attack stats and would like a Cheer Up to complement its mixed sweeping talent, although it's weak to common priority and Stealth Rock. Same deal. If you fear being phazed or Taunted, you can use Espeon as a middle man. Espeon can reflect Taunt, Whirlwind, Roar, and even hazards with Magic Mirror, which greatly helps because Mebukijika's best recipients are weak to Stealth Rock. Espeon can then pass the boosts to your recipient.</p>

[ADDITIONAL COMMENTS]

<p>There isn't much more Mebukjika can pass. You might be able to replace Agility with Return and make a more offensive passer, but it's not recommended, as almost every Pokemon would love Agility passed to them.

[TEAM OPTIONS]

<p>On the Chlorophyll set, a Choice Scarf Shandera can trap and kill Desukan, Dusclops, Shedinja, Skarmory, and other bulky Steel-types with it's powerful STAB attacks. If using Shandera, it's a better idea to use Jump Kick than Nature Power because most Pokemon that fall to Shandera are the ones that Jump Kick won't hit. On the Baton Pass set, Baton Passing to Espeon can bounce Taunt, Whirlwind, Roar, Taunt, and any other threatening status moves back. Espeon has access to Baton Pass so it can safely pass boosts while having decent synergy with Mebukijika.</p>

[OPTIONAL CHANGES]

<p>Wild Bolt can be used for Skarmory, but it doesn't really do anything else for it with as Wood Horn hitting Bulky Waters harder while recovering health. Double Edge can be used over Return, but Return still nabs all the KOs needed without the nasty recoil Double Edge gives. Substitute can be used somewhere on the Baton Pass set but it's hard to find a slot for it. Mebukjika also gets Aromatherapy and Thuderwave, but there are many Grass-types that can run a support set more effectively than Mebukjika.</p>

[COUNTERS]

<p>On the Swords Dance sets, Gengar, Shandera, and Shedinja resist all of Mebukijika's attacks and hit back with Focus Blast, Fire Blast, and X-Scissor respectively. Skarmory can easily take a +2 Jump Kick and OHKO with Brave Bird or Whirlwind away your boosts. Bulky Ghost-types like Dusclops with Evolution Stone or Desukan can easily take a Wood Horn then burn you with Will-O-Wisp. Whirlwind, Roar, and Taunt all ruin the Baton Pass set. Perish Song is the worst because it can't be avoided without switching and losing any boosts, and can be Baton Passed.</p>

[DREAM WORLD]

<p>Mebukijika has Serene Grace as a Dream World ability. The only moves it affects are Shadow Ball and Energy Ball. It's unadvised to use it an inferior option to its normal abilities. Further, the Dream World tier is a more dangerous place to use Mebukijika, where Pokemon like Techniloom and Shandera lurk, who can easily put a stop to Mebukjika's sweep. Thankfully, Drought has been released on Ninetales so it can be used in Wifi.</p>This is OU, not DW, so I think that these references should be removed. Further, I've read that Unovan pokes aren't going to be released with DW abilities, so I question whether this should be here at all.

It was mostly good; I'm not sure I made any grammar changes, mostly prosaic. However, there were a number of spelling errors. I picked out and changed (bolded them), but it could probably benefit from a quick spellcheck.

Hope I helped!
 
My own comments in Awesome Pink.

I'm not a GP member, but I picked up a couple things.

Removals in Red.
Additions in Blue.
Comments and spelling errors in Bold.


[OVERVIEW]

<p>At first glance, Mebukijika looks underwhelming when compared to the rest of the new threats Black and White have brought; however, Mebukijika has a few tricks in its fur that some people might not see. First of all, it has great stat distribution for a physical sweeper, with 100 Attack and 95 Speed. In addition, it is blessed with two great abilities, Herbivore and Chlorophyll, which can turn it into a complete monster with the proper team support. When you take a look at Mebukijika, it may seem outclassed by Leafeon, with its 110 base Attack and much higher Defense. However, Mebukijika has STAB Returnas as my bad well as a way to recover and access to Nature Power and Jump Kick. Aside from its sweeping capabilities, Mebukijika has Baton Pass, which allows it to pass boosts from Herbivore, Agility, Swords Dance, or Cheer Up to a partner.</p>

[SET]

name: Chlorophyll Sweeper
move 1: Swords Dance
move 2: Wood Horn
move 3: Return
move 4: Nature Power / Jump Kick
ability: Chlorophyll
nature: Adamant
evs: 136 HP / 252 Atk / 4 Def / 116 Spe
item: Life Orb

[SET COMMENTS]

<p>With Chlorophyll boosting its already high speed to monumental levels, 116 Speed EVs allow Mebukijika to get the jump on +1 base 105 Speed Pokemon like Kojondo, allowing it to effectively sweep whole teams. After a Swords Dance, Mebukijika's above-average Attack stat skyrockets to an amazing 656, allowing it to take many bulky walls down. Return is the main primary They both serve the same purpose, and I think main sounds better tbh attacking option, with its high 102 base power and good coverage. After a Swords Dance, Return will always OHKO Latios and Garchomp, and will almost always KO max HP Shaymin without Stealth Rock or Spikes. Wood Horn is the secondary STAB option, allowing Mebukijika to OHKO frailer opponents or anything it hits super effectively and restore health.</p>

<p>The move to use in the last slot is a difficult choice. Nature Power will always act as Earthquake, allowing it to hit Steel-type Pokemon. Jump Kick is another option to hit Steel-type Pokemon, but it's accuracy is a little lower and it has the nasty side effect of damaging the user when it misses. Nature Power is usually the better option due to its ability to hit Shandera, Jirachi, and Metagross; however, Jump Kick can be used to hit Steel-types that hold Balloon, as well as hit Skarmory harder and OHKO Nattorei after a Swords Dance boost.</p>

<p>Ninetales is doubtlessly the best partner for Mebukijika. Apart from bringing sunshine to the battle, Ninetales can switch into Bug, Ice, and Fire attacks with ease and hit back with Overheat and Hidden Power Ground. Mebukijika gets multiple opportunities to set up Swords Dance when switching into Ground- and Water-type attacks aimed at Ninetales and scaring scares I think you misunderstood what I'm saying here. Scaring away foes with Wood Horn is a way of getting turns to set up, I wasn't just stating the fact that Wood Horn scares opponents away foes away with Wood Horn. If you're using Jump Kick, Shandera will completely wall you. Choice Band Tyranitar with Tension can switch into Shandera's STAB attacks without taking away your sunshine and OHKO it with Pursuit. Tyranitar also does the same with Shedinja, although it's very rare. Gengar can also be a problem, although a +2 Wood Horn has a 72.5% chance to OHKO 4/0 Gengar after Stealth Rock. Spiritomb can switch into a Focus Blast without any sweat and trap Gengar with Pursuit. If you're running Nature Power, Skarmory and Nattorei become problems. Nattorei can do heavy damage to you after the Chlorophyll boost with Gyro Ball, and Skarmory can OHKO you with Brave Bird or Whirlwind away your boosts. Bulky Ghost-type Pokemon like Dusclops and Desukaan can burn and subsequently wall Mebukijika. Shandera's STAB’s can deal with all these problems as well as trap counters. [If I'm not mistaken, Dream World Shandera has not been released and thus should not be mentioned in this analysis.] My bad Ditto copying your stat boosts is probably the worst thing that can happen [See previous comment] See my previous comments too :D; Breloom can OHKO it with Mach Punch, as well as deal with Nattorei [Is this assuming Technician? I don't believe TechniLoom has been released.]. You're right, I didn't mention techinicain so I probably missed this one when looking over this, I'll fix it. A spread of 160 HP / 252 Atk / 96 Spe can be used to outspeed +1 Garchomp if you don't need the extra speed.</p> You kind of ignored these comments, which I believe are valid...

[ADDITIONAL COMMENTS]

<p>Wild Bolt might be able to go somewhere on the set. Baton Pass might be usable to escape Wobbufett and pass your Swords Dance boosts. Double-Edge can be used over Return, but Return still gets most of the kills Double-Edge does, and recoil will accumulate too much, especially with Life Orb. Herbivore can be used too, but it's generally not worth it.

[SET]

name: Baton Pass
move 1: Baton Pass
move 2: Agility
move 3: Swords Dance / Cheer Up
move 4: Wood Horn
ability: Herbivore
nature: Impish
evs: 252 HP / 140 Def / 116 Spe
item: Leftovers

[SET COMMENTS]

<p>While the limelight is always nice, this set takes an approach on Mebukijika's ability to support its team with its immense stat-raising movepool. The first option is Agility. Almost every Pokemon will benefit from having its speed doubled, as will Mebukijika itself. The next slot depends solely on what Mebukijika will pass to. Swords Dance doubles the attack of any Pokemon that receives the pass. The next option is Cheer Up, which raises both Attack and Special Attack by one stage. This is optimally passed to a mixed sweeper.</p>

<p>One might question using Mebukijika over other Baton Passers like Gliscor, who can pass the same boosts. The main attraction to using Mebukijika is its ability, Herbivore. When switching into a Grass-type attack, Mebukijika's Attack is raised. The beauty of it is that the attack boost from Herbivore can be Baton Passed, benefiting any physical sweeper. The EVs aim to maximize survivability, while maintaining a high speed stat. With 116 EVs, Mebukijika will hit 510 speed after an Agility, allowing it to outspeed +1 base 105 Speed Pokemon such as Kojondo, which can otherwise cause problems. Feel free to move the 140 Defense EVs into Special Defense and change to a Careful nature, if you wish to be more bulky on the special side. If using Mebukijika as a lead, Focus Sash is viable in place of leftovers.</p>

<p>If Mebukijika is passing Swords Dance, the most ideal recipients are Deoxys and Hihidaruma. Deoxys can take most unboosted Fighting-type attacks without dying and kill almost anything with its gargantuan Attack stat. Deoxys is uber now, so references to it in an OU article should be removed. I wasn't aware of these tiering changes, I'll fix accordingly. Hihidaruma already has an enormous Attack stat and will benefit greatly from Agility, although it's weak to Stealth Rock. Kyuremu has great Attack and Special Attack stats and would like a Cheer Up to complement its mixed sweeping talent, although it's weak to common priority and Stealth Rock. Same deal. If you fear being phazed or Taunted, you can use Espeon as a middle man. Espeon can reflect Taunt, Whirlwind, Roar, and even hazards with Magic Mirror, which greatly helps because Mebukijika's best recipients are weak to Stealth Rock. Espeon can then pass the boosts to your recipient.</p>

[ADDITIONAL COMMENTS]

<p>There isn't much more Mebukjika can pass. You might be able to replace Agility with Return and make a more offensive passer, but it's not recommended, as almost every Pokemon would love Agility passed to them.

[TEAM OPTIONS]

<p>On the Chlorophyll set, a Choice Scarf Shandera can trap and kill Desukan, Dusclops, Shedinja, Skarmory, and other bulky Steel-types with it's powerful STAB attacks. If using Shandera, it's a better idea to use Jump Kick than Nature Power because most Pokemon that fall to Shandera are the ones that Jump Kick won't hit. On the Baton Pass set, Baton Passing to Espeon can bounce Taunt, Whirlwind, Roar, Taunt, and any other threatening status moves back. Espeon has access to Baton Pass so it can safely pass boosts while having decent synergy with Mebukijika.</p>

[OPTIONAL CHANGES]

<p>Wild Bolt can be used for Skarmory, but it doesn't really do anything else for it with as Wood Horn hitting Bulky Waters harder while recovering health "as Wood Horn hitting Bulky Waters harder..." makes no sense. Double Edge can be used over Return, but Return still nabs all the KOs needed without the nasty recoil Double Edge gives. Substitute can be used somewhere on the Baton Pass set but it's hard to find a slot for it. Mebukjika also gets Aromatherapy and Thuderwave, but there are many Grass-types that can run a support set more effectively than Mebukjika.</p>

[COUNTERS]

<p>On the Swords Dance sets, Gengar, Shandera, and Shedinja resist all of Mebukijika's attacks and hit back with Focus Blast, Fire Blast, and X-Scissor respectively. Skarmory can easily take a +2 Jump Kick and OHKO with Brave Bird or Whirlwind away your boosts. Bulky Ghost-types like Dusclops with Evolution Stone or Desukan can easily take a Wood Horn then burn you with Will-O-Wisp. Whirlwind, Roar, and Taunt all ruin the Baton Pass set. Perish Song is the worst because it can't be avoided without switching and losing any boosts, and can be Baton Passed.</p>

[DREAM WORLD]

<p>Mebukijika has Serene Grace as a Dream World ability. The only moves it affects are Shadow Ball and Energy Ball. It's unadvised to use it an inferior option to its normal abilities. Further, the Dream World tier is a more dangerous place to use Mebukijika, where Pokemon like Techniloom and Shandera lurk, who can easily put a stop to Mebukjika's sweep. Thankfully, Drought has been released on Ninetales so it can be used in Wifi.</p>This is OU, not DW, so I think that these references should be removed. Further, I've read that Unovan pokes aren't going to be released with DW abilities, so I question whether this should be here at all. This is the dream world section, I don't think it would be appropriate to remove dream world comments.

It was mostly good; I'm not sure I made any grammar changes, mostly prosaic. However, there were a number of spelling errors. I picked out and changed (bolded them), but it could probably benefit from a quick spellcheck.

Hope I helped!

Thanks for the help!
 
GP Placeholder.

I'm doing this on my drive back to college, so I won't be editing this post for a few hours.
 
Make sure the tags (i.e. [OVERVIEW], [ADDITIONAL COMMENTS], etc.) are lowercase barring the first letter. If they aren't they'll show up as uppercase in the final product.
 
Sorry, don't know what happend there. Probably some error when I did a Find + Replace to replace the Japanese translation with the English name, thanks, lemme fix it.
 
I promised I'd check this a while ago

Oh and DJX09 said I could finish this off if I really wanted to

GP Check [2/2]

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[Overview]

<p>At first glance, Sawsbuck looks underwhelming when compared to the rest of the new threats Black and White have brought; however, Sawsbuck has a few tricks in its fur that some people might not see. First of all, it has a great stat distribution for a physical sweeper, with base 100 Attack and base 95 Speed. In addition, it is blessed with two great abilities, Herbivore and Chlorophyll, which can turn it into a complete monster with the proper team support. When you take a look at Sawsbuck, it may seem outclassed by Leafeon, who has the same Speed stat, but also 110 base Attack and much higher Defense. However, Sawsbuck has STAB Return as well as a way to recover heal itself through its STAB Horn Leech, and access to Nature Power and Jump Kick. Aside from its sweeping capabilities, Sawsbuck has Baton Pass, which allows it to pass boosts from Herbivore, Agility, Swords Dance, or Cheer Up to a partner.</p>

[SET]
name: Chlorophyll Sweeper
move 1: Swords Dance
move 2: Horn Leech (Note: this is now "Horn Leech")
move 3: Return
move 4: Nature Power / Jump Kick
item: Life Orb
ability: Chlorophyll
nature: Adamant
evs: 136 HP / 252 Atk / 4 Def / 116 Spe
item: Life Orb

[SET COMMENTS]

<p>With Chlorophyll boosting its already high speed Speed to monumental levels, Sawsbuck can become a potent physical sweeper on an offensive sun team. Under the sun, 116 Speed EVs allow Sawsbuck to get the jump on +1 base 105 Speed Pokemon like Kojondo, allowing it to effectively sweep whole teams. After a Swords Dance, Sawsbuck's above-average Attack stat skyrockets to an amazing 656 (nitpick here but 100 base is not "above average" and 656 after a Swords Dance is not "amazing". You should try to tone down the praise a bit), allowing it to take many bulky walls down. Return is the main attacking option, with its high 102 base power Base Power and good coverage. After a Swords Dance, Return will always OHKO Latios and Garchomp, and will almost always KO max HP Shaymin even without Stealth Rock or Spikes. Horn Leech is the Sawsbuck's secondary STAB option, allowing Sawsbuck to OHKO frailer opponents or anything it hits super effectively and simultaneously restore health.</p>

<p>The move to use in the last slot is a difficult choice There are two options for the last slot. In Wifi and simulator battles, Nature Power will always act as Earthquake, allowing it Sawsbuck to hit Steel-type Pokemon. Jump Kick is another option to hit Steel-type Pokemon, but it's its accuracy is a little lower and it has the nasty side effect of damaging the user Sawsbuck when it misses. Nature Power is usually the better option due to its ability to hit Chandelure, Jirachi, and Metagross; however, Jump Kick can be used to hit Steel-types that hold Balloon, as well as hit Skarmory harder and OHKO Ferrothorn after a Swords Dance boost.</p>

[ADDITIONAL COMMENTS]

[Note: Additional Comments includes team options, other options, and evs for that particular set, so this is where the tag should go.]

<p>Ninetales is doubtlessly undoubtedly the best partner for Sawsbuck. Apart from bringing sunshine to the battle, Ninetales can switch into Bug-, Ice-, and Fire-type attacks with ease and hit back with Overheat and Hidden Power Ground. Sawsbuck gets multiple opportunities to set up Swords Dance when switching into Ground- and Water-type attacks aimed at Ninetales and scaring foes away with Horn Leech. If you're using Jump Kick, Chandelure will completely wall you. Choice Band Tyranitar with Tension can switch into Shandera's STAB attacks without taking away your sunshine and OHKO it with Pursuit. Tyranitar also does the same with Shedinja, although it's very rare. Gengar can also be a problem, although a +2 Wood Horn has a 72.5% chance to OHKO 4/0 Gengar after Stealth Rock. Spiritomb can switch into a Focus Blast without any sweat and trap Gengar with Pursuit. If you're running Nature Power, Skarmory and Ferrothorn become problems. Ferrothorn can do heavy damage to you after the Chlorophyll boost with Gyro Ball, and Skarmory can OHKO you with Brave Bird or Whirlwind away your boosts. Bulky Ghost-type Pokemon like Dusclops and Desukaan can burn and subsequently wall Sawsbuck. Shandera's STAB’s STAB moves can deal with all these problems. A spread of 160 HP / 252 Atk / 96 Spe can be used to outspeed +1 Garchomp if you don't need the extra speed Speed.</p>

[Note: isn't Chandelure basically nonexistent in OU at the moment? Not to mention that Metagross has also pretty much disappeared and Ferrothorn and Skarmory and Balloon are *everywhere*. I'd say Jump Kick was almost always the better choice, based on common sense, but I'll let you make the final decision regarding that.]

[Additional Comments]

<p>Wild Bolt might be able to go somewhere on the set. Baton Pass might be usable to escape Wobbufett Wobbuffet and pass your Swords Dance boosts. Double-Edge can be used over Return, but Return still gets most of the kills Double-Edge does, and recoil will accumulate too much be your downfall, especially with Life Orb. Herbivore can be used too, but it's generally not worth using this set without Chlorophyll.</p>

[Is this paragraph actually relevant? It seems to me that you could easily just stick this in Optional Changes and leave it, since you haven't given us any reasons whatsoever why these options might in some situations be better than those suggested (and to be honest I can't think of any). You should either expand on why these options are either almost or as good as the ones on the set, or just explain it in Optional Changes if they aren't. If they're just gimmicks, that's what OC is for.]

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Agility
move 3: Swords Dance / Cheer Up
move 4: Horn Leech
item: Life Orb
ability: Herbivore
nature: Impish
evs: 252 HP / 140 Def / 116 Spe
item: Leftovers

[SET COMMENTS]

<p>While the limelight is always nice, this set takes an a different approach to Sawsbuck, concentrating on Sawsbuck's its ability to support its team with its immense stat-raising movepool in conjunction with Baton Pass. The first option is Agility. Almost every Pokemon will benefit from having its speed Speed doubled, as will Sawsbuck itself. The next slot depends solely on what Sawsbuck will pass to. Swords Dance doubles the attack Attack of any Pokemon that receives the pass. Obviously, the Pokemon who benefit most from this boost are physical sweepers. The next option is Cheer Up, which raises both Attack and Special Attack by one stage. This is optimally passed to a mixed sweeper.</p>

<p>One might question using Sawsbuck over other Baton Passers like Gliscor, who can pass the same boosts. The main attraction to using Sawsbuck is its ability, Herbivore. When switching into a Grass-type attack, Sawsbuck's Attack is raised. The beauty of it is that the attack Attack boost from Herbivore can be Baton Passed, benefiting any physical sweeper. Lastly, Horn Leech is used as your sole STAB move.</p>

[ADDITIONAL COMMENTS]


<p>The EVs aim to maximize survivability, while maintaining a high speed Speed stat. With 116 EVs, Sawsbuck will hit 510 speed after an Agility, allowing it to outspeed +1 base 105 Speed Pokemon such as Kojondo, which can otherwise cause problems. Feel free to move the 140 Defense EVs into Special Defense and change to a Careful nature,(remove) if you wish to be more bulky on the special side. If using Sawsbuck as a lead, Focus Sash is viable in place of leftovers Leftovers.</p>

<p>If Sawsbuck is passing Swords Dance, the most ideal recipient is Hihidaruma. Hihidaruma already has an enormous Attack stat and will benefit greatly from Agility, although it's weak to Stealth Rock. Lucario is a great mixed attacker and will benefit from Cheer Up. If you fear being phazed or Taunted, you can use Espeon as a middle man. Espeon can reflect Taunt, Whirlwind, Roar, and even hazards with Magic Mirror, which greatly helps because Sawsbuck's best recipients are weak to Stealth Rock. Espeon can then pass the boosts to your recipient.</p>

[what about "classic" BP recipients like Rhyperior and Marowak?]

[Additional Comments]

<p>There isn't much more that Sawsbuck can pass. You might be able to replace Agility with Return and make a more offensive passer, but it's not recommended. The next option is Cheer Up, which raises both Attack and Special Attack by one stage. This is optimally passed to a mixed sweeper.</p>

[you've already said that. Actually this paragraph is pretty redundant as a whole... can we get rid of it?]

[Team Options]

<p>On the Chlorophyll set, a Choice Scarf Chandelure can trap and kill Cofagrigus, Dusclops, Shedinja, Skarmory, and other bulky Steel-types with it's powerful STAB attacks [No it can't. Shadow Tag Chandelure hasn't been released, so it can't "trap" them, and the most common Ghost-types like Gengar and Jellicent will generally just marmalise you anyway]. If using Chandelure, it's a better idea to use Jump Kick than to use Nature Power,(comma) because most Pokemon that fall to Chandelure are the ones that Jump Kick won't hit. On the Baton Pass set, Baton Passing to Espeon can bounce Taunt, Whirlwind, Roar, Taunt, and any other threatening status moves back. Espeon also has access to Baton Pass so it can safely pass boosts on while having decent synergy with Sawsbuck.</p>

[Optional Changes]

<p>Wild Bolt can be used for Skarmory, but it doesn't really do anything else for it as Horn Leech hits Bulky Waters bulky Water-types harder while recovering health. Double-Edge can be used over Return, but Return still nabs all the KOs needed without the nasty recoil Double-Edge gives. Substitute can be used somewhere on the Baton Pass set but it's hard to find a slot for it. Sawsbuck also gets Aromatherapy and Thuderwave Thunder Wave, but there are many Grass-types that can run a support set more effectively than Sawsbuck.</p>

[Counters]

<p>On the Swords Dance sets, Gengar, Chandelure, and Shedinja resist all of Sawsbuck's attacks and can hit back with Focus Blast, Fire Blast, and X-Scissor respectively. Skarmory can easily take a +2 Jump Kick and OHKO with Brave Bird or Whirlwind away your boosts. Bulky Ghost-types like Dusclops with Evolution Stone or Cofagrigus can easily take a Horn Leech then burn you with Will-O-Wisp. Whirlwind, Roar, and Taunt all ruin the Baton Pass set. Perish Song is the worst because it can't be avoided without switching and losing any boosts, and can be Baton Passed.</p>

[Dream World]

<p>Sawsbuck has Serene Grace as a Dream World ability. The only moves it affects are Shadow Ball and Energy Ball. It's unadvised inadvisable to use it. Further Furthermore, the Dream World tier is a more dangerous place to use Sawsbuck, where Pokemon like Techniloom Technician Breloom and Shandera Shadow Tag Chandelure lurk, who can easily put a stop to Sawsbuck's sweep. Thankfully, Drought has been released on Ninetales so it can be used in Wifi.</p>

Quite a bit to change, but that's mainly just me being nitpicky.

Just be careful about some of Smogon's grammar standards (ie. items/stats are all capitalised). I also anglicised most of the romanised japanese names that were still lurking here and there.

Note the comments.

contrib_gp.png


EDIT: also 1,111th post
 
Sorry about the poor writeup. I know this is a bad excuse, but I wrote this in IE where it's pretty hard to catch mistakes, I'll fix them all. Also, I did this before I discovered the c/p issue so some of the stuff might be in random places... Thanks ^_^
 
Not that I like to necro-bump this, but it seems inconsistent with Wifi and Dream World tiers. While it's written for Wifi, things like Tension Tyranitar and Baton Pass+Magic Mirror Espeon that are mentioned in it. Tension Tyranitar, or any of its prevos, aren't released yet, and (for now) the combination of Baton Pass and Magic Mirror is illegal with the sadly Male-only event-Espeon released.

Now for a strategic mention. This may be just my experience, but it could be mentioned that - in extreme circumstances - Sawsbuck can be used as an "anti-opposing-weather" Pokemon for sun teams with Horn Leech and Jump Kick/Nature Power making Tyranitar, Hippowdon, Politoed, and Abomasnow very hesitant to switch in directly. If you run enough speed, Sawsbuck can also outspeed all non-Scarf versions of those weather-inducing threats outside the sun, and proceed to slap them hard with the appropriate move. As a matter of fact, a mere 148 Speed EV's with an Adamant nature puts you at 263 Speed, allowing Sawsbuck to outspeed even the fastest non-Scarf Politoed by one point outside the Sun, which is the fastest opposing weather-inducer. Sawsbuck also isn't as blatantly "anti-weather" as something like Virizion, which has become famous for the title of anti-Sun/Rain, looking like just another Chloro-sweeper to those who haven't had much experience with us hipster Drought-users.

Just things and notices that I thought I'd share.
 
To be honest, I'm quite sure that Nature Power mimicks Tri Attack, not Earthquake.

Nature Power turns into another attack based on terrain. Wi-Fi is forced Building.

Union Room / Wi-Fi
Building
Tri Attack

I'm not seeing the point in this guy running a special attack anytime soon. Taken straight from http://www.smogon.com/dp/moves/nature_power, and according to Bulbapedia, Earthquake is called when you are on sand. WiFi is always Building, so Nature Power is essentially Tri Attack.
 
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