Sole Survivor
Sepia-toned memories
My point with "inverse filter" is exactly what it might suggest. To explain this, let me take an example. Suppose you're building a hard trick room team. You need some really slow mons. There is a filter in the teambuilder which allows you to pick from the highest present mon of that specific stat. Thus, it becomes a bit hard to find viable mons from the flip side, i.e, slow mons. Thus I request the introduction of an inverse filter option. Pretty short suggestion, but it's only because that's all I really wanted to say.
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