[OVERVIEW]
Scyther has a generic Bug / Flying typing, but its stat spread is very different from other Pokemon of its type. It is a good pivot with access to STAB U-turn coming off of its base 110 Attack, which, when coupled with a Choice Band, can provide free switches for your team. Additionally, Scyther is a nice check to Fighting- and Grass-type Pokemon by virtue of its typing, and it pretty much guarantees that your team won't have to worry about Malamar from the start of the match, as a Choice Band-boosted U-turn is very threatening to Malamar. Scyther possesses a solid base 105 Speed tier, outspeeding all but a few Pokemon in the tier. Defensively, Scyther can pivot into Ground-, Fighting-, and Grass-type moves because of the lack of damage those moves inflict upon Scyther. However, Scyther's 4x weakness to Stealth Rock really stops it from switching in a lot without good entry hazard removal support or a team that applies a lot of offensive pressure on opposing Stealth Rock users. Scyther also has unfortunate weaknesses to common attacking types in Ice, Electric, Rock, and Flying, so it can lack defensive utility in some situations. Additionally, its mediocre 70 / 80 / 80 bulk can limit its ability to pivot in and fire off attacks without slow VoltTurn support, which, when coupled with its weaknesses, can make it a liability defensively at times. Lastly, Scyther doesn't possess the mind-boggling power of Medicham or Hitmonlee as a wallbreaker, so it has a hard time breaking through bulkier teams without proper support and ends up being more of a pivot than anything else.
[SET]
name: Choice Band Pivot
move 1: U-turn
move 2: Aerial Ace
move 3: Knock Off
move 4: Pursuit
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
U-turn lets Scyther gain momentum for your team by getting switch initiative against defensive checks like Registeel. Aerial Ace is Scyther's strongest STAB move and can make it a nice late-game wincon that can clean up the game when your opponent's Flying-type checks are weakened, and it can threaten a lot of important Grass-type threats such as Venusaur. Knock Off can really hurt defensive Pokemon that appreciate recovery such as Alomomola while also hitting defensive Ghost-types that attempt to switch into Scyther's Bug-type attacks. Knock Off can also generally smack Psychic-types like Delphox really hard in situations where Scyther does not want to switch out of the battle. Lastly, Pursuit is very useful for trapping frailer offensive Pokemon like Hoopa that threaten the rest of your team.
Set Details
========
252 EVs in Attack and Speed maximize Scyther's offensive abilities. A Jolly nature lets Scyther outspeed positive-natured Flygon, Glalie, and Delphox, as well as neutral-natured Manectric and other Scyther. An Adamant nature might be considered for additional hole punching ability, but the ability to outspeed Delphox and Flygon in particular is very valuable. Choice Band gives Scyther a significant boost in power and lets it do a much better job at wearing away at Pokemon as it uses U-turn. Lastly, Technician is easily the only ability that should be used here because it boosts the power of both Aerial Ace and Pursuit to noticeably higher levels than normal and can help net crucial KOs on offensive Pokemon.
Usage Tips
========
When there are no entry hazards on the field, you will probably be clicking U-turn most of the time in the early-game and mid-game, as it gains offensive momentum and can really get the drop on your opponent. However, you can also click Knock Off during the early-game when against a defensive team with a check that really appreciates Leftovers recovery like Wish + Protect Alomomola or when a Ghost-type like Cofagrigus is going to come in to try and take a Bug-type attack. Scyther can clean during the late-game with Aerial Ace, but you can use it at any point of the game if it's going to take a chunk out of the foe and if it does significantly more damage than U-turn. Make sure not to send Scyther into Stealth Rock when it is up unless it's a late-game situation that requires you to if you wish to win the game or if you desperately need to revenge kill a foe like Malamar and no other Pokemon on your team can kill it. Pursuit should frankly only be used against frail offensive Pokemon that are going KOed by U-turn, as they might otherwise stay in and eliminate Scyther. Lastly, because of its mediocre bulk, if you can't get Scyther in with a Volt Switch or U-turn, only attempt bring in Scyther either against Grass-types that lack coverage options or strong secondary STAB moves or Fighting-types that are only going to be using Fighting-type moves.
Team Options
========
Scyther tends to work best on offensive VoltTurn teams, since it can get many opportunities to switch in, and it has good type synergy with Electric-types, being immune to Ground-type attacks. However, the ability to check Psychic-, Fighting-, and Grass-types while also being able to Pursuit trap key threats is really valuable and is good enough for Scyther to be featured on balanced teams as well. Magneton is an excellent teammate and is probably the best Volt Switch user to pair with Scyther; its common Choice Specs set can do a really good job breaking down Steel- and Rock-types that normally wall Scyther as well as having solid offensive and defensive synergy with Scyther by resisting Ice-, Electric-, and Rock-type attacks, while Scyther can handle Fighting- and Ground-type attacks. Venusaur is also a solid teammate because it can help check Virizion, which Scyther doesn't really want to stay in on because it usually has coverage for Scyther. Venusaur also eliminates common checks for Scyther in Diancie, Rhyperior, and Alomomola. Entry hazard removers in general are mandatory teammates, since they can remove Stealth Rock, giving Scyther more chances to come in without having to worry about losing half of its health. Flygon, Blastoise, Xatu, and Hitmonlee in particular can be used with Scyther depending on the team you build. However, Sneasel can quickly become a threat to the team if Scyther is paired with Venusaur, Flygon, or Xatu, so you should make sure that you include a solid Sneasel switch-in. Additionally, Dugtrio can be a very interesting partner to trap U-turn switch-ins like Registeel and a heavily weakened Rhyperior, but it shares weaknesses with Scyther. Stealth Rock setters are nice to wear down the opposing team, especially with all the switches that U-turn forces. A Stealth Rock user that pairs really well with Scyther is Rhyperior because it can do a good job of checking Fire-, Ice-, Steel-, and Flying-types decently well for Scyther and has the potential to run other sets in tandem with Scyther due to its versatility of running a possible Choice Band set. If you are using a VoltTurn team, Uxie is another really good Stealth Rock user because it has U-turn to keep up momentum and is a reliable Medicham check so that Scyther doesn't have to worry about Choice Scarf Medicham revenge killing it. If you want to run a Spikes Stacking team, Mega Glalie is an excellent option to use as a Spikes user because most of Scyther's checks are grounded, so they will be worn down very quickly by the Spikes. Offensive Fighting- and Ground-types also make excellent partners, as they can do an excellent job breaking down the Steel- and Rock-types that are commonly used as switch-ins to Scyther. Two Pokemon in particular that love Scyther's U-turn support and can break down Rock- and Steel-types include Choice Band Rhyperior and Life Orb Medicham. One offensive Fire-type in particular that works well with Scyther is actually Mega Camerupt, as it limits the spamming of Electric-, Fire-, and Rock-type attacks against Scyther just by sitting in the back and threatening to take out a Pokemon with its insane power along with being a situational check to Flying- and Ice-types.
[STRATEGY COMMENTS]
Other Options
=============
An additional option could be using an Eviolite set with Swords Dance, but the hit-and-run tactic employed by Choice Band has more immediate power and doesn't leave Scyther strapped for offensive moveslots. A Choice Scarf set could be used for its surprise factor to pick up KOs against faster Pokemon such as Jolteon, Dugtrio, and Accelgor, but it lacks the power of Choice Band, and U-turn frankly doesn't do that much damage without a boosting item. Reversal can also be used on Scyther to surprise Steel-types that usually beat it after coming into Stealth Rock twice, since it becomes a super powerful 200-Base Power move, but this means that Scyther can't switch in again and is super situational and can often be a wasted moveslot. An additional STAB option that Scyther can use is Bug Bite since sometimes having U-turn as Scyther's only Bug-type STAB can be really harmful in late-game situations against Psychic-types that can take a U-turn and OHKO a Fighting-type you might have in the back for another member of their team. However, Aerial Ace can usually do a better job at this due to its superior offensive typing. Brick Break is also nice for breaking through Rock-types and Steel-types that normally counter Scyther in the right situations; however, it can only be used against defensive Pokemon that lack reliable recovery or are close to or 2HKOed by the move such as Registeel and Magneton, or else it becomes a waste of time in the long run. Quick Attack can be an option for teams that need priority and is boosted by Technician, so it can get some clutch late-game revenge kills versus offensive Pokemon like Fletchinder and Jolteon, but it can cause Scyther to become setup bait for threats like Substitute + Bulk Up Braviary and Swords Dance Virizion. Lastly, Steel Wing could also be used to lure and KO Diancie and Aerodactyl, but it's too situational to justify using most of the time.
Checks and Counters
===================
**Stealth Rock**: Perhaps the best way to check Scyther is by keeping Stealth Rock on the field, as Scyther takes 50% from it any time that it comes in, which can really limit when Scyther can switch into the battle.
**Rock-types**: Defensive Rock-types can switch into Scyther pretty freely. Rhyperior and defensive Diancie are both excellent switch-ins to Scyther because they basically take nothing from most of its moves, but they have to be wary of coverage moves. Aerodactyl and Trick Room Diancie can also do a really good job, being able to offensively check Scyther by outspeeding and OHKOing it with their Rock-type attacks.
**Steel-types** Steel-types make great Scyther switch-ins. Registeel and Steelix can switch into basically any move, but they have to be wary of being worn down too much by Choice Band-boosted U-turn and giving up momentum to wallbreakers, and Registeel has to be wary of Brick Break.
**Jolteon**: Jolteon is a solid Scyther check because it can outspeed Scuther and KO it with its STAB Electric-type attacks, but it has to be wary of switching into U-turn.
**Ice-types**: Sneasel in particular can outspeed Scyther and OHKO it with STAB Icicle Crash while Mega Glalie, which is really threatening can OHKO Scyther with STAB Ice Shard if Scyther has already taken Stealth Rock damage. Mega Glalie is also bulky enough to tank an Aerial Ace late-game if it has to and can fire back a Refrigerate-boosted STAB move to destroy Scyther.
**Fast Offensive Pokemon**: Pokemon that can outspeed or outprioritize Scyther and are strong enough to really threaten it can check Scyther on offensive teams. Examples of these include Choice Scarf Thunder Punch Medicham, Fletchinder, and Virizion with Stone Edge.
**Garbodor**: Rocky Helmet Garbodor can also be a really strong check to Scyther because it resists U-turn, can cause Scyther to take chip damage every that it comes in or attacks Garbodor with a contact move, is able to tank an Aerial Ace and can threaten Scyther with STAB Gunk Shot.
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