Mintly
formerly Spook
the banned abilities are the restricted onesFucking shit. Where do I see the restricted abilities? It only shows the banned ones on this thread
the banned abilities are the restricted onesFucking shit. Where do I see the restricted abilities? It only shows the banned ones on this thread
Tbh, it's more than that. This is exactly why this meta is like, "another Ultimate-Z or Metagamiate" situation in the sense that it's no way to be balanced unless you ban a million things first. Note that I DO NOT recommend doing this but if we REALLY went all-out to balance things, we'll...skill link is still a broken ability even if it beats another broken strat. lol. you know its bad when i need to run marvel scale PH with multiscale just to not get ohkoed by these things....on an offensive team. because they will likely outspeed and ohko your entire team. cincinno and beedrill are just too fast and powerful in this tier. forcing people to rely on strategies like stamina just to attempt to stop it. the issue isnt JUST mguard and multiscale/sturdy. the main issue is that the fact that the #1 most viable and reliable methods to stop nuclear sweeps in this tier cant even stop multi hit spam. forcing people to run stamina, marvel scale, and other otherwise lackluster mons just to attempt to stop them. and it doesnt even work.
again, the problem with this tier right now is that there are four different broken strats that arent problems at ALL to other strats.
PH triage.(poison healers with triage,guts, sometimes toxic boost, mold pangoro, and aeri dnite to name a few)
multi hit (technician, sometimes adapt, noguard, hustle, sometimes tough claws, anti-priority.)
sturdyspam(this is a special case where any team benefits from sturdy)
unfair stalling( certain combos of: MG, ph, unaware, multiscale, regen, stamina, etc that just let you switch endlessly)
all of these strategies are broken. the problem is if you dont use multiple variants of teams in shared power, you would never notice just how matchup based these four strategies make the tier.
and the problem is if we tackle one issue, the other three dominate with iron fists. what NEEDS to be done is
ban skill link.
ban magic guard.
ban Poison heal.
suspect Magic bounce.
eventually suspect triage.
we need to ban the enablers. by removing these trio, stall loses a MASSIVE defensive backbone, skill link,sturdy, and multiscale loses reliability. and triage is basically nerfed to the ground and can no longer rely on poison heal+guts and toxic boost to break down teams.
and magic bounce will come into play to try to strengthen sturdyspam/multiscale spam. so it needs to be monitored. and idk if banning PH will really bother triage teams. triage forces the meta into a "do we run queenly/dazzle to shut down a strat, or do we run another ability and risk autolosing to it." its just a unhealthy way for the meta to play out. since both teams are basically thinking "do i let myself autolose, or do i want a fighting chance"
Unburden isn't under the banned abilities...the banned abilities are the restricted ones
Counts as a speed boosting ability.Unburden isn't under the banned abilities...
I highly disagree. Magic Guard + Innards Out is the only thing that needs to be restricted. Magic Bounce is not an issue. The difference is, that against Magic Bounce you only need ONE Pokemon with Mold Breaker to place your Stealth Rocks, so that Sturdy/ Multiscale is dealt with. Against Magic Guard, basically ALL of your Pokemon need to have Mold Breaker/ Skill Link to bypass Sturdy/ Multiscale. This is why I sincerely think that Magic Guard is the problem here and not Magic Bounce/ Sturdy/ Multiscale.Tbh, it's more than that. This is exactly why this meta is like, "another Ultimate-Z or Metagamiate" situation in the sense that it's no way to be balanced unless you ban a million things first. Note that I DO NOT recommend doing this but if we REALLY went all-out to balance things, we'll...
1. Ban Magic Guard + Innards Out
2. Ban Skill Link
3. Ban Poison Heal
4. Ban Magic Bounce. MB + Sturdy/Multiscale is not that different from MG + Sturdy/Multiscale and only breakable if you carry Moldy SR users (which is restricted) if Skill Link doesn't exist and people WILL complain about it.
5. Ban Starf Berry
6. A probable suspect of Kyub OR Contrary as there's no way to stop Draco-spamming Contrary Kyub.
7. A probable resuspect of Blaziken. Without all those above, it can sweep teams easily with Speed Boost + Power boosting Abilities
After PH ban, Triage will be nerfed but still needs to be monitored. Also you'll no longer carry Marvel Scale for defense boost.
Again, this is JUST if we went for "all-out-banning in order to make the meta as Balanced as possible" so I do not recommend this, at all.
Magicarp is broken, especially receiving support from slaking, reggigas and archeops
I like starf berry it forces you to be creative and brings unpopular abilities into the meta for our use.5. Ban Starf Berry
Copied your team just now to test it. Game number 2 starts and my opponent has literally the same team xDOh god this is cancer:
Ambipom @ Silk Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Fake Out
- Knock Off
- Fire Punch
Lycanroc-Dusk @ Lycanium Z
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Accelerock
- Drill Run
- Stone Edge
- Swords Dance
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 180 Atk / 76 SpD
Adamant Nature
- Sacred Sword
- Shadow Sneak
- Shadow Claw
- Swords Dance
Cinccino @ Choice Scarf
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Rock Blast
- U-turn
Durant @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Rock Tomb
- Crunch
- Superpower
Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Pin Missile
- Poison Jab
- Drill Run
https://replay.pokemonshowdown.com/gen7sharedpower-700708985 your team is a success two people have already started to copy it.Oh god this is cancer:
Ambipom @ Silk Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Fake Out
- Knock Off
- Fire Punch
Lycanroc-Dusk @ Lycanium Z
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Accelerock
- Drill Run
- Stone Edge
- Swords Dance
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 180 Atk / 76 SpD
Adamant Nature
- Sacred Sword
- Shadow Sneak
- Shadow Claw
- Swords Dance
Cinccino @ Choice Scarf
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Rock Blast
- U-turn
Durant @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Rock Tomb
- Crunch
- Superpower
Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Pin Missile
- Poison Jab
- Drill Run
The current biggest problem in the metagame is Skill Link in my opinion and the removal of this ability might just be what the metagame needs to get into a stable state.
This is an absolutely ridiculous Pokemon that really shouldn’t have access to Skill Link. Not only does it share Adaptability to the rest of the team, but receiving Skill Link and Technician means that only 4x resists like Celesteela can actually switch into it. Currently, all playstyles are strapped for an answer to this thing. Defensive teams have to run Stamina, but oh wait! Skill Link is the main reason Unaware is so great right now because it completely invalidates that form of counterplay out the window. Pokemon that were previously thought of as metagame-defining like Dragonite are no longer as such, and it’s all because of Skill Link. Beedrill is not broken, but Skill Link probably is. I want to reach a council decision soon, and I’d like to hear discussion on both sides of the community.
I’d also like to dedicate this post to address something I’ve always wanted to, and I want to thank Yung Dramps for bringing it up.
Ideally, we’d want both. But let’s be honest, with a metagame of this caliber, we’re never going to get a completely balanced metagame. The goal of Shared Power has always been a fun, yet playable metagame. The dependency on matchups will always be there, but it’s up to us, the community, to minimize this. Being a matchup-based metagame is not a bad thing if there are enough interesting and competitive matchups to keep things fun. This very thing is what’s made Monotype such a fun and successful metagame, and with Monotype being my “main” metagame, I want to model my own metagame after this. Please bear with us since the metagame has existed for a little over a month and a half. Usually, it takes metagames quite a while before stabilizing, and the process that Shared Power has made in such a short time is very satisfying, at least to me.
Those are just my thoughts on things as of recent. With that being said, I’ve been having a blast playing this metagame and I want to continue balancing this metagame. If you love playing the meta as much as I do, sign up for the Unity tournament as signups end today. That’s all for now!
Ah, so you were my opponent xDhttps://replay.pokemonshowdown.com/gen7sharedpower-700708985 your team is a success two people have already started to copy it.
You could set 23 HP IVs so that 4×Leftovers + 3×Volt Absorb gives you full recovery. (Or 32 HP EVs works, if you can afford them.)Heliolisk @ Leftovers
Ability: Dry Skin
EVs: 252 SpA / 252 Spe
That sounds like a great idea and I am very thankful for that, but would it be possible to swap one of Sturdy/ Multiscale for Magic Guard instead?Interesting news everyone!
On February 8 (Tomorrow!) at 6:00 PM EST (GMT -5) the OM room will be hosting a Shared Power tournament with experimental bans and unbans in order to give us a taste as to how the metagame will look in practice. These bans are:
- Multiscale
- Sturdy
- Skill Link
- Starf Berry
Be sure to not miss it! It will definitely give us a sense of direction as to where we should go with this metagame. That’s all I wanted to say and good luck to those participating! :)
Magic bounce can substitute for magic guard, and the meta would probably be too centralized around hazards if sturdy/multiscale was still around without an ability to keep mons at full.That sounds like a great idea and I am very thankful for that, but would it be possible to swap one of Sturdy/ Multiscale for Magic Guard instead?
why is that literally the same mons as my stall team i've been using for almost a week but with one mon that's different.... you sure you built this?I've only started playing this meta a day or two ago and I already made it to the top of the ladder
View attachment 100890
At first I was using fun stuff, like contrary webs and toxic orb teams. However, during most of my laddering to get to this point, I was using this cancerous team that I built this morning.
https://hastebin.com/ihogulosih.diff
It's a multiscale semi stall that is almost impossible to break without mold breaker, which is restricted. The only losses I've gotten with this team are when I misplay horribly or when I forfeit because I don't want to waste my time pp stalling. Contrary Kyurem-B has a field day against it, but oddly enough I haven't faced any sofar with this team. Stall like this is broken, and something needs to be banned. A mediocre player with barely any experience in the format shouldn't be able to make it to the top of the ladder with something he theorymonned several hours earlier.
Great idea. I think Starf Berry deserves a ban as it has tools to beat literally any team EXCEPT a team with an Unnerve mon. (Despite how fun of a Gimmick I think it is.)Interesting news everyone!
On February 8 (Tomorrow!) at 6:00 PM EST (GMT -5) the OM room will be hosting a Shared Power tournament with experimental bans and unbans in order to give us a taste as to how the metagame will look in practice. These bans are:
- Multiscale
- Sturdy
- Skill Link
- Starf Berry
Be sure to not miss it! It will definitely give us a sense of direction as to where we should go with this metagame. That’s all I wanted to say and good luck to those participating! :)
At least that comes at the cost of a scarf/life orb/Z-crystal/etc on those mons and you still won't have megas with sturdy. Especially offensive powerhouses like pin missile mega bedrill, which basically requires 2 teammates that can either tank a hit from it or outspeed it then hit it hard.I sure can't wait for Magic Guard Focus Sash spam. That's totally not going to be as cancerous as Sturdy/Multiscale+Magic Guard.