eric the espeon
maybe I just misunderstood
A few times I have seen people display interest in playing ADV on an active good simulator, and SB2 seems to provide the perfect opportunity to make this a reality. Apparently it will be much easier to makes changes to the game mechanics on SB2 than SB1, and there seem to be very few complex changes between the generations (with the notable exception of Hidden Power being sometimes special and sometimes physical, and Choice lock's effect changing subtly). Other than those two it should be a matter of writing up a new species file, collecting the minor differences, and removing everything new.
What you can do to help
There are still quite a few things to be worked out, for one someone will need to host the server. We also could do with a few people to volunteer to do some programming. When we start work on the species file there will be a lot of grunt work to do, writing it up and checking against various dexes. For now the most useful thing would be to find changes in moves, items, abilities, and other game mechanics and post them here (preferably with a source so I don't have to go tracking one down).
I can't do this on my own, the help of everyone who wants to make this happen is needed. This is not currently an official project and will rely on public support to work.
- Remove all DP Pokemon
Abomasnow
Ambipom
Arceus
Azelf
Bastiodon
Bibarel
Bidoof
Bonsly
Bronzong
Bronzor
Budew
Buizel
Buneary
Burmy
Carnivine
Chatot
Cherrim
Cherubi
Chimchar
Chingling
Combee
Cranidos
Cresselia
Croagunk
Darkrai
Deoxys-A
Deoxys-D
Deoxys-S
Dialga
Drapion
Drifblim
Drifloon
Dusknoir
Electivire
Empoleon
Finneon
Floatzel
Froslass
Gabite
Gallade
Garchomp
Gastrodon
Gible
Giratina
Giratina-O
Glaceon
Glameow
Gliscor
Grotle
Happiny
Heatran
Hippopotas
Hippowdon
Honchkrow
Infernape
Kricketot
Kricketune
Leafeon
Lickilicky
Lopunny
Lucario
Lumineon
Luxio
Luxray
Magmortar
Magnezone
Mamoswine
Manaphy
Mantyke
Mesprit
Mime Jr.
Mismagius
Monferno
Mothim
Munchlax
Pachirisu
Palkia
Phione
Piplup
Porygon-Z
Prinplup
Probopass
Purugly
Rampardos
Regigigas
Rhyperior
Riolu
Roserade
Rotom
Rotom-C
Rotom-F
Rotom-H
Rotom-S
Rotom-W
Shaymin
Shaymin-S
Shellos
Shieldon
Shinx
Skorupi
Skuntank
Snover
Spiritomb
Staraptor
Staravia
Starly
Stunky
Tangrowth
Togekiss
Torterra
Toxicroak
Turtwig
Uxie
Vespiquen
Weavile
Wormadam
Wormadam-G
Wormadam-S
Yanmega - Remove all DP items
Big Root
Choice Scarf
Choice Specs
Damp Rock
Destiny Knot
Draco Plate
Dread Plate
Earth Plate
Expert Belt
Fist Plate
Flame Orb
Flame Plate
Focus Sash
Full Incense
Grip Claw
Glacidia Flower
Griseous Orb
Heat Rock
Icicle Plate
Icy Rock
Insect Plate
Iron Ball
Iron Plate
Lagging Tail
Life Orb
Light Clay
Luck Incense
Lustrous Orb
Meadow Plate
Metronome
Mind Plate
Muscle Band
Odd Incense
Power Anklet
Power Band
Power Belt
Power Bracer
Power Herb
Power Lens
Power Weight
Pure Incense
Quick Powder
Rasor Claw
Rock Incense
Rose Incense
Shed Shell
Sky Plate
Smooth Rock
Splash Plate
Spooky Plate
Sticky Barb
Stone Plate
Toxic Orb
Toxic Plate
Wave Incense
Wide lens
Wise Glasses
Zap Plate
Zoom LensOcca Berry
Passho Berry
Wacan Berry
Rindo Berry
Yache Berry
Chople Berry
Kebia Berry
Shuca Berry
Coba Berry
Payapa Berry
Tanga Berry
Charti Berry
Kasib Berry
Haban Berry
Colbur Berry
Babiri Berry
Chilan Berry
Micle Berry
Custap Berry
Jaboca Berry
Rowap Berry - Change DP Mail to RS Mail
Air Mail
Bloom Mail
Brick Mail
Bubble Mail
Flame mail
Grass Mail
Heart Mail
Mosaic Mail
Snow Mail
Space Mail
Steel Mail
Tunnel MailBead Mail
Dream Mail
Fab Mail
Glitter Mail
Harbor Mail
Mech Mail
Orange Mail
Retro Mail
Shadow Mail
Tropic Mail
Wave Mail
Wood Mail - Remove all DP Moves
Acupressure
Air Slash
Aqua Jet
Aqua Ring
Aqua Tail
Assurance
Attack Order
Aura Sphere
Avalanche
Brave Bird
Brine
Bug Bite
Bug Buzz
Bullet Punch
Captivate
Charge Beam
Chatter
Close Combat
Copycat
Cross Poison
Crush Grip
Dark Pulse
Dark Void
Defend Order
Defog
Discharge
Double Hit
Draco Meteor
Dragon Pulse
Dragon Rush
Drain Punch
Earth Power
Embargo
Energy Ball
Feint
Fire Fang
Flare Blitz
Flash Cannon
Fling
Focus Blast
Force Palm
Gastro Acid
Giga Impact
Grass Knot
Gravity
Guard Swap
Gunk Shot
Gyro Ball
Hammer Arm
Head Smash
Heal Block
Heal Order
Healing Wish
Heart Swap
Ice Fang
Ice Shard
Iron Head
Judgment
Last Resort
Lava Plume
Leaf Storm
Lucky Chant
Lunar Dance
Magma Storm
Magnet Bomb
Magnet Rise
Me First
Metal Burst
Miracle Eye
Mirror Shot
Mud Bomb
Nasty Plot
Natural Gift
Night Slash
Ominous Wind
Payback
Pluck
Poison Jab
Power Gem
Power Swap
Power Trick
Power Whip
Psycho Cut
Psycho Shift
Punishment
Roar Of Time
Rock Climb
Rock Polish
Rock Wrecker
Roost
Seed Bomb
Seed Flare
Shadow Claw
Shadow Force
Shadow Sneak
Spacial Rend
Stealth Rock
Stone Edge
Sucker Punch
Switcheroo
Tailwind
Thunder Fang
Toxic Spikes
Trick Room
Trump Card
U-turn
Vacuum Wave
Wake-Up Slap
Wood Hammer
Worry Seed
Wring Out
X-Scissor
Zen Headbutt - Remove all DP abilities
Adaptability
Aftermath
Anger Point
Anticipation
Bad Dreams
Download
Dry Skin
Filter
Flower Gift
Forewarn
Frisk
Gluttony
Heatproof
Honey Gather
Hydration
Ice Body
Iron Fist
Klutz
Leaf Guard
Magic Guard
Mold Breaker
Motor Drive
Multitype
No Guard
Normalize
Poison Heal
Quick Feet
Reckless
Rivalry
Scrappy
Simple
Skill Link
Slow Start
Sniper
Snow Cloak
Snow Warning
Solar Power
Solid Rock
Steadfast
Storm Drain
Super Luck
Tangled Feet
Technician
Tinted Lens
Unaware - Edit learnsets of Pokemon to correspond with their ADV learnset. The species file format is here (warning HUGE page), I'll probably put up a separate thread for a group project to write it.
- Undo the Physical/Special Split. Either change each move to it's correct type, or change the code so the phy/specialness of a move is determined directly by the type. If someone is available to do the second it would probably be much easier.
- Switch mechanics need changing, the new Pokemon switches in directly after the old one is KOed rather than waiting until the end of turn.
- Redo the effects of various moves, items, and abilities that changed between the generations. Partial list below.
- Shadow Tag does not allow other Shadow Tag Pokemon to flee.
- Hidden Power is not special when it is a physical type (see undo the Phy/Special split for more info).
- Choice Band:
- RS: "If a Pokemon holding a Choice Band uses Pursuit against an opponent that switches out on the Pursuit user's first use of Pursuit since it switched in, the Pursuit user can select a new move next turn."
- DP: no such effect
- RS: "If a Pokémon with this item is Tricked or uses Trick, it can select a new move next turn, even if the item that was given to it is another Choice item. If, however, the Trick comes before they use a move, then the Pokémon is still locked in as though no Trick had taken place. For example, Alakazam uses Trick while holding a Choice Band, then Ursaring uses Swords Dance (in the same turn), Ursaring would have to use Swords Dance next turn, but Alakazam could do anything, even if it gained a Choice Band in return."
- DP:
If a Pokémon with a Choice Band is Tricked by / uses Trick on a Pokémon that does not have a Choice item itself, the Pokémon that has the Choice item after the Trick will be free to use whatever move it wants on the next turn only if it went first. That Pokémon will be free to select whichever move it likes regardless of whether it was originally the Pokémon with the Choice item. The Pokémon that moved second will always be locked into whatever move it used on the turn it was Tricked if it is the one holding the Choice item after the Trick. However, if both Pokémon are holding a Choice item, and either Pokémon uses Trick, then both Pokémon will be locked in to whatever move they used on the turn of the Trick(s).
For example, if Choice Band Jirachi is facing Choice Band Bronzong, and Jirachi uses Trick while Bronzong uses Stealth Rock, Jirachi will be stuck using Trick the next turn, and Bronzong will be stuck using Stealth Rock and therefore have virtually no reason to stay in, meaning Jirachi, if it decides to stay in, will have no choice but to Trick the Choice Band onto the incoming Pokémon (unless it has Sticky Hold or Multitype). To expound on this, if the Bronzong user switches in Swampert to the Trick, Jirachi would be free to use whatever it wants. But if it uses Trick again and Swampert stays in to do whatever, then the next turn, Jirachi will be forced to use Trick, and not something like Reflect or U-turn.
- Sitrus Berry will heal 30 HP, not 25%
- Counter affects all Hidden Powers, even special ones.
- Remove Sand Storm SpD boost.
- Remove "Acid Rain" glitch.
- Remove the weather effects Gravity, Tailwind and Trick Room.
- Remove Toxic Spikes and SR field effects.
- Remove effects of Embargo, Heal Block, Lucky Chant, Aqua Ring (not required, but for tidiness's sake..).
- Light Ball only doubles Special Attack.
- Blizzard is not affected by hail.
- Unlike in DP (but same as Pt and Battle Revolution) Thunder can't ever hit through protect in rain.
- Volt Absorb does not absorb Thunder Wave (target becomes paralysed).
- The Fire-type immunity to the burn status takes priority over Flash Fire, so Fire types can't absorb Will-O-Wisp.
- Moves that hit all others in doubles have full power: Explosion, Selfdistruct, Earthquake, Magnitude.
- Surf hits only opponents in double battles.
- Struggle's recoil is 1/2 damage dealt, not 25% max HP.
- Tracing or obtaining Intimidate does not cause it to activate.
- Hi Jump Kick, no recoil from targeting Ghost-types, 1/8 recoil not 1/2
- Tickle bypasses Substitute.
- Substitute doesn't block Yawn.
- All single type boosting items (like BlackGlasses) give only a 10% boost.
- Outrage has 90 BP
- Hi Jump Kick has 85 BP
- Leaf Blade has 70 BP
- Petal Dance has 70 BP
- Fly has 70 BP
- Dig has 60 BP
- Dive has 60 BP
- Zap Cannon has 100 BP
- Rock Smash has 20 BP
- Jump Kick has 70 BP
- Flash has 70% acc
- Recover has 20 PP
- Absorb has 20 PP
- Mega Drain has 10 PP
- Giga Drain has 5 PP
- Crunch has a chance to lower SpD not Def
- Acid lowers Def, not SpD
- Charge doesn't boost SpD
- Stockpile doesn't boost Def or SpD
- Taunt always and only works for 2 turns (wears off at the end of the turn after it is used, regardless of whether the user went first or second).
- Overheat is a contact move
- Lock-On has 100% acc (not always hits)
- Foresight has 100% acc (not always hits)
- Mind Reader has 100% acc (not always hits)
- Spite reduces the target move by 2-5 PP
- Various other PP and BP changes (post ones you find)
- You cannot have more than one form of Deoxys on a team since the form is determined by the game cartage you are using.
What you can do to help
There are still quite a few things to be worked out, for one someone will need to host the server. We also could do with a few people to volunteer to do some programming. When we start work on the species file there will be a lot of grunt work to do, writing it up and checking against various dexes. For now the most useful thing would be to find changes in moves, items, abilities, and other game mechanics and post them here (preferably with a source so I don't have to go tracking one down).
I can't do this on my own, the help of everyone who wants to make this happen is needed. This is not currently an official project and will rely on public support to work.