Skimmed through the thread yesterday. The discussion, doomposting about the Ice/Dragon pseudo-legendary following a specialization pattern, thus having the biggest HP was amusing enough for me to roll with it just for fun. I will explain in details.
HP: 125
Attack: 98
Defense: 115
Special Attack: 110
Special Defense: 100
Speed: 52
125 is the bare minimum biggest stat for a pseudo so far when it comes to specialization in a stat, I didn't feel like going beyond that for HP.
98.5 is the avarage for the worse attacking stat for the pseudos. Though mainly Garchomp is the one that kills the avarage of at least 100 with 80. The past 4-5 pseudos had at least 100, Hydreigon has 105. I have decided I rather have the Ice/Dragon as a Special Attacker.
I gave it high Defense with 115, cause when it comes to Ice-types, "Close Combat fodder" is what comes to my mind. Take at least 1.
110 is the bare minimum better attacking stat for the pseudos.
Considering the weaknesses, the typing is more vulnerable on the physical side, thus the Special Defense is "only 100".
Speed... This is where I'm struggling. 60 is the slowest so far for a pseudo, but I don't want to take away from the other stats. Alternatively, reducing Attack and Special Defense could make it more speedy, but it's already a defensively built mon, so is there any need for it?
Abilities: Snow Warning for Hail team support + Aurora Veil or Ice Scales for eating up special hits for breakfast.
Hidden Ability: Multiscale. Some pseudos have the same ability, so there shouldn't be an issue that Dragonite already has this.
I though of some RNG bullshit as well, having an ability that has 10% of freezing the target if it makes a contact move, but not sure if it would worth it in the long run. Guts users already would have a way of completely preventing it.
Having said all of this, the best would be still a fast and hard hitter Ice/Dragon, playing off to Ice's offensive strengths.