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Scrafty

There already is a SubPuncher set in the first post with Sub/Focus Punch/Crunch/Dragon Dance, but if you have Shed Skin it's usually a good idea to have Rest. Use Ice Punch with Moxie.
 
Ah, Scrafty. I usually run a Moxie set with Dragon Dance, Hi Jump Kick, Crunch, and Ice Punch.

However... A Dragon Dance, Ice Punch/Fire Punch, Thunderpunch/Dragon Claw, and Hi Jump Kick moveset would be totally unresisted.
 
In all actuality you're better off just abusing its two STAB moves, since there is actually no Pokemon in OU that resists Dark / Fighting. Many Pokemon from lower tiers used in OU are also hit neutral to Scrafty's STAB moves at the very least (think Alakazam and Sharpedo). However, there is always the factor of being hit super effectively by a lot of things as well, specifically things that Scrafty still doesn't outspeed after a boost like Scarf Terrakion and the aforementioned Alakazam, which is why I like to keep something really bulky in the wings to tank hits.

I actually recall having a lot of success using Bulk Up Scrafty myself. It actually takes a lot of special hits once (as in taking about 79% from a Choice Specs Draco Meteor from Latios), allowing you to take them out without any boosts - from there you can usually just Bulk Up, Rest, repeat until you sweep. The only things that really get in the way of a Bulk Up Scrafty sweep are really powerful physical attackers coming in when you don't have a boost and possibly Acrobatics Gliscor.
 
Zurich, Heracross and Toxicroak resist Dark and Fighting, and they are only fazed by Zen Headbutt, which is never seen on Scrafty.

That said, Scrafty is an average Pokemon; it's versatile, but its low Attack and Speed stop it from doing much. Dragon Dance is pretty neat, but Scrafty needs support to leverage the boosts. Without enough boosts, picking between Drain Punch and Hi Jump Kick is a chore: Drain Punch won't deal enough at +1, while a miss or Protect on Hi Jump Kick can hinder Scrafty's survival. Ice Punch is great on Scrafty to remove Gliscor, though. Bulk Up's niche is almost-instant recovery with Rest and Shed Skin, but it is somewhat difficult for Scrafty to set up on Fighting-types, or attack when a Fighting-type comes in. Scrafty is still awesome, however; it has the tools to succeed when the road blocks are removed.
 
honestly, after using scrafty in OU, while it is viable, the current metagame isnt nice to it. im sort of expecting scrafty to drop down to UU eventually, possibly being banned to borderline.
 
I really like Scrafty myself, but the sheer prevalence of Fighting-types this time around (Breloom, Machamp, Conkeldurr, Terrakion, etc.) really hinders it and its Fighting weakness.
 
I don't think that Scrafty will ever fall to UU.
It is one of these pokes that are good but require too much support to own.But even without the right support it can be decent.
 
It helps protect other fighting types with its dark typing from psychics and could potentially bait in a fighter or a ghost to counter it.

Scrafty is amazing when used properly. Very few things like to take a hit from it. I've used both the DD and BU variants and have enjoyed the success of having sweeps. Its typing give it spectacular type coverage, making it oh so threatening to the OU metagame.

Meh, I don't want it to fall to UU. I still see it being used occasionally in the ladder between 900-1100, but even then, they don't last long for me. Sadly, it has potential to go down there :(
 
I've used the Bulk Up sat, and I must say, I am freakin' amazed. Not only does it look badass, it is badass.

I have to agree with this, the Bulk Up set is really appealing in many ways, although I still have a preference for the DD set, especially when my Scrafty is holding a Lum Berry.
 
I'd hate to rain on people parade but IMO Scarfty should be BL or UU at this point. Whenever I used Scarfty, it wasn't that it was bad, but there was always something better. IMO the only thing that Scrafty is decently good at is his Bulk Up set with Rest. But even then, Drain Punch is so weak is that it is phazed out or even forced out easily (especially by CB Scizor) :\ STAB Crunch isn't really that helpful, since we only have two ghosts in OU and then all the psychics carry Focus Blast anyway.

Meanwhile, you could use a fighting type with priority with huge attack (lucario), speed (terra), or better bulk with power (conkledurr) than Scrafty to much greater effect.
 
Max HP Scrafty has both more Physical and Special bulk than the standard Conkeldurr. It is true that Choice Band Scizor and most Fighting-types can force Scrafty out, but that's why Trick Room Reuniclus is such a great partner for Scrafty.

Reuniclus can easily come in on Conkeldurr and set up Trick Room and then take it out with Psychic. Scrafty can then easily come in on Blissey or a bulky Water that's trying to wall Reuniclus and set up a Bulk Up. Since Scrafty is now extremely fast because of Trick Room, it can get up a second Bulk Up before Scizor uses Super Power, which will let it Rest and set up on it, barring a critical hit. Trick Room also allows to outspeed and OHKO Lucario with a +1 Drain Punch and nearly OHKO Terrakion with the same attack.
 
I'd hate to rain on people parade but IMO Scarfty should be BL or UU at this point. Whenever I used Scarfty, it wasn't that it was bad, but there was always something better. IMO the only thing that Scrafty is decently good at is his Bulk Up set with Rest. But even then, Drain Punch is so weak is that it is phazed out or even forced out easily (especially by CB Scizor) :\ STAB Crunch isn't really that helpful, since we only have two ghosts in OU and then all the psychics carry Focus Blast anyway.

Meanwhile, you could use a fighting type with priority with huge attack (lucario), speed (terra), or better bulk with power (conkledurr) than Scrafty to much greater effect.

Alright, you have a lot of common misconceptions. While Scrafty isn't a powerhouse like a Terrakion or a Conkeldurr, it is by no means outclassed by any of them.

First and foremost, Scrafty has access to Shed Skin, a privelege other Fighting-types can only dream of. Not only does this give the Bulk Up rest set an edge over any other Bulk Up user, it also gives the DD set a perk too. Will-O-Wisp or Thunder Wave is absolutely devastating to something like Terrakion, but Scrafty can potentially lose that status immediately. Speaking of the DD set, you've neglected to mention it in your argument entirely. There is not another Pokemon in the metagame who can accomplish the same role as Dragon Dance Scrafty, because, well, no other Fighting types have access to it. While Terrakion's Double Booster set can be considered "better" Terrakion can usually only grab one of the two boosts, not both. Furthermore, Scrafty does not have the issue of being weak to 3 priority moves, and has superior bulk. With Moxie, Scrafty actually becomes more powerful than Terrakion after a couple KOs.

Drain Punch is not "so weak is that it is phazed out or even forced out easily". While Conkeldurr's Drain Punch is undoubtedly more powerful, Scrafty isn't exactly a weakling at +1. A lot of common phazers, such as Heatran, would never dare switch into Scrafty. Those that do, such as Dragonite, Gyarados, and Skarmory can just as easily force out Conkeldurr. Is Conkeldurr's Drain Punch pathetic because it can be forced out by these Pokemon? I don't think anyone can say yes to that, its the fact that these phazers hace such a distinct advantage over Fighting-types that makes this happen. Conkeldurr's Attacks are more difficult to take, sure, but Scrafty's power is not as meager as you make it out to be. Not to mention Scrafty has its own phazing move in Dragon Tail, which by the way, is another niche Scrafty has over other Fighting-types. As a last man standing Pokemon, I would much rather have Scrafty than Conkeldurr because Scrafty won't eventually succumb to status.

Finally, Crunch is without a doubt a helpful move. There are indeed only 2 ghosts in OU, but the statement "all the Psychics carry Focus Blast anyway" is completely false. Lets name "all the Psychics" in OU shall we? Alakazam, Celebi, Espeon, Jirachi, Latias, Latios, Metagross, Reuniclus, Starmie. Of which, only 2 Pokemon commonly carry Focus Blast (Alakazam, Reuniclus) and only 4 (Alakazam, Espeon, Metagross, Reuniclus) commonly carry Fighting moves. This is ignoring other commonly used Psychic types, such as Azelf, Mew, and Slowbro, who don't use Fighting-type moves either. Now, the Dark STAB isn't even the most important advantage Scrafty has over other Fighting types, its that Dark defensive typing too! Pokemon such as Celebi and Slowbro can no longer touch it, while Scrafty can retaliate with a big fat Crunch to the face.

So we have Shed Skin, Moxie, Dragon Dance, Dragon Tail, Dark STAB, and Dark defensive typing. All of which no other viable OU fighting types have access to. How exactly is there "always something better"?

EDIT: Oh yeah, I forgot to mention something. Life Orb Timid 252 SpA Alakazam's Focus Blast deals 68.9% - 81.4% to 252 HP / 252 SpD Careful Scrafty, which is a failure to OHKO, while Scrafty can return fire with Crunch. Add in Focus Blast's infamous terrible accuracy, and your "all the psychics carry Focus Blast anyway" argument has even less grounding.
 
I don't know how the BU set fares right now because i haven't used it in the last time, but the big problem about DD Scrafty is that he lacks any offensive presence until he gets his first boost he has a bad 58 base speed and a mediocre 90 base attack, so its really hard to force someting out thats not choice locked into a Hidden power/nve attack or blissey. So he has to take an attack to be able to boost up, wich is possible thanks to his good defenses, but after he took an attack and boosted up he still is easy to revenge with scarfers or priority.

He is one of the Pokemon that can work in OU if given the proper support, but most of the time your better of using another late game sweeper like lucario, reuniclus, CS terrakion etc. because they are a lot easier to play with and require much less support while they are also able to support the team on their own with Priority/TR or just being a good revenge killer in terrakions case.
 
I don't know how the BU set fares right now because i haven't used it in the last time, but the big problem about DD Scrafty is that he lacks any offensive presence until he gets his first boost he has a bad 58 base speed and a mediocre 90 base attack, so its really hard to force someting out thats not choice locked into a Hidden power/nve attack or blissey. So he has to take an attack to be able to boost up, wich is possible thanks to his good defenses, but after he took an attack and boosted up he still is easy to revenge with scarfers or priority.

He is one of the Pokemon that can work in OU if given the proper support, but most of the time your better of using another late game sweeper like lucario, reuniclus, CS terrakion etc. because they are a lot easier to play with and require much less support while they are also able to support the team on their own with Priority/TR or just being a good revenge killer in terrakions case.

Actually, it's pretty easy to work in any set. His high sp Def is able to fend off attacks. Yes he might not 4x resist like Lucario, but Shed Skin means he won't fear random Burns. And also, "But Conkeldurr appreciates Burns with guts", yes that argument is applicable, however, he doesn't appreciate toxic as much because of the worsening poison. While in DD, he's able to things and get healing before the enemy can move possibly saving him.from KO. And yes conk may do BU better, but this is a Scrafty thread lol
 
Alright, you have a lot of common misconceptions. While Scrafty isn't a powerhouse like a Terrakion or a Conkeldurr, it is by no means outclassed by any of them.

First and foremost, Scrafty has access to Shed Skin, a privelege other Fighting-types can only dream of. Not only does this give the Bulk Up rest set an edge over any other Bulk Up user, it also gives the DD set a perk too. Will-O-Wisp or Thunder Wave is absolutely devastating to something like Terrakion, but Scrafty can potentially lose that status immediately. Speaking of the DD set, you've neglected to mention it in your argument entirely. There is not another Pokemon in the metagame who can accomplish the same role as Dragon Dance Scrafty, because, well, no other Fighting types have access to it. While Terrakion's Double Booster set can be considered "better" Terrakion can usually only grab one of the two boosts, not both. Furthermore, Scrafty does not have the issue of being weak to 3 priority moves, and has superior bulk. With Moxie, Scrafty actually becomes more powerful than Terrakion after a couple KOs.

Drain Punch is not "so weak is that it is phazed out or even forced out easily". While Conkeldurr's Drain Punch is undoubtedly more powerful, Scrafty isn't exactly a weakling at +1. A lot of common phazers, such as Heatran, would never dare switch into Scrafty. Those that do, such as Dragonite, Gyarados, and Skarmory can just as easily force out Conkeldurr. Is Conkeldurr's Drain Punch pathetic because it can be forced out by these Pokemon? I don't think anyone can say yes to that, its the fact that these phazers hace such a distinct advantage over Fighting-types that makes this happen. Conkeldurr's Attacks are more difficult to take, sure, but Scrafty's power is not as meager as you make it out to be. Not to mention Scrafty has its own phazing move in Dragon Tail, which by the way, is another niche Scrafty has over other Fighting-types. As a last man standing Pokemon, I would much rather have Scrafty than Conkeldurr because Scrafty won't eventually succumb to status.

Finally, Crunch is without a doubt a helpful move. There are indeed only 2 ghosts in OU, but the statement "all the Psychics carry Focus Blast anyway" is completely false. Lets name "all the Psychics" in OU shall we? Alakazam, Celebi, Espeon, Jirachi, Latias, Latios, Metagross, Reuniclus, Starmie. Of which, only 2 Pokemon commonly carry Focus Blast (Alakazam, Reuniclus) and only 4 (Alakazam, Espeon, Metagross, Reuniclus) commonly carry Fighting moves. This is ignoring other commonly used Psychic types, such as Azelf, Mew, and Slowbro, who don't use Fighting-type moves either. Now, the Dark STAB isn't even the most important advantage Scrafty has over other Fighting types, its that Dark defensive typing too! Pokemon such as Celebi and Slowbro can no longer touch it, while Scrafty can retaliate with a big fat Crunch to the face.

So we have Shed Skin, Moxie, Dragon Dance, Dragon Tail, Dark STAB, and Dark defensive typing. All of which no other viable OU fighting types have access to. How exactly is there "always something better"?

EDIT: Oh yeah, I forgot to mention something. Life Orb Timid 252 SpA Alakazam's Focus Blast deals 68.9% - 81.4% to 252 HP / 252 SpD Careful Scrafty, which is a failure to OHKO, while Scrafty can return fire with Crunch. Add in Focus Blast's infamous terrible accuracy, and your "all the psychics carry Focus Blast anyway" argument has even less grounding.


Alright it was ignorant for me to say "with Focus Blast" on Psychics, but I think the distribution of Focus Blast is a moot point because some of those Psychics without Focus Blast actually have attacks that could hit Scrafty just with a different move. Specs Latios' 1st Draco Meteor does similar damage to Alakazahm's first Focus Blast 67%-79% (he could potentially trick you as well). Starmie's Hydro Pump does 42%-49%, however if we take into account that Starmie is in the rain Hydro Pump (which it very commonly is) then it does 63%-74%. Metagross does 46%-55% damage before a Bulk Up (Choice Band does the same after one Bulk Up on Scarfty). While that's not impressive, Metagross still has the very real possibility to trick you. Scrafty still can deal with Celebi, Latias, Jirachi, and Espeon well, but I don't think anyone would keep them in a Scrafty. The point I'm trying to make that a lot of the Psychic types Scrafty should be able deal well with by having Crunch can ultimately maim him with the correct move, then follow up for a revenge kill. I find BU Scrafty as the better of the two Scrafty's, but let's move onto the DD set.

Alright, Scrafty does contain the niche of being the a DD'ing Fighting type, but it is quite underwhemling. First off, we have to note that we are working with a poke that is slower than DD Ttar, but with 90 base Atk :o. This mean that with Scrafty you start out very weak, making it very hard to set up since you can't really force a switch or risk taking a hit. Now if you do get the oppurtunity to set your DD up, now you have to face the fact you will be outsped by every Scarfer in the tier, which is much more common that Excadrill is gone. The next thing you have to note is that priority in the form of Scizor's CB Bullet Punch and Conkledurr's Mach Punch will put quite a dent in you (53%-62% and 51%-60%) and at what time they will put that dent into you depends on your moves. If you have Hi Jump Kick they will try to make you miss or stall out of Life Orb, putting you into range of death, or if you have Drain Punch they can tank the hit and retaliate with a powerful move themself (Drain Punch and U-Turn). This isn't mentioning that some Pokes, such as the very popular Skarmory, are hard stops to DD Scrafty.

Now to answer your question on why Scrafty is outclassed. BU Conkledurr can set up just as easily as Scrafty, but his HP recovery will be better due to his higher attack, guts means DP healing gets a boosts and outpaces the residual damage, and he has priority. Comparing the power of Conk to Scrafty is like comparing no item draco meteor flygon to a no item draco meteor latios, this means that payback can actually be just as powerful as scrafty's crunch. Terrakion outpaces him speed and powerwise, with a STAB Rock that hits more things super effectively with just about the same neutral coverage. Finnaly, Lucario's priority means that he can bypass his speed issue, but also hit harder than Scrafty at the same time, its a much better late game cleaner.

I hope you enjoyed the read and I hope it made everything a bit more clear :p (took so long to type)

Burning man you pretty much summed up my feelings on Scrafty. He speed and attacking stats IMO are what hold him back, since even with 1DD he only has the same attack as Conkledurr, which is really small for a boosting sweeper.
 
Alright it was ignorant for me to say "with Focus Blast" on Psychics, but I think the distribution of Focus Blast is a moot point because some of those Psychics without Focus Blast actually have attacks that could hit Scrafty just with a different move. Specs Latios' 1st Draco Meteor does similar damage to Alakazahm's first Focus Blast 67%-79% (he could potentially trick you as well). Starmie's Hydro Pump does 42%-49%, however if we take into account that Starmie is in the rain Hydro Pump (which it very commonly is) then it does 63%-74%. Metagross does 46%-55% damage before a Bulk Up (Choice Band does the same after one Bulk Up on Scarfty). While that's not impressive, Metagross still has the very real possibility to trick you. Scrafty still can deal with Celebi, Latias, Jirachi, and Espeon well, but I don't think anyone would keep them in a Scrafty. The point I'm trying to make that a lot of the Psychic types Scrafty should be able deal well with by having Crunch can ultimately maim him with the correct move, then follow up for a revenge kill. I find BU Scrafty as the better of the two Scrafty's, but let's move onto the DD set.
While each of these Pokemon can hurt Scrafty pretty badly with the appropriate move, how well can they take a +1 Crunch? Assuming no investment from Scrafty, it deals 69.7% - 82.8% to Life Orb Starmie, 117.5% - 138.9% to Alakazam, and 63.6% - 75.5% to Latios. While Scrafty has no business switching in against these Pokemon, they shouldn't try their luck switching into Scrafty either. Metagross can defeat Scrafty, if played correctly, I will give you that.

While it is true that a couple Psychic types have a way to get through the gila monster, most Fighting-types would lose outright. You certainly wont be keeping Conkeldurr in against Alakazam or Celebi ever, would you?
Alright, Scrafty does contain the niche of being the a DD'ing Fighting type, but it is quite underwhemling. First off, we have to note that we are working with a poke that is slower than DD Ttar, but with 90 base Atk :o. This mean that with Scrafty you start out very weak, making it very hard to set up since you can't really force a switch or risk taking a hit. Now if you do get the oppurtunity to set your DD up, now you have to face the fact you will be outsped by every Scarfer in the tier, which is much more common that Excadrill is gone. The next thing you have to note is that priority in the form of Scizor's CB Bullet Punch and Conkledurr's Mach Punch will put quite a dent in you (53%-62% and 51%-60%) and at what time they will put that dent into you depends on your moves. If you have Hi Jump Kick they will try to make you miss or stall out of Life Orb, putting you into range of death, or if you have Drain Punch they can tank the hit and retaliate with a powerful move themself (Drain Punch and U-Turn). This isn't mentioning that some Pokes, such as the very popular Skarmory, are hard stops to DD Scrafty.
While it is true that Scrafty is outsped by just about every Scarfer in the tier, how many of them can actually take out Scrafty? 65/115/115 Defenses are nothing to scoff at. Scrafty should also have no difficulty forcing switches. Tyranitar, Ferrothorn, and Celebi are all Pokemon that Scrafty can force out (I'm obviously not listing all of them, just giving a few examples off the top of my head). If all else fails, it can take advantage of its bulk and "brute force" itself a boost. It is very difficult to bring down a Scrafty without a STAB, super effective move.

Some of the other most prominent sweepers in the metagame, such as Dragonite, Terrakion, and Haxorus, are also weak to priority. While I will concede that Skarmory puts a full stop to Scrafty, this is a Pokemon that also puts a stop to Landorus and Haxorus. Are those two Pokemon weak? While I'm not saying Scrafty is as good as these Pokemon, you can't really hold these weaknesses against it, as other prominent sweepers are guilty as well.

The only real issue with Scrafty is power, this is why it is not used as much as something like a Dragonite or a Haxorus. However, it does have access to STAB Hi Jump Kick, which is certainly not easy to take. There are obvious risks to HJK, but it somewhat mitigates the power issue. As for Speed, Scrafty can very often get in 2 DDs by virtue of its bulk. With Moxie in hand, Scrafty could easily go on a snowball sweep. I can't tell you how many times I've DDed once, then tanked a hit to get in a second DD and 6-0ed a team. Finally, Scrafty has Shed Skin, which its fellow physical sweepers can only dream of.
Now to answer your question on why Scrafty is outclassed. BU Conkledurr can set up just as easily as Scrafty, but his HP recovery will be better due to his higher attack, guts means DP healing gets a boosts and outpaces the residual damage, and he has priority. Comparing the power of Conk to Scrafty is like comparing no item draco meteor flygon to a no item draco meteor latios, this means that payback can actually be just as powerful as scrafty's crunch. Terrakion outpaces him speed and powerwise, with a STAB Rock that hits more things super effectively with just about the same neutral coverage. Finnaly, Lucario's priority means that he can bypass his speed issue, but also hit harder than Scrafty at the same time, its a much better late game cleaner.

I hope you enjoyed the read and I hope it made everything a bit more clear :p (took so long to type)
Now you've shown me a case where Conkeldurr is better than Scrafty, but you still haven't shown me why it outclasses it yet. Drain Punch recovery can potentially outpace the status damage, true, but what if the status you get tagged with is Toxic? While Conkeldurr will eventually succumb, Scrafty just Rests it off, or maybe even Shed Skin will take care of the job.

Comparing Conkeldurr vs Scrafty to Latios vs Flygon is most definitely a false analogy. Not only do they have absolutely nothing to do with each other, you're ignoring the fact that Conkeldurr and Scrafty don't even fulfill the same niche. Conkeldurr has priority, Scrafty has Shed Skin Rest. I also don't know why you're bringing up Terrakion and Lucario in a Bulk Up Fighting type argument, since, you know, they don't use Bulk Up? Bulk Up Scrafty is not meant to be a late game sweeper, it's meant to be a stallbreaker/ last man standing booster.

Conkeldurr's "HP recovery will be better" is outright wrong, as Scrafty has access to Shed Skin Rest. That'd be full status and HP recovery. I don't think there's much that can top that.

Scrafty is certainly not perfect, and it certainly has its flaws. Hence, it is low end OU. However, I have to disagree with your opinion that Scrafty is a horrible Pokemon who deserves to be in UU or whatever.
 
I just wanted to point out something I noticed in the strategydex. Currently, the strategydex recommends putting the last 4 EV's into HP on the dragon dance set. However, if your scrafty has flawless IV's, this will put him at 272 HP. This is not a good number for high jump kick, as if it misses, scrafty loses half of his HP. I'm going to recommend that the last 4 EV's be put into one of his defenses instead. This will allow scrafty to miss up to three times with High jump kick before he faints (assuming he hasn't taken other damage).
 
While each of these Pokemon can hurt Scrafty pretty badly with the appropriate move, how well can they take a +1 Crunch? Assuming no investment from Scrafty, it deals 69.7% - 82.8% to Life Orb Starmie, 117.5% - 138.9% to Alakazam, and 63.6% - 75.5% to Latios. While Scrafty has no business switching in against these Pokemon, they shouldn't try their luck switching into Scrafty either. Metagross can defeat Scrafty, if played correctly, I will give you that.
Alakazam and co. aren't switching into Scrafty anyday. It should be the other way around. And the fact is, if you switch into Alakazam, you will be facing a substitute. Which means that Alakazam will get 2 hits before Scrafty can ko it back. Scrafty can win only if fail blast misses. I'm pretty sure that after 1 calm mind + LO boost(should Alakazam be using the other set), Scrafty is ko'ed by focus blast.

While it is true that a couple Psychic types have a way to get through the gila monster, most Fighting-types would lose outright. You certainly wont be keeping Conkeldurr in against Alakazam or Celebi ever, would you?
If conky uses Payback on the obvious switch, Alakazam will be dead. Though its true that bulky psychic types force Conkeldurr out. That is one advantage scrafty has over conkeldurr.

While it is true that Scrafty is outsped by just about every Scarfer in the tier, how many of them can actually take out Scrafty? 65/115/115 Defenses are nothing to scoff at. Scrafty should also have no difficulty forcing switches. Tyranitar, Ferrothorn, and Celebi are all Pokemon that Scrafty can force out (I'm obviously not listing all of them, just giving a few examples off the top of my head). If all else fails, it can take advantage of its bulk and "brute force" itself a boost. It is very difficult to bring down a Scrafty without a STAB, super effective move.
Sadly Fighting type pokemon/moves are all too common.

Some of the other most prominent sweepers in the metagame, such as Dragonite, Terrakion, and Haxorus, are also weak to priority. While I will concede that Skarmory puts a full stop to Scrafty, this is a Pokemon that also puts a stop to Landorus and Haxorus. Are those two Pokemon weak? While I'm not saying Scrafty is as good as these Pokemon, you can't really hold these weaknesses against it, as other prominent sweepers are guilty as well.
Dragonite has multiscale to shrug of almost any hit. It has a higher attack stat, a usable special attack, higher speed than scrafty and a better STAB overall. It also has roost for instant recovery and its own priority E-speed. There is wide gulf between them. And infact D-nite(with Multi-scale intact) can shrug of quite a few priority users itself and easily defeat them.
The most common set for Haxorus is the CB set. Try finding a safe switch in to cb Haxorus other than Skarmory.
Terrakion is weak to priority, I concede. However, it has a much higher attack, can afford to use more powerful moves(close combat) and has swords dance. Infact Terrakion is impossible to handle without priority or scarfed mons.


The only real issue with Scrafty is power, this is why it is not used as much as something like a Dragonite or a Haxorus. However, it does have access to STAB Hi Jump Kick, which is certainly not easy to take. There are obvious risks to HJK, but it somewhat mitigates the power issue. As for Speed, Scrafty can very often get in 2 DDs by virtue of its bulk. With Moxie in hand, Scrafty could easily go on a snowball sweep. I can't tell you how many times I've DDed once, then tanked a hit to get in a second DD and 6-0ed a team. Finally, Scrafty has Shed Skin, which its fellow physical sweepers can only dream of.
You can't have both shed skin and moxie at the same time.

Now you've shown me a case where Conkeldurr is better than Scrafty, but you still haven't shown me why it outclasses it yet. Drain Punch recovery can potentially outpace the status damage, true, but what if the status you get tagged with is Toxic? While Conkeldurr will eventually succumb, Scrafty just Rests it off, or maybe even Shed Skin will take care of the job.
A guts'ed Conkeldurr at +1 has more than 900(!) attack. Yes, it will succumb soon but not before taking down half of your team unless you keep switching and using protect. A scrafty at +1 has something around 420~ attack. Its not even half to what Conkeldurr has +1 with guts. Again Shed Skin doesn't always strike in every time you need it.

Comparing Conkeldurr vs Scrafty to Latios vs Flygon is most definitely a false analogy. Not only do they have absolutely nothing to do with each other, you're ignoring the fact that Conkeldurr and Scrafty don't even fulfill the same niche. Conkeldurr has priority, Scrafty has Shed Skin Rest. I also don't know why you're bringing up Terrakion and Lucario in a Bulk Up Fighting type argument, since, you know, they don't use Bulk Up? Bulk Up Scrafty is not meant to be a late game sweeper, it's meant to be a stallbreaker/ last man standing booster.

Conkeldurr's "HP recovery will be better" is outright wrong, as Scrafty has access to Shed Skin Rest. That'd be full status and HP recovery. I don't think there's much that can top that.

Scrafty is certainly not perfect, and it certainly has its flaws. Hence, it is low end OU. However, I have to disagree with your opinion that Scrafty is a horrible Pokemon who deserves to be in UU or whatever.
Answers in bold.

I love scrafty myself but I agree that the OU metagame is not kind to it.

As a side note, has anyone tried out dragon tail instead of Crunch on the BU set? You can prevent something setting up alongside you if need be.
 
whats all this Scrafty hate.

I reckon that the DD set is a little on the weak side but that BU set is an utter bitch to take down. After a BU, Scarf Terrakion cannot revenge you with CC (and you heal back with Drain Punch) and you can take massive amounts of hits from pokemon. If LO Latios switchs in ready to unleash a DM, ill just tank it, Rest, wake up, and then boost again. Drain Punch + Dragon Tail on the BU set is really good as Scarfty forces lots of switchs, and it lets you beat other pokemon trying to boost alongside you. Use it with Spikes support and it becomes very threatening.

Don't get me wrong, im not labeling Scarfty as the worlds greatest sweeper, however having basically the same bulk as Bronzong, as well as Shed Rest, makes it a damn sight better than certain users are making it out to be.

@ above poster

Infact Terrakion is impossible to handle without priority or scarfed mons

You are incorrect. Gliscor, Skarmory and Nidoqueen are all excellent Terrakion checks (Slowbro too I guess) and SD + Rock Gem can be played around (by switching to a Rock Resist when SE is comming, etc)


A guts'ed Conkeldurr at +1 has more than 900(!) attack. Yes, it will succumb soon but not before taking down half of your team unless you keep switching and using protect. A scrafty at +1 has something around 420~ attack. Its not even half to what Conkeldurr has +1 with guts. Again Shed Skin doesn't always strike in every time you need it.

You are missing the point. If Conkeldurr gets Toxiced (by say, Standard Sub Protect Gliscor, the most common thing that poisons out there) all the attack in the world isn't going to let it get past Gliscor. Gliscor simply alternates betweeen Substitute and Protect (maybe EQ if it predicts BU) and beats you. Scrafty on the other hand, doesn't give 2 shits. Shed Skin won't always activate, but it has a good chance to happen the longer Scrafty stays in. If Scrafty is DD Gliscor cannot stall between Substitute and protect due to Toxic eventually being cured thanks to Shed Skin. If Gliscor is BU then gg Gliscor is totally and utterly fucked as Scrafty Bulks its ass up, and then Rests when it gets low on health / if for some reason Toxic didn't get healed off.

Also can we stop the whole "OMG SHED SKIN DOES"NT ACTIVATE ALL THE TIME" bs. Scrafty has the bulk for Shed Skin to activate soon enough, and its much easier to activate than Guts (since you need to predict the status move for Conk to activate Guts since no idiot is going to status Conkeldurr unless they have something like Sub Protect Gliscor which walls it.
 
Yeah BU Scrafty is a real menace. Pretty much the only things that can take care of it are powerful Fighting/Flying attacks and bulky phazers. It's particularly menacing if you give it Trick Room support, as it can usually get up to +2 before taking damage and Drain Punch and Crunch can take out Lucario, Terrakion, Gengar, and Latios that may come in to try and KO it.

And I agree that Scrafty doesn't need Shed Skin to activate all the time. Oftentimes it has the bulk to tank 3 hits from the opponent while it waits to wake up from Rest.
 
Shed skin + rest and guts + toxic orb kinda end up a wash with bulk up + drain punch set comparisons. Conkeldurr's drain punch is definitely gonna be hitting a lot harder a lot sooner, but scrafty is just a better overall team player. The fighting weakness of the dark type is unfortunate, but it removes pretty much all of your special weaknesses other than random aura spheres and hurricanes allowing him to work as more of a general purpose set up tank.

I dunno, just wanted to post to respect my favorite fifth gen poke that has won battles and my heart.
 
its much easier to activate than Guts (since you need to predict the status move for Conk to activate Guts since no idiot is going to status Conkeldurr unless they have something like Sub Protect Gliscor which walls it.

You could use a status orb set that utilizes Facade to smack Gliscor for 48% minimum. Unrelated but Skarm isn't good at dealing with Terrakion it can only really handle the Scarf set. Gets smashed by CB, SD'ed on the switch in, or gets whittled down by CC's if the opponent doesn't SD.

BU is his best and is hard to stop after a couple boosts, but the strong fighting attacks that do stop it are everywhere. It's not so much Scrafty sucks, it is that the metagame with it load of strong fighting types makes it hard to use.On BU Scrafty I used Dragon Tail but reverted back to Crunch. Those defense drops make substantially easier to beat Gliscor if Scrafty is the last poke. Not to mention that pesky miss rate with D-Tail (curse you SubSplit Gengars).

Also:
There already is a SubPuncher set in the first post with Sub/Focus Punch/Crunch/Dragon Dance, but if you have Shed Skin it's usually a good idea to have Rest. Use Ice Punch with Moxie.

Why use DD if Focus Punch is going to go last anyway? IMO at that point Hi Jump Kick is the way to go. Is a Life Orb boosted Drain Punch as powerful as a regular Hi Jump Kick (75*1.3=97.5)?
 
To be honest, I'm really not understanding the Scrafty nor why it's on the low end of the OU tier. I use the standard DD Scrafty and honestly, it's pretty common for me to sweep an entire team with Scrafty alone.

You have to know how to use Scrafty. You can't just throw him out there willy nilly and expect him to succeed. Like any Pokemon, he needs proper team and hazard support. Scrafty's bulk allows him to come in on a resisted move and set up as necessary. He can easily shrug off any damage thanks to Drain Punch. If a Pokemon, like Gyarados, that resists Scrafty's Drain Punch or Ice Punch comes in you can still use Crunch to take them out. Scrafty's Attack and Speed should NOT be a problem thanks to the combined efforts of Moxie and Dragon Dance. Scrafty is even more successful if he's holding a Lum Berry. Leftovers and Life Orb are redundant for obvious reasons.

Also, while High Jump Kick's 130 base power is high attractive it is simply too risky to use. What's the point of a sweeper if there's a high probability that he will wind up killing himself?
 
To be honest, I'm really not understanding the Scrafty nor why it's on the low end of the OU tier. I use the standard DD Scrafty and honestly, it's pretty common for me to sweep an entire team with Scrafty alone.

You have to know how to use Scrafty. You can't just throw him out there willy nilly and expect him to succeed. Like any Pokemon, he needs proper team and hazard support. Scrafty's bulk allows him to come in on a resisted move and set up as necessary. He can easily shrug off any damage thanks to Drain Punch. If a Pokemon, like Gyarados, that resists Scrafty's Drain Punch or Ice Punch comes in you can still use Crunch to take them out. Scrafty's Attack and Speed should NOT be a problem thanks to the combined efforts of Moxie and Dragon Dance. Scrafty is even more successful if he's holding a Lum Berry. Leftovers and Life Orb are redundant for obvious reasons.

Also, while High Jump Kick's 130 base power is high attractive it is simply too risky to use. What's the point of a sweeper if there's a high probability that he will wind up killing himself?

If by high you mean 10%? Why use a sweeper if you nerf his power that makes him unable to get some crucial KO's? Even then you could run Wide Lens to make it 99%. Your explanation on "how to use Scrafty" is the way every other sweeper sets up, on resisted hits or a revenge kill. The problem with Scrafty is that initially he is very weak since on the DD set your max attack is 279, making it hard to force something out to get that free boost. That's part of the reason Hi Jump Kick IMO is better, it forces the opponent out much better.

I'm surprised a Head Smash+Drain Punch set isn't seen as viable. It's power is as if you recieve STAB and you can recover it with Drain Punch. Of course Fighting+Rock gets awesome coverage.
 
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