• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Serperior

Until we get our hands on Perversity Jaroda (or he gets some new moves in the inevitable third version) I definitely feel that the Torment or Glare SubSeeders or the Calm Mind/Giga Drain Seeder (with HP of choice as coverage) are his most effective options.
 
This thing is almost the same as Meganium. Good boosting moves, but terrible movepool.
I wouldn't say they are all that similar. What makes them like night and day (aside from DW ability) is Jaroda's high speed stat and it having a great status move to use with it (Glare). Meganium seems meant to be a bulky healer, while Jaroda (without Contrarian) seems meant to be a speedy status inflicter.
 
i dont see the point in saying "until we get access to perversity." VGC is a joke. The only relevant means for competitive pokemon will be simulators.

The data exists, therefore as soon as PO is back up, and as soon as shoddy2 has BW, we will have access to Perversity Jaroda.
 
DW abilities will be allowed on Smogon servers only when they are released by Nintendo. Have fun on PO if you'd like; just know that it won't work on a Smogon server.
 
i dont see the point in saying "until we get access to perversity." VGC is a joke. The only relevant means for competitive pokemon will be simulators.

The data exists, therefore as soon as PO is back up, and as soon as shoddy2 has BW, we will have access to Perversity Jaroda.

Please tell me how do you get access to Spore Ninjask or, if you'd rather, Aqua Jet+Belly Drum Azumarill in a US Diamond/Pearl game cartridge.
 
I don't see the point of not discussing Perversity. What, for the slim chance that Dream World abilities won't become usable? That same rule applies to everything on this board, and that would leave very little discussion.
 
I know this may seem like a terrible moveset, but I think it's got genuinely interest possibilities. Jaroda's got a few nice resistances in electric, ground, water and other grass.

Tanking Jaroda
Leftovers - Timid/Jolly
252 HP/ Appropriate Speed investment to outspeed any particular speed level threats. The rest of the EV's can go into either a Def, SpD or can help recover stats lost due to nature.

Leaf Blade
Giga Drain/Energy Ball/Grass Knot
Calm Mind
Coil

I know this seems ridiculous, but it's not as ridiculous as it seems. Jaroda has great wall capabilities, and a surprisingly good speed stat you don't see on most walls. He's significantly faster than most threats you'll see out there, and with that unique speed stat of 113, you don't need to invest max speed, just enough to outspeed whatever you're concerned with (maybe 110?)

The idea with this set is pretty simple, max out all his stats, except speed which is already wonderful. I think Jaroda is the only pokemon that could possibly pull this off. The reason being he's likely to go first. That means you can use the appropriate stat-boosting move to boost your defence against whatever threat you may be facing. You start off with higher defence. I would expect unless they've got a STAB super effective move, Jaroda will be alright, and probably have enough health to pull off another boost to the particular defensive stat required. Leftovers of course helps with survivability. After two boosts, you can giga drain (hopefully you got to boost with calm mind) to recover extra health.

At this point in a battle, Jaroda has 2 defensive boosts in one area (with an already respectable defence), and a correspondingly more powerful STAB attack. At this point, unless you're close to death (in which case you weren't setting up against the right pokemon to set up against in the first place), you may expect a switch. Use that turn to boost your other defence (and again, other attack). And again, Jaroda should go first most of the time, and will likely get a boost in again before he takes a hit. Leftovers recovering HP all the while.

I'd love to see damage calcs, particularly against Jaroda, not for his attack strength, but to test his defence. I'll try doing em myself if I find the time. It's very possible that he's simply not a good enough wall to stand up to this sort of abuse, but imagine the possibilities of a pokemon with such massive defence, boosted attack, respectable HP and great speed.
 
You can't expect to pull that off with Jaroda's terrible typing.

Skarmory will just come in and WW you out. Heatran comes in and Fire Blast you. Scizor will get a free U-turn, etc...
 
Ship said it, but the typing is just piss-awful. Pokes with that limited typing can only use a STAB for basic self defense.
 
Smuglord... I wish he'll be called the Grassalisk.

Jaroda really seems great. Shandera is a blessing for him, resisting all of his weaknesses bar flying and trapping steel and grass types. A scarf set seems promising, or maybe Life Orb with Leaf Storm/Twister/HP/Giga Drain, with the last move healing recoil damage and giving you more grass pp.

How does HP Rock sound in general for this guy? Beats flying (many of which are dragon 4x resisters to Leaf Storm), bug, and fire types, and Shandera roasts the steels and grassers for you.
 
HP Rock helps with its weaknesses except to Poison.

Problem with Shanderaa is it is Stealth Rock and Pursuit bait. If the duo were used in, say, Ubers, neither would be too much an issue (Parasect, however, has Pursuit and it can simply X-Scissor Jaroda if it predicts that precise switch)

Now, Heatran and Jaroda make a much more reasonable duo. Heatran lures Ground-types and Water-types that Jaroda can then smack around.
 
HP Rock helps with its weaknesses except to Poison.

Problem with Shanderaa is it is Stealth Rock and Pursuit bait. If the duo were used in, say, Ubers, neither would be too much an issue (Parasect, however, has Pursuit and it can simply X-Scissor Jaroda if it predicts that precise switch)

Now, Heatran and Jaroda make a much more reasonable duo. Heatran lures Ground-types and Water-types that Jaroda can then smack around.

Are you saying Stealth Rock and Pursuit aren't used in Ubers? Because then you're wrong. Also, Poison isn't a common attacking Type at all.

But yeah, The Heatran + Jaroda combo seems decent. Add the Water/Ghost Type and Speed Boost Blaziken can't troll you.
 
Assuming Perversity/Contrarian doesn't work out the way that everyone thinks it does, aka it doesn't work on self-inflicted status changes, I still think Jaroda could be a viable Bulky Sweeper.

Physical
Ability-Overgrow
Jolly
EVs:To be determined by metagame threats.
-Coil
-Light Screen
-Leaf-Blade
-Aerial Ace
Light Screen on a cocky special attacker and Coil up your other usable stats in this set barring speed. This will give you considerable bulk and A more than respectable attack stat if you can get more than one Coil in.

Special
Ability - Overgrow
Timid
EVs:To be determined by metagame threats.
-Calm Mind
-Giga Drain
-Toxic
-HP fire

Probably the better of the two. Calm mind + Giga drain gives you good survivability. Toxic can wear down an opponent, while HP fire takes down steels and other grasses.
 
Assuming Perversity/Contrarian doesn't work out the way that everyone thinks it does, aka it doesn't work on self-inflicted status changes, I still think Jaroda could be a viable Bulky Sweeper.

It has been confirmed to reverse self-inflicted stat changes here by howabe. Not that it invalidates the rest of your post or anything. Just wanted to note this.
 
From my experience with the PO testing, Perversity Jaroda was an absolute monster. Leaf Storm and Hidden Power Ice provided me with sufficient coverage. I ran Substitute in the last spot and rounded it off with either Taunt/Leech Seed. I have really high hopes for this guy, and his testing wasn't too bad. When you're firing off a 140 STAB attack and NP in the same turn combined with his decent defenses(the same as Kingdra) and nice speed, he will be a surefire contender in the metagame.
 
Jaroda is definitely a beast. With nice coverage and great speed it's already a good pokemon. Now add a STAB 140 move that gives you +2 everything you use it, it's pretty much a amazing pokemon. To bad we'll have to wait until it releases in DW to get it.
 
Assuming Perversity/Contrarian doesn't work out the way that everyone thinks it does, aka it doesn't work on self-inflicted status changes, I still think Jaroda could be a viable Bulky Sweeper.

Physical
Ability-Overgrow
Jolly
EVs:To be determined by metagame threats.
-Coil
-Light Screen
-Leaf-Blade
-Aerial Ace
Light Screen on a cocky special attacker and Coil up your other usable stats in this set barring speed. This will give you considerable bulk and A more than respectable attack stat if you can get more than one Coil in.

Special
Ability - Overgrow
Timid
EVs:To be determined by metagame threats.
-Calm Mind
-Giga Drain
-Toxic
-HP fire

Probably the better of the two. Calm mind + Giga drain gives you good survivability. Toxic can wear down an opponent, while HP fire takes down steels and other grasses.
I do like some of the alternatives to Perversity, and many of them are plenty effective. Just a question, would it be wortwhile to run Leech Seed over Toxic? Maybe with a Big Root to help it and Leftovers? I'm just wondering whether poison or additional recovery works better on that set.
And which do you folks reckon would be more effective, Coil or Calm Mind?
Perhaps even combine the two set ideas?

Overgrow / Jolly
EVs TBD
-Coil
-Leaf Blade
-Aerial Ace
-Toxic / Leech Seed / Glare
 
Jaroda reminds me of a Sceptile with Screech/Sub/LS(ee)D/Pursuit. I plan to use something like this:

Jaroda (nicknamed...)@ some item...
some nature, some ability
some petrol-EV-um lubrication
~Substitute
~Leech Seed
~Leer
~Pursuit/DragonTail (Dragon tales was/is a terrible TV show...)

Might not LEER as the Dragon Tail and Pursuit may work decently/differently on opponent switching and Spikes/SR.
 
ok just to be clear on what this ability does, If Jaroda uses Leafstorm, then its Sp.Atk will raise by 2 stages correct?

I had to question this because it sounds a lil rediculous but hey, it is what it is and im not complaining lol
 
ok just to be clear on what this ability does, If Jaroda uses Leafstorm, then its Sp.Atk will raise by 2 stages correct?

Making this clear now: Perversity will reverse the stat change of the move you use. So yes, Leaf Storm does in fact +2 him. There is a video on Perversity somewhere in this thread that proves this.
 
I don't see the point of not discussing Perversity. What, for the slim chance that Dream World abilities won't become usable? That same rule applies to everything on this board, and that would leave very little discussion.

I agree that the Perversity version should certainly be discussed, however when I was last watching this thread, it was pretty much JUST Perversity that was being discussed. I'm sure this ridiculous monster man can do more than just invoke the power of the mighty Leaf Storm, and it does seem rather poorly to not look at any other stuff it can do.
 
I agree that the Perversity version should certainly be discussed, however when I was last watching this thread, it was pretty much JUST Perversity that was being discussed. I'm sure this ridiculous monster man can do more than just invoke the power of the mighty Leaf Storm, and it does seem rather poorly to not look at any other stuff it can do.
This. He still has options other than Perversity with Seeding, Coil, Calm Mind, Screens, or any mixture of the above (except Coil and CM together, you're wasting your time). The question is which of them work best?
 
True enough. Just seemed foolish that some people were against discussing it because it might probably maybe by some chance won't be released. Even though past events shown otherwise, at least for in game stuff like some people wanted to do.

That said, I am really liking the Calm Mind sets. I was originally planning on using him for his Reflect/Light Screen support.
 
Back
Top