SPOILERS! Scarlet & Violet Leaks Thread - Data/Mechanics

I thought the primals were functional in gen 8 too?

I'd like to see Megas make a return some day -- I thought they were the most interesting generational gimmick -- but I think it's unlikely that they ever coexist with Terastal and I don't think the gen 6 restricted VGC format is exactly remembered fondly.
Ok yeah desolate land and primordial sea were in the game and unused, weird... The difference being they weren't listed in gen 8 for whatever reason.... Honestly since the abilities work AND are listed, game freak may have plans for them...

Also yeah gen 6 wasn't remembered fondly, but mostly because of mega kangaskhan being more overtuned and stuff like talon and prankster being broken.
 
I kinda don't want to spoiler myself too much though, are the major battles closer to BDSP's blatant Rom Hack-esque design, are they close to the normal baby-mode underwhelming foolishness we've seen for most of the franchise, or are they somewhere in the middle?
With one (1) exception no one holds items, the only EVs are on the aces and the movesets seem about what you'd expect
 
The fact they all break naming conventions will also be a headache going forward, but I assume Game Freak will just solve the problem by making them exclusive to Gen IX and never bring them up again, like the Gigantamax forms of Gen VIII.
They all have unique dex numbers (not just dex entries) so they will stay with us forever.

3) The legendary quartet. Specifically, their names. Brilliant design on them all, but what's with the "syllable-dash-syllable" naming? Is it Japanese, or another Eastern language? They are awfully non-descriptive (in English, that is) and it makes them hard to distinguish from another even though their designs are nothing alike. I bet the names make some sense in whatever the native language is, but they don't in English, and that's why names are usually translated. I guess I will get used to it in time, but it'll remain an annoyance for a while.
They come from a "far-off eastern kingdom" (aka Poke-China). They weren't translated in-lore precisely because they are foreign terrors brought to and released in Paldea by a dumbass emperor.

In fact, imagine how hilarious it would be if the Chinese names for them are like "Manuelito" or "El Jamón".
 
Gotta say... I've been listening to the tracks themselves and I think this is the weakest generation music wise. Nothing really packs any punch (or anything, really), it feels too repetitive at certain points and just doesn't have the polish I expect on a pokémon ost, which are usually incredible no matter what you think of the games themselves.

I don't know why this happened, so I'll just blame toby fox because that's the funniest route to take
 
You know, the way they keep introducing pokemon that simply discard pieces of their bodies with no ill effect that people later gather to eat is making me think more and more that it will eventually be explained that people in the pokemon world at least in modern times don't kill pokemon for food. Veluza seems like the most extreme example yet of this.
 
Ok, so I was kinda right. Those abilities were in SWSH, but were not listed even though they had descriptions...

In SV they are listed though, which honestly tells me GF has some plans with those abilities if they are officially listed...
 
We've had:

Poke-New York
Poke-Hawaii
Poke-Japan(Multiple regions)
Poke-France
Poke-Engerland score some freakin' goals
Poke-Spain

Poke-Arizona if you count Colisseum/XD

And now Poke-India and Poke-China referenced through Copperajah and the Terrors.
 
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Gotta say... I've been listening to the tracks themselves and I think this is the weakest generation music wise. Nothing really packs any punch (or anything, really), it feels too repetitive at certain points and just doesn't have the polish I expect on a pokémon ost, which are usually incredible no matter what you think of the games themselves.

I don't know why this happened, so I'll just blame toby fox because that's the funniest route to take
Respect your opinion but I have to disagree. I feel this game has one of the better soundtracks in the series. Highlights being the Final Boss theme and The Ruinous Quartet theme. I also adore the trainer theme and the multiple wild battle themes. Honestly, this OST has been absolute fire imho.
 
Respect your opinion but I have to disagree. I feel this game has one of the better soundtracks in the series. Highlights being the Final Boss theme and The Ruinous Quartet theme. I also adore the trainer theme and the multiple wild battle themes. Honestly, this OST has been absolute fire imho.

I think boss themes in general had more effort put into them as usual (though I'm not a fan of how it was done), but the routes and locals and battles felt a lot to be desired, at least for me!
 
Respect your opinion but I have to disagree. I feel this game has one of the better soundtracks in the series. Highlights being the Final Boss theme and The Ruinous Quartet theme. I also adore the trainer theme and the multiple wild battle themes. Honestly, this OST has been absolute fire imho.
You know, you two must be onto something here because any time I asked about the soundtracks it's either been "it fucking sucks" or "it's amazing", noone has stated anything in between.

Funnily, I am actually completely blind on it, as I "played" through the game via discord stream mostly with my friend who has it, so I didn't have audio on for it, so I'll really be curious to see what it actually sounds like.

(For what matters, my friend did say that the ambience area soundtracks are kinda bland, but the boss musics bang, expecially the endgame/postgame ones)
 
Let's say halfway through.

If you're playing on even field / slightly underleveled, you can get caught by surprise by some of the enemy sets.
They actually have movesets that make sense for once, some team sinergy, and even generally (not always, but often enough) clever Tera uses when applicable.
However, it's nowhere close to the romhack-tier level of BDSP and realistically speaking if you have your braincells turned on or you overleveled you shouldn't struggle with them.
With one (1) exception no one holds items, the only EVs are on the aces and the movesets seem about what you'd expect

I couldn't resist and skimmed through them.

These... aren't even remotely threatening, but I've only looked at the EVs. This seems... about on par with SwSh? Hopefully with better AI.

Oh well, at least Affection isn't mandatory and I definitely don't want BDSP-tier nonsense around. That was outrageous.
 
I couldn't resist and skimmed through them.

These... aren't even remotely threatening, but I've only looked at the EVs. This seems... about on par with SwSh? Hopefully with better AI.

Oh well, at least Affection isn't mandatory and I definitely don't want BDSP-tier nonsense around. That was outrageous.
Yeah, sadly if you know how to play pokemon it's kinda easy to just faceroll your way through.

On a more positive note, I did find the higher tier raids quite challenging to deal with, at least on your own. Maybe they're still a joke with humans, don't really have a way to check that one.
 
You know, you two must be onto something here because any time I asked about the soundtracks it's either been "it fucking sucks" or "it's amazing", noone has stated anything in between.

Funnily, I am actually completely blind on it, as I "played" through the game via discord stream mostly with my friend who has it, so I didn't have audio on for it, so I'll really be curious to see what it actually sounds like.

(For what matters, my friend did say that the ambience area soundtracks are kinda bland, but the boss musics bang, expecially the endgame/postgame ones)

I think for most games, I wouldn't mind the ambience being a bit meh but bosses being put effort in, because that's kinda how most games roll. But here it's a BOTW situation where the rest of the series is known for having incredible soundtracks almost everywhere, even in smaller cities and minigames. Gonig from that to pretty lame background sounds and a few good soundtracks that you can only hear in the game once.
 
They all have unique dex numbers (not just dex entries) so they will stay with us forever.


They come from a "far-off eastern kingdom" (aka Poke-China). They weren't translated in-lore precisely because they are foreign terrors brought to and released in Paldea by a dumbass emperor.

In fact, imagine how hilarious it would be if the Chinese names for them are like "Manuelito" or "El Jamón".
Wouldn't be the first allusion to Poke-China.
Arcanine's dex entries
1668469587135.png

Gen 7 changed them to an unnamed eastern culture/kingdom.
1668469615964.png

Nevermind that China would be more so west of both Japan and Hawaii.
 
I would think game freak must be aware of the popularity of Mega Pokemon. I mean between Pokemon go and just the reception that Mega Pokemon got in a way that Z moves and gigantamax did not get one would have to assume they understand at least that people like Mega Evolution better than their other gimmicks
You know what the simplest problem is?

They all use the same "op mechanic here".
Gen 7 already shown this issue to some degree, however since Z-moves and Mega evolution required held items that excluded each oth-- oh yeah Rayquaza, who can't apparently mega evolve if holding a Z-crystal for a non specified reason.

As of now, their plan is to give emphasis on the current gen mechanic and just by the UI it doesn't look like this gen is meant to support 2 mechanics at once either.

They are still advertising megas in a bunch of other games that aren't mainline. Heck Let's Go had them even.
They're in Go too.

Honestly, it'll be very simple to know if/when Megas are bound to return, and it'll be if/when we have a new generational mechanic that requires a held item or is limited to specific pokemon. Until then, I am extremely skeptical we'll ever see them back, if ever.
Oh and i forgot to respond to this:
2) The future Paradox forms really lack creativity in their naming. I wonder who approved the various creative names for the past Paradox forms, then signed off on "eh, just call them all Iron something" for the future ones. The fact they all break naming conventions will also be a headache going forward, but I assume Game Freak will just solve the problem by making them exclusive to Gen IX and never bring them up again, like the Gigantamax forms of Gen VIII.
I'm afraid that won't be the case, as these ones actually have a dex entry and dex number, and are not forms but actual pokemon.
They're basically Ultrabeasts-tier.
In fact I wouldn't exclude getting more of them with the DLC and joining the bunch of "insert mandatory bunch of legendary to return next generations" club.
 
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I think people are sleeping on Houndstone. Sure its BST isn't that impressive, but it has Fluffy, Last Respects, and an actually good attack/defense stat on top of that. It also has a decent support movepool with Trick, Will-o-Wisp, and Yawn. Coverage isn't bad either with Play Rough and Body Press, and of course the utility of Shadow Sneak. I think it has potential.
 
Almost got a Game Over due to a wild Ghost Houndoom with Shadow Ball.

While TM moves on wild Teras was to be expected, this combination makes me think it's not random.
That's cause it isn't.
As I mentioned a couple times, wild Teras (even the non-raid ones) are fixed spawns with fixed moveset.

Simple example: we fought that Lucario I caught 3 separate times, in fact in separate irl days. It always had same moveset and same tera type (ice), accompanied by not casually Ice Punch
Another wild Tera we fought was a lvl 50ish Altaria, fairy tera, it had moonblast, dragon rush, sing and cotton guard. (dragon Rush is a egg move in this case)

These movesets are specifically made for them and seem to be constant.
 
Honestly, I will say, I can get why the way they did the wild Pokemon battles may not be everyone's cup of tea considering it is a quite new for Pokemon OST. I do feel like they were being experimental with these types of themes and seeing if they work. I like the idea and perhaps they can improve them down the line by going a little harder on them. The only theme I was kinda "eh" about were the Koraidon/Miraidon battle themes. Good theme, but it doesn't really feel like a Legendary theme imho.
 
Oh well, at least Affection isn't mandatory and I definitely don't want BDSP-tier nonsense around. That was outrageous.
Until more people do full "normal" plays of the game I wouldn't take this to the bank quite yet

Like I'm hopeful about it (that one streamer spammed their starter the entire game and only saw it on the very final battle which is itself a little special), just because there's just enough people out there playing it that it feels like it'd get reported faster, but I dunnooooo. That little nagging voice in my head keeps looking at Star's usage of Let's Go and Titan having picnics and going "bit sus"
 
Ok, so I was kinda right. Those abilities were in SWSH, but were not listed even though they had descriptions...

In SV they are listed though, which honestly tells me GF has some plans with those abilities if they are officially listed...

I feel like this will get patched out, because there's no way they plan to bring *every* ability back; think about mons like Shedinja or Plusle and Minun with signature abilities they wouldn't commit to bringing back, even if there were plans for the big hitters like Primal Groudon. The strongest evidence would be if there are any known to have been removed but the primal ones and Neuroforce still haven't, but as far as I know that's not the case.
 
That's cause it isn't.
As I mentioned a couple times, wild Teras (even the non-raid ones) are fixed spawns with fixed moveset.

Simple example: we fought that Lucario I caught 3 separate times, in fact in separate irl days. It always had same moveset and same tera type (ice), accompanied by not casually Ice Punch
Another wild Tera we fought was a lvl 50ish Altaria, fairy tera, it had moonblast, dragon rush, sing and cotton guard.

These movesets are specifically made for them and seem to be constant.

Ah, that seems like a more elegant implementation then.

Oh well, at least Affection isn't mandatory and I definitely don't want BDSP-tier nonsense around. That was outrageous.

What did BDSP do? I never even so much as looked at its general direction so I have no idea.
 
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