[OVERVIEW]
<p>At
a first glance, Mebukijika looks underwhelming when compared to the rest of the new threats Black and White have brought; however, Mebukijika has a few tricks in its fur that some people might not see. First of all, it has great stat distribution for a physical sweeper, with 100 Attack and 95 Speed. In addition, it is blessed with two great abilities, Herbivore and Chlorophyll, which can turn it into a complete monster with the proper team support. When you take a look at Mebukijika, it may seem
outclassed by Leafeon, with
its 110 base Attack and much higher Defense.
However, Mebukijika has STAB Return
though, as well as a way to recover and access to Nature Power and Jump Kick. Aside from
its sweeping capibilities, Mebukijika has Baton Pass, which allows it to pass
boosts from Herbivore, Agility, Swords Dance, or Cheer Up to a partner. Mebukijika is best used in Wifi where
its counters, like Shandera and Ditto, lose their Dream World abilities, which would otherwise pose a huge problem.
[I recommend removing the previous sentence. These analyses are not relevant to Dream World play (excluding, I suppose, the Dream World section).]</p>
[SET]
name: Chlorophyll Sweeper
move 1: Swords Dance
move 2: Wood Horn
move 3: Return
move 4: Nature Power / Jump Kick
ability: Chlorophyll
nature: Adamant
evs: 136 HP / 252 Atk / 4 Def / 116 Spe
item: Life Orb
[SET COMMENTS]
<p>With Chlorophyll boosting
its already high speed to monumental levels, 116 Speed EVs
allow Mebukijika to get the jump on +1 base
105 Speed Pokemon like Kojondo, allowing it to effectively sweep whole teams. After a Swords Dance, Mebukijika's above
-average Attack stat skyrockets to an amazing 656,
effectively allowing it to take many bulky walls down. Return is the main attacking option, with its high 102 base power and good coverage. After a Swords Dance, Return will always OHKO
Latios and Garchomp, and will almost always
KO max HP Shaymin without Stealth Rock or Spikes. Wood Horn is the secondary STAB option, allowing Mebukijika to OHKO frailer opponents or anything it hits super effectively and restore health.</p>
<p>The move to use in the last slot is a difficult choice. Nature Power will always
act as Earthquake, allowing it to hit Steel-
type Pokemon. Jump Kick is another option to hit Steel-
type Pokemon, but it's accuracy is a little lower and it has the nasty side effect of damaging the user
when it misses. Nature Power is usually the better option due to
its ability to hit Shandera, Jirachi, and Metagross; however, Jump Kick can be used to hit Steel-types that hold Balloon, as well as hit Skarmory harder and OHKO Nattorei after a Swords Dance boost.</p>
<p>Ninetales is doubtlessly the best partner for Mebukijika. Apart from bringing sunshine to the battle, Ninetales can switch into Bug, Ice, and Fire attacks with ease and hit back with Overheat and Hidden Power Ground. Mebukijika gets Multiple
opportunities to set up Swords Dance when switching into Ground
- and Water
-type attacks aimed at Ninetales and scaring foes away with Wood Horn. If you're using Jump Kick, Shandera
will completely wall you. Choice Band Tyranitar with Tension can switch into Shandera's STAB attacks without taking away your sunshine and OHKO it with Pursuit. Tyranitar also does the same with Shedinja, although it's very rare
to find. Gengar can also be a problem, although a +2 Wood Horn has a 72.5%
chance to OHKO 4/0 Gengar after Stealth Rock.
To be sure, Spiritomb can switch into a Focus Blast without any sweat and trap
Gengar with Pursuit. If you're running Nature Power, Skarmory and Nattorei become problems. Nattorei can do heavy damage to you after the Chlorophyll boost with Gyro Ball, and Skarmory can OHKO you with Brave Bird or Whirlwind away your boosts. Bulky Ghost-
type Pokemon like Dusclops and Desukaan can burn
and subsequently wall Mebukijika. Shandera
's STABscan deal with all these problems as well as trap counters.
[If I'm not mistaken, Dream World Shandera has not been released and thus should not be mentioned in this analysis.] Ditto copying your stat boosts is probably the worst thing that can happen
[See previous comment]; Breloom can OHKO it with Mach Punch, as well as deal with Nattorei
[Is this assuming Technician? I don't believe TechniLoom has been released.].
A spread of 160 HP / 252 Atk / 96 Spe can be used to outspeed +1 Garchomp if you don't need the extra speed
, and you would like to be bulkier.</p>
[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Agility
move 3: Swords Dance / Cheer Up
move 4: Wood Horn
ability: Herbivore
nature: Impish
evs: 252 HP / 140 Def / 116 Spe
item: Leftovers
[SET COMMENTS]
<p>While the limelight is always nice, this set takes an
approach on Mebukijika's ability to support
its team with
its immense stat-
raising movepool. The first option is Agility. Almost every Pokemon will benefit from
having its speed doubled, as
will Mebukijika itself
, so it's a no-brainer that it should be passed. The next slot depends solely on what Mebukijika will pass to. Swords Dance
doubles the attack of
any Pokemon that recieves the pass. The next option is Cheer Up, which raises both
Attack and
Special Attack by one stage. This is
optimally passed to a mixed sweeper.</p>
<p>One might question using Mebukijika over other Baton Passers like Gliscor, who can pass the same boosts. The main attraction to using Mebukijika is its ability, Herbivore. When switching into a Grass-type attack, Mebukijika's
Attack is raised. The beauty of it is that the attack boost from Herbivore can be Baton Passed,
benefiting any physical sweeper. The EVs aim to maximize
survivability, while maintaining a high speed stat. With 116 EVs, Mebukijika will hit 510 speed after an
Agility, allowing it to outspeed +1 base 105
Speed Pokemon such as Kojondo, which can otherwise cause problems. Feel free to move the 140 Defense EVs into Special Defense and change to a Careful nature
, if you wish to be more bulky on the special side. However, doing this will take away your
guaranteed chance to survive Life Orb max
Attack Breloom's Mach Punch with Technician, which is the only thing that will do heavy damage to Mebukijika, so it's not recomended.
[Again, if I'm not mistaken, TechniLoom hasn't been released and thus should be confined to the Dream World section.] If using Mebukijika as a lead, Focus Sash is viable in place of leftovers.</p>
<p>If
Mebukijika is passing Swords Dance, the
most ideal recipients are Deoxys and Hihidaruma. Deoxys can
take most unboosted Fighting-type attacks without dying and kill almost anything with
its gargantuan
Attack stat. Hihidaruma already has an enormous Attack stat and will benefit greatly from Agility, although it's weak to Stealth Rock. Kyuremu has great Attack and Special
Attack stats and would like a Cheer Up to complement
its mixed sweeping talent, although it's weak to common priority and Stealth Rock. If you fear being phazed or Taunted, you can use Espeon as a middle man. Espeon can reflect Taunt, Whirlwind, Roar, and even hazards with Magic Mirror, which greatly helps because Mebukijika's best recipients are weak to Stealth Rock. Espeon can then
pass the boosts to your recipient
. with Baton Pass.
[ADDITIONAL COMMENTS]
<p>Wild Bolt can be used for Skarmory, but it doesn't really do anything else for it with Wood Horn hitting Bulky Waters harder while recovering health
too. Double Edge can be used over Return, but Return still nabs all the KOs needed without the nasty recoil Double Edge gives. Substitute can be used somewhere on the Baton Pass set but it's hard to find a slot for it. Worry Seed is useful for
Inconsistent abusers and Shedinja which otherwise walls it,
but these seldom-seen threats are generally not worth wasting a moveslot on. GrassWhistle is too inaccurate to
be effective. Mebukijika also gets three other forms. They're all the same thing, so use the one you think looks coolest! A Choice Band set can be used, but Baffuron generally plays this rule better with only one weakness and higher
Attack, as well as much better bulk. Mebukijika does
, however, have much higher speed
though, as well as access to Baton Pass to scout for the likes of Shandera and go to a counter.
[Again, Shandera mentions should likely be removed.]</p>
[PARTNERS AND COUNTERS]
<p>On the Swords Dance sets, Gengar, Shandera, and Shedinja resist all of Mebukijika's attacks and hit back with Focus Blast, Fire Blast, and X-Scissor
respectively. Skarmory can easily take a +2 Jump Kick and OHKO with Brave Bird or Whirlwind away your boosts. Bulky Ghost-types like Dusclops with Evolution Stone or Desukan can easily take a Wood Horn then burn you with Will-O-Wisp. A Choice Scarf Shandera coincidentally kills Skarmory and all those ghosts with
its STABs,
while resisting Fighting and Fire, which Mebukijika falls to. It's Fire typing allows it to freely switch into Will-O-Wisp
as well. Whirlwind, Roar, and Taunt all ruin the Baton Pass set, so Baton passing to Espeon can bounce anything back. Espeon has access to Baton Pass so it can safely
pass boosts while having decent synergy with Mebukijika. All sets are countered by Shandera, which sadly cannot be switched out of, but Tyranitar can Pursuit it afterward.
[Remove?]</p>
[I believe the previous section should be split into two sections, "Team Options" and "Counters". You also seem to be missing an "Optional Changes" section. I used this thread for reference.]
[DREAM WORLD]
<p>Mebukijika has Serene Grace as a Dream World ability. The only moves it affects are Shadow Ball and Energy Ball. Don't use it.</p>