Speed BBoost is banned as a speed boosting ability and im p s sure beast boost is
Speed Boost is restricted, but not Beast Boost. From the Speed Abilities Clause Announcement: "This does NOT include Beast Boost, Prankster, Gale Wings, etc because they do not strictly boost Speed, they boost the highest stat (Beast Boost) and the priority bracket. This does not include Motor Drive because it is an immunity primarily rather than a Speed-boosting tactic."Speed BBoost is banned as a speed boosting ability and im p s sure beast boost is
Don't forget, tinted lens is banned.Core: Magearna and Venemoth Reserved
..You were playing OU, not Shared Power.http://replay.pokemonshowdown.com/gen7ou-701228392
For some reason some of my abilities were not working. I did not get a beast boost when I fainted a pokemon twice and flash fire did not activate from blacephalon's mind blown.
This is done, and will be hotpatched in very soon.
NOOOOO! MY GIMMICK!Due to a technical issue allowing endless switching without wasting turns, Wimp Out and Emergency Exit are now unshareable in Shared Power. They fall into the same umbrella as Trace currently.
I doubted if bulletproof block zap cannonNice to see the Good Cores resource coming into existence. I'd been thinking it'd be a better resource here than most and is honestly imo more useful than the Sample Teams.
Pretty good start to it too. Only obvious things missing off the top of my head are some of the stronger special attacking cores built around mons like Mega Houndoom and Tapu Lele.
Anyhow, the last 4 or so days I've been mucking around with balance to some surprisingly nice success, and here is a core that I do believe to be very effective in the current meta.
Chesnaught @ Leftovers
EVs: 252 HP / 4 Atk / 252 Def
- Drain Punch
- Wood Hammer
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Shadow Ball
- Scald / Hydro Pump
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
IVs: 0 Atk
- Laval Plume / Fire Blast / Magma Storm / Incinerate
- Flash Cannon
- Stealth Rock
This is a very effective core at checking a large portion of the meta through type and ability synergy. A traditional FWG core with the addition of global immunities through Bulletproof, Water Absorb, and Flash Fire. Their typings naturally cover each other's weaknesses while also providing one another with immunities to fend for themselves. Chesnaught loves Flash Fire, Heatran froths Water Absorb, and they all benefit hugely from Bulletproof. Jellicent greatly appreciates immunities to Shadow Ball, Energy Ball, Seed Bomb, Bullet Seed, and Zap Cannon, where as Heatran grabbing those immunities to Focus Blast and Aura Sphere allows it to take on horrifying Fairies and Psychic types such as Magearna, Lele and Zam. Hazards may seem redundant in a meta where Magic Guard and Bounce are so common, but these mons don't benefit too greatly from having other moves and match ups where getting hazards up is viable do exist. However able to take on the vast majority of threats and common builds, this core still benefits greatly from certain team support. A particular a strong damage boosting ability, such as Adaptability allows Wood Hammer, Hydro Pump and Fire Blast to melt through offence and apply pressure to defensive builds. Another massive boon is Unaware to ensure that this slower paced core can keep up with Contrary and Beast Boost/Moxie/Soul Heart stacking.
Here is a replay of the core in action:
Bung a Milotic on there for survivability? Marvel Scale is nasty.I just realised this as well, I know it wasn't before, but I hadn't realised until after I made the post.
Any suggestions for replacement abilities? Finding that quick feet can still work, but guts may be better overall.
hi there! i did this and want to talk about it.Hey! Just a small update on a situation from earlier. Emergency Exit and Wimp Out are now shareable again, but they have been complex banned because it was still possible to cause endless battle with Wimpod + Golisopod teams. Since we abide by Smogon, and Smogon abides by the endless battle clause, we have decided to complex ban these abilities by disallowing their use ONLY on Regenerator teams.
It's been a wild day.
Does this apply to Gastro Acid and Core Enforcer too? They seem to nullify ALL abilities on the team..Q: How do Skill Swap, Entrainment, Mummy, etc work?
A: Ability-altering moves only work with a Pokemon’s native ability. So Skill Swap would exchange their normal abilities while retaining the teammates’. This also applies to Ditto.
I think that the main problem with this are multihit mons and weavile. Also, this ability sinergizes well with mega diancie and no guard, letting moves like hurricane, zap cannon, air slash, dynamic punch and dragon rush never fail. But i never saw a extremely good SG team.While we're at it: what kind of experiences do you guys have with Serene Grace? I already find that ability stupid in and of itself, but luckily only Mons like Jirachi or Togekiss learn it. Now, in this metagame, I really think it is unhealthy and just screams to be exploited. Unless you have Inner Focus or some Regenerator Core, it is purely luck-based, which I don't think is good.
I think aerodactil is better than crobat. His mega has a very useful ability and if you see harvest then you dont mega evolve and you win. He beats beedril and even manages to speed tie him, he also has taunt, stealth rock and i think he has tail wind too.Has anyone else tried Crobat? While at first glance it might seem weak, it's pretty much an anti-meta support Pokemon. It has good tech like Fast Taunt / Tailwind / Defog, good lead matchup vs. common stuff like Beedrill / Shuckle, and Infiltrator is pretty much a guaranteed win vs. Harvest teams. Please do not take this as a nomination post, I'm just bringing it up to see if anyone else has used it. Personally, I had it on one of my teams for a while then had to change it because I needed that slot for something else, but it definitely pulled its weight.